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Post #5301 · Posted at 2017-09-30 12:25:08pm 7.7 years ago

Offline Oni-91
Oni-91 Avatar Moderator+
13,518 Posts
United Kingdom
Reg. 2006-10-20

Nintendo Switch Friend Code: SW-3445-5569-17913DS Friend Code: 008736577880
"Popular bisexual disaster"
Quote: xXMokou98Xx
Quote: Quickman
Quote: SomethingRandom

also DDR A is coming to Australia #ripEurope
https://mobile.twitter.com/bemanistyle/status/913556860518637568?s=09

genuinely what the fuck is this actual garbage

consolation prize for being robbed of the Eurovision title
*internal Russian screaming*
ZIv Mod Squad: "I'm a trash panda now, don't worry about it"
Can you make music? ZENIUS -I- MANIA 2023 NEEDS YOU
https://pbs.twimg.com/media/FvT2ARPaQAAxRVX.jpg:large

Post #5302 · Posted at 2017-09-30 02:40:37pm 7.7 years ago

Offline jccuaki328
jccuaki328 Avatar Member
21 Posts
Philippines
Reg. 2015-12-03


Last updated: 2017-09-30 02:41pm
TO QUOTE: Maybe we'll get licenses for Australia and the Philippines now?

Philippines is part of ASIAN region, so they'll rely on KONAMI ASIA server. Licenses are always available for release here.

Post #5303 · Posted at 2017-09-30 06:18:31pm 7.7 years ago

Offline TsukiyoX
TsukiyoX Avatar Member
411 Posts
United States
Reg. 2009-02-15

Hi. Me again. Here in Dave and Busters in Times Square, New Yor.k, NY, the arcade operators out itin offline mode second day in the row.

I'm very confused and need confirmation and sources that this is normal and that NO eAmuse in either just New York or the whole United States is also undergoing this.

Basically, I want to know if the machine is on Offline mode for no reason.

Post #5304 · Posted at 2017-09-30 07:15:12pm 7.7 years ago

Offline zodiak_911
zodiak_911 Avatar Member
658 Posts
Canada
Reg. 2007-06-12

I was at Round 1 in Taunton yesterday and eAmuse was working fine. So it's not all US.

Post #5305 · Posted at 2017-09-30 07:27:50pm 7.7 years ago

Offline chrono
chrono Avatar Member
195 Posts
Not Set
Reg. 2015-03-10

Quote: jccuaki328
TO QUOTE: Maybe we'll get licenses for Australia and the Philippines now?

Philippines is part of ASIAN region, so they'll rely on KONAMI ASIA server. Licenses are always available for release here.

I also saw some Jubeat players from the Philippines (the cabinet still had HK as the region but the name of shop is from the Philippines)

Post #5306 · Posted at 2017-09-30 10:09:29pm 7.7 years ago

Offline amorite
amorite Avatar Member
453 Posts
United States
Reg. 2006-10-17

"_sessu#0802"
I'm in Virginia and eamuse was down all day at the springfield d&b. Seems to be working today though.0
Check out my simfiles:
Pulsemix 1st Style (Currently being remastered)
Pulsemix 2nd Style (Complete, 25 songs)
Pulsemix 3rd Style (Ongoing, 19 songs)

Post #5307 · Posted at 2017-09-30 11:40:58pm 7.7 years ago

Offline RevAddict5
RevAddict5 Avatar Member
757 Posts
United States
Reg. 2013-06-10

"Bigger avatars when?"
I was at R1 Sunvalley (in Concord, CA) today and eAmusement was working.

Also, Sunvalley has one of the new DDR A machines!

Post #5308 · Posted at 2017-09-30 11:46:53pm 7.7 years ago

Offline Mr.Music
Mr.Music Avatar Member
2,088 Posts
United States
Reg. 2010-08-28

According to my group chat, e-amuse is down at D&B in San Diego. Someone mentioned something about there being a new terms of service arcades had to agree to with e-amuse to keep using it, but it was unclear if that was true or not.

Post #5309 · Posted at 2017-09-30 11:56:27pm 7.7 years ago

Offline Wari
Wari Avatar Member
42 Posts
United States
Reg. 2016-10-11

"Where the fuck did monday go"

Last updated: 2017-09-30 11:58pm
One of the D&B techs in my group chat said that eAmuse was down since Konami was moving servers (I'm theorizing expanding for the Philippines and Australia launches of Ace), and they ended up taking longer than expected

Post #5310 · Posted at 2017-10-01 12:29:27am 7.7 years ago

Offline Zowayix
Zowayix Avatar Member
1,149 Posts
Not Set
Reg. 2009-09-19


Last updated: 2017-10-01 10:27pm
Big huge catch-up post with replies:

Quote: DigitalBasic
You know, with the amount that you've posted about this single chart, it makes me wonder if this will be the only chart you ever play when it becomes available.
Only until the next superboss comes out, which will probably be Ace For AcesHeavy. Tongue

jk

Quote: DigitalBasic
Also it's funny. Only a small handful of people can even pass this, and even fewer will want to play this frequently. I don't think this chart needs that much attention.

