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Groove Coaster for Steam (Steam/PC)

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Post #1 · Posted at 2018-01-11 01:40:18pm 5.4 months ago

Offline aidan9030
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Last updated: 2018-06-18 06:19pm
Welp.

We didn't ask for it.

But here it is, anyways.




Quote: Trip Machina
Insanity on a flatscreen!

Post #2 · Posted at 2018-01-11 03:29:14pm 5.4 months ago

Offline bmhedgehog
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looks, or at the very least hears, sick (I mean that in the positive way)

Post #3 · Posted at 2018-01-11 04:27:29pm 5.4 months ago

Offline PerroXX
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The question is: how do you emulate the controls propertly?

Post #4 · Posted at 2018-01-11 06:16:58pm 5.3 months ago

Offline Lokamp
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Quote: aidan9030
Welp.

We didn't ask for it.

But here it is, anyways.

Talk about a harsh way to introduce things, but aye
let's see if this will turn out into a good port/expansion/whatever to the mobile version when it's out

Post #5 · Posted at 2018-01-11 06:34:19pm 5.3 months ago

Offline FlameyBoy
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I’m excited.

Post #6 · Posted at 2018-01-11 06:57:48pm 5.3 months ago

Offline AxelWasHere
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How would the controls work....... Mouse...? Double flicks..? How...... Um.. I question everything....
https://i.warosu.org/data/jp/img/0155/42/1468622735243.gif

Post #7 · Posted at 2018-01-11 07:08:44pm 5.3 months ago

Offline Lirodon
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Controller? Analog sticks?
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Post #8 · Posted at 2018-01-11 08:46:43pm 5.3 months ago

Offline aidan9030
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just imagine if it were with a left mouse button for taps


dadadadadadadadadadadadadadadadadadadadadadadadadadadadadadadadadadada...
Quote: Trip Machina
Insanity on a flatscreen!

Post #9 · Posted at 2018-01-12 12:51:47am 5.3 months ago

Offline FlameyBoy
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If it has configurable controls, I'm going to use a analog stick+shoulder button setup with my controller.

Post #10 · Posted at 2018-01-12 03:32:48am 5.3 months ago

Offline midnightclubx
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Last updated: 2018-01-12 03:33am
You know, I've actually thought about what it would be like if GC ever came to consoles/PC, and I always thought that the controls would be as follows

Tap/Double-Tap = clicking the analog sticks or the triggers
Arrows and the green wiggly notes = you move or wiggle both analog sticks wherever necessary.

My real concern is whether it's gonna function more like the AC version (you get a bunch of songs out of the gate and you have online multiplayer/events) or more like the mobile version (you have to grind a bunch to unlock new songs and buy packs of others). Maybe it could be a mix of both, but I would imagine/hope that since you're moving to something that has much more powerful hardware and space compared to a mobile device, I would imagine they would make the absolute most of it.

Post #11 · Posted at 2018-01-12 01:01:25pm 5.3 months ago

Offline luis_tatsuya
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First think if the game will be paid or free or FREEMIUM (gahd plz no)

Post #12 · Posted at 2018-01-13 04:44:40am 5.3 months ago

Offline AxelWasHere
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Quote: luis_tatsuya
First think if the game will be paid or free or FREEMIUM (gahd plz no)

It says Groove Coaster.. I hope it isnt GC:Zero...
https://i.warosu.org/data/jp/img/0155/42/1468622735243.gif

Post #13 · Posted at 2018-04-20 07:33:03pm 2 months ago

Offline aidan9030
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Last updated: 2018-04-20 07:35pm
Quote: bemanistyle
A retracted Degica Games post dropped a few details about the upcoming Groove Coaster Steam release later this summer. The arcade hit will support keyboard/mouse as well as controller input. Two modes, Casual and Arcade, will allow one handed or two handed play. Multiple difficulty levels will also be available for each song. There will be vertical and horizontal display options, and a new nonstop mode pits players against 10 songs of their choice in one sitting.

Thirty-six tracks are included with the game, with additional content available after launch. The default song list includes classic songs from Taito’s in-house band ZUNTATA, the ever-masterful Sampling Masters AYA and MEGA, as well as popular independent artists such as C-Show, Massive New Krew and aran.

