Post #1 · Publicado en 2014-07-21 08:20:36am Hace 10.2 años
CrzP | |
---|---|
Member | |
36 Mensajes | |
Reg. 2014-02-21 | |
You know there is a "Def.ActorMultiVertex{" for us to use in stepmania in future.(Now unalivable in beta 3.but will be added in beta 4).
I use nightly build and created this Heptagon GrooveRadar.
It looks like this:
I added two new functions to it:
STAMI(Stamina):When this is higher,it means you need more endurance to complete this step.
AVG(Average):Current Step's average diffculty.Collected a lot of infomation and calculated carefully.
(I haven't decided the formula for these,just a test.)
I can't sure if this is acceptable to most people...It's a new type of GrooveRadar.So I need some suggestions.
If you come up with a nice formula for STAMI and AVG,please tell me.
I use nightly build and created this Heptagon GrooveRadar.
It looks like this:
I added two new functions to it:
STAMI(Stamina):When this is higher,it means you need more endurance to complete this step.
AVG(Average):Current Step's average diffculty.Collected a lot of infomation and calculated carefully.
(I haven't decided the formula for these,just a test.)
I can't sure if this is acceptable to most people...It's a new type of GrooveRadar.So I need some suggestions.
If you come up with a nice formula for STAMI and AVG,please tell me.
Post #2 · Publicado en 2014-07-21 08:26:56am Hace 10.2 años
Kyzentun | |
---|---|
Member | |
3,209 Mensajes | |
Reg. 2008-02-20 | |
"I'm honestly pissed off." |
Average sounds like it would just be the notes per second.
Stamina could be the notes per second multiplied by the length.
You'll have to figure out a good scaling factor to use to make the values fit inside your radar area.
For example, you could scale it so that 15 notes per second is a radar value of 1 and touches the edge of the circle.
I mostly want to know if you had any trouble understanding the documentation for Def.ActorMultiVertex, or any problems using it.
Stamina could be the notes per second multiplied by the length.
You'll have to figure out a good scaling factor to use to make the values fit inside your radar area.
For example, you could scale it so that 15 notes per second is a radar value of 1 and touches the edge of the circle.
I mostly want to know if you had any trouble understanding the documentation for Def.ActorMultiVertex, or any problems using it.
Post #3 · Publicado en 2014-07-21 08:36:49am Hace 10.2 años
hooky | |
---|---|
Member | |
2,683 Mensajes | |
Reg. 2007-07-28 | |
Wow, I actually like this idea. A lot. And I don't even really use the groove radar.
Post #4 · Publicado en 2014-07-21 08:37:34am Hace 10.2 años
CrzP | |
---|---|
Member | |
36 Mensajes | |
Reg. 2014-02-21 | |
I use "Average" as a "wide"one which needs to think about these:
1.Step Meter by steppers(for reference)
2.PredictMeter(for reference)
3.Voltage
4.Mines
5.BPM changes
6.BG changes
etc..
And Stamina:
1.Notes per second
2.Total notes
3.song length
4.voltage(for reference)
And is there a documentation?OH no,I don't know...At least I didn't have any problems about ActorMultiVertex.I just want to know if there must be 8 coordinates to use ActorMultiVertex.
1.Step Meter by steppers(for reference)
2.PredictMeter(for reference)
3.Voltage
4.Mines
5.BPM changes
6.BG changes
etc..
And Stamina:
1.Notes per second
2.Total notes
3.song length
4.voltage(for reference)
And is there a documentation?OH no,I don't know...At least I didn't have any problems about ActorMultiVertex.I just want to know if there must be 8 coordinates to use ActorMultiVertex.
Post #5 · Publicado en 2014-07-21 08:44:07am Hace 10.2 años
Kyzentun | |
---|---|
Member | |
3,209 Mensajes | |
Reg. 2008-02-20 | |
"I'm honestly pissed off." |
The documentation is "Docs/ThemerDocs/ScreenAMVTest overlay.lua". It should explain everything you need to know to use ActorMultiVertex. (except I forgot to include instructions for setting texture coordinates and haven't gotten around to adding that part yet)
If you're being forced to specify 8 points, you're probably using it in either DrawMode_Quads or DrawMode_QuadStrip mode. DrawMode_LineStrip mode would probably be more appropriate for a groove radar that is just a line with nothing in the middle. DrawMode_Fan would be appropriate for a filled in polygon with a central point.
If you're being forced to specify 8 points, you're probably using it in either DrawMode_Quads or DrawMode_QuadStrip mode. DrawMode_LineStrip mode would probably be more appropriate for a groove radar that is just a line with nothing in the middle. DrawMode_Fan would be appropriate for a filled in polygon with a central point.