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beware's DDR Extreme simulation - new: r3 beta

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ポスト #21 · 2012-06-25 03:59:16amにポスト 11.8年前

Offline Air12567
Air12567 Avatar Member
642 ポスト
United Kingdom
Reg. 2006-05-27

Quote: Raian the Fallen
1. Is there any way I can view groups by default?
2. In Stepmania, groups showed banners in the same manner that songs do. Is there any way I could enable this?
3. If a song's preview plays, and you switch groups, the last song continues to play. Can I disable this and have the menu song play instead?

No, because then it wouldnt be like DDR Extreme. :3
https://i.imgur.com/0F5fGec.png

ポスト #22 · 2012-06-25 04:00:19amにポスト 11.8年前

Offline Raian the Fallen
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United States
Reg. 2012-06-22

"its like if you had a real mom"

Last updated: 2012-06-25 04:03am
Quote: AaronRoberts
No, because then it wouldnt be like DDR Extreme. :3

Haha, yeah, I guess you have a point there.

But yeah, DDR Extreme was always my favourite mix. But I've been exposed to too many luxuries with Stepmania. So I guess my dream setup would be the Extreme UI with a bit of elements from Stepmania thrown in, like the ones I posted earlier.

ポスト #23 · 2012-06-25 04:54:47amにポスト 11.8年前

Offline Air12567
Air12567 Avatar Member
642 ポスト
United Kingdom
Reg. 2006-05-27

Quote: Raian the Fallen
Quote: AaronRoberts
No, because then it wouldnt be like DDR Extreme. :3

Haha, yeah, I guess you have a point there.

But yeah, DDR Extreme was always my favourite mix. But I've been exposed to too many luxuries with Stepmania. So I guess my dream setup would be the Extreme UI with a bit of elements from Stepmania thrown in, like the ones I posted earlier.

hmmm, i thought you could change some stuff if you went into options -> input options, then change the options nagivation from Arcade to Stepmania, This is looking in sm3.9, if that doesnt help, maybe ask beware about it. Big Grin
https://i.imgur.com/0F5fGec.png

ポスト #24 · 2012-06-25 04:57:13amにポスト 11.8年前

Offline Raian the Fallen
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26 ポスト
United States
Reg. 2012-06-22

"its like if you had a real mom"
Quote: AaronRoberts
Quote: Raian the Fallen
Quote: AaronRoberts
No, because then it wouldnt be like DDR Extreme. :3

Haha, yeah, I guess you have a point there.

But yeah, DDR Extreme was always my favourite mix. But I've been exposed to too many luxuries with Stepmania. So I guess my dream setup would be the Extreme UI with a bit of elements from Stepmania thrown in, like the ones I posted earlier.

hmmm, i thought you could change some stuff if you went into options -> input options, then change the options nagivation from Arcade to Stepmania, This is looking in sm3.9, if that doesnt help, maybe ask beware about it. Big Grin

I looked into it when I downloaded the theme, but I couldn't find anything that changed it to my liking. Oh well, I'll just hope that beware sees my posts. :p

ポスト #25 · 2012-06-25 05:17:54amにポスト 11.8年前

Offline beware
beware Avatar Member
110 ポスト
Netherlands
Reg. 2011-03-10


Last updated: 2012-06-25 05:19am
1: edit the metrics in the theme.

find: DefaultSort=DEFAULTLIST
change it to: DefaultSort=GROUP

2: that is patched and can't be changed.

3: no, that is patched. this behavior is like extreme arcade.

if you want to change 2 and 3 you need to change the patches and compile your own SM

edit: the whole "defaultlist" feature is patched, too, but i did it in such a way that it can be disabled or changed with metrics

ポスト #26 · 2012-06-27 07:16:38amにポスト 11.8年前

Offline Raian the Fallen
Raian the Fallen Avatar Member
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United States
Reg. 2012-06-22

"its like if you had a real mom"

Last updated: 2012-06-27 07:16am
Damn. Oh well though, they're not that important to me anyway. Lol.

Thanks for clearing that up.

EDIT: Couldn't someone hack the arcade version to find out the exact specifications of the hitwindow?

ポスト #27 · 2012-06-27 07:19:23amにポスト 11.8年前

Offline Pandemonium X
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Reg. 2007-04-06

Nintendo Network ID: PandemoniumEJPNintendo Switch Friend Code: SW-2916-7192-8116
I'll give it a try,

ポスト #28 · 2012-06-27 07:22:33amにポスト 11.8年前

Offline Raian the Fallen
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26 ポスト
United States
Reg. 2012-06-22

"its like if you had a real mom"
Good luck!

