ポスト #21 · 2012-05-05 07:35:58pmにポスト 12年前
ポスト #22 · 2012-05-05 07:45:29pmにポスト 12年前
I'm using a keternal theme, and these are my settings:
I selected a random song for showing my settings.
And these are my machine options:
I selected a random song for showing my settings.
And these are my machine options:
ポスト #23 · 2012-05-05 07:49:42pmにポスト 12年前
Silverhawke | |
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Member+ | |
4,606 ポスト | |
Reg. 2009-01-27 | |
"highwind fluffdragon" |
Me... Judge 5, Life 4. Speedmod depends on song, noteskin delta, screen filter 75%, assist tick
Everything else default I guess.
Everything else default I guess.
ポスト #24 · 2012-05-06 12:16:28amにポスト 12年前
AJ 187 | |
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Member | |
130 ポスト | |
Not Set | |
Reg. 2008-10-14 | |
"retired" |
StepMania versions: SM5 (development code), StepMania 5 Tournament Edition
Theme: whatever I am developing at that point in time (SM5TE default, Selling Out Made Simple 3, etc.)
Announcer: none
NoteSkin: midi-vivid (sm5), beware-default (3.9)
Judge/Life: 4/4 (SM5), 1/1 (SM5TE, equivalent to 4/4 as no judges below 4 exist)
Windowed mode, since anyone who themes in fullscreen is a sucker. (and likely has a bunch of errors in their theme)
Event Mode is always always always on.
Autogen steps: off (sm5), COMPLETELY DISABLED code-side (sm5te)
Theme: whatever I am developing at that point in time (SM5TE default, Selling Out Made Simple 3, etc.)
Announcer: none
NoteSkin: midi-vivid (sm5), beware-default (3.9)
Judge/Life: 4/4 (SM5), 1/1 (SM5TE, equivalent to 4/4 as no judges below 4 exist)
Windowed mode, since anyone who themes in fullscreen is a sucker. (and likely has a bunch of errors in their theme)
Event Mode is always always always on.
Autogen steps: off (sm5), COMPLETELY DISABLED code-side (sm5te)
ポスト #25 · 2012-05-06 12:41:11amにポスト 12年前
Roflcakes | |
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Member | |
486 ポスト | |
Reg. 2011-11-04 | |
"lol" |
StepMania version: SM5 alpha 2
Theme: DDR 1st Remix
Announcer: DDR X/X2/X3
NoteSkin: vivid, rainbow, note
Event Mode: On
Scoring: DDR Supernova 2
Modifiers: x1.5 mostly, note, darkest screen filter
Resolution: 1776x1000
BG Brightness: 90%
I forgot the rest.
Theme: DDR 1st Remix
Announcer: DDR X/X2/X3
NoteSkin: vivid, rainbow, note
Event Mode: On
Scoring: DDR Supernova 2
Modifiers: x1.5 mostly, note, darkest screen filter
Resolution: 1776x1000
BG Brightness: 90%
I forgot the rest.
ポスト #26 · 2012-05-06 08:26:26amにポスト 12年前
xin | |
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Member | |
16 ポスト | |
Reg. 2012-04-22 | |
"生活の境界線、および死の間。" |
There's a version of Alpha 2 already?
ポスト #27 · 2012-05-06 08:46:30amにポスト 12年前
AeronPeryton | |
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Member+ | |
4,338 ポスト | |
Reg. 2007-03-03 | |
"Give me a steady beat." |
ポスト #28 · 2012-05-06 08:52:10amにポスト 12年前
xin | |
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Member | |
16 ポスト | |
Reg. 2012-04-22 | |
"生活の境界線、および死の間。" |
Oh sweet, thanks Aeron.
ポスト #29 · 2012-05-06 09:11:33amにポスト 12年前
chewi | |
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Member+ | |
8,537 ポスト | |
Not Set | |
Reg. 2008-02-24 | |
Quote: Roflcakes
StepMania version: SM5 alpha 2
Theme: DDR 1st Remix
What??Theme: DDR 1st Remix
ポスト #30 · 2012-05-06 09:16:04amにポスト 12年前
AeronPeryton | |
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Member+ | |
4,338 ポスト | |
Reg. 2007-03-03 | |
"Give me a steady beat." |
Wasn't aware it had been released...
ポスト #31 · 2012-05-06 09:29:35amにポスト 12年前
Ali Uchiha | |
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Member | |
540 ポスト | |
Reg. 2008-08-13 | |
"お前をオカズにした事がある" |
I want.
ポスト #32 · 2012-05-07 11:02:06amにポスト 12年前
Roflcakes | |
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Member | |
486 ポスト | |
Reg. 2011-11-04 | |
"lol" |
It wasn't released. I only have a beta version.
