Post #3081 · Posted at 2014-02-27 02:00:05am 11.3 years ago
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Last updated: 2014-02-27 02:06am
Quote: Vito
Is this real?
Edit: As being corrected by xRGTMx, I redact my old statement and will in place say this. I have no clue. It doesn't feel real to me, but as I said, clueless here to it legitimacy.
Post #3082 · Posted at 2014-02-27 02:02:27am 11.3 years ago
Well, you don't know that. Maybe players have failed at where the video ends.
Post #3083 · Posted at 2014-02-27 02:41:04am 11.3 years ago
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Its the doubles chart from YT condensed to a singles chart, and it ends where the doubles player failed.
Post #3084 · Posted at 2014-02-27 07:55:00am 11.3 years ago
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"Pls" |
Post #3085 · Posted at 2014-02-27 12:54:44pm 11.3 years ago
And some (incomplete) Doubles for good measure:
Post #3086 · Posted at 2014-02-28 02:01:52am 11.3 years ago
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"highwind fluffdragon" |
single full chart (but still failed)
goddamn those 12ths at the end lmao
Post #3087 · Posted at 2014-03-01 07:20:07am 11.3 years ago
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Glad to see a stage that's difficult enough that it takes multiple days for someone to beat it; it heightens the anticipation when we only know part of the chart so far. Last time this happened was with Tohoku Evolved, where some people had to put it on Cut1 just to hear the whole song.
Post #3088 · Posted at 2014-03-01 07:53:38am 11.3 years ago
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We've seen the full chart, but it just hasn't been passed yet. The difference between this song and Tohoku Evolved was that Tohoku Evolved's full chart wasn't discovered for a while.
Post #3089 · Posted at 2014-03-01 11:31:55am 11.3 years ago
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Remember Valkyrie Dimension, where over a month passed before we even saw half of the expert chart? Good times.
Post #3090 · Posted at 2014-03-01 12:44:16pm 11.3 years ago
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I think what Konami is trying to do now is making the transition from an 18 to a 19 foot song less of a exponential jump and more a progressive shift. Something about IX's
chart feels like all it needed was a little redesign and it could pass off as a 19.

Post #3091 · Posted at 2014-03-02 07:52:05am 11.3 years ago
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^Agreed; those 12th bursts at the very end of the Singles chart are especially reminiscent of the ridiculous bursts in Paranoia Revolution
; both are a sudden temporary spike in the number of required steps in a period of time, a number which would never be seen for any sustained interval. (The only other chart with this property that I can think of aside from these two is deltaMax
.)


Post #3092 · Posted at 2014-03-02 08:01:09am 11.3 years ago
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deltaMax isn't that fast for foot speed. 888 might be.
Post #3093 · Posted at 2014-03-02 08:20:49am 11.3 years ago
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Last updated: 2014-03-02 08:21am
Quote: Dogman1227
I think what Konami is trying to do now is making the transition from an 18 to a 19 foot song less of a exponential jump and more a progressive shift. Something about IX's
chart feels like all it needed was a little redesign and it could pass off as a 19.

If that's the case, I get the feeling that X-scale 18's have the same problem as old scale 10's had; a very wide margin between easy 18:s (Trigger, Healing-D-Vision) and hard 18:s (Elemental Creation, IX, Anti-Matter)
Post #3094 · Posted at 2014-03-02 10:28:45am 11.3 years ago
In DDR 2013 korean version, ABC sort of some japanese title songs(until SuperNOVA) is different with japanese.
For example, 三毛猫ロック(Calicocat rock) is 'M' folder in japanese, but it's C in korean. same as Tino's White horse, BLUE IMPULSE, and etc.



For example, 三毛猫ロック(Calicocat rock) is 'M' folder in japanese, but it's C in korean. same as Tino's White horse, BLUE IMPULSE, and etc.



Post #3095 · Posted at 2014-03-02 10:53:55am 11.3 years ago
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Maybe, korean version uses the ABC that the usa X2 used.
Post #3096 · Posted at 2014-03-02 11:19:33am 11.3 years ago
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Yeah, it's definitely using the English sorting
Post #3097 · Posted at 2014-03-04 07:01:12pm 11.3 years ago
Hi everyone! I'm stationed in Korea right now and I've played a lot on the new Korean machines.
I heard someone mention that all the text was translated into English on the Asian version. Actually, the text in the marquee, the warning when you start a new game, and some of the interface is in Korean. Other parts of the interface are English. However, all the E-amuse menus are completely in Japanese... so to really understand the game you have to be familiar with DDR or know all three languages...

I'm happy to say the DDR here is doing very well considering how difficult it was to find DDR in Korea for a very long time. When I went to the arcade last Saturday night, I was waiting in line for the machine for over an hour. If anyone wants me to try to get more information about the Asian version, let me know
(On a side note, if anyone is in Seoul and is looking for a great arcade, this place in Noryangjin, Dongjakgu callsed Amuse Town has a huge selection of Bemani games. Two IIDX 21 machines, four jubeat saucer machines, two reflec beat collete machines, three pop'n machines, two sound voltex 2 machines, two EZ2DJ machines, and a Drummania V8. It's awesome)
I heard someone mention that all the text was translated into English on the Asian version. Actually, the text in the marquee, the warning when you start a new game, and some of the interface is in Korean. Other parts of the interface are English. However, all the E-amuse menus are completely in Japanese... so to really understand the game you have to be familiar with DDR or know all three languages...


I'm happy to say the DDR here is doing very well considering how difficult it was to find DDR in Korea for a very long time. When I went to the arcade last Saturday night, I was waiting in line for the machine for over an hour. If anyone wants me to try to get more information about the Asian version, let me know

(On a side note, if anyone is in Seoul and is looking for a great arcade, this place in Noryangjin, Dongjakgu callsed Amuse Town has a huge selection of Bemani games. Two IIDX 21 machines, four jubeat saucer machines, two reflec beat collete machines, three pop'n machines, two sound voltex 2 machines, two EZ2DJ machines, and a Drummania V8. It's awesome)
Post #3098 · Posted at 2014-03-19 05:21:20am 11.2 years ago
Judging from what I saw on the news feed on this site, I believe there is supposed to be some EXP/ticket bonuses from the Netto Bemani Stadium event today. I'm guessing the game (along with other BEMANI games) will be getting some extra songs added (probably crossovers). Correct me if I'm wrong.
Post #3099 · Posted at 2014-03-19 05:45:54am 11.2 years ago
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Last updated: 2014-03-19 05:50am
Quote: polarbearjosh
Correct me if I'm wrong.
You're wrong. That's all there is left to BEMANI Stadium; IX is the boss song and therefore the last to be added to all games.
Fortunately, there may be new content for DanceDanceRevolution very soon, as this week's BEMANI Namahousou livestream is said to feature TAG alone (with SUPER STAR 満-MITSURU- as a guest star).
Post #3100 · Posted at 2014-03-19 05:53:07am 11.2 years ago
Hmmm. maybe ONLY ONE COMEBACK perhaps? Maybe not, but some more info on the big update would be pleasant enough like some new songs revealed.