I'm more excited about the idol song being added than an Endymion CSP pass at this point.
The primary reasons I'm excited are:
- This is the chart with the most steps in it ever, not counting long versions. I just want to see how far Konami's gone. And to the people speculating that we'll get our first 20 around DDR's 20th anniversary (a bit over a year from now), me included, it means that they have to top this.
- I'm hoping for Ace For AcesHeavy after this, and Ace For Aces is our first DDR song with split timing. That means the potential for never-seen-before gimmicks.

Quote: Quickman
It is true that very little people even want to play this. Even iamchris4life can't be arsed with this event. When the champion of your game says it's gone a bit too far, you're in a spot of bother.
Agreed (and I saw that on iamchris4life's Twitter too). Personally I'm hoping there's an upcoming difficulty downgrade that drops Endymion from Extra Stage Level 3 to Level 2 (every 8 credits -> every 4 credits).

Quote: Dancefreak
I mean from what i understand from people on twitter, it's the fact you have to get about 2 hours gameplay out first before you can actually get an attempt and it has to be done in one day, so if you go to the arcade and its busy you might not actually physically be capable of getting an attempt ? I've seen a lot of tweets about people having big queues at their arcades of like 8 credits before them, so if you need to get out like 10 credits to attempt it (i have no idea how many it actually is i just know its a lot apparently) and theres a constant queue you're looking like 50-100 credits before you can actually hit all the requirements and it has to be done in one day?

Im like 99% sure if it wasnt for the time limit on your heat power resetting it'd have been done long ago by now. Purely because you'd be able to save up between sessions.
Quote: Harman Smith
I think the real problem with the event, especially in America, is not only accessibility to locations with A, but the fact that these locations often only have one machine, leading to potentially long wait times between credits. The only ones I can think of that have more than one are a few R1s in California.
Quote: Dancefreak
But i think the issue with this is the amount they expect one player to do in one day requires them to be willing to grind out an obscene amount of time which might not be physically possible in most locations
Quote: wrsw
Yeah, I actually don't think the Heat Power requirement is the issue so much as it's the fact that you lose it all at the end of the day - making it near impossible to farm if you don't have access to a machine basically by yourself.
All very valid points. There's technically a workaround but it's stupid and expensive: you can purposely fail everything 7 credits in a row as fast as possible (wasting ~$7 for nothing), which gets you one attempt at Endymion every ~14 minutes instead of every ~83 minutes in an empty queue. In a 10-credit queue it's still formidable: assuming each player is allowed 10 minutes before the next player's up, this workaround gets you one attempt at Endymion every ~3+ hours instead of an ~impossible 13+ hours. And the fact that this is a workaround, and it requires giving up $7 for nothing every fourteen minutes, is acutely dumb. Incentives for increasing gameplay and therefore revenue are fine. Incentives for increasing 'intentionally bad' gameplay and therefore revenue, not so much.

Quote: Quickman
That's essentially my big issue with it. Not only do you have to grind out like crazy (in an arcade game), you need to max out your heat power (which resets before most people can get ten credits in) to even attempt the song. Maybe they just forgot this is an arcade game and that this kind of padding doesn't work in one.
Padding tends to work in general (see Boss On Parade, Nitro, all the Rinon's Adventure staircases) as at least it can be slowly stretched out one credit at a time, but a rule that says "hey you, if the line at your arcade machine is long, you must wait in line for 13+ hours to get anything more than zero done" obviously does not work.

Quote: AnonyWolf
I mean, this is exactly the kind of thing a company would do to get more revenue for their game. I don't know why people seem to conveniently forget that Konami is a business. Shit like this, the constant grinding and dire consequences for a simple fuck up, is absolutely genius. People keep paying, people keep playing. And obviously it's working, since most of this thread seems to be focusing on one chart for one song from this event as a result.
They keep DDR fans on a drip feed and then do something devilish like this to get people going again. Konami knows what they're doing. For the most part.
Doesn't mean I like it as a fan, but hey I have CS games to play to give me my fix.
I'd actually argue that part of it reduces revenue. To make up a plausible example, say I'm going for Endymion and I have exactly two hours of spare time. It takes about an hour and a half to get to Endymion. Whether pass or fail, I now have no incentive at all to keep playing the last half hour, since the 3 Heat Power I earn will just be lost the next morning. Thanks to the cooldown mechanic combined with Endymion's mechanics, Konami's lost 3 credits of revenue from me, that they wouldn't have lost without that combination of mechanics.

