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Disconnected -Hyper- / Inspector K

Simfile General Information
TypePadDisconnected -Hyper-
BPM195
Last Activity3.3 years ago (2020-12-30 04:13am)
Last Updated Bysilenttype01
Simfile File Download
ZIPZIP (2.09 MiB) 3.3 years ago
SM SM (63.42 KiB) 3.3 years ago
OGG OGG (1.81 MiB) 3.3 years ago
Banner Banner (63.8 KiB) 3.3 years ago
Background Background (230.14 KiB) 3.3 years ago
Simfile Progress Information
Single BeginnerDone - Level 1Double BeginnerNone
Single BasicDone - Level 4Double BasicDone - Level 5
Single DifficultDone - Level 6Double DifficultDone - Level 7
Single ExpertDone - Level 9Double ExpertDone - Level 9
Single ChallengeDone - Level 10Double ChallengeDone - Level 11
Single EditNoneDouble EditDone - Level 9
MP3 QualityPerfect (High Quality)
Banner QualityPerfect
Background QualityPerfect
Other Information
CommentsI was reserved with the mines in the edit for the original Disconnected. Mines are everywhere in my edit for -Hyper-.

There was an idea I used in my Paranoia Max (Dirty Mix) edit where I refrained from using the 1P Left / 2P Right arrow and decided to revisit that idea for the beginning of this song. I added a column of mines on the unused arrows to create a feeling of claustrophobia. The original idea was to then add a column of mines on the 1P Down / 2P Up for the second set of streams but found it too restricting. I decided to shift the column of mines inward and created the stream around it.

After the claustrophobic mines, I exercised on a spin pattern across the two pads. Due to the placement of the jumps, I decided to use a wall of mines to force sightreaders into the proper footing for the spins.

The cymbal bells that are heard towards the end of the song give a subtle implication of syncopation so I decided to accent them with forced double steps. Double stepping on the freeze arrows is a must or else you'll scramble across the pads.

The song starts and ends with variations of hopscotch jumps.

2020-12-29, 23:12
Views511
Downloads136
RatingNo Rating
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