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Post #6141 · Posted at 2018-01-31 02:22:24pm 7.4 years ago

Offline SomethingRandom
SomethingRandom Avatar Member
2,902 Posts
United States
Reg. 2015-02-21

Game Center Nickname: blearymoos
"bootylicious "

Last updated: 2018-01-31 02:22pm
Quote: PerroXX
Oh i see ... So that's why they put Butterfly in DANCE RUSH instead of DDR, knowing this is the most iconic song in DDR
except you know, butterfly has already been revived on ddr 5 times
Quote: VideoGameStar
Well, it would kinda explain why konami is beginning to simply leave DDR in the dust.

I judge that they're trying to kill DDR and move on, ignoring the *insert number here* people who dedicate lots of time into the game. I know it's not as relevant as their sales, but they could do something for DDR like they did in 2011.
danceevo was pitched as a successor to ddr and look how well it did

Post #6142 · Posted at 2018-01-31 02:48:16pm 7.4 years ago

Offline Nightime
Nightime Avatar Member
1,117 Posts
United States
Reg. 2008-10-18
MySpace: d34dm34t
"ARR JOO LEADY??"
They might just be unveiling a bunch of DDR tracks for the game, and maybe it's there to be another new additional game. That, or they've really hit the wall with stepchart design. It's pretty close to a complete science now, really. "Bad" is just about the only "new" thing they could do with DDR steps, and even that isn't all that new (glares at PtF and DEGRS and now A4A).

At least adding DDR songs to a new Dance Game would make sense for the event... and it's not like we didn't enjoy the 4th Mix PLUS/5th Mix crossovers on DanceManiaX at the time, too. It's basically like that, I think.
https://i.imgur.com/C2il3tl.png

Post #6143 · Posted at 2018-01-31 03:17:26pm 7.4 years ago

Offline SomethingRandom
SomethingRandom Avatar Member
2,902 Posts
United States
Reg. 2015-02-21

Game Center Nickname: blearymoos
"bootylicious "
um ddr a has been generally good in chart design compared to older mixes, sure there kight be a few duds there but it's been overall much better than previous mixes

Post #6144 · Posted at 2018-01-31 03:58:20pm 7.4 years ago

Offline SupremeX
SupremeX Avatar Member
1,663 Posts
Not Set
Reg. 2010-01-25

Quote: SomethingRandom
um ddr a has been generally good in chart design compared to older mixes, sure there kight be a few duds there but it's been overall much better than previous mixes

I agree, Now DDR could combine good songs in this version. Honestly, I liked DDR A songs than 2014 especially EXTRA STAGE songs.
https://zenius-i-vanisher.com/simfiles/DDR%20GOLD%2020%20simfiles/DDR%20GOLD%2020%20simfiles.png?1620131017 https://i.imgur.com/HXpMEwl.png
10 years OMG. 10 years in this forum. I can't believe this!!!

Post #6145 · Posted at 2018-01-31 04:03:26pm 7.4 years ago

Offline xXMokou98Xx
xXMokou98Xx Avatar Member
2,461 Posts
United States
Reg. 2010-07-07

Nintendo Network ID: pinkscones
"meme school"
Quote
ddr a has been generally good in chart design compared to older mixes
🤔
I guess if we're talking below 15s, sure
go any higher and there's problems
Yiss ©Ayumi Promotions, 2012
http://imgur.com/Gly172P.pnghttp://i.imgur.com/alUsLeu.jpg

Post #6146 · Posted at 2018-01-31 04:10:57pm 7.4 years ago

Offline Mr.Music
Mr.Music Avatar Member
2,088 Posts
United States
Reg. 2010-08-28

Quote: VideoGameStar
I judge that they're trying to kill DDR and move on, ignoring the *insert number here* people who dedicate lots of time into the game. I know it's not as relevant as their sales, but they could do something for DDR like they did in 2011.

People have been saying this for years and years yet the game is still alive and kickin', so until Konami makes any sort of official announcement that they're axing the game (which I don't think they would do on the 20th anniversary), there's no reason to think that they're going to kill DDR.

Post #6147 · Posted at 2018-01-31 04:14:22pm 7.4 years ago

Offline SupremeX
SupremeX Avatar Member
1,663 Posts
Not Set
Reg. 2010-01-25


Last updated: 2018-01-31 04:14pm
Quote: Mr.Music
Quote: VideoGameStar
I judge that they're trying to kill DDR and move on, ignoring the *insert number here* people who dedicate lots of time into the game. I know it's not as relevant as their sales, but they could do something for DDR like they did in 2011.

People have been saying this for years and years yet the game is still alive and kickin', so until Konami makes any sort of official announcement that they're axing the game (which I don't think they would do on the 20th anniversary), there's no reason to think that they're going to kill DDR.

