Post #41 · Posted at 2015-12-26 04:29:40am 8.7 years ago
Th3_Ov3rHell_3XoduZ | |
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Member | |
313 Posts | |
Reg. 2012-09-13 | |
"ITG, The Best Dance Machine!" |
Quote: dbk2
Some things I've been working on...
I've been attempting to make Simply Love for SM5 more novice-friendly.
The SelectPlayMode screen now has four choices, each with a description.
Casual – no lifebar, fewer judgments types, score only goes up, vastly simpler modifier menu, no name entry
Competitive – ITG as we know and love/hate it
StomperZ – I've rolled the Simply Stomp theme into this mode
Marathon – courses (not much new here)
Yes, this deviates fairly drastically from hurtpiggypig's original, minimal design, but Simply Love was not designed to be public-arcade-friendly, and I'm trying to take it a step in that direction.
These features aren't available for download yet, but soon.
The theme also finally has a proper (parse-in-advance) MeasureCounter for Streams™, the ability to toggle Decents/WayOffs on/off as a per-song modifier, and a few other nice tweaks that have been lacking up until now.
- - - - - - - - - - - - - - - - - -
I've also been attempting to rewrite the PlayerOptions screen(s) to be more visual. These efforts are have a way to go, yet, and won't likely be released for a while (if ever).
I've been attempting to make Simply Love for SM5 more novice-friendly.
The SelectPlayMode screen now has four choices, each with a description.
Casual – no lifebar, fewer judgments types, score only goes up, vastly simpler modifier menu, no name entry
Competitive – ITG as we know and love/hate it
StomperZ – I've rolled the Simply Stomp theme into this mode
Marathon – courses (not much new here)
Yes, this deviates fairly drastically from hurtpiggypig's original, minimal design, but Simply Love was not designed to be public-arcade-friendly, and I'm trying to take it a step in that direction.
These features aren't available for download yet, but soon.
The theme also finally has a proper (parse-in-advance) MeasureCounter for Streams™, the ability to toggle Decents/WayOffs on/off as a per-song modifier, and a few other nice tweaks that have been lacking up until now.
- - - - - - - - - - - - - - - - - -
I've also been attempting to rewrite the PlayerOptions screen(s) to be more visual. These efforts are have a way to go, yet, and won't likely be released for a while (if ever).
WOW The PlayerOptions screen looks awesome i've never seen a screen like this before.
Post #42 · Posted at 2016-06-19 08:28:48am 8.2 years ago
Hi, first of all lemme thank the creators of this theme. It´s just awesome and since I tried it I stopped using any other themes in my SM5 installation.
So I´ve got a couple of questions regarding song lenght values and corresponding rounds. This is the relevant info on my installation:
- 4 songs (rounds) per play
- LongVerSongSeconds=150.000000
- MarathonVerSongSeconds=450.000000
My goal is to prevent the abuse of the custom song feature to play for much longer times than other players. All my songs are unpatched so they show their real lenght.
I´ve got custom songs up to 11min in my setup. Ideally, I would like to set this up following this guidelines:
- 1 round = 1song max lenght 2,50 mins
- 2 rounds = 1song max lenght 5 mins OR 2songs max lenght 2,50 mins each one
- 3 rounds = 1song max lenght 7,50 mins OR 3songs max lenght 2,50 mins each one
- 4 rounds = 1song max lenght 10 mins OR 4songs max lenght 2,50 mins each one
So I saw this is calculated on songDescription.lua, but It goes up to 3 rounds max only:
I tried introducing a new value in the preferences (something like Marathon2VerSongSeconds) with 600.000000 and then edit the .lua for counting it as 4 rounds but of course this didn´t worked.
Has anyone a similar issue or any suggestion that might help?
I´m sure there is a lot of stuff I´m missing, but I need input on how to best implement Long/Marathon limits or the ability of operators to control the maximum song lengths for each tier and rounds.
Again thank you,
So I´ve got a couple of questions regarding song lenght values and corresponding rounds. This is the relevant info on my installation:
- 4 songs (rounds) per play
- LongVerSongSeconds=150.000000
- MarathonVerSongSeconds=450.000000
My goal is to prevent the abuse of the custom song feature to play for much longer times than other players. All my songs are unpatched so they show their real lenght.
