Post #1181 · Posté à 2012-04-09 12:12:59am il y a 12.1 années
bmhedgehog | |
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Quote: AeronPeryton
Not mine. But that list is actually shittier...
Agreed. Brilliant 2U and Put Your Faith In Me Groove versions have both the correct and incorrect spelling of Groove, I feel that the incorrect spelling should be removed the list. P.N (Paranioa Max) should be removed as well since its already on the list.
Post #1182 · Posté à 2012-04-09 12:41:18am il y a 12.1 années
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Have at it, Wikipedia became a waste of my time due to all the in-fighting. I'm not even going to finish my list and I don't know how long it will fester there until an editor thinks it needs to be deleted for being something they don't personally find interesting.
Post #1183 · Posté à 2012-04-21 05:21:06pm il y a 12 années
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does this look familiar to anyone
Post #1184 · Posté à 2012-04-23 01:47:31am il y a 12 années
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I don't know if this was already covered (too many pages to sift through), but...
On Mission 86 in Extreme US CS, B4U (B4Za Beat Mix) is played back at x1.8 music speed for those who didn't know. (I found out in Stepmania). I had a feeling for the longest time that Mission 86 wasn't playing at 340BPM.
And speaking of BPMs:
->Himiwari's BPM is incorrectly displayed. It's actually 185BPM, not 184.
->Synthesized from DDR X doesn't have a constant BPM (and it states it as 189). It fluctuates between 185-195 until the last measure, which then drops to 168.
->Quick Master from SuperNOVA fluctuates between 130-158BPM throughout the entire song. Yet it's display BPM is 145.
Post #1185 · Posté à 2012-04-23 02:50:07am il y a 12 années
Oni-91 | |
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MANY BPMs are look wrong.
Also not Quick Master at the end. Surely ECSTASY is that? (iirc Quick Master is 147 flat.)
Also not Quick Master at the end. Surely ECSTASY is that? (iirc Quick Master is 147 flat.)
Post #1186 · Posté à 2012-04-23 03:12:20am il y a 12 années
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But the question I have is WHY are the BPMs wrong? And I checked the ZIv database and Quick Master's bpm states 145. I think it may of said 147 on SN1 CS.
*checks Quick Master's simfile in editor*
@Oni-91: It's not a flat BPM. It does fluctuate throughout about 3/4ths through the song, unless if the Quick Master simfile on ZIv is somehow unofficial and BPM is actually consistent. If you don't believe me, download and/or check Quick Master for yourself.
I forgot all about ECSTACY's slowdown after the first stop.
And The Least 100sec. slows down to 249bpm for a time (about 1/3rd way) then back up to 263.
London EVOLVED's base bpm is 170, not 160.
Why would KONAMI deceive us with incorrect BPM readings?
*checks Quick Master's simfile in editor*
@Oni-91: It's not a flat BPM. It does fluctuate throughout about 3/4ths through the song, unless if the Quick Master simfile on ZIv is somehow unofficial and BPM is actually consistent. If you don't believe me, download and/or check Quick Master for yourself.
I forgot all about ECSTACY's slowdown after the first stop.
And The Least 100sec. slows down to 249bpm for a time (about 1/3rd way) then back up to 263.
London EVOLVED's base bpm is 170, not 160.
Why would KONAMI deceive us with incorrect BPM readings?
Post #1187 · Posté à 2012-04-23 03:15:41am il y a 12 années
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because lazy.
Also all of Ultramix/Universe games with BPM stops list the min. BPM as 0. Which...isn't actually possible as the song length would be [DIVIDE_BY_ZERO_ERROR].
And PARANOiA ETERNAL's BPM in Ult1 was listed as 204, despite the artist name even saying 200.
Also with songs with a live BPM, sometimes Konami just picks the mean and calls it flat. I don't know why, but I do it as well. Probably people'd look at an old licence, think "omg BPM shifts!" and not picki it. Even though that situation has NEVER HAPPENED.
Also all of Ultramix/Universe games with BPM stops list the min. BPM as 0. Which...isn't actually possible as the song length would be [DIVIDE_BY_ZERO_ERROR].