ポスト #29 · 2012-06-27 07:39:49amにポスト 11.8年前

Offline chewi
chewi Avatar Member+
8,537 ポスト
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Reg. 2008-02-24

Pretty sure he was joking.

ポスト #30 · 2012-06-27 07:42:32amにポスト 11.8年前

Offline Raian the Fallen
Raian the Fallen Avatar Member
26 ポスト
United States
Reg. 2012-06-22

"its like if you had a real mom"
I have really no idea how to tell or not. :/

Eh, joking or not, my question still remains. :1

ポスト #31 · 2012-06-27 08:25:27amにポスト 11.8年前

Offline Pandemonium X
Pandemonium X Avatar Member
10,358 ポスト
United States
Reg. 2007-04-06

Nintendo Network ID: PandemoniumEJPNintendo Switch Friend Code: SW-2916-7192-8116
Quote: Raian the Fallen
Good luck!
I was talking about the Extreme stepmania, not the machine its self.

ポスト #32 · 2012-06-27 08:52:34amにポスト 11.8年前

Offline Adamn
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187 ポスト
United States
Reg. 2007-09-06

JudgeWindowScale=1.000000
JudgeWindowSecondsAttack=0.135000
JudgeWindowSecondsBoo=0.191666
JudgeWindowSecondsGood=0.158333
JudgeWindowSecondsGreat=0.108333
JudgeWindowSecondsMarvelous=0.016666
JudgeWindowSecondsMine=0.108333
JudgeWindowSecondsOK=0.250000
JudgeWindowSecondsPerfect=0.033333

These should perfectly emulate Extreme. It's based on framerates, but taking into account polling rates would need to be done, too. The above is "as close as you can get", and I played on that on my machine at home until I tightened it up - it was on par with what I could do in the arcade every time.

ポスト #33 · 2012-06-27 09:12:44amにポスト 11.8年前

Offline Raian the Fallen
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United States
Reg. 2012-06-22

"its like if you had a real mom"
Quote: Adamn
JudgeWindowScale=1.000000
JudgeWindowSecondsAttack=0.135000
JudgeWindowSecondsBoo=0.191666
JudgeWindowSecondsGood=0.158333
JudgeWindowSecondsGreat=0.108333
JudgeWindowSecondsMarvelous=0.016666
JudgeWindowSecondsMine=0.108333
JudgeWindowSecondsOK=0.250000
JudgeWindowSecondsPerfect=0.033333

These should perfectly emulate Extreme. It's based on framerates, but taking into account polling rates would need to be done, too. The above is "as close as you can get", and I played on that on my machine at home until I tightened it up - it was on par with what I could do in the arcade every time.

Thanks, mate! Helped out a ton you did. Puppy Face

ポスト #34 · 2012-06-27 07:00:38pmにポスト 11.8年前

Offline beware
beware Avatar Member
110 ポスト
Netherlands
Reg. 2011-03-10

Quote: Adamn
JudgeWindowScale=1.000000
JudgeWindowSecondsAttack=0.135000
JudgeWindowSecondsBoo=0.191666
JudgeWindowSecondsGood=0.158333
JudgeWindowSecondsGreat=0.108333
JudgeWindowSecondsMarvelous=0.016666
JudgeWindowSecondsMine=0.108333
JudgeWindowSecondsOK=0.250000
JudgeWindowSecondsPerfect=0.033333

These should perfectly emulate Extreme. It's based on framerates, but taking into account polling rates would need to be done, too. The above is "as close as you can get", and I played on that on my machine at home until I tightened it up - it was on par with what I could do in the arcade every time.

this looks a lot like "theory 1", the great window is a bit bigger than in beware extreme. i don't like how you claim it's perfect if it's based on playing experience and not reverse engineering the rom data or isolated automated lab measurements.

ポスト #35 · 2012-06-27 10:33:07pmにポスト 11.8年前

Offline Adamn
Adamn Avatar Member
187 ポスト
United States
Reg. 2007-09-06

It's been a while since I read the justification, but I recall an Extreme Home version patch which targeted timing windows. I thought it was then established that the windows were based on framerate, and the values aligned to the above ratings.

The Perfect and Marvelous windows should be sufficiently tight, but I'll retract the "perfect" part for the whole.