Quote: wrsw
My personal (conspiracy) theory is that they're trying beat OT'P's record (132 days) for longest time to pass something, ENDYMION's at 70-something at the time of this post and honestly they're failing at that, FEFEMZ probably only has a few more attempts before he gets it

EDIT: And the stupid heat power way is an artificial way of inflating that time, but the thing is ENDYMION is hard but probably not literally-thousands-of-attempts level of difficult
I doubt Endymion will make the record, but Ace For AcesHeavy if it follows certainly will. Tongue

That was the point of the analysis though - I honestly don't think FEFEMZ can pass EndymionChallenge without a drastic change in technique, which will be extremely risky to attempt and learn and hone under the current conditions.

Quote: mecca
Unpopular opinion:

The event is fine. A little tuning to heat power mechanics may be warranted, but it's largely fine.

Also IMO, accessibility to DDR A locations is an issue.
If the mechanics need changing, it doesn't sound too fine to me. Tongue

100% agreed on that last point.

Quote: yindesu
I don't know. When some players find a machine to themselves and feel compelled to select Pluto Relinquish on RISKY 23 times in a row, I don't know that I'd call that "fine"
(p.s.: Is there a faster way to farm heat power?)
Is this referring to FEFEMZ and co. grinding for Ace For AcesStandard two months ago, or something else?

But yeah, you get 1 Heat Power exactly at the end of every credit, so the fastest thing you can do is mine through credits as quickly as possible. I believe FEFEMZ and co. first tested out Tohoku Evolved before finding out that Pluto Relinquish was faster(?).

Quote: Dancefreak
if the requirement was like, 5 credits in a day as opposed to the 10 we're saying it might be (but dont actually know) it'd be significantly more doable.
Yup, that's exactly why I'm hoping for an Extra Stage Level 3 -> Extra Stage Level 2 drop, which cuts the time between attempts in ~half.

Quote: Dancefreak
Alternatively they could have your heat gauge only drop one part overnight as opposed to the whole thing, or allow you to pay extra to double the growth on it or something anything, there's a large number of options they could have done to still get revenue and playtime without just making it literally impossible to reach if your only location is a busy arcade.
Agreed x2.

Quote: Dancefreak
Regardless it's near a pass now, im legitimately surprised though that we've not had two people level up together at the same time so they get two subsequent tries and then got 2-4 people to mash the crap out of the pads as goods dont break combo anymore just to get a full chart so people can go off and practice it. It's what I would have done day one personally.
The only thing I can think of is that it would give the original player a bad name, because now they have an 'illegitimate' high score permanently saved onto their account visible to everyone.

Quote: wrsw
I mean, the whole "Play this song once per 8 credits" song and dance I'm not apologizing for that pun has been done not once but three times before - with both Valkyrie Dimension, MAX. (Period) and Over The "Period".
Technically four times, if you count Egoism 440, or even five times if you count Max.(period)'s EES and ES conditions as separate.

Quote: Mr.Music
It takes seven rounds to reach heat power level 3, and on the eighth you can play endymion. Also keep in mind both players get to play endymion no matter what, meaning that it's essentially twice every eight rounds that you get to play endymion.
With a big if attached to it - if both players have unlocked Endymion. Less of a problem for LightStandardHeavy, more of a problem for Challenge - if you're grinding for a pass, you need to play with someone who has also unlocked Challenge.

Quote: NewbStepper
Keep in mind that when two players play together and select ENDYMION, both players lose all their heat units. Thus, playing the song twice in eight rounds only works once - if one player plays ENDYMION and then borrows someone else's EXTRA STAGE Level 3 the round after, draining the other player's heat power.
There's a workaround for this if the two players have at least three accounts between them:
- Player 1 plays 3 credits alone (3, 0, 0)
- Both players play 4 credits together (7, 4, 0)
- Player 2 switches to Player 3's account and they play Endymion (0, 4, 0)
- Player 2 switches back to their own account; both players play 3 credits (3, 7, 0)
- Player 1 switches to Player 3's account and they play Endymion (3, 0, 0)
- Player 1 switches back to their own account; go to step 2

Now both players can play Endymion twice in 9 credits, or once every 4.5 credits on average. Heck, a player with a machine to themselves could do this alone if they wanted, spending double the money to get double the attempts at Endymion. (Doesn't work so well with a long line - what's the Versus Play etiquette again?)

Quote: NewbStepper
The luckiest scenario for a player wanting to attempt ENDYMION is to constantly find players that are on Level 3 and are willing to give up all their heat units - if there are eight players around, he can technically play ENDYMION every single round. However, such a case is not statistically possible unless there are eight DDR A cabinets and eight players who are willing to do that.
And for all eight players, she or he has unlocked EndymionChallenge, if we're talking about going for that.