Futhermore Bemani team have been looking new artist to improve the arcades machines and have new rhythms. (i guess)
https://zenius-i-vanisher.com/simfiles/DDR%20GOLD%2020%20simfiles/DDR%20GOLD%2020%20simfiles.png?1620131017 https://i.imgur.com/HXpMEwl.png
10 years OMG. 10 years in this forum. I can't believe this!!!

Post #6148 · Posted at 2018-01-31 04:17:43pm 7.4 years ago

Offline PerroXX
PerroXX Avatar Member
621 Posts
Chile
Reg. 2015-06-02

3DS Friend Code: 0533-8652-9501

Last updated: 2018-01-31 04:18pm
Quote: xXMokou98Xx
Quote
ddr a has been generally good in chart design compared to older mixes
🤔
I guess if we're talking below 15s, sure
go any higher and there's problems

Idk, since some mixes, they are doing a pretty good job stepping hard songs. There's a lot of songs with fluid steps and rated high (like some 17-like Triple Counter- and 18 -like IX or POSSESSION-... even i feel ENDYMION or ParaRevo are well stepped compared to VD for example). We know there's some awful charts like DEGRS but they are improving for sure.

Post #6149 · Posted at 2018-01-31 04:43:02pm 7.4 years ago

Offline wrsw
wrsw Avatar Member
342 Posts
Canada
Reg. 2016-01-01

"Sleep cancelled due to COVID-19."

Last updated: 2018-01-31 04:44pm
Yeah, dunno where you've been but the 16s have been awesome this mix.

Astrogazer Heavy, Come to Life Heavy and Illegal Function Call are all great, and if you are willing to put up with BPM gimmicks, Neutrino Heavy is pretty fun too.

Hell, even the 17s are pretty good this time around; Be a Hero, even if you hate the song, has a fun chart, Triple Journey is also a lot of fun, and the one that was a 200-BPM 17Challenge that I can't remember the name of was pretty good as well.

Like I'm pretty sure this is the best mixes as far as above 15 difficulty has gone.

ENDYMION is somewhat interesting in that I don't think it's an awful chart - play it at half speed and most of the patterns actually make sense; basically everything that's 16ths at 220 or 8ths at 440 is possible to do with standard footing. The only question is whether or not it's reasonable to say "it's reasonable at 220 so it's reasonable at 440"; and that's not a question I think I'm qualified to answer; though I'll say I found ENDYMION pretty fun at 0.75x rate.

Post #6150 · Posted at 2018-01-31 05:05:18pm 7.4 years ago

Offline maxpowr90
maxpowr90 Avatar Member
498 Posts
United States
Reg. 2007-09-28

Quote: Gpop
With this in mind, when is G2 coming to DDR AC as well? :V

Seriously, there is still a great amount of classics that never saw AC releases: Outer Limits, Giudecca, Infinite Prayer, Love is Dreaminess, Something Wonderful, e-motion (Romantic Style), The Strong Jaeger [UFO Remix], Nemesis; and that's just from the Ultramix series with artists still with Bemani.

I think we'd all go crazy if Konami just popped in Maximizer and Murmur Twins Challenge quietly into AC as well.

Post #6151 · Posted at 2018-01-31 06:39:13pm 7.4 years ago

Offline xXMokou98Xx
xXMokou98Xx Avatar Member
2,461 Posts
United States
Reg. 2010-07-07

Nintendo Network ID: pinkscones
"meme school"
Quote: wrsw
Yeah, dunno where you've been but the 16s have been awesome this mix.
yes, I know there are good 16s, I don't recall saying this, please quote where I did.
I also never specified 16s at all, why are we focusing so much on this range but not the higher difficulties?

Quote
Astrogazer Heavy, Come to Life Heavy and Illegal Function Call are all great, and if you are willing to put up with BPM gimmicks, Neutrino Heavy is pretty fun too.

Hell, even the 17s are pretty good this time around; Be a Hero, even if you hate the song, has a fun chart, Triple Journey is also a lot of fun, and the one that was a 200-BPM 17Challenge that I can't remember the name of was pretty good as well.
I likle how you picked some of the very few high level charts that are good and didn't mention the bad ones like Cosy Catastrophe Challenge, ENDYMION Challenge, Neutrino Challenge. I find it interesting you neglected to mention these.

恋する☆宇宙戦争っ!! was the one you were thinking of (the 200 BPM 17). That one's nice.

Quote
Like I'm pretty sure this is the best mixes as far as the 16 difficulty range has gone.
I fixed this for you to better fit the narrative you've attempting to construct thus far.

