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StepMania 3.9+??

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Post #1 · Posted at 2008-07-28 11:56:08am 15.7 years ago

Offline typeMARS
typeMARS Avatar Member
741 Posts
Indonesia
Reg. 2007-08-06
MySpace: http://www.myspace.com/typemars
"-=BLADES=-"
has anyone seen this... or just now?

StepMania 3.9+

it seems this zip contains a folders that for StepMania 3.9. replace with this. after you try this, wha's ur comment?
http://i26.photobucket.com/albums/c113/lordtoon/User%20Names/TypeMars.png http://zenius-i-vanisher.com/simfiles/Type%20MARS%20Creations/Raison%20d%27etre%20%7Ekousa%20suru%20shukumei%7E/Raison%20d%27etre%20%7Ekousa%20suru%20shukumei%7E.png?t=1267084860

Post #2 · Posted at 2008-07-28 12:02:26pm 15.7 years ago

Offline MarsPhoenix
MarsPhoenix Avatar Member
649 Posts
Not Set
Reg. 2007-12-08

It makes 4.0 even more worthless

Post #3 · Posted at 2008-10-20 04:06:19pm 15.5 years ago

Offline jorellpd
jorellpd Avatar Member
293 Posts
Philippines
Reg. 2008-06-08

Origin: Forza_Joey
"Who says that!!"
It is actually the revised form of StepMania 3.9. It comes in two packs: one is in the final version and the other is the redux version of this SM 3.9..... Well, it doesn't seem to be worthless because StepMania 4.0 is just in its beta version. I will just tell you the features after you make reply so that you can try it out...

Post #4 · Posted at 2008-10-20 07:32:24pm 15.5 years ago

Offline 3x0t1c m4n
3x0t1c m4n Avatar Member
3,379 Posts
Indonesia
Reg. 2008-08-26

"i'm back "
I'll try it.....
http://zenius-i-vanisher.com/ddrsig/3279.png?t=1281328792

Post #5 · Posted at 2008-10-21 01:57:32pm 15.5 years ago

Offline boomba
boomba Avatar Member
11,698 Posts
Not Set
Reg. 2008-01-19

"~ The evolution has begun ! ~"
I'll give it a try today.

Post #6 · Posted at 2008-11-07 04:54:09pm 15.4 years ago

Offline Archer
Archer Avatar Member
70 Posts
Canada
Reg. 2007-11-11

You guys will likely want this one: http://www.locusincompertus.com/sm_plus/Windows/sm_plus_redux.zip

Final is left up there for developers only; Redux is a refined version of final with more bug fixes and a few updated features.

Post #7 · Posted at 2008-11-08 04:44:25pm 15.4 years ago

Offline mageman17
mageman17 Avatar Member
2,102 Posts
Philippines
Reg. 2008-06-15

"MAGGLE"
Are there any plans to support the ddreamstudio format (.ds) in the near future?
http://i.imgur.com/wX5XjLU.png

Thank you so much, Lord Toon!

Post #8 · Posted at 2008-11-08 05:08:08pm 15.4 years ago

Offline Mercury
Mercury Avatar Member+
807 Posts
United Kingdom
Reg. 2007-06-15

I'd doubt it unless the devs made MAJOR code changes :p
http://zenius-i-vanisher.com/ddrsig/1229.png?t=1299671484

Post #9 · Posted at 2008-11-20 12:52:31pm 15.4 years ago

Offline Exor
Exor Avatar Member
3,646 Posts
United States
Reg. 2008-05-29

3DS Friend Code: 2723-9332-1016
"^ featured on Law & Order"
Quote: Archer
You guys will likely want this one: http://www.locusincompertus.com/sm_plus/Windows/sm_plus_redux.zip

Final is left up there for developers only; Redux is a refined version of final with more bug fixes and a few updated features.
Is it OK to overwrite FINAL with REDUX or must I place the REDUX over a clean install of 3.9? I ask because I have a 3.9+ FINAL setup on my external HDD primarily for testing purposes.

EDIT: Pardon the two-week bump (on 19, November no less)

Post #10 · Posted at 2008-11-20 10:31:16pm 15.4 years ago

Offline rateiosu
rateiosu Avatar Member
363 Posts
Colombia
Reg. 2006-09-22

"Let's get this movin'"
You can unzip REDUX inside your current 3.9 clean install or a current 3.9+ instalation.
Remember if you unzip you clean 3.9 install: YOU NEED TO DELETE ALL THE CACHE FOLDER before 1st launch. (If you overwrite a current PLUS install, you don't need to delete the CACHE folder.
--
NEW TO 3.9 +
DDRSN, DDRSN2 (still buggy), PIU and a custom scoring (even a hybrid scoring)
Support for Rolls and Lifts.
Metrics: Combo Is Per Row, OK adds combo, NG breaks combo
a lot of features that i can't remember at this time. Tongue
Rena:
By the way, where's my present?