And PARANOiA ETERNAL's BPM in Ult1 was listed as 204, despite the artist name even saying 200.
Also with songs with a live BPM, sometimes Konami just picks the mean and calls it flat. I don't know why, but I do it as well. Probably people'd look at an old licence, think "omg BPM shifts!" and not picki it. Even though that situation has NEVER HAPPENED.
Post #1188 · Posté à 2012-04-23 03:23:35am il y a 12 années
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Uni2's Aggro Mix also ignores the fact that Disabled The Flaw has a slowdown, which would make the BPM approximately 150-185.
Also subTranced Mix from Uni1 apparently goes to 226 BPM during INSERTiON. Not only is this wrong, the game lacks consistency because INSERTiON displays the proper (well, almost proper: it has a stop, so it looks like 0-225) BPM normally. I just don't get it.
Also subTranced Mix from Uni1 apparently goes to 226 BPM during INSERTiON. Not only is this wrong, the game lacks consistency because INSERTiON displays the proper (well, almost proper: it has a stop, so it looks like 0-225) BPM normally. I just don't get it.
Post #1189 · Posté à 2012-04-23 03:30:43am il y a 12 années
They're really too lazy to type in a three-digit number?
I wonder if they're too "lazy" to write correct BPMs from other BEMANI games. Then again, they deceive us with promised song counts too.
I think that all songs with fluctuating BPMs should also list the Base BPM right beneath the actual BPM listing. (i.e. "888", BPM: 111-444; Base: 222) or "Maxx Unlimited", BPM: 140-320; Base: 150 & 160. Also songs with inflated (double) BPMs should list their base as half of that. No BPM analyzer i've ever used goes above 200BPM. Often times, songs @ 170, 180 BPM list as only half. But I know those readings are wrong.
@Silver Spirit: You're right about INSERTiON. I think the BPMs should read like this, "Min-Max:", next line down, "Base:". So INSERTiON would read like, "Min-Max: 110-225", "Base: 140". Who's gonna know that INSERTiON is 140BPM if they've never played it before?
I wonder if they're too "lazy" to write correct BPMs from other BEMANI games. Then again, they deceive us with promised song counts too.
I think that all songs with fluctuating BPMs should also list the Base BPM right beneath the actual BPM listing. (i.e. "888", BPM: 111-444; Base: 222) or "Maxx Unlimited", BPM: 140-320; Base: 150 & 160. Also songs with inflated (double) BPMs should list their base as half of that. No BPM analyzer i've ever used goes above 200BPM. Often times, songs @ 170, 180 BPM list as only half. But I know those readings are wrong.
@Silver Spirit: You're right about INSERTiON. I think the BPMs should read like this, "Min-Max:", next line down, "Base:". So INSERTiON would read like, "Min-Max: 110-225", "Base: 140". Who's gonna know that INSERTiON is 140BPM if they've never played it before?
Post #1190 · Posté à 2012-04-25 05:48:34am il y a 12 années
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Pluto Relinquish and each have two different charts. One is on SN2 AC, SN2 CS, and X CS. The other is on X AC through X3 AC.
The only difference is that on the newer chart, the 16th notes in the 400 bpm section right before the first of the drills have been changed to 8th notes.
The only difference is that on the newer chart, the 16th notes in the 400 bpm section right before the first of the drills have been changed to 8th notes.
Post #1191 · Posté à 2012-04-25 08:05:17am il y a 12 années
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does this look familiar to anyone
Post #1192 · Posté à 2012-04-28 04:58:21am il y a 12 années
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The DDR arcade versions around the EXTREME era did not allow a discount mode until the operator turned on the "Joint Premium" setting. Joint Premium allows Versus and Double for the same price of a Single game. Players will notice the announcer call out "No charge to join in!" if Joint Premium is turned on for the DDR machine. My DDR cabinets around my home do not have a Joint Premium mode, so it is very unlikely if someone in the arcade can challenge me to a DDR match by paying their coins.