Quote: NewbStepper
I actually never played ENDYMION (except I let a friend select the song to try it out before unlocking level A while he was with me), and I'm sure very few people out of the entire fanbase actually play it at all. I'm not sure if Konami will even react if we stopped. In any case, we can expect a lot more people to start playing it once it's playable on a normal stage.
I suppose one could say that lowering the difficulty requirements for Ace For Aces is Konami's way of encouraging more people to play Endymion. I was going to say that Konami probably has the contents of every difficulty downgrade and unlock cycle predetermined in advance of the game's release, but there are a few potential/partial counterexamples:
- When people found the 'exploit' to play Valkyrie dimension on CUT2, it was patched in the next difficulty downgrade.
- Hate to be bringing it up like this, but the Tohoku natural disaster didn't happen until four months into X3's release, meaning that Tohoku Evolved's composition, charts, development/programming, and event integration with the remaining four Evolved songs were all newly added into X3's unlock cycle within two and a half months.
- We had our first Over The "Period" difficulty downgrade less than half a month after it was revealed, which is unprecedented. I don't think that would have happened so soon if people didn't have so much trouble on the first note(s).

Quote: wrsw
I'm just trying to figure out what the best way to delay a chart's unveiling over 100+ days that doesn't involve strictly limiting how often you can play it - the current record for longest delay on something that didn't do this is 38 days, for both Trip Machine Evolution and Paranoia Revolution, less than 1/3rd of VDO and OT'P'; since clearly they want to make this event take as long as possible, I'm still trying to figure it out - then again, it could just be we're looking too much into this and they don't actually expect anyone to get it.

(I'm still on forcing 1-life for a 18-footer, but honestly that wouldn't last a month if it's freely available, literally there's only one 18-footer that hasn't been PFC'd at this point (and that one is DEGRS, which is ahahahaha levels of stupid). Maybe forcing a PFC-attack Extra Stage? I'd honestly love to see something like that, as currently all Perfect Attack stages were done on EES.)
Neat question!

Here's a few things that have been done before:
- roppongi Evolved ver.DHeavy was an EES that was randomly selectable 1/4 of the time. Being brand new to X2 AC and featuring a bunch of stops (during a 7/4 time signature, no less) and a surprise 340 BPM speedup that none of the other versions had, it surely would've taken quite a while to learn and pass...had it not been for the Order course loophole that allowed someone to see the whole chart with a normal lifebar on day 1 if I remember correctly. A random version selection probably falls under "strictly limiting how often you can play it" though.
- There's the madness that is Boss Rush episode II (first to reveal ChaosChallenge), Boss Rush episode IV (first to reveal Fascination MaxxChallenge and Healing-D-VisionChallenge), and Boss Rush (Ver.SN2), all of which feature one or more ridiculously difficult gimmicks. Even if you've memorized the stops of ChaosHeavy, episode II forces you to sightread massive 16th note crossovers and stacks of 32nd note jumps...on 1x. It's extremely easy to enter that song with a full lifebar and fail halfway through. episode IV gives you the joy of sightreading two 18s back to back with four (or fewer) lives and NO healing in between, and of course ending with HDVChallenge's ludicrous crossovers. Don't forget that this literally appeared on the debut date of SN1, jumping up from PSMChallenge being the previous hardest chart! And finally, (Ver.SN2) gives you two 18s back to back, two 'break' songs that are no slouch on 1x, and the legendary Pluto RelinquishChallenge just in case you desired crossovers over 10% faster and triple the length compared to HDVChallenge. The boss course lifebar mechanics give you at most six lives to pass three 18s, and if you lose any on PlutoChallenge (happy 32nd note reading!), there's no healing for Relinquish. And remember that in all three of these, Goods break combo costing you a nice 25% of your health (bye-bye pad mashing) and Almosts are a thing to punish mistiming even more (without them, if you mess up and hit an arrow way early, nothing happens and you have a chance to quickly step again). All of these songs/charts/courses were playable every credit, but the courses at least took on the order of multiple years to pass.
- For a much milder example also involving low speed mods, there's Dance Drill Course 7 from DDR X, which featured bagHeavy and Max 300Heavy locked to the same speed mod. No battery lifebar though, so the easy strategy is to just learn enough of bag to mash through it on a low speed mod, so you can play Max 300 at whatever speed mod you desire.
- The quirkiest example is probably TRICK from DDR Extreme, which forced on Boost, Brake, or Wave on successive songs, followed by Max 300Heavy on 0.25x. Add in the 4-life battery bar for a bad time.

tl;dr Like it or not, it seems like the most effective way to make a song hard to complete without restricting it to once every X credits is to put undesirable mods on it and put it at the end of a boss course, preceded by songs that also have undesirable mods on them. I know they removed both courses and Encore Extra Stage from DDR 2013 because they didn't want skilled players' credits taking too long, but they managed to compromise with EESs by making them restricted to certain event periods and only once every X credits. They could easily do something similar with courses (if five or six songs every credit is deemed too much, just limit all of them to four songs).