Post #11 · Posted at 2008-11-21 08:01:07pm 15.4 years ago

Offline jorellpd
jorellpd Avatar Member
293 Posts
Philippines
Reg. 2008-06-08

Origin: Forza_Joey
"Who says that!!"
You got me right there, rateiosu. Thanks for mentioning the features but I just want to add and explain some more features.

In StepMania 3.9+ , you can get to choose so many player options like add more mines just like what you have said and also additional to these are lifts. Lifts have appeared in DDR EXTREME 2 that tends you to find the missing arrow in the whole song and step on it to earn extra points. It's alright if you missed that arrow. In other words, lift arrows are like hidden arrows. There are also many options to choose. Another feature of this is that the autoplay mode is now in the player options mode aside also from its presence in the settings menu. However, this has been a problem in my PC ever since I started launching the 3.9+ Redux.

More features are to be posted at a later time...

Post #12 · Posted at 2008-11-22 01:27:15am 15.4 years ago

Offline sillybear
sillybear Avatar Banned
534 Posts
Not Set
Reg. 2008-08-19

"Thanks for all your support."
other feature for Stepmania 3.9 Final + REDUX:

- double and solo mode is now selectable in SCREEN SONG MENU when u play either single or versus
mode (by pressing down key many times in the difficulty select)...simlar to PUMP IT UP games... with either
SINGLE, DOUBLE, & SOLO text displayed in the near bottom center of the SCREEN SONG MENU
buggy for anybody using the DDR EXTREME theme (the SINGLE, DOUBLE or SOLO text is displayed
incompletely due to image displayed & covered after it)

to rateiosu: i just wanna ask what made SN1 & SN2 scoring type mode buggy? cuz i don't even noticed
any of it...


Sillybear has already resigned from z-i-v... Sad

Post #13 · Posted at 2008-11-22 01:28:38am 15.4 years ago

Offline rateiosu
rateiosu Avatar Member
363 Posts
Colombia
Reg. 2006-09-22

"Let's get this movin'"
This is the current progress in 3.9 + Redux and 3.9 +: Please check carefully.
--
* 3.9+ Redux
Fixed negative stop bug (they're just ignored now).

Removed all incomplete/broken plus features from 3.9 PLUS final.

Added player-side autoplay to allow one player to be under autoplay while the other plays

normally. This cannot be turned on or off by attacks.
Added in theme metric to allow mines to break the combo if hit.
Added in theme metric to increment combo on each successful roll hit.
Added in new lua condition; EasterEggs() can now be used to see whether a player has Easter

Eggs enabled.
Added ability to set default values to difficulty list using DefaultMeterValues metric in

[DifficultyList] in this format: DefaultMeterValues=0,3,6,9,10,5

[beg,easy,med,hrd,cha,edt].
Added ability to have holds OK and NG affect combo (increment and break).
Added Fail AAA, where anything but a Marvelous, Perfect, or OK causes an instant fail.
Added in options to support DDR X difficulties by scaling them down to old DDR values.

Rewrote roll note code for better optimization.





* 3.9 PLUS
Fixed bug in BPMDisplay random cycle code.
Fixed bug in PlayerSongs Stepmania.ini option.

Removed AutoPlay from SongOptions (it was broken anyways).
Removed ability for AutoPlay to be loaded from attacks; it was also breaking the normal

AutoPlay command.




* 3.9 PLUS RC 5
Fixed DWI files not being loaded as custom songs.
Fixed bug in Edit Menu which caused game to freeze.
Fixed bug with reverting autosync causing global offset to revert back to zero.

Moved some theme options out of Stepmania.ini and into theme metrics (BPMDisplay stuff).

Added ability to turn mem cards on and off via options menu.
Added ability to not drag area selector when laying rolls in editor

(ShiftIsUsedAsAreaSelector in Stepmania.ini).
Added ability to make BPM display show up as BPS display under [BPMDisplay] in metrics.

Disabled the checkpoint code outright; there are still too many unsolvable bugs in it for

it to be usable in the final release of 3.9 PLUS. Anyone doing their own build can

reactivate by looking for 'PIU HOLD DISABLER' in the code and reading the instructions.




