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Killer Ability / BEMANI Sound Team "SYUNN"

Simfile General Information
TypePadNo Banner Found
BPM128
Last Activity1.3 years ago (2024-04-03 06:00am)
Last Updated ByIramei
Simfile File Download
ZIPZIP
SM SM (7.12 KiB) 1.3 years ago
OGG OGG (1.7 MiB) 1.3 years ago
Jacket Jacket (165.94 KiB) 1.3 years ago
Background Background (560.76 KiB) 1.3 years ago
Simfile Progress Information
Single BeginnerNoneDouble BeginnerNone
Single BasicNoneDouble BasicNone
Single DifficultNoneDouble DifficultNone
Single ExpertNoneDouble ExpertNone
Single ChallengeDone - Level 15Double ChallengeNone
Single EditNoneDouble EditNone
Audio QualityPerfect (High Quality)
Banner QualityMissing
Background QualityCustom Made
Other Information
CommentsFrom DANCERUSH STARDOM

Been a good while

I recall seeing this song pop up new during the SPARK FESTIVAL 2023 event, and was heavily impressed by the horror vibe of the song, complimented by quite a powerful bass and synth during the drops

Immediately I asked: what's a "killer ability" in DDR?

Footswitches.

So I charted with that in mind, laying down consistent footswitch patterns across the chart, and made sure that all arrows that were presented consecutively (2-arrow jacks) meant a footswitch. If not, there is a hold that prevents one from doing so.

Also, I want to say Go Down in DDR influenced the middle hold section (or maybe it was BREDLI). I forget as it's been months since I made this chart.

...oh yeah, and I added shock arrows because I have an unhealthy affinity of adding shock arrows to charts. Besides, if there isn't an element in the song that represents the "killer" part, then what's the point, right?
Actually, there aren't much shock arrows anyway, and are more to just add "flare" in the slower parts so that you keep alert.

Maybe you've already seen similar placements of shock arrows before, hmm...

Anyway, enjoy !

If I genuinely have extra time, I'll consider lower difficulties but no promises at all; thank you
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