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Last Judgement / Laur vs Juggernaut.

Simfile General Information
TypePadLast Judgement
BPM210
Last Activity4 years ago (2021-09-19 02:59am)
Last Updated Bytalkion
Simfile File Download
ZIPZIP
ZIP (Custom)ZIP (4.18 MiB) 4 years ago
SSC SSC (25.31 KiB) 4 years ago
OGG OGG (2.76 MiB) 4 years ago
Banner Banner (83.64 KiB) 4 years ago
Jacket Jacket (477.29 KiB) 4 years ago
Background Background (898.55 KiB) 4 years ago
Simfile Progress Information
Single BeginnerNoneDouble BeginnerNone
Single BasicNoneDouble BasicNone
Single DifficultDone - Level 15Double DifficultNone
Single ExpertDone - Level 17Double ExpertNone
Single ChallengeDone - Level 19Double ChallengeNone
Single EditNoneDouble EditNone
Audio QualityPerfect (High Quality)
Banner QualityCustom Made
Background QualityCustom Made
Other Information
CommentsGraphics credit: Dominik Mayer (https://www.artstation.com/artwork/mqQ61d)

So it's finally VIP3!

Summer Contest 2021 has been a very tumultuous (but rewarding) ride as a stepper for me. I've been telling myself for the last few contests I've participated in that "this would be the last one;" that I would take a break from Zenius. Yet I still feel that I was able to do a lot to further explore my skill in DDR-style stepping this contest.

Week after week, I agonized over what I could do to introduce something novel to the competition... and for the VIP room, that mentality has brought me to an incredibly ridiculous (and tactically insane) proposition: charting a 19 for all three weeks. I thought of it as a last-resort meme at first, but as I worked on my VIP2-3 submissions in tandem I found that I was able to work a satisfying mix of familiar and new concepts into these charts. Through my 3 years of charting, this week and last week's files may as well be the most polished and coherent play experiences I've ever crafted.

Like last week, I included some patterns inspired by my previous contest files:
- Saikyo Stronger Heavy (SC2020) / 16th bursts -> crossover jumps / m107, m114-115 in Challenge
- Hella Deep Challenge (SC2020) / Corner jump + freeze -> U/D -> jump sequences / m86~ in Challenge
- Atlantis Hawk (BR2021) / Use of turns between 16th bursts to accent kicks every 4 beats / m44~
- Jelly Challenge (SC2021) / Mine + corner jump combinations / m94~ in Challenge
- Alismonitos Lethaeus Challenge (SC2021) / Doublestep-switches between freezes / m60~ in Challenge

With that in mind, please enjoy!

I will likely taking some time away from Zenius (for real, this time) to focus on creating tech/FA content for the time being, but I don't doubt that there's still so much left for me to explore in the realm of DDR customs.
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