I highly doubt they actually expect no one to pass EndymionChallenge, given that it's supposedly not even the final boss of the event, just a prerequisite for Ace For AcesHeavy. If no one passes EndymionChallenge, that would be the first time an event concludes with no one having even seen the event's final boss, which would be a huge bummer.

I'd love to see an Attack PFC Extra Stage also! This idea was tossed around a bit during the days of discussing Over The "Period"Heavy.

Quote: discord
endymion is a nice song, I really like it and it's easily one of my favourites to come out of DDR A. I could probably pass the expert chart given the opportunity to play it on a cab instead of stepmania, but no fucking way am I going to invest the sheer amount of time and money into a rhythm game to grind just to exhaust myself for a whole day only to reach a 19 that I hardly know any of the patterns to, all the while being restricted to how many times I can miss, also knowing that if I fail here, I have to do this AGAIN, ALL OF THAT, THE ENTIRE GRIND TO GET BACK HERE AND REPEAT THIS CYCLE OF STUPIDITY

I would rather spend $100 everyday on lotto before attempting that, because at least with the lotto at some point i'd have some form of success
Heavy isn't the 19; that's Challenge.

The grind to reach Endymion for the first time is much worse than the second time. The first time, you have to unlock all 6 Worlds of Baby-Lon's Adventure and all 11 Worlds of Rinon's Adventure, which takes a minimum of 85 credits. The second time, you 'only' have to refill your Heat Power, which takes 8 credits. I've measured 1 Normal Play credit at 10 minutes and 1 Premium Play credit at 13 minutes on average, so reaching Endymion for the first time takes literally 18+ hours or 3 days of uninterrupted gameplay. Reaching Endymion the second time 'only' takes 1 hour and 20 minutes of uninterrupted gameplay.

To answer the lottery comment literally, you'd have a much better (and much less expensive) chance at success grinding for Endymion than grinding for the lottery. Let's over-extrapolate and say that Endymion gets unlocked for normal play after 11 months (Valkyrie took 7 months and OT"P" took 9 months). If some arcade is open 8 hours a day, and some hypothetical person always hogs the machine and somehow continuously plays it 7 days a week for 11 months, that's 48 credits a day or a ridiculous 16,060 credits ($16,060 spent) before Endymion gets unlocked and that person can pass it. On the other hand, if you buy 50 lottery tickets every day, most lotteries have odds of around 1 in 10^8, so you'd expect 1 win every 2,000,000 days or 5,000+ years, after having spent $0.1 billion. Have fun with that.

Quote: Aegis
Well, think of endymion as a bonus. Like an extra stage. Something you play after your normal round of ddr. You could...not play endymion and do something else with that time you have. Maybe play another song.

I don't think I'll ever play endymion on a cab, but I like to see people try to pass it.
Not sure if those [s] tags were supposed to be "strikethrough" or "sarcasm", but for some people, they've already met their score goals on everything except Endymion, or Endymion has the easiest score goal left. Then there's also the the desired recognition for being the first to ever pass or see a particular song/chart.

Quote: mecca
Who is doing this? If the answer is "FEFEMZ, BROSONI, Iamchris4life, and Fungah", that's the type of issue the hardest of hardcore players in every game will experience.

If players are doing this to just grind through the event, that's still a player issue. Like, it doesn't make sense to complain about the long grind, only to go back to grinding to PFC all of your folders once you're done.
The issue could be argued as "encourages players to throw away their credits rather than play the game, as it's faster if all the player wants is Endymion".

Quote: Quickman
Who else other than those people are actually trying to clear this, though?

In fact I'm pretty sure FEFEMZ is the only one out of the four. Saying "only top players do that" doesn't really mean much when that means that the only people who are actually making it that far are doing it. It still means "there's no real way to do this otherwise".
Fungah! and iamchris4life have both said that they don't want to bother with EndymionChallenge, at least in its current state. If I'm remembering correctly, Fungah!'s made 3 attempts at it, iamchris4life's made 0 attempts, HO4KETI's made 3 attempts, BROSONI's made 2 attempts, and FEFEMZ's made 7 attempts.

