Información General Del Simfile | ||
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Tipo | Pad | |
BPM | 200 | |
Última Actividad | Hace 12.4 años (2012-04-05 06:51am) | |
Última Actualización Por | TaroNuke |
Descarga De Archivo Simfile | |
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ZIP (Custom) | ZIP (12.08 MiB) Hace 8.9 años |
OGG | OGG (6.56 MiB) Hace 8.9 años |
Banner | Banner (41.13 KiB) Hace 8.9 años |
Background | Background (554.89 KiB) Hace 8.9 años |
CD Title | CD Title (3.11 KiB) Hace 8.9 años |
Información De Progreso Del Simfile | |||
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Single Beginner | Done - Level 2 | Double Beginner | None |
Single Basic | Done - Level 4 | Double Basic | None |
Single Difficult | Done - Level 7 | Double Difficult | None |
Single Expert | Done - Level 9 | Double Expert | None |
Single Challenge | None | Double Challenge | Done - Level 10 |
Single Edit | None | Double Edit | None |
Audio Quality | Perfect (High Quality) | ||
Calidad De Banner | Perfect | ||
Calidad De Fondo | Perfect |
Otra Información | |
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Comentarios | You may have noticed I don't really make normal simfiles. This is not a normal simfile. (The same file has been extensively compatibility tested across the distributions of stepmania) You will NOT understand on the first play. You might even fail. I assure you the "gimmick" is synced to the beat. Custom zip because... well... yeah... Background by Azn_punk_07 thanks man EDIT: minor sync fixes. EDIT: ADDED DOUBLE 11 (final, tried and tested offset is -0.222) last edit: re-add the warp... --------------------------------------------------- Spoilers ahead. Technical Mumbo Jumbo: The beatmaps were drawn in macromedia flash - the source file is within the custom zip. There are three versions of the animation's script in there. The BGAnimation.ini for stepmania 3.9/3.9+. This was a pain to get working, as there is no way to call the current difficulty that returns a comparable value. But what you CAN do, is take the return value and put it into the StepsMeter() function to return the number. So I ended up having to say "if you're playing the 9" rather than "if you're playing hard". This took FIVE HOURS to figure out. There are other random nuances in the 3.9 format, such as the inability to concatenate to filenames within the ini - so I had to make a different layer and conditional for EVERY part of every chart, for both players. And another problem it took a while to figure out - Player 1 is (1) in 3.9, but (0) in all newer versions of SM. Why doesn't the ini format support simple math either? And where are the screen size variables? It's just beyond inconvenience. The Default.xml for stepmania 3.95/4/OpenITG. Finally, something I actually know how to fucking use rofl. Because filenames can be concatenated, I only had to use one set of chart parts per player. File="@'chart'..GAMESTATE:GetCurrentSteps(PLAYER_1):GetDifficulty()..' 1'" will load "section one" of the appropriate chart for your difficulty (since they're named like "chart3 1.png") I also used a lot of numeric soft-coding like "SCREEN_WIDTH" instead of "640", to cater to both widescreen and 4:3 players. The widescreen fixes carried over to sm5's lua files too. The Default.lua for stepmania 5 previews 3 and 4. This was another fun one, but I did get a little stumped with the fact that GAMESTATE:GetCurrentSteps(PLAYER_1):GetDifficulty() returns a string like "Difficulty_Medium" instead of a number like "2", so at the top of the file I used dummy variables "steps" and "steps2" to capture the difficulties both players are playing on and turn them into numbers, to be concatenated to the filename smart-loaders. I'm aware I could have used a for loop to write out most of this code, but by this time I had been up for 10 hours working on this file and didn't think of it, instead opting to directly port the xml file. (Didn't take too long in notepad++) Since SM5 themes can't seem to agree on where they put their lifebars, I ended up making a different file with the top section cut off to be loaded by the lua file alone. This file will NOT work in sm-ssc before the version sm5 preview 3, since foreground changes weren't at all implemented. |
Vistas | 4,453 |
Descargas | 465 |
Calificación | No Rating |
Calificar Simfile |
Comentarios
TaroNuke
Working in ITG http://dl.dropbox.com/u/2526020/bamboo_ITG.png
and 3.9 http://dl.dropbox.com/u/2526020/bamboo.png too!
Hace 12.9 años · Comentario #8
and 3.9 http://dl.dropbox.com/u/2526020/bamboo.png too!
Hace 12.9 años · Comentario #8
Arrows&Beats
This is what I'm seeing: http://i.imgur.com/SsnUc.png
Edit: Whoops, I'll be more patient, then!
Edit 2: Yeah, I got it this time. Cool!
Hace 12.9 años · Comentario #6
Edit: Whoops, I'll be more patient, then!
Edit 2: Yeah, I got it this time. Cool!
Hace 12.9 años · Comentario #6
TaroNuke
I suggest trying it in an older version then, it worked just fine in previews 3 and 4 - maybe you have backgrounds turned off?
http://dl.dropbox.com/u/2526020/bamboo_SM5.png
Hace 12.9 años · Comentario #5
http://dl.dropbox.com/u/2526020/bamboo_SM5.png
Hace 12.9 años · Comentario #5
TaroNuke
Arrows&Beats, what's wrong with it? It works just fine for me.
It's supposed to be a DJ Max Technika overlay - maybe you're just having trouble reading it?
Hace 12.9 años · Comentario #3
It's supposed to be a DJ Max Technika overlay - maybe you're just having trouble reading it?
Hace 12.9 años · Comentario #3