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[Require suggestions about sm5 theme]Heptagon GrooveRadar

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Post #1 · Publicado en 2014-07-21 08:20:36am Hace 10.2 años

Offline CrzP
CrzP Avatar Member
36 Mensajes
China
Reg. 2014-02-21

You know there is a "Def.ActorMultiVertex{" for us to use in stepmania in future.(Now unalivable in beta 3.but will be added in beta 4).
I use nightly build and created this Heptagon GrooveRadar.

It looks like this:
http://e.hiphotos.bdimg.com/album/s%3D550%3Bq%3D90%3Bc%3Dxiangce%2C100%2C100/sign=e41077e3347adab439d01b46bbefc221/8718367adab44aed327a7a2fb11c8701a08bfbc1.jpg?referer=45e7cc9657fbb2fb6d3c6c2245df&x=.jpg

I added two new functions to it:
STAMI(Stamina):When this is higher,it means you need more endurance to complete this step.
AVG(Average):Current Step's average diffculty.Collected a lot of infomation and calculated carefully.
(I haven't decided the formula for these,just a test.)

I can't sure if this is acceptable to most people...It's a new type of GrooveRadar.So I need some suggestions.
If you come up with a nice formula for STAMI and AVG,please tell me.

Post #2 · Publicado en 2014-07-21 08:26:56am Hace 10.2 años

Offline Kyzentun
Kyzentun Avatar Member
3,209 Mensajes
United States
Reg. 2008-02-20

"I'm honestly pissed off."
Average sounds like it would just be the notes per second.
Stamina could be the notes per second multiplied by the length.
You'll have to figure out a good scaling factor to use to make the values fit inside your radar area.
For example, you could scale it so that 15 notes per second is a radar value of 1 and touches the edge of the circle.

I mostly want to know if you had any trouble understanding the documentation for Def.ActorMultiVertex, or any problems using it.
silenttype01: Kyzentun is never harsh. He says it how it is.

GENERATION 24: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Post #3 · Publicado en 2014-07-21 08:36:49am Hace 10.2 años

Offline hooky
hooky Avatar Member
2,683 Mensajes
United States
Reg. 2007-07-28

Wow, I actually like this idea. A lot. And I don't even really use the groove radar.

Post #4 · Publicado en 2014-07-21 08:37:34am Hace 10.2 años

Offline CrzP
CrzP Avatar Member
36 Mensajes
China
Reg. 2014-02-21

I use "Average" as a "wide"one which needs to think about these:

1.Step Meter by steppers(for reference)
2.PredictMeter(for reference)
3.Voltage
4.Mines
5.BPM changes
6.BG changes

etc..

And Stamina:
1.Notes per second
2.Total notes
3.song length
4.voltage(for reference)

And is there a documentation?OH no,I don't know...At least I didn't have any problems about ActorMultiVertex.I just want to know if there must be 8 coordinates to use ActorMultiVertex.

Post #5 · Publicado en 2014-07-21 08:44:07am Hace 10.2 años

Offline Kyzentun
Kyzentun Avatar Member
3,209 Mensajes
United States
Reg. 2008-02-20

"I'm honestly pissed off."
The documentation is "Docs/ThemerDocs/ScreenAMVTest overlay.lua". It should explain everything you need to know to use ActorMultiVertex. (except I forgot to include instructions for setting texture coordinates and haven't gotten around to adding that part yet)

If you're being forced to specify 8 points, you're probably using it in either DrawMode_Quads or DrawMode_QuadStrip mode. DrawMode_LineStrip mode would probably be more appropriate for a groove radar that is just a line with nothing in the middle. DrawMode_Fan would be appropriate for a filled in polygon with a central point.
silenttype01: Kyzentun is never harsh. He says it how it is.

GENERATION 24: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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