Quote: wrsw
Still, ENDYMIONChallenge is still only at 76 days without being passed yet (written 2017-09-27), we still got another 56 days before the record (Over The "Period") is beaten (and we've seen a little over 90% of the chart so far). I still suspect we're going to see a difficulty drop (probably ACE FOR ACESBeginner will be available if I were to guess), but I'm going to stand by saying that ENDYMION isn't coming down from the Extra Stage Level 3 until those 56 (okay, maybe not precisely) days are up, at the least. At that point, they'll probably unlock it for everyone to unlock normally, except they may still lock ENDYMIONChallenge to Extra Stage, just not the Level 3 "ahahahaha you require full heat gauge to play" Extra Stage.

TL;DR: I expect something to drop in November.
If past trends hold, ~56 days is when Endymion will be playable exactly once every credit for the first time (so not normal play). But if what the designers said during DDR 2013 holds, then once every credit also means that Encore Extra Stage will no longer be accessible, and there'll have to be some other way to reach Ace For Aces.

Once every credit doesn't necessarily mean dropping from Extra Stage Level 3; it could stay Extra Stage Level 3 and just stop draining Heat Power or something.

The thing about difficulty downgrades is that so far we've only gotten them for the 'first phase', and none for the 'second phase' (Endymion vs. EndymionChallenge). That's why I'm hoping that once the first phase has gone as low as it can go (EndymionBeginner -> Ace For AcesBeginner), there's some time left for the second phase to get a true difficulty downgrade before the whole event ends (no more EES). And the only reasonable thing I can think of is Extra Stage Level 3 -> Extra Stage Level 2, while it keeps draining Heat Power.

Quote: darkanine
The smart thing for Konami to do would be to drop the 950,000 score requirement for ENDYMION Challenge to reach EES. Just passing it on LIFE4 is a preposterous challenge in itself. However, we have no idea what happens after ENDYMION Challenge is cleared, so that is still entirely on the table. If that is the case, then I expect the new EES to be reached before any requirements are loosened.
That would actually be a bad idea, since then CUT1 could be used to pass EndymionChallenge easily. CUT mods (and other note-removing mods) have never themselves disqualified a player from meeting a requirement; only the fact that they remove too many steps has.

I'd bet money at this point that Ace For AcesHeavy is what follows EndymionChallenge. If Konami really is waiting for someone to actually see that before they loosen any requirements (plausible), then we're in trouble - as I posted earlier, I can't reasonably see FEFEMZ even passing EndymionChallenge let alone AA+'ing it in its current state, even with CUT2 on. With Jumps Off though it would be easy for FEFEMZ to pass.

Quote: mecca
That's why I'm saying the event is fine. If only 2 players in the world are experiencing this terrible grind, I don't think it's that terrible of an event. This chart is a 19, literally the hardest existing difficulty in the game. It's not like a large group of players are being gated from content that they frequently want to play? And we know that it won't stay at this level of accessibility forever.
I'd argue that "few people are experiencing this terribleness" doesn't stop it from being terrible and changeworthy.

Quote: Quickman
My point is that the grind is the issue, not that there's no one able to beat it. Imagine if instead of two people playing it and not being able to beat it, a thousand people are playing it and not being able to beat it. Wouldn't it add more mystery and desire to be the first if more people were able to actually try? I know a lot more people would be talking about ENDYMION Challenge if they actually had the chance to play it.
Beat me to it, and that's an excellent point.

aside: This is part of why I'd like mod courses to come back. Without them, it's really hard to make something that a thousand people can play but not beat. (Usually, if it's accessible enough for a thousand people to be playing, the best player can beat it easily. And if it's hard enough for the best player to not beat, it's probably not accessible enough for a thousand people to be playing.)

Quote: AnonyWolf
posting DDR A footage of a song in DDR A in a thread about DDR A is now shitposting...
http://www.smogon.com/articles/images/sprites/discord-thinking.png
http://www.smogon.com/articles/images/sprites/discord-thonkang.png

Quote: amorite
I guess I just don't understand how Konami can secure the rights for the EDM remix of a song but not the original song itself. All of the default Touhou songs were available when DDR A was first released, does Konami not feel like licensing them for the U.S. any longer?
Copyright laws are stupid and complicated. That's about it.

Quote: Quickman
Why is it a common thing now for DDR games to have songs that are perfect for the "ending" but then add a couple of anti-climactic songs? Couldn't they have added all these new 12s/13s earlier so that ENDYMION/AfA would feel like a big climax for the game?
Presumably because they want to drag out the climax for as long as possible by making it stupid hard and then introducing multiple difficulty downgrades, but this would entail too long of a period where no new DDR songs are being released.

If you look at it from the perspective of, say, the OST, then Endymion and Ace For Aces really are (currently) the ending songs, because the OST doesn't include licenses.

Quote: SomethingRandom
my guess is probably that they act like preview songs for the next game, or they dont want people to complain about the lack of songs even tho songs like ENDY were meant to end the game
(bold mine)
This, pretty much.

