Post #1041 · Publicado en 2012-06-10 06:50:56pm Hace 12.2 años
Daiz | |
---|---|
Member+ | |
1,465 Mensajes | |
Reg. 2008-10-29 | |
"TAKING IT TO THE PIE" |
Yeah in hindsight I realize the sim matches what's in game and I'm pretty sure the game is pretty limited in how the BPM can be adjusted. Since it still uses the frame-based timing of yore, the bpm's probably can't be accurately represented. Plus, I wouldn't be surprised if the game's ssq format limits the number of BPM's that can actually occur in any given song.
Post #1042 · Publicado en 2012-06-10 06:52:26pm Hace 12.2 años
al2k4 | |
---|---|
Admin | |
9,395 Mensajes | |
Reg. 2006-05-01 | |
"BEMANI Sound Team" |
So there's a dilemma here, should the simfiles represent how it is supposed to be played in-game or how we feel it should be played.
There's bound to be people that go for either but personally I feel like it should be AC-accurate rather than user-accurate.
There's bound to be people that go for either but personally I feel like it should be AC-accurate rather than user-accurate.
Post #1043 · Publicado en 2012-06-10 06:54:21pm Hace 12.2 años
Daiz | |
---|---|
Member+ | |
1,465 Mensajes | |
Reg. 2008-10-29 | |
"TAKING IT TO THE PIE" |
I like arcade accurate. The point of having the simfiles here is to allow people to try/test/practice songs found at the arcade/home cs, correct? That being the case, I'd rather see simfiles match everything, including errors.