ポスト #36 · 2012-06-28 12:22:01amにポスト 11.8年前

Offline XeneSyS 87
XeneSyS 87 Avatar Member
710 ポスト
United States
Reg. 2012-04-17

Quote: Adamn
JudgeWindowScale=1.000000
JudgeWindowSecondsAttack=0.135000
JudgeWindowSecondsBoo=0.191666
JudgeWindowSecondsGood=0.158333
JudgeWindowSecondsGreat=0.108333
JudgeWindowSecondsMarvelous=0.016666
JudgeWindowSecondsMine=0.108333
JudgeWindowSecondsOK=0.250000
JudgeWindowSecondsPerfect=0.033333

These should perfectly emulate Extreme. It's based on framerates, but taking into account polling rates would need to be done, too. The above is "as close as you can get", and I played on that on my machine at home until I tightened it up - it was on par with what I could do in the arcade every time.

Would these timings be allowed for scores on the Stepmania Accomplishments Thread? Seeing how this is a modified timing window. What would I say, "Judge: (EXTREME AC sim)"? I'm starting to play my own SM with these timings, as i've already modified them in the stepmania.ini file.

ポスト #37 · 2012-06-28 12:51:11amにポスト 11.8年前

Offline Adamn
Adamn Avatar Member
187 ポスト
United States
Reg. 2007-09-06

I suppose as long as you advertise your timings, sure. These are tighter than the default Judge 4 in Stepmania by a significant amount, so by definition are at least as representative of skill as Judge 4.

To point attention back to beware's reply, I have not personally infiltrated the Extreme AC code. I can say from personal experience, and many forums' worth of posts, that these timings "felt like Extreme" to a large number of skilled players. Search for the old thread on DDRFreak regarding timing windows for more info.

ポスト #38 · 2012-06-28 12:57:10amにポスト 11.8年前

Offline Silverhawke
Silverhawke Avatar Member+
4,606 ポスト
Indonesia
Reg. 2009-01-27

3DS Friend Code: 3496-9710-9426
"highwind fluffdragon"

Last updated: 2012-06-28 12:57am
Well, it's Stepmania all right, any level of judgment is allowed (though I think judge 1 will be ridiculed).

Anyway that thread is for Stepmania only so if you play Stepmania, post it there. You won't be posting it in DDR thread even if you used EXTREME timing windows, no?

btw @Adamn, does this EXTREME CS patch modify CS timing window to AC timing window? This is the first time I've heard of such.

Also, I think DDR does poll its timing based of framerates, since it plays charts according to framerates (which will cause drift issues if played on a monitor with different framerate)
my homepage → silverhawke.xyz

ポスト #39 · 2012-06-28 12:59:33amにポスト 11.8年前

Offline XeneSyS 87
XeneSyS 87 Avatar Member
710 ポスト
United States
Reg. 2012-04-17


Last updated: 2012-06-28 01:01am
Quote: Adamn
I suppose as long as you advertise your timings, sure. These are tighter than the default Judge 4 in Stepmania by a significant amount, so by definition are at least as representative of skill as Judge 4.

To point attention back to beware's reply, I have not personally infiltrated the Extreme AC code. I can say from personal experience, and many forums' worth of posts, that these timings "felt like Extreme" to a large number of skilled players. Search for the old thread on DDRFreak regarding timing windows for more info.

I always thought that EXTREME AC was closer to Judge 6 because of the strict Perfect timing window. That's why i've been playing on 6, to try and emulate AC timings. CS timings (and thus Judge 4) are just weak.

After playing a few songs, i'm finding that Judge 6 is actually harder than EXTREME AC timings, despite the tighter Perfect & Marvelous windows in EX (the Great timing window is rather large, so my combos feel rather inflated), so I might just go back to Judge 6 again.

ポスト #40 · 2012-06-28 01:35:12amにポスト 11.8年前

Offline razorblade
razorblade Avatar Member
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Not Set
Reg. 2011-03-01


Last updated: 2012-06-28 01:37am
Quote: from StepMania site

Dance Dance Revolution 8th Mix (Extreme) Arcade

JudgeWindowScale=1.000000
JudgeWindowBooSeconds=0.133333
JudgeWindowGoodSeconds=0.083333
JudgeWindowGreatSeconds=0.066667
JudgeWindowMarvelousSeconds=0.016667
JudgeWindowOKSeconds=0.250000
JudgeWindowPerfectSeconds=0.033333

source from http://www.stepmania.com/wiki/Stepmania.ini
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