ポスト #33 · 2012-05-09 10:12:59amにポスト 12年前
desujangs | |
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Member | |
47 ポスト | |
Reg. 2010-02-26 | |
"tfw no ddr" |
Stepmania 5 alpha 2
theme: ultralight
noteskin: ddr-vivid (SN2 style, flashing marvelous)
judge difficulty: 6
life difficulty: 2 (1.00)
scoring: SN2
100% BG brightness
some ITG jumpbacks for random BG movies (with vis-sm5)
960x540 (fullscreen)
autogen: off
event mode: on
OpenGL renderer
"pad" style play (GBYHJMIK on dance mode or VTGYBNUJIM on pump mode), using both index fingers
theme: ultralight
noteskin: ddr-vivid (SN2 style, flashing marvelous)
judge difficulty: 6
life difficulty: 2 (1.00)
scoring: SN2
100% BG brightness
some ITG jumpbacks for random BG movies (with vis-sm5)
960x540 (fullscreen)
autogen: off
event mode: on
OpenGL renderer
"pad" style play (GBYHJMIK on dance mode or VTGYBNUJIM on pump mode), using both index fingers
ポスト #34 · 2012-05-12 08:55:54amにポスト 12年前
Version: 3.9+ redux
Theme: Supernova2 or DDR X3
Announcer: Supernova2 or DDR X2
Arrows: Default + shock arrows
Judge Difficulty: 4
Progressive Lifebar: 0
BG Brightness: 70%
No Random/Generic visualizations
Always FullScreen (640x480) for OpenGL renderer (my desk PC slowdown if I set to big sizes, to 32-bits color or to window and it doesn't react my keys if I set to Direct3d)
Enabled On-Stage Dancers and Easter Eggs
Filter: Dark (X3), Disabled (Supernova2)
Event Mode Off. 3 stages per play. Extra Stages uses Oni.
Scoring: Supernova2 (also modded grading, unlock difficulties and options to reflect SN2)
Double Premium
P.D.: sorry for my english.
Theme: Supernova2 or DDR X3
Announcer: Supernova2 or DDR X2
Arrows: Default + shock arrows
Judge Difficulty: 4
Progressive Lifebar: 0
BG Brightness: 70%
No Random/Generic visualizations
Always FullScreen (640x480) for OpenGL renderer (my desk PC slowdown if I set to big sizes, to 32-bits color or to window and it doesn't react my keys if I set to Direct3d)
Enabled On-Stage Dancers and Easter Eggs
Filter: Dark (X3), Disabled (Supernova2)
Event Mode Off. 3 stages per play. Extra Stages uses Oni.
Scoring: Supernova2 (also modded grading, unlock difficulties and options to reflect SN2)
Double Premium
P.D.: sorry for my english.
ポスト #35 · 2012-05-12 09:21:48pmにポスト 12年前
XeneSyS 87 | |
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Member | |
710 ポスト | |
Reg. 2012-04-17 | |
I started edging into Judgement 7 recently, and I can only "AA" up to 7-footers on the keyboard. Still sticking with lvl.6 for everything else, including hard/boss songs. Lifebar is still 4: Progressive 0.
ポスト #36 · 2012-05-24 05:30:19pmにポスト 12年前
Version: 3.95 + 5.1a
Theme (3.95): Techno Fiend 3.1
Theme (5.1a): Default Extended (I'm playtesting a couple other themes, too)
Theme I'd like to have: a mix of X2/Universe 3 for Arcade Mode, 3rd Mix for Course Mode, and Extreme 2/SuperNOVA 2 for other modes, maybe even Dance/Street Master. With Solo 2000 announcer!
Announcer: None
NoteSkin: midi-vivid and Classic (5th Mix)
Judge Difficulty: 6
Progressive Lifebar: 2
BG Brightness: 80%
Visualization: BGAnimations x 10
Display: Windowed, 800 x 480
Auto-Gen steps/courses on
Solo Singles on
Easter Eggs off
I also edit my timing/scoring metrics; and set ShowPortal = 1.
Here's my default "character" (for Rave/Battle):
Designed to be optimized for charts, actually.
Oh, and I set my extra1/2.crs like:
(extra1.crs)
#SONG:Group/*:15..18 (well, it's really 12..15, but that's how I rate my 15-20 range)
(extra2.crs)
#SONG:Group/*:CHALLENGE (there's some mods on these somewhere, but whatever. I hardly notice them anymore...)
Theme (3.95): Techno Fiend 3.1
Theme (5.1a): Default Extended (I'm playtesting a couple other themes, too)
Theme I'd like to have: a mix of X2/Universe 3 for Arcade Mode, 3rd Mix for Course Mode, and Extreme 2/SuperNOVA 2 for other modes, maybe even Dance/Street Master. With Solo 2000 announcer!
Announcer: None
NoteSkin: midi-vivid and Classic (5th Mix)
Judge Difficulty: 6
Progressive Lifebar: 2
BG Brightness: 80%
Visualization: BGAnimations x 10
Display: Windowed, 800 x 480
Auto-Gen steps/courses on
Solo Singles on
Easter Eggs off
I also edit my timing/scoring metrics; and set ShowPortal = 1.