* 3.9 PLUS RC 4
Fixed scoring bugs with hold checkpoints if not in PIU or Custom scoring modes.
Fixed yet more bugs in the hold checkpoint code.

Added option to only load existing cache files and not new songs to Stepmania.ini

(FastLoadExistingCacheOnly).




* 3.9 PLUS RC 3
Fixed bug in custom song loader crashing when trying to create cache data.
Fixed bugs in hold checkpoint code.
Fixed bugs in Preview Music Mode option in ScreenSelectMusic.
Fixed bugs in Modeswitcher for ScreenSelectMusic.

Readded support for lights driver parallel for Windows; however, this is an unsupported

addition and was only added due to popular demand.




* 3.9 PLUS RC 2
Fixed misses not resetting combo when in 'Good doesn't break combo' mode.
Fixed minimum combo digit display not working.
Fixed bug with certain score modes once the lifebar has been depleted.
Fixed Nova/Nova 2 scoring with regards to combo count on jumps/triples/quads.
Fixed more bugs with hold checkpoints.
Fixed music not playing in ScreenSelectCourse.
Fixed Modeswitcher crashing game in extra /extra 2 stages if autogen steps is turned off

and the player attempts to switch to a mode with no steps for the selected song.
Fixed song backgrounds not showing up in ScreenSelectMusic if the background cache is

enabled.
Fixed bugs in PreviewMusicMode in ScreenSelectMusic.
Fixed bug in ModeSwitcher metric commands.
Fixed DifficultyList bug when hidden difficulty is on.
Fixed bug with PreviewMusicMode not allowing ScreenSelectMusic to switch immediately if the

menutimer hits zero.
Fixed assistticks not playing for notes on song row 0.

Added in ability to override score mode defaults for how jumps/triples/quads are counted by

the combo (under [ScoringOverride] in metrics).
Added Half Mines mod (randomly removes half the mines in a chart).
Added 'GradeTier03RequiresNoMiss' option to Stepmania.ini. This allows for a proper S rank

in PIU simulation (see below). Also, other new scoring options were added related to this.
Added in score multipliers to make PIU Scoring more accurate.
Added in score multipliers for custom scoring.
Added ability to edit Genre information from editor.
Added ability to exclude the roll tapping time from judge rank effects.
Added in ability to reverse lifebar scroll direction in metrics under [LifeMeterBar].
Added in ability to scale text size down in options menus to make everything fit on one

line (Same format as multiselect, except you add 'shrink' as the command).
Added in ability for course mode to not be forced to use DDR Extreme scoring.
Added in InputDebounce functionality for arcade machines.


Note for PIU players:
These are the settings you need for proper S ranks in PIU mode. I'm not sure what the

percentages for the other tiers are.

GradePercentTier01=1.000000
GradePercentTier02=1.000000
GradeTier02IsAllPerfects=1
GradeTier03RequiresNoMiss=1




* 3.9 PLUS RC 1
Fixed BPM/Tick counts not modifying in edit mode under certain conditions.
Fixed bug with Hidden/Sudden modifiers causing arrows not to appear at all.
Fixed bugs with hold checkpoints.
Fixed bug with hidden notes in regular gameplay.
Fixed bug with toasty appearing on first Marvelous hit.
Fixed bug with non-DDR gametypes crashing in Rave mode.

Renamed Super Dizzy to Confusion.

Disabled ability to set and use Attack Notes. Existing ones are ignored.

Added in ability to display backgrounds on ScreenSelectGroup & ScreenSelectMusic, much like

how the banners appear on them and switch depending on the selection.
Added in ability to set life effects & custom scoring effects for hit checkpoints.
Added in ability to specify a maximum length for combo digits & score digits.
Added in ability for SM 4.0 behaviour where any judgment that breaks the combo contributes

to the miss combo. Activated in the metrics under [Combo] with

'MissComboIncreasesOnComboBreak=' set to 1.
Added in new fail type -> Miss Combo of 50 misses.




* 3.9 PLUS Beta 4
Partially fixed scoring issues with the negative BPM skips.
Fixed small Dizzy/Super Dizzy bug.
Fixed certain transforms in attacks causing game to screw up arrow data; these transforms

in attacks are now ignored.
Fixed small lift note not responding bug in ScreenEdit.

