ポスト #61 · 2012-04-19 07:20:44pmにポスト 12.1年前
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Wowwww nice job!!!
Just one thing in the previous version of stepmania we cannot change, in the screengamplay, the receptorarrows posiction with respect to the axis x (or at least I didn't know hot to do it
)
is it possible in SM5 ?, cause in DDR the receptorarrows is a little closer to the screen edge
![Laughing Hard](../emoticons/icon_xd.gif)
Just one thing in the previous version of stepmania we cannot change, in the screengamplay, the receptorarrows posiction with respect to the axis x (or at least I didn't know hot to do it
![Dead](../emoticons/icon_dead.gif)
is it possible in SM5 ?, cause in DDR the receptorarrows is a little closer to the screen edge
ポスト #62 · 2012-04-20 04:19:40amにポスト 12.1年前
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If you learn 3.9 theming and Lua (just the language, no SM stuff) at the same time, you'll be able to understand SM5 pretty well when you move to it.
ポスト #63 · 2012-06-01 01:52:12pmにポスト 12年前
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Reg. 2012-03-26 | |
Hey guys, Sorry for the bump but how's the progress so far?
ポスト #64 · 2012-06-04 12:00:23amにポスト 12年前
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"DanceDanceRevolution: EURO" |
Please release this![Sad](../emoticons/icon_sad.gif)
![Sad](../emoticons/icon_sad.gif)
ポスト #65 · 2012-06-04 12:14:52amにポスト 12年前
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Reg. 2008-02-24 | |
Pretty sure this theme is dead.
ポスト #66 · 2012-06-04 12:17:35amにポスト 12年前
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"DanceDanceRevolution: EURO" |
just hate it when every we get teased with X2/X3 themes it never gets released![Sad](../emoticons/icon_sad.gif)
![Sad](../emoticons/icon_sad.gif)
ポスト #67 · 2012-06-04 01:15:26amにポスト 12年前
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Quote: musicfann123
just hate it when every we get teased with X2/X3 themes it never gets released![Sad](../emoticons/icon_sad.gif)
![Sad](../emoticons/icon_sad.gif)
ポスト #68 · 2012-06-04 01:26:04amにポスト 12年前
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"lol" |
Kinda knew this was gonna happen.
ポスト #69 · 2012-06-04 01:26:38amにポスト 12年前
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It happened with his X2 theme too.
Hahaha.
Hahaha.
ポスト #70 · 2012-06-04 01:30:23amにポスト 12年前
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I pm'd jindev on youtube about his X3 theme days ago and he didnt answer
Hope its not dead too.
![Sad](../emoticons/icon_sad.gif)
ポスト #71 · 2012-06-04 01:32:24amにポスト 12年前
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Pfft, he's never going to release his themes publicly.
ポスト #72 · 2012-06-04 01:56:30amにポスト 12年前
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"canadian red-haired ninja" |
Quote: Chewi☆
Pfft, he's never going to release his themes publicly.
Okay, well, I'll get back to work on it if you get me:
1. Character art for the ScreenSelectStyle/what not
2. The stage transition
ポスト #73 · 2012-06-04 01:58:15amにポスト 12年前
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Not you, jindev.
Y u s0 made l0l
Y u s0 made l0l
ポスト #74 · 2012-06-04 02:04:44amにポスト 12年前
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jindev/sillybear told me last time that he lacks Select Style and Select Mode images.
ポスト #75 · 2012-06-04 02:48:55pmにポスト 12年前
Quote: musicfann123
just hate it when every we get teased with X2/X3 themes it never gets released![Sad](../emoticons/icon_sad.gif)
![Sad](../emoticons/icon_sad.gif)
It's quite disappointing.
It's such a waste not to release a theme that's so HOT in the public.
ポスト #76 · 2012-06-15 01:29:29pmにポスト 12年前
![http://i.imgur.com/TM5iD.jpg](http://i.imgur.com/TM5iD.jpg)
Oh look, see if you can spot the difference (it's actually to the background)
And also, banners on group folders seem to work now.
ポスト #77 · 2012-06-15 01:37:25pmにポスト 12年前
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"![]() |
does this theme support jacket? or just square banner?
ポスト #78 · 2012-06-15 11:03:42pmにポスト 12年前
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"canadian red-haired ninja" |
Quote: NXCProduction
does this theme support jacket? or just square banner?