Quote
GlobalOffsetSeconds=0.000000
GradePercentTier01=1.000000
GradePercentTier02=0.990000
GradePercentTier03=0.950000
GradePercentTier04=0.900000
GradePercentTier05=0.800000
GradePercentTier06=0.650000
GradePercentTier07=-99999.000000
GradeTier02IsAllPerfects=0
GradeWeightBoo=-800
GradeWeightGood=0
GradeWeightGreat=75
GradeWeightHitMine=-800
GradeWeightMarvelous=100
GradeWeightMiss=-1200
GradeWeightNG=0
GradeWeightOK=90
GradeWeightPerfect=99
JudgeWindowScale=0.840000
JudgeWindowSecondsAttack=0.135000
JudgeWindowSecondsBoo=0.180000
JudgeWindowSecondsGood=0.100000
JudgeWindowSecondsGreat=0.075000
JudgeWindowSecondsMarvelous=0.020000
JudgeWindowSecondsMine=0.090000
JudgeWindowSecondsOK=0.500000
JudgeWindowSecondsPerfect=0.035000
PercentScoreWeightBoo=0
PercentScoreWeightGood=0
PercentScoreWeightGreat=75
PercentScoreWeightHitMine=-200
PercentScoreWeightMarvelous=100
PercentScoreWeightMiss=0
PercentScoreWeightNG=0
PercentScoreWeightOK=85
PercentScoreWeightPerfect=99
GradePercentTier01=1.000000
GradePercentTier02=0.990000
GradePercentTier03=0.950000
GradePercentTier04=0.900000
GradePercentTier05=0.800000
GradePercentTier06=0.650000
GradePercentTier07=-99999.000000
GradeTier02IsAllPerfects=0
GradeWeightBoo=-800
GradeWeightGood=0
GradeWeightGreat=75
GradeWeightHitMine=-800
GradeWeightMarvelous=100
GradeWeightMiss=-1200
GradeWeightNG=0
GradeWeightOK=90
GradeWeightPerfect=99
JudgeWindowScale=0.840000
JudgeWindowSecondsAttack=0.135000
JudgeWindowSecondsBoo=0.180000
JudgeWindowSecondsGood=0.100000
JudgeWindowSecondsGreat=0.075000
JudgeWindowSecondsMarvelous=0.020000
JudgeWindowSecondsMine=0.090000
JudgeWindowSecondsOK=0.500000
JudgeWindowSecondsPerfect=0.035000
PercentScoreWeightBoo=0
PercentScoreWeightGood=0
PercentScoreWeightGreat=75
PercentScoreWeightHitMine=-200
PercentScoreWeightMarvelous=100
PercentScoreWeightMiss=0
PercentScoreWeightNG=0
PercentScoreWeightOK=85
PercentScoreWeightPerfect=99
Here's my default "character" (for Rave/Battle):
Quote
Level1Attack1=wide
Level1Attack2=addmines
Level1Attack3=2x
Level2Attack1=big
Level2Attack2=flat
Level2Attack3=3x
Level3Attack1=echo
Level3Attack2=brake
Level3Attack3=5x
Level1Attack2=addmines
Level1Attack3=2x
Level2Attack1=big
Level2Attack2=flat
Level2Attack3=3x
Level3Attack1=echo
Level3Attack2=brake
Level3Attack3=5x
Designed to be optimized for charts, actually.
Oh, and I set my extra1/2.crs like:
(extra1.crs)
#SONG:Group/*:15..18 (well, it's really 12..15, but that's how I rate my 15-20 range)
(extra2.crs)
#SONG:Group/*:CHALLENGE (there's some mods on these somewhere, but whatever. I hardly notice them anymore...)
ポスト #37 · 2012-05-24 08:47:33pmにポスト 12年前
XeneSyS 87 | |
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Member | |
710 ポスト | |
Reg. 2012-04-17 | |
At one point I modified the GradePercentTier values to imitate SuperNOVA's grading scale while using MAX2's progressive scoring. I haven't bothered with it in a while. I also used to make Boos and Mines take off a LOT more, but now that I play on Judge 6/7, I keep it at their default values.
ポスト #38 · 2012-05-29 09:17:06amにポスト 12年前
My Extra Stages that I created are:
(extra1.crs)
#COURSE:Extra;
#SONG:*:1..20:battery,4 lives; (he/she/it remembers that I use battery to reflect Supernova 2)
(extra2.crs)
#COURSE:Encore extra;
#SONG:*:1..20:battery,1 life; (you can change this scale to name of difficult but don't erase the part of the battery)
P.S.: I use machine translator.
(extra1.crs)
#COURSE:Extra;
#SONG:*:1..20:battery,4 lives; (he/she/it remembers that I use battery to reflect Supernova 2)
(extra2.crs)
#COURSE:Encore extra;
#SONG:*:1..20:battery,1 life; (you can change this scale to name of difficult but don't erase the part of the battery)
P.S.: I use machine translator.