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[???][Themes] FUTURE

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Post #1 · Posted at 2018-04-02 04:51:18am 5.9 years ago

Offline Lirodon
Lirodon Avatar Member
813 Posts
Canada
Reg. 2009-01-14

Nintendo Network ID: liroxiiv3DS Friend Code: 3196-5274-6831
"canadian red-haired ninja"
Yes, FUTURE. With capital letters.

My question to creators at this moment in time; what kind of features (i.e. commands, effects, etc.) would you want to be available for use in SM themes, BGAnimations, etc, if things were more sophisticated and modern under the hood?

i.e. actual blurs, lighting effects, shadows, glows, etc. Forget the limitations, envision the possibilities. You'll see why, in the FUTURE.

Post #2 · Posted at 2018-04-02 06:23:45am 5.9 years ago

Offline Nezemarth
Nezemarth Avatar Member+
745 Posts
United States
Reg. 2014-12-09

"Two milkmen go comedy"
I would love to see the things from 3.9 (such as the groove radar) come back, and something less ITG-ish would be nice.
Quote: xXMokou98Xx
If I spend an hour or so to make a [..] beautiful standard chart and a fun light chart and it's required for the comp, play it, or at least look it over other wise I don't see the point anymore[.]
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Post #3 · Posted at 2018-04-02 06:44:24am 5.9 years ago

Offline jdramirez
jdramirez Avatar Member
90 Posts
United States
Reg. 2015-09-13

Nintendo Network ID: jdramirez1653DS Friend Code: 0404-8926-2313
"I ♥ Tokimeki Idol"
Don't tell me this is another April Fools joke otherwise i'll be so mad.
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Post #4 · Posted at 2018-04-02 06:56:07am 5.9 years ago

Offline Lirodon
Lirodon Avatar Member
813 Posts
Canada
Reg. 2009-01-14

Nintendo Network ID: liroxiiv3DS Friend Code: 3196-5274-6831
"canadian red-haired ninja"
Quote: Nezemarth
I would love to see the things from 3.9 (such as the groove radar) come back, and something less ITG-ish would be nice.
You can have the groove radar on 5.0.x. See the port of the 3. 9 default. This also isn't necessarily about stuff like that; this is more about internal features, coding, etc.

Quote: jdramirez
Don't tell me this is another April Fools joke otherwise i'll be so mad.
Actually, it's not.

Post #5 · Posted at 2018-04-02 06:58:40am 5.9 years ago

Offline DJSuperNOVA
DJSuperNOVA Avatar Member
104 Posts
Philippines
Reg. 2012-05-25

"Not a real DJ. I make music tho."

Last updated: 2018-04-02 07:00am
I think distortion, glitching, and white noise background effects would look neat.
Also, able to set the chord cohesion off, so that each arrows in jumps would have their own timing judgments.
https://zenius-i-vanisher.com/simfiles/O2Jam%20MIX%20(Pad%20version)/O2Jam%20MIX%20(Pad%20version).png?1612620074https://zenius-i-vanisher.com/simfiles/DJSuperNOVA's%20Pad%20Chart%20Bibliotheca/DJSuperNOVA's%20Pad%20Chart%20Bibliotheca.png?1640228691
Also check out my YouTube channel: LSNartlev

Post #6 · Posted at 2018-04-02 07:07:01am 5.9 years ago

Offline Lirodon
Lirodon Avatar Member
813 Posts
Canada
Reg. 2009-01-14

Nintendo Network ID: liroxiiv3DS Friend Code: 3196-5274-6831
"canadian red-haired ninja"
Quote: DJSuperNOVA
I think distortion, glitching, and white noise background effects would look neat.
Also, able to set the chord cohesion off, so that each arrows in jumps would have their own timing judgments.
yeah. what we're working on will have more robust shader support too, but my idea was to have some "canned" effects templates too.

Now, you're probably wondering, who's "we"? We're focusing on things that should have been done a long time ago, and we will reveal things soon.

Post #7 · Posted at 2018-04-02 11:25:38am 5.9 years ago

Offline HIT THE KEY
HIT THE KEY Avatar Member
129 Posts
United States
Reg. 2010-03-20


Last updated: 2018-04-02 11:27am
More Eurovision stars and Paddington.

But seriously, I’ve always wanted a way to save speed mods on a per song basis, similar to DJMAX.

Post #8 · Posted at 2018-04-02 02:50:29pm 5.9 years ago

Offline DJSuperNOVA
DJSuperNOVA Avatar Member
104 Posts
Philippines
Reg. 2012-05-25

"Not a real DJ. I make music tho."
Quote: HIT THE KEY
I’ve always wanted a way to save speed mods on a per song basis, similar to DJMAX.

I recommend you to use a different speed mod like M-mods and A-mods (in some themes), or you may also use C-mods if you don't like the effects of stops and BPM changes.
https://zenius-i-vanisher.com/simfiles/O2Jam%20MIX%20(Pad%20version)/O2Jam%20MIX%20(Pad%20version).png?1612620074https://zenius-i-vanisher.com/simfiles/DJSuperNOVA's%20Pad%20Chart%20Bibliotheca/DJSuperNOVA's%20Pad%20Chart%20Bibliotheca.png?1640228691
Also check out my YouTube channel: LSNartlev

Post #9 · Posted at 2018-04-02 03:14:46pm 5.9 years ago

Offline HIT THE KEY
HIT THE KEY Avatar Member
129 Posts
United States
Reg. 2010-03-20


Last updated: 2018-04-02 03:21pm
Quote: DJSuperNOVA

I recommend you to use a different speed mod like M-mods and A-mods (in some themes), or you may also use C-mods if you don't like the effects of stops and BPM changes.

I've had other people suggest this, but I always seem to have undesired results when using M-Mods. From what I understand, getting SM to save X-Mod settings per song is possible on a theme level, but I just haven't seen it implemented yet. But you know, I'm just being a lazy ass anyways. I can deal with changing the mods per song.

Post #10 · Posted at 2018-04-03 04:25:38am 5.9 years ago

Offline Lirodon
Lirodon Avatar Member
813 Posts
Canada
Reg. 2009-01-14

Nintendo Network ID: liroxiiv3DS Friend Code: 3196-5274-6831
"canadian red-haired ninja"
Quote: HIT THE KEY
Quote: DJSuperNOVA

I recommend you to use a different speed mod like M-mods and A-mods (in some themes), or you may also use C-mods if you don't like the effects of stops and BPM changes.

I've had other people suggest this, but I always seem to have undesired results when using M-Mods. From what I understand, getting SM to save X-Mod settings per song is possible on a theme level, but I just haven't seen it implemented yet. But you know, I'm just being a lazy ass anyways. I can deal with changing the mods per song.

related note, we were thinking about adding more kb-type game types to appeal to DJMax and the like
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