Everyone fusses over Jacket. Yet, no one, even me, knows how to even implement it in a theme.
ポスト #79 · 2012-06-15 11:53:15pmにポスト 12年前
I think I found the way to put it in theme when I was opening waiei's theme. but I forgot about it.. ![Dead](../emoticons/icon_dead.gif)
EDIT:
I opened 99 waiei.lua and found this:
and then it is used in ScreenSelectMusic decoration like this::
sorry I can't understand .lua![Sad](../emoticons/icon_sad.gif)
![Dead](../emoticons/icon_dead.gif)
EDIT:
I opened 99 waiei.lua and found this:
function GetJacketPath_a1(song)
local f={};
local ret="";
f=FILEMAN:GetDirListing(song:GetSongDir());
for i=1,#f do
if string.find(f[i],".*jacket%.[png$jpeg$jpg$gif$bmp$avi$mpg$mpeg]") then
if FILEMAN
oesFileExist(song:GetSongDir().."/"..f[i]) then
ret=song:GetSongDir().."/"..f[i];
return ret;
else
ret="";
end;
end;
end;
return ret;
end;
local f={};
local ret="";
f=FILEMAN:GetDirListing(song:GetSongDir());
for i=1,#f do
if string.find(f[i],".*jacket%.[png$jpeg$jpg$gif$bmp$avi$mpg$mpeg]") then
if FILEMAN
![Big Grin](../emoticons/icon_biggrin.gif)
ret=song:GetSongDir().."/"..f[i];
return ret;
else
ret="";
end;
end;
end;
return ret;
end;
and then it is used in ScreenSelectMusic decoration like this::
t[#t+1] =
Def.ActorFrame{
Def.Quad{
InitCommand=cmd(zoomto,SCREEN_WIDTH,SCREEN_HEIGHT;Center;diffuse,0,0,0,0);
OffCommand=cmd(sleep,0.2;linear,0.3;diffusealpha,1);
};
Def.Sprite{
InitCommand=cmd(Center;diffusealpha,0);
OffCommand=function(self)
local song=_SONG();
if song then
local loaded;
if song:HasBackground() then
self:LoadBackground(song:GetBackgroundPath());
loaded=1;
elseif song:HasJacket() then
self:LoadBackground(song:GetJacketPath());
loaded=2;
elseif song:HasBanner() then
self:LoadBackground(song:GetBannerPath());
loaded=3;
else
loaded=0;
end;
self:zoomtowidth(SCREEN_WIDTH);
self:zoomtoheight(self:GetHeight()*SCREEN_WIDTH/self:GetWidth());
self:sleep(0.2);
self:blend("BlendMode_Add");
(cmd(x,SCREEN_LEFT;y,SCREEN_TOP+200;cropleft,0.5;cropright,0;croptop,0.5;cropbottom,0;diffusealpha,0.8;linear,0.1;
diffusealpha,0;x,SCREEN_LEFT;y,SCREEN_TOP+200;cropleft,0.5;croptop,0.5;sleep,0.05;
x,SCREEN_RIGHT;y,SCREEN_CENTER_Y-50;cropleft,0;cropright,0.5;croptop,0;cropbottom,0.5;diffusealpha,0.8;linear,0.1;
diffusealpha,0;x,SCREEN_RIGHT;y,SCREEN_CENTER_Y-50;cropright,0.5;croptop,0;cropbottom,0.5;sleep,0.05;
x,SCREEN_CENTER_X-30;y,SCREEN_BOTTOM-50;cropleft,0.25;cropright,0.25;croptop,0.25;cropbottom,0.25;diffusealpha,0.8;linear,0.1;
diffusealpha,0))(self);
end;
end;
};
Def.Sprite{
InitCommand=cmd(Center;diffusealpha,0);
OffCommand=function(self)
local song=_SONG();
if song then
if song:HasBackground() then
self:LoadBackground(song:GetBackgroundPath());
else
self:Load(THEME:GetPathG("Common","fallback background"));
end;
self:zoomtowidth(SCREEN_WIDTH*2);
self:zoomtoheight(self:GetHeight()*SCREEN_WIDTH/self:GetWidth()*2);
self:sleep(0.55);
(cmd(Center;diffusealpha,0.1;decelerate,0.3;
diffusealpha,PREFSMAN:GetPreference("BGBrightness")/2;))(self);