I´ve got custom songs up to 11min in my setup. Ideally, I would like to set this up following this guidelines:
- 1 round = 1song max lenght 2,50 mins
- 2 rounds = 1song max lenght 5 mins OR 2songs max lenght 2,50 mins each one
- 3 rounds = 1song max lenght 7,50 mins OR 3songs max lenght 2,50 mins each one
- 4 rounds = 1song max lenght 10 mins OR 4songs max lenght 2,50 mins each one
So I saw this is calculated on songDescription.lua, but It goes up to 3 rounds max only:
Quote
LoadFont("_miso")..{
InitCommand=cmd(diffuse, Color.Black; zoom,0.8; y, 34),
SetCommand=function(self)
local song = GAMESTATE:GetCurrentSong()
if song then
if song:IsLong() then
self:settext("COUNTS AS 2 ROUNDS")
elseif song:IsMarathon() then
self:settext("COUNTS AS 3 ROUNDS")
else then
self:settext("")
end
else
self:settext("")
end
InitCommand=cmd(diffuse, Color.Black; zoom,0.8; y, 34),
SetCommand=function(self)
local song = GAMESTATE:GetCurrentSong()
if song then
if song:IsLong() then
self:settext("COUNTS AS 2 ROUNDS")
elseif song:IsMarathon() then
self:settext("COUNTS AS 3 ROUNDS")
else then
self:settext("")
end
else
self:settext("")
end
I tried introducing a new value in the preferences (something like Marathon2VerSongSeconds) with 600.000000 and then edit the .lua for counting it as 4 rounds but of course this didn´t worked.
Has anyone a similar issue or any suggestion that might help?
I´m sure there is a lot of stuff I´m missing, but I need input on how to best implement Long/Marathon limits or the ability of operators to control the maximum song lengths for each tier and rounds.
Again thank you,
Post #43 · Posted at 2016-06-19 06:56:40pm 8.2 years ago
Th3_Ov3rHell_3XoduZ | |
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Member | |
313 Posts | |
Reg. 2012-09-13 | |
"ITG, The Best Dance Machine!" |
That is because you can't create just new lines on the Preferences file. "Marathon2VerSongSeconds" is not a valid game preference.
Post #44 · Posted at 2016-06-20 03:27:10pm 8.2 years ago
skyli | |
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Member | |
15 Posts | |
Not Set | |
Reg. 2015-12-22 | |
Hi!
I've just ported the "techno" noteskin that was made for this theme to stepmania 5
If you want, feel free to include it in the first post.
this is my first noteskin editing experience but it turned out great
Github link: https://github.com/skyli91/simply-love-noteskin
I've just ported the "techno" noteskin that was made for this theme to stepmania 5
If you want, feel free to include it in the first post.
this is my first noteskin editing experience but it turned out great
Github link: https://github.com/skyli91/simply-love-noteskin
Post #45 · Posted at 2016-06-20 08:34:18pm 8.2 years ago
Is there a possible way to make a home version to include online play?
Post #46 · Posted at 2016-06-21 02:14:07am 8.2 years ago
␀
Post #47 · Posted at 2016-06-21 02:56:18am 8.2 years ago
Kyzentun | |
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Member | |
3,209 Posts | |
Reg. 2008-02-20 | |
"I'm honestly pissed off." |
Quote: dbk2
In Simply Love, the number of rounds a song "costs" is controlled by the StepMania engine, and the engine only supports 1, 2, or 3 round songs.
It is possible to circumvent this with some clever Lua in a theme, but it would be a fair amount of work. I believe the Consensual theme already has this flexibility (since it uses a pure-Lua MusicWheel), or it could be added there much more easily.
So, to answer your question, it is not possible to have a song that costs 4 stages with Simply Love at this time.
stepmania.com thread with the same question and similar answerIt is possible to circumvent this with some clever Lua in a theme, but it would be a fair amount of work. I believe the Consensual theme already has this flexibility (since it uses a pure-Lua MusicWheel), or it could be added there much more easily.
So, to answer your question, it is not possible to have a song that costs 4 stages with Simply Love at this time.
Since you can't custom filter out songs that are too long, I think the closest you can come to timed sets with the engine music wheel is to manually adjust the number of stage tokens the players have after every song.
While time remaining is large, the players have 3 tokens. If the time remaining is less than MarathonVerSongSeconds, set them to two tokens. If time remaining is less than LongVerSongSeconds, set them to one token. When the time remaining is below some minimum, go to name entry after eval instead of song select.
Post #48 · Posted at 2016-06-21 09:42:09am 8.2 years ago
Quote: dbk2
That is a really nice looking NoteSkin! Thank you for making and sharing it!
I think it was made by Lara too, as the original Simply love theme. I found the noteskin here.
I might modify the colors to look like these arrows:
or these: <- did you made this image?
but this would be more difficult to me as it's not just colors.
Also I plan to make it for couples play: cold colors for player1 and hot colors for player2 I think i should make a topic for it here and not hijack your thread ?
Post #49 · Posted at 2016-06-21 12:17:40pm 8.2 years ago
RGTM | |
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Moderator+ | |
7,248 Posts | |
Reg. 2007-07-19 | |
"BBCode Not Allowed" |
Looking great, skyll! Nice work with the skin. Can't wait to see what you'll make in the future.