Added in Positive Announcement Only option in Preferences.
Added in options for Announcers and Extra Stage.
Added in ability to hide song info & version info on ScreenTitleMenu.
Added in ability to specify group,<groupname> as a metric conditional.
Added in hold checkpoints in metrics.ini, under [Player]. This causes the holds to more

accurately simulate those found in Pump It Up. Activated by setting 'UsePIUStyleHolds=' to

1.
Added in tickcount for hold checkpoints. It uses a system similar to BPMs, and tickcounts

can be changed mid song.
Added in PrevScreen metric for ScreenStage.
Added in ability to not have Hidden & Sudden effects have a fade in/out on the arrows, see

[ArrowEffects] under the theme metrics.
Added in ability to define column spacing, see [ArrowEffects] under the theme metrics.
Added in ability to activate AutoPlay from course mods by using 'autoplay' as the mod name.
Added in ability to make hidden songs appear from ScreenBranch conditions, command is

'showhidden=true/false'.
Added in ability to turn AutoPlay on/off from Song Options menu.
Added ez2SelectMusic's preview options to ScreenSelectMusic.
Added in Custom Scoring option, controlled via [CustomScoring] in the theme metrics.
Added in TwoPartSelection option for ScreenSelectMusic.

Separated holds and rolls in terms of lifebar effects, percentage weights, etc (they now

can be specified independently, rather than using common values in Stepmania.ini).
Small changes made to Static mod.
Thanks to Archer (3.9+ Redux theme in StepMania.com)
--
Edit: lotta post, huh?
Rena:
By the way, where's my present?

Post #14 · Posted at 2008-11-22 01:33:48am 15.4 years ago

Offline sillybear
sillybear Avatar Banned
534 Posts
Not Set
Reg. 2008-08-19

"Thanks for all your support."
ahuh...that's what it displayed in it's text file... lol

to rateiosu: i just wanna ask what made SN1 & SN2 scoring type mode buggy? cuz i don't even noticed
any of it..
Sillybear has already resigned from z-i-v... Sad

Post #15 · Posted at 2008-11-22 01:58:45am 15.4 years ago

Offline Exor
Exor Avatar Member
3,646 Posts
United States
Reg. 2008-05-29

3DS Friend Code: 2723-9332-1016
"^ featured on Law & Order"
I'm guessing it's because the Dance Percentage and the grade, for lack of a better term, do not match.

Case in point...
http://i156.photobucket.com/albums/t5/senorbucket/screen00011.jpg
AA (Cyberia Style 4 uses A+ as AA) but with 88.07% dance percentage...88% DP = A (A- in Cyberia Style)

Post #16 · Posted at 2008-11-26 03:10:37am 15.4 years ago

Offline X-Boule-X
X-Boule-X Avatar Member
12 Posts
Not Set
Reg. 2008-11-02

Am I the only one to have problem with the difficulty Radar once ive overwrite my old SM Plus with the newest SM Plus redux under cybernia 4 and others theme? (and yes i do have cleaned the cache strangely)

Post #17 · Posted at 2008-11-26 05:20:51am 15.4 years ago

Offline KKiONI
KKiONI Avatar Member
2,470 Posts
Canada
Reg. 2007-12-06

Nintendo Network ID: KKiONI3DS Friend Code: 2320-6631-1671
"BEEJAY REVEL A"
just tried it now and it's just error after error. first the avi codecs were missing (it wanted 3.9's) and then it wouldn't accept any noteskin i put in the folder. i tried noteskins from 3.9, 4.0 and even the noteskins it was included withLaughing Hard and none worked. There wasn't much of a difference anyway. back to the original 3.9 for meHappy

Post #18 · Posted at 2008-11-26 09:53:47am 15.4 years ago

Offline Pandemonium X
Pandemonium X Avatar Member
10,358 Posts
United States
Reg. 2007-04-06

Nintendo Network ID: PandemoniumEJPNintendo Switch Friend Code: SW-2916-7192-8116
Oh no, I'm sticking with 3.9. and hears why.

Post #19 · Posted at 2008-11-26 10:14:06am 15.4 years ago

Offline KKiONI
KKiONI Avatar Member
2,470 Posts
Canada
Reg. 2007-12-06

Nintendo Network ID: KKiONI3DS Friend Code: 2320-6631-1671
"BEEJAY REVEL A"
same here. i can always depend on 3.9 for its stabilityHappy

Post #20 · Posted at 2008-12-04 04:12:21pm 15.4 years ago

Offline Archer
Archer Avatar Member
70 Posts
Canada
Reg. 2007-11-11

Make sure you're actually trying 3.9+ and not 3.95.

They are not the same program! Confused

As for that problem with error after error... that's a new one... never heard of anything like that before.
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