local bgs;
if GetUserPref_Theme("UserBGScale") ~= nil then
bgs = GetUserPref_Theme("UserBGScale");
else
bgs = 'Fit';
end;
if bgs == 'Fit' then
self:scaletofit( 0,0,SCREEN_WIDTH,SCREEN_HEIGHT );
else
self:scaletocover( 0,0,SCREEN_WIDTH,SCREEN_HEIGHT );
end;
self:linear(0.1);
self:diffusealpha(PREFSMAN:GetPreference("BGBrightness"));
end;
end;
};
};
Def.ActorFrame{
Def.Quad{
InitCommand=cmd(zoomto,SCREEN_WIDTH,SCREEN_HEIGHT;Center;diffuse,0,0,0,0);
OffCommand=cmd(sleep,0.2;linear,0.3;diffusealpha,1);
};
Def.Sprite{
InitCommand=cmd(Center;diffusealpha,0);
OffCommand=function(self)
local song=_SONG();
if song then
local loaded;
if song:HasBackground() then
self:LoadBackground(song:GetBackgroundPath());
loaded=1;
elseif song:HasJacket() then
self:LoadBackground(song:GetJacketPath());
loaded=2;
elseif song:HasBanner() then
self:LoadBackground(song:GetBannerPath());
loaded=3;
else
loaded=0;
end;
self:zoomtowidth(SCREEN_WIDTH);
self:zoomtoheight(self:GetHeight()*SCREEN_WIDTH/self:GetWidth());
self:sleep(0.2);
self:blend("BlendMode_Add");
(cmd(x,SCREEN_LEFT;y,SCREEN_TOP+200;cropleft,0.5;cropright,0;croptop,0.5;cropbottom,0;diffusealpha,0.8;linear,0.1;
diffusealpha,0;x,SCREEN_LEFT;y,SCREEN_TOP+200;cropleft,0.5;croptop,0.5;sleep,0.05;
x,SCREEN_RIGHT;y,SCREEN_CENTER_Y-50;cropleft,0;cropright,0.5;croptop,0;cropbottom,0.5;diffusealpha,0.8;linear,0.1;
diffusealpha,0;x,SCREEN_RIGHT;y,SCREEN_CENTER_Y-50;cropright,0.5;croptop,0;cropbottom,0.5;sleep,0.05;
x,SCREEN_CENTER_X-30;y,SCREEN_BOTTOM-50;cropleft,0.25;cropright,0.25;croptop,0.25;cropbottom,0.25;diffusealpha,0.8;linear,0.1;
diffusealpha,0))(self);
end;
end;
};
Def.Sprite{
InitCommand=cmd(Center;diffusealpha,0);
OffCommand=function(self)
local song=_SONG();
if song then
if song:HasBackground() then
self:LoadBackground(song:GetBackgroundPath());
else
self:Load(THEME:GetPathG("Common","fallback background"));
end;
self:zoomtowidth(SCREEN_WIDTH*2);
self:zoomtoheight(self:GetHeight()*SCREEN_WIDTH/self:GetWidth()*2);
self:sleep(0.55);
(cmd(Center;diffusealpha,0.1;decelerate,0.3;
diffusealpha,PREFSMAN:GetPreference("BGBrightness")/2;))(self);
local bgs;
if GetUserPref_Theme("UserBGScale") ~= nil then
bgs = GetUserPref_Theme("UserBGScale");
else
bgs = 'Fit';
end;
if bgs == 'Fit' then
self:scaletofit( 0,0,SCREEN_WIDTH,SCREEN_HEIGHT );
else
self:scaletocover( 0,0,SCREEN_WIDTH,SCREEN_HEIGHT );
end;
self:linear(0.1);
self:diffusealpha(PREFSMAN:GetPreference("BGBrightness"));
end;
end;
};
};
sorry I can't understand .lua
![Sad](../emoticons/icon_sad.gif)
ポスト #80 · 2012-06-16 03:11:40amにポスト 12年前
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"Give me a steady beat." |
Quote: Lirodon
Quote: NXCProduction
does this theme support jacket? or just square banner?
Everyone fusses over Jacket. Yet, no one, even me, knows how to even implement it in a theme.
Jackets are officially implemented as of preview 4, as long as you're using .ssc files. Otherwise you have to call them manually like waiei does.