Track List
ADRENA / C-Show
Analysis Division / Masayoshi Minoshima
Black MInD / COSIO (ZUNTATA)
Bright Lights / aran
DX Choseinou Full Metal Shojo / IOSYS TRAX (uno with.Chiyoko)
Five to Seven / Sampling Masters AYA
Future Coaster / Sakuzyo
Got more raves? / E.G.G.
Groove Revolver / Xeami
Horizons / M-Project
Lethal Dose / sky_delta
LINK LINK FEVER!!! / LINKA (CV: Moe Toyota)
MAD FREAKS / DJ Myosuke
MERLIN / REDALiCE
MIRACLE PARTY / DJ Genki
Music Plot Type Three / COSIO (ZUNTATA)
No Way Out / ARM (IOSYS)
OMAKENO Stroke / t+pazolite
Period of Revolution / COSIO (ZUNTATA)
Play merrily NEO / Shohei Tsuchiya (ZUNTATA) feat. Aimee B
Scarlet Lance / MASAKI (ZUNTATA)
Seizya no Kodo / Xeami
Shiva / Massive New Krew
Sign of “10.5km” / Yasuhisa Watanabe
SKYSCRAPER / Dr. ARM (IOSYS)
Smash a mirror / Shohei Tsuchiya (ZUNTATA) feat. SATOMI
Solar Storm / xi
STAR COASTER / D.watt (IOSYS)
Stardust Vox / DJ Laugh a.k.a. uno (IOSYS)
Thrash Beat / COSIO (ZUNTATA)
tiny tales continue / Chroma
TRIPLE3T / SATO(SANODG & KATO [noisycroak])
Under The Moon / void (Mournfinale)
VEGAS / SATO(SANODG & KATO [noisycroak])
Wacky dance ethnic / Sampling Masters MEGA
Warrior / Cranky

...where's VELVET?

Seriously, it doesn't look like it's gonna be a port of Zero. But if there's mouse support, then how is one meant to do dual flicks in opposing directions?

Most importantly, we have our first screenshot!

https://i2.wp.com/www.bemanistyle.com/wp-content/uploads/2018/04/vegasgcsteam.jpg

By the look of the font they're using for the title (top left), it doesn't look like the UI is just gonna be ripped straight from the iOS version.
Quote: Trip Machina
Insanity on a flatscreen!

Post #14 · Posted at 2018-04-21 01:24:37am 2 months ago

Offline midnightclubx
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Maybe it's gonna be a hybrid of the AC and mobile versions? Because it clearly looks like the interface is gonna be based off of the AC version, and the "Player" text on the bottom left side of the 2 makes me think there's also gonna be multiplayer.

With that said, I'm thinking they're going to have an XP system like the mobile version where you'll unlock free songs as you level up, and you buy song packs from the store. Either way, I'm super excited if this means we will get every song from the AC versions now, and we won't have to use our phones to play the game at home anymore!

Post #15 · Posted at 2018-04-21 02:57:10am 2 months ago

Offline luis_tatsuya
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Last updated: 2018-04-21 02:58am
Quote: midnightclubx
...and the "Player" text on the bottom left side of the 2 makes me think there's also gonna be multiplayer.
The "2" is part of the "Vegas" visualizations (see video below), the game ifself is for one player.



About the Player, there should show the user name, like the arcade, idk if gonna be linked with a NESICA account or a TAITO ID or even the Steam account. The possiblities are "endless".

Post #16 · Posted at 2018-04-21 04:16:26am 2 months ago

Offline midnightclubx
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Last updated: 2018-04-21 04:16am
I know the "2" was part of the song (I actually thought it was part of the nonstop mode for some reason, I've never heard the song til just now), but I can see where the name of the player would be. Oh well. XD

If multiplayer isn't part of the game now, it will be in a future update, I have a feeling that might be the case if this is somewhat based off the AC version.

Post #17 · Posted at 2018-04-21 05:19:01am 2 months ago

Offline AxelWasHere
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The UI looks very... Betaish..
https://i.warosu.org/data/jp/img/0155/42/1468622735243.gif

Post #18 · Posted at 2018-04-21 10:22:52am 2 months ago

Offline TimeWalker
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Just one screenshot? How about four more!

https://i.imgur.com/JKPuSJp.jpg
https://i.imgur.com/SmbA3wi.jpg
https://i.imgur.com/Tj4P416.jpg
https://i.imgur.com/aFex83P.jpg

Post #19 · Posted at 2018-04-21 01:04:20pm 2 months ago

Offline aidan9030
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Definitely the AC version's UI.

By any chance, where did you get these?
Quote: Trip Machina
Insanity on a flatscreen!

Post #20 · Posted at 2018-04-21 03:14:19pm 2 months ago

Offline TimeWalker
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Last updated: 2018-04-21 03:15pm
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