Quote
ENDYMION is somewhat interesting in that I don't think it's an awful chart - play it at half speed and most of the patterns actually make sense; basically everything that's 16ths at 220 or 8ths at 440 is possible to do with standard footing. The only question is whether or not it's reasonable to say "it's reasonable at 220 so it's reasonable at 440"; and that's not a question I think I'm qualified to answer; though I'll say I found ENDYMION pretty fun at 0.75x rate

If you have to run a song at a slower speed to find some entertainment in the chart, then it's not very good. At regular speed, it should function well and there shouldn't be any fatal flaws, poor patterns, anything excessive at that high rate of speed that makes you wonder, "Hey, isn't this a bit much?". I'm not running ENDYMION at .75x just to try and enjoy it, it should be enjoyable at 1x, but it's not, it feels like a chore to clear at times on pad. The question of whether or not patterns are reasonable could be answered by anyone with a good ability to follow the flow of patterns and understand how the player is typically going to react when presented with certain patterns, which really should be anyone that can pass Heavy charts since you've all garnered a decent understanding by now of chart flow and how to react to certain patterns properly in order to not only better fit your play style, but also get the best score possible.
Yiss ©Ayumi Promotions, 2012
http://imgur.com/Gly172P.pnghttp://i.imgur.com/alUsLeu.jpg

Post #6152 · Posted at 2018-01-31 06:46:21pm 7.4 years ago

Offline Mr.Music
Mr.Music Avatar Member
2,088 Posts
United States
Reg. 2010-08-28

I think every mix is going to have some duds, and I'll happily concede Konami really needs to work on the quality of their 18s. But overall, I've been happy with most of the lower level boss songs. The only ones I really don't like are Ishtar Challenge, Cosy Catastrophe Heavy, and Poochie is kinda weird. Aside from those, though, most of the charting for A has been pretty good.

Post #6153 · Posted at 2018-01-31 06:49:29pm 7.4 years ago

Offline Quickman
Quickman Avatar Member+
6,086 Posts
United Kingdom
Reg. 2013-08-17

"five minute white boy challenge"
I've mostly been happy with the quality of the 17s. 16s have been very hit-or-miss.
Quote: Quick Man
Approximately nobody asked for this song to be included. Least popular decision by the Japanese since Nintendo released the Wii U.
https://card.psnprofiles.com/1/DWN012Quick_Man.png

Post #6154 · Posted at 2018-01-31 08:32:34pm 7.4 years ago

Offline Gpop
Gpop Avatar Member
209 Posts
Not Set
Reg. 2010-01-17

DDR's chart design is all over the place. They tend to overchart a lot of things while ALSO underchart a lot of other parts of a song.

Although some charts are "good" in respect to DDR's overall chart design on average (ie. I'm So Happy CSP), I have two personal complaints with them.

1) Non-sensical crossover placements. A lot of times they throw in crossovers at places they don't feel right, when they could've been done well to fit the song rhythmically or to the melody, or they're just throw into streams just to add annoying artificial difficulty (ie. Paranoia Revolution)

2) Lack of chart innovation. Although they try to be innovative, I feel a lot of their innovation is just them trying to push the limits of the patterns they already use or gimmicks. They very rarely do footswitch patterns (which I think most of the time they don't even intend), and never do sideswitch patterns, among other things. They never actually experiment more with BPM/stop gimmicks too besides just stupid speedups or slowdowns for a section or a sudden stop (which usually fits the song). But I never see them ever experiment with stop gimmicks like stutter sections, and I've only seen them every use a wave gimmick only once, which is OtP, which even then, they ruined it by added steps in the middle of them making them annoying.

Overall, I just feel they just lack creativity and innovation in their charts, and try to resort to non-sensical gimmicks to continue being relevant. Honestly, I really do like the fact that they finally have separate BPM changes in a chart for the same song that A4A CSP introduced, and I hope they actually continue with that from now on.

Post #6155 · Posted at 2018-02-01 01:15:01am 7.4 years ago

Post #6156 · Posted at 2018-02-01 01:15:58am 7.4 years ago

Offline DigitalBasic
DigitalBasic Avatar Member
500 Posts
United States
Reg. 2015-10-19

"Pancakes!"
In regards to chart quality

There's more than Expert/Challenge singles in the game.

Perhaps play something else for a change?

Post #6157 · Posted at 2018-02-01 01:17:01am 7.4 years ago

Offline SomethingRandom
SomethingRandom Avatar Member
2,902 Posts
United States
Reg. 2015-02-21

Game Center Nickname: blearymoos
"bootylicious "
chocolate philosophy already confirmed to not be using it's ultramix 4 charts but we knew that

Post #6158 · Posted at 2018-02-01 01:17:39am 7.4 years ago

Offline DigitalBasic
DigitalBasic Avatar Member
500 Posts
United States
Reg. 2015-10-19

"Pancakes!"
There's also a challenge.

Post #6159 · Posted at 2018-02-01 01:21:13am 7.4 years ago

Post #6160 · Posted at 2018-02-01 01:21:43am 7.4 years ago

Offline Mr.Music
Mr.Music Avatar Member
2,088 Posts
United States
Reg. 2010-08-28

What's with the bpm? Thought chocolate philosophy was faster than that.
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