Otherwise, DDR 2ndMIX through 3rdMIX PLUS had this one feature to allow Unison, Couple, Versus, and Double for the same price of a Single game. If Start is pressed while the two Select buttons are held, a "Play Option" menu appears in front of the shutters or the Caution screen. Single does 2-5 songs on Standard and 4 songs on Nonstop. Choosing a player type other than Single will do 1 song on Standard and 2 songs on Nonstop (Song 1 for 1st stage and Song 4 for 2nd/Final Stage). Ranking is also disabled when playing on the discounted Unison and Double play modes.
If a DDR player wants to do a ranking session on Double, he or she would have to start a Single game, then press all three selection buttons on the opposing side during the Play/Game Mode select screen (This also works for 2ndMIX Versus and 3rdMIX Unison). The poor thing is that a full-length two-pad game costs double the price of a Single game. I don't know if DDR X3 (in the 2ndMIX mode) allows anything like this.
Otherwise, DDR 2ndMIX through 3rdMIX PLUS had this one feature to allow Unison, Couple, Versus, and Double for the same price of a Single game. If Start is pressed while the two Select buttons are held, a "Play Option" menu appears in front of the shutters or the Caution screen. Single does 2-5 songs on Standard and 4 songs on Nonstop. Choosing a player type other than Single will do 1 song on Standard and 2 songs on Nonstop (Song 1 for 1st stage and Song 4 for 2nd/Final Stage). Ranking is also disabled when playing on the discounted Unison and Double play modes.
If a DDR player wants to do a ranking session on Double, he or she would have to start a Single game, then press all three selection buttons on the opposing side during the Play/Game Mode select screen (This also works for 2ndMIX Versus and 3rdMIX Unison). The poor thing is that a full-length two-pad game costs double the price of a Single game. I don't know if DDR X3 (in the 2ndMIX mode) allows anything like this.
Post #1193 · Posté à 2012-04-28 05:03:28am il y a 12 années
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In DDR Extreme 2, there are missions with hidden requirements that lead to another mission. For two or three of them, there doesn't seem to be any way of knowing what they are, but if you clear the mission that it leads to, then you'll see that you can go there.
One of the missions is to FC Paranoia Survivor . This normally leads to a mission on Butterfly (Upswing Mix) , but there's also a hidden path leading to the Special Stage, Sakura . One theory is that you have to get a AAA to go down that path, but at any rate, I never got it but I know there's a path.
One of the missions is to FC Paranoia Survivor . This normally leads to a mission on Butterfly (Upswing Mix) , but there's also a hidden path leading to the Special Stage, Sakura . One theory is that you have to get a AAA to go down that path, but at any rate, I never got it but I know there's a path.
Post #1194 · Posté à 2012-04-28 05:16:38am il y a 12 années
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Where is it? I assume they didn't bother changing the maps between EX2 and DS Max, so it's probably got the same mission.
Post #1195 · Posté à 2012-04-28 05:52:11am il y a 12 années
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The SuperNova 2 roulette sounds effect (change the music), comes from the beatmania complete Mix 2 tutorial
Post #1196 · Posté à 2012-04-28 06:25:25am il y a 12 années
AeronPeryton | |
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Where is it? I assume they didn't bother changing the maps between EX2 and DS Max, so it's probably got the same mission.
The map did change between EXTREME 2 and STR!KE, so it may not.
Post #1197 · Posté à 2012-04-28 06:44:10am il y a 12 années
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It's likely it would though, as Max is basically 80-90% EX2 songwise.
Post #1198 · Posté à 2012-04-28 06:45:28am il y a 12 années
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Where is it? I assume they didn't bother changing the maps between EX2 and DS Max, so it's probably got the same mission.
I believe it's Mission D-48.Post #1199 · Posté à 2012-04-29 02:51:15pm il y a 12 années
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The SuperNova 2 roulette sounds effect (change the music), comes from the beatmania complete Mix 2 tutorial
HOLY SHIT I CANNOT UNHEAR THIS.
Post #1200 · Posté à 2012-04-29 07:37:59pm il y a 12 années
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Quote: 3x3qui3l
The SuperNova 2 roulette sounds effect (change the music), comes from the beatmania complete Mix 2 tutorial
ZANZIBAR from BM CLUB MIX, also available in pop'n music (dunno which series though).