Quote: DigitalBasic
We have received absolutely no licenses since DDR A has been in the US. None. It was convenient that only the 6 Exit Tunes songs weren't brought over so the blame could have been them, but it seems to not be the case if these IOSYS songs aren't licensed either. It's like they licensed everything in one go for the US and anything after that is just not worth the time.

We won't be seeing the Osomatsu-san song next week either.
Multiple people beat me to it, but again: we don't know whether this is "Konami chose not to buy the license" or "The licensers chose not to sell the license".

Quote: Dancefreak
I wouldn't be surprised if they dont even release the next mix outside of japan and just push an offline patch to you all when its done but i'd hope that to not be the case!
Given that the US already has eAmusement, creating an offline patch that's pushable would actually be more work for Konami.

Quote: Thunderbird
I still think the main reason behind it is the U version (seemingly) not using the eAmusement participation system that the Asian releases are (which would require it to always be online).
The U version is using eAmusement and they are always online in the same way as the Asia region releases, otherwise it would be impossible for players to store any account information at all from credit to credit and the whole entire Heat Power & events system wouldn't have worked from the start.

Quote: rapidemboar
However, the terrifying possibility that Konami will withhold the version upgrade data from distribution in the US and shut down the American e-Amuse servers is why I'm panicking. I have no definite proof that Konami will take such a move, and hopefully, there won't be any. I'm just worried because this possibility exists, and if a possibility exists, Konmai will be considering it. This is just my personal fear. I'm just a paranoid person.
I think this is backwards - Konami's never shut down any eAmusement servers on their end; it's the arcades on that don't think it's worth it to pay the eAmusement membership fee, and so we don't get it. I specifically remember back during SN2 that Konami offered eAmusement to the US, and the arcades (rightly or wrongly) said "no, that's too expensive to be profitable for us".

All that Konami's done since the end of X2 is stop making workarounds for arcades who choose not to get eAmusement. Workarounds in this case refer to SN2/X/X2 unlock codes, which Konami had to newly make for only non-Asia region cabinets. So any X3s in the US were severely crippled by having no unlocks at all, while DDR 2013 and 2014 didn't work at all in the US because they couldn't boot without eAmusement and there weren't any workarounds made by Konami this time.

In other words, it's a case of "since Konami won't support non-eAmusement cabinets, we get the game if Konami is willing to sell eAmusement and the arcades are willing to buy eAmusement". There's evidence that Konami's perfectly willing to sell eAmusement everywhere, and it's the arcades that aren't buying. Konami isn't refusing to sell eAmusement.

Post #5311 · Posted at 2017-10-01 12:34:34am 7.7 years ago

Offline Aegis
Aegis Avatar Member
9,369 Posts
United States
Reg. 2009-04-16

"."
Quote
Quote
Well, think of endymion as a bonus. Like an extra stage. Something you play after your normal round of ddr. You could...not play endymion and do something else with that time you have. Maybe play another song.

I don't think I'll ever play endymion on a cab, but I like to see people try to pass it.
Not sure if those [s] tags were supposed to be "strikethrough" or "sarcasm", but for some people, they've already met their score goals on everything except Endymion, or Endymion has the easiest score goal left. Then there's also the the desired recognition for being the first to ever pass or see a particular song/chart.

I just felt like people would think I was being sarcastic, so I scratched that part out, but I see it did the opposite.

Post #5312 · Posted at 2017-10-01 01:59:10am 7.7 years ago

Offline SomethingRandom
SomethingRandom Avatar Member
2,899 Posts
United States
Reg. 2015-02-21

Game Center Nickname: blearymoos
"bootylicious "

Last updated: 2017-10-01 01:59am
in this world, there are some things you should never do, like making a long-ass post, calm down
also i agree with the discord post

Post #5313 · Posted at 2017-10-01 02:24:32am 7.7 years ago

Offline NewbStepper
NewbStepper Avatar Moderator+
2,525 Posts
Canada
Reg. 2013-05-23

"Crybabies unite~ ♡"
Quote: Zowayix
There's a workaround for this if the two players have at least three accounts between them:
- Player 1 plays 3 credits alone (3, 0, 0)
- Both players play 4 credits together (7, 4, 0)
- Player 2 switches to Player 3's account and they play Endymion (0, 4, 0)
- Player 2 switches back to their own account; both players play 3 credits (3, 7, 0)
- Player 1 switches to Player 3's account and they play Endymion (3, 0, 0)
- Player 1 switches back to their own account; go to step 2
That's pretty creative. Not sure why people would set up a third account and go through the trouble of clearing 50+ Extra Stages on the new account to unlock Level A to make this possible, but yeah.