Post #50 · Posted at 2016-06-21 12:18:36pm 8.2 years ago
␀
Post #51 · Posted at 2016-06-21 01:04:24pm 8.2 years ago
1033Forest | |
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Member | |
484 Posts | |
Reg. 2016-05-08 | |
"Spot Paints Purple" |
This noteskin looks good so far. Still needs some work though (the center receptor). I could make the center pink/purple like the center on a technomotion pad. And I could create graphics to make a rhythm colored version of this
Post #52 · Posted at 2016-06-21 11:18:45pm 8.2 years ago
Yup, I'll try to make it better. I also found that high res logo image today, it would be a nice new base for the noteskin. I'm not sure which version looks the best though. The original, the white border or the _logos/techno%20(doubleres).png. Maybe the last.
I have a question with the theme, does it support Couples game mode for normal dance mode? If not, can it be included later? Or if yes, how can i enable it?
I have a question with the theme, does it support Couples game mode for normal dance mode? If not, can it be included later? Or if yes, how can i enable it?
Post #53 · Posted at 2016-06-21 11:26:35pm 8.2 years ago
1033Forest | |
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Member | |
484 Posts | |
Reg. 2016-05-08 | |
"Spot Paints Purple" |
Not yet. There is also a mode, routine, which is like couple but uses different noteskins for 2 players. Usually P1 = blue and P2 = red.
Post #54 · Posted at 2016-06-23 04:12:22am 8.2 years ago
Aquagate | |
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Member | |
2 Posts | |
Not Set | |
Reg. 2016-06-23 | |
Hello, I really like this theme, but I have a couple of questions:
1. Can this theme show the groove radar? If so, how do I enable it?
2. You know how the song background shows for the last ~2 seconds of a song when Random Background Movies are enabled? Can I have it start 3 seconds earlier to last for a total of 5 seconds? In addition, can I have it show for first 5 seconds at the start of the song on the gameplay screen as well? I would like to have this globally affect ALL songs. What *.ini file do I need to edit to make this happen, and how would I program it?
Thank you for this very nice theme.
1. Can this theme show the groove radar? If so, how do I enable it?
2. You know how the song background shows for the last ~2 seconds of a song when Random Background Movies are enabled? Can I have it start 3 seconds earlier to last for a total of 5 seconds? In addition, can I have it show for first 5 seconds at the start of the song on the gameplay screen as well? I would like to have this globally affect ALL songs. What *.ini file do I need to edit to make this happen, and how would I program it?
Thank you for this very nice theme.
Post #55 · Posted at 2016-06-23 04:23:06am 8.2 years ago
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Post #56 · Posted at 2016-06-23 04:28:26am 8.2 years ago
1033Forest | |
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Member | |
484 Posts | |
Reg. 2016-05-08 | |
"Spot Paints Purple" |
I think this theme should also show the number of lifts and fakes a song has. (lifts and fakes are not present in OpenITG but they are in SM5, and the numbers for each are listed in the default theme)
If I work on a hint generator, can you implement it into the theme? It can be turned on or off in the options menu.
I will use this one as a base, and add my own hints. If the song difficulty is 12 or over, it will show a silly quote/fun fact instead. (not affected for 2 players if one player chooses an easier difficulty while the other chooses 12 or over)
If I work on a hint generator, can you implement it into the theme? It can be turned on or off in the options menu.
I will use this one as a base, and add my own hints. If the song difficulty is 12 or over, it will show a silly quote/fun fact instead. (not affected for 2 players if one player chooses an easier difficulty while the other chooses 12 or over)
Post #57 · Posted at 2016-06-23 04:57:58am 8.2 years ago
Aquagate | |
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Member | |
2 Posts | |
Not Set | |
Reg. 2016-06-23 | |
Thank you for the quick response.
The reason why I like the groove radar is because it tells how complex the rhythm is (chaos). Does the current numeric ITG-like display show rhythmic complexity?
The reason why I like the groove radar is because it tells how complex the rhythm is (chaos). Does the current numeric ITG-like display show rhythmic complexity?
Post #58 · Posted at 2016-08-19 01:11:43am 8 years ago
I made doubleres remakes of the default "Love" font, they are much better aligned vertically, so the font doesn't jump up and down when getting different grades consecutively. They still shift left and right evenly for everything in between fantastic and miss. You are certainly welcome to replace the default font included with the theme with these if you would like!
I did the best I could without having the font used to make it. I based it on the older doubleres version that came with the theme pre StomperZ.
Competitve
StomperZ
I can provide versions that don't shift left/right as well if needed.
I did the best I could without having the font used to make it. I based it on the older doubleres version that came with the theme pre StomperZ.
Competitve
StomperZ
I can provide versions that don't shift left/right as well if needed.
Post #59 · Posted at 2016-08-19 03:26:50am 8 years ago
MadkaT | |
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Member | |
824 Posts | |
Not Set | |
Reg. 2009-11-24 | |
OpenITG does not support the doubleres suffix in the file names, but yes, it supports doubleres images, the suffix in open itg is "res" and you need to add the native resolution in the name file, for example, if the doubleres image is 400x400 the suffix will be (res 200x200), for example:
Quote
_testing res(200x200)
Post #60 · Posted at 2016-09-22 09:48:16pm 8 years ago
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