Post #21 · Posted at 2022-12-16 04:20:34pm 1.8 years ago
Quote: Landpaddle
The updated scripts function and create the expected ddr_groove_data.lua file, but they still do not populate data for the "Teenage Kicks" file mentioned above if the period is not omitted.
Please re-download the simfile. I just updated it in the meantime. I'll update the rest of the DS Fever PS2 simfiles.
Quote: 幸福一家王小龙
Why did my Groove Radar Data Generator fail...
Install Strawberry Perl first.
Post #22 · Posted at 2022-12-17 01:13:23am 1.8 years ago
幸福一家王小龙 | |
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67 Posts | |
Reg. 2022-03-13 | |
file not found
Post #23 · Posted at 2022-12-17 04:56:04am 1.8 years ago
You should extract the pl and bat files to your SM5/Songs folder... or it's possible that the some simfiles have missing sm or ssc file while checking.
Post #25 · Posted at 2022-12-23 11:06:54pm 1.8 years ago
razorblade | |
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1,107 Posts | |
Not Set | |
Reg. 2011-03-01 | |
Updates:
- added Radar theme patch for DDR A3 Curilang theme. Check the first post for the download link.
- added Radar theme patch for DDR A3 Curilang theme. Check the first post for the download link.
Post #26 · Posted at 2022-12-27 07:33:25am 1.7 years ago
waterdraik346 | |
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207 Posts | |
Reg. 2011-11-22 | |
"Wish I could change my username" |
Installed the radar patch for the A3 theme, but now I am getting completely inaccurate numbers. For instance, my Single Expert chart for THE LYCANTHROPE is supposed to get 131 stream, 101 voltage, 12 air, 33 freeze, and 109 chaos, but it gets 169 stream, 214 voltage, 26 air, 36 freeze, and 212 chaos. Am I missing something here?
Top screenshot shows the proper radar data numbers, bottom screenshot shows the radar data numbers after installing the patch.
Top screenshot shows the proper radar data numbers, bottom screenshot shows the radar data numbers after installing the patch.
Post #27 · Posted at 2022-12-27 09:50:27am 1.7 years ago
I just tried the simfile and the display shows 134, 101, 14, 34, 109 (in my theme). Try delete the song's lua in the _radar_cache folder and regenerate radar data.
Also, did you move the resulting groove_radar_data.lua to your theme's Scripts folder?
Also, did you move the resulting groove_radar_data.lua to your theme's Scripts folder?
Post #28 · Posted at 2023-01-05 09:04:59pm 1.7 years ago
I would like to request three additional scripts and batch tools to solve specific problems:
1) A script that sums the total number of stops per chart.
2) A script that returns the real minimum and maximum BPM per chart.
3) A script that sums each instance of 4 or more consecutive mines. For singles play, (Mines/4) is sufficient for counting shock arrows, but in doubles play, charts may have 4 or 8 mines per row. A script to tally these would save time over manually counting shock arrow rows per chart.
For both scripts, I would like the output to be placed in a structured file like the Groove Radar generator does. I appreciate any help with this.
EDIT: I posted a separate thread with scripts that perform 1 and 2 here: https://zenius-i-vanisher.com/v5.2/thread?threadid=11349
1) A script that sums the total number of stops per chart.
2) A script that returns the real minimum and maximum BPM per chart.
3) A script that sums each instance of 4 or more consecutive mines. For singles play, (Mines/4) is sufficient for counting shock arrows, but in doubles play, charts may have 4 or 8 mines per row. A script to tally these would save time over manually counting shock arrow rows per chart.
For both scripts, I would like the output to be placed in a structured file like the Groove Radar generator does. I appreciate any help with this.
EDIT: I posted a separate thread with scripts that perform 1 and 2 here: https://zenius-i-vanisher.com/v5.2/thread?threadid=11349