Quote: Zowayix
Quote: NewbStepper
The luckiest scenario for a player wanting to attempt ENDYMION is to constantly find players that are on Level 3 and are willing to give up all their heat units - if there are eight players around, he can technically play ENDYMION every single round. However, such a case is not statistically possible unless there are eight DDR A cabinets and eight players who are willing to do that.
And for all eight players, she or he has unlocked EndymionChallenge, if we're talking about going for that.
Since we're borrowing someone else's Extra Stage Level 3, I suppose.

Quote: Zowayix
- Hate to be bringing it up like this, but the Tohoku natural disaster didn't happen until four months into X3's release, meaning that Tohoku Evolved's composition, charts, development/programming, and event integration with the remaining four Evolved songs were all newly added into X3's unlock cycle within two and a half months.
Didn't the song play out as a tribute to a disaster from March 11, 2011, an event before X3 was released? I would presume they had time to plan this out in that case.
ZIv Mod Squad: "The Eternal Crybaby"
Quote: 01angel
We're the Fangirl Sisters~
The Meitu Fangirl & the Alt Fangirl Laughing Hard
https://imgur.com/knA8DJz.png
Dear Lord Toon, you are simply amazing! Happy

Post #5314 · Posted at 2017-10-01 02:35:07am 7.7 years ago

Offline Zowayix
Zowayix Avatar Member
1,149 Posts
Not Set
Reg. 2009-09-19

Quote: NewbStepper
That's pretty creative. Not sure why people would set up a third account and go through the trouble of clearing 50+ Extra Stages on the new account to unlock Level A to make this possible, but yeah.
You never need to unlock anything on the third account; it's always paired with either the first or second account and piggybacks off them.

Quote: NewbStepper
Didn't the song play out as a tribute to a disaster from March 11, 2011, an event before X3 was released? I would presume they had time to plan this out in that case.
OOPS, blame Bemaniwiki for listing only month and day (not year) on their unlock tables.Oops Just remembered that the release was in 2011, saw "5/30" as Tohoku Evolved's reveal date, and screwed up from there.

Post #5315 · Posted at 2017-10-01 02:47:44am 7.7 years ago

Offline jccuaki328
jccuaki328 Avatar Member
21 Posts
Philippines
Reg. 2015-12-03

CLUB SYNERGY SM MEGAMALL, an arcade just a train ride away, got their prissy white all-new DDR A Cab.

Post #5316 · Posted at 2017-10-01 03:04:19am 7.7 years ago

Offline xXMokou98Xx
xXMokou98Xx Avatar Member
2,461 Posts
United States
Reg. 2010-07-07

Nintendo Network ID: pinkscones
"meme school"
Quote: SomethingRandom
in this world, there are some things you should never do, like making a long-ass post, calm down
also i agree with the discord post

I agree with the post as well. Oh wait, that's me. +1

Quote
To answer the lottery comment literally, you'd have a much better (and much less expensive) chance at success grinding for Endymion than grinding for the lottery.
Scratch-offs work differently from standard lottery, New York state lottery also functions differently from other lottery in other states, my chances of winning through the lotto are far better than passing ENDYMION Challenge.
Yiss ©Ayumi Promotions, 2012
http://imgur.com/Gly172P.pnghttp://i.imgur.com/alUsLeu.jpg

Post #5317 · Posted at 2017-10-01 03:06:00am 7.7 years ago

Offline NikkiS
NikkiS Avatar Member
293 Posts
Philippines
Reg. 2017-06-09

""Hands Up Will Live On""
Quote: jccuaki328
CLUB SYNERGY SM MEGAMALL, an arcade just a train ride away, got their prissy white all-new DDR A Cab.

And here's the proof:
https://i.imgur.com/KdHH9Ue.jpg



Let me just say:
It took us 5 FRICKIN' YEARS to get a brand-new DDR game here in the Philippines, and now thanks to Quantum Amusement being signed up to eAmusement, it's now a reality.

Post #5318 · Posted at 2017-10-01 03:55:59am 7.7 years ago

Offline Daggett
Daggett Avatar Member
167 Posts
United States
Reg. 2006-08-05

Hmm interesting, it seems like their region's menus/prompts are in English too.

Post #5319 · Posted at 2017-10-01 04:58:19am 7.7 years ago

Offline rapidemboar
rapidemboar Avatar Member
646 Posts
United States
Reg. 2016-09-20

Nintendo Network ID: rapidemboarGame Center Nickname: rapidemboar
"Blank for now."
Quote: jccuaki328
CLUB SYNERGY SM MEGAMALL, an arcade just a train ride away, got their prissy white all-new DDR A Cab.

I'm guessing this is the shipment that we heard about earlier this week or so?

Post #5320 · Posted at 2017-10-01 08:50:47am 7.7 years ago

Offline PenTA_
PenTA_ Avatar Member
247 Posts
United States
Reg. 2016-12-23

Nintendo Network ID: Quan_comicz00
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