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I've developed an Online Strategic Rhythm Game

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Post #1 · Posted at 2017-07-10 04:34:23pm 4.3 months ago

Offline bemuseonline
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Hi guys, I have developed a new game called Bemuse Online, its a brand new online strategic rhythm game where it is a bit similar to jubeat style just that it has a simple game rule

Just press according to the next correct number sequence!
1✓->2✓->3✓->4✓->5✓
** Skip the wrong number sequence and let it fade away
1✓->2✓->7✖->4✓->5✓


You can also customize your own beatmaps and upload / download all within the app itself.

Online PvP mode allows you to attack other players to make them break their combo.

Think that following the sequence is easy for you? Try it out yourself!

Trailer video :


Here's a video on the gameplay :



Download :
https://play.google.com/store/apps/details?id=com.InnovativeLabs.Bemuse

Post #2 · Posted at 2017-07-10 05:01:40pm 4.3 months ago

Offline rapidemboar
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Last updated: 2017-07-10 05:02pm
This is intense. I've never had to think in a rhythm game since Patapon!

I might give this a try, it looks interesting!

(Also I think there's an online BMS simulator that's already using the name Bemuse, btw)

Post #3 · Posted at 2017-07-11 02:21:46am 4.3 months ago

Offline bemuseonline
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Yes, kind of intense but not as intense as pump it up's brain shower mode xD!

Yeap heard of that Bemuse.ninja already, but we didn't know until we finished developing the game.
How we came to the name Bemuse is through BEat, MUsic, SEquence too.

For us, its follow the beat, engross with the music and follow the correct next number sequence.

Do try it out and let us know what is your feedback.

Download link below:
https://play.google.com/store/apps/details?id=com.InnovativeLabs.Bemuse

Post #4 · Posted at 2017-07-11 02:49:31am 4.3 months ago

Offline Max
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iOS when?

Post #5 · Posted at 2017-07-13 01:48:47pm 4.2 months ago

Offline bemuseonline
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Please be patient as we are currently in the midst of developing the iOS version.

Feedback about the game would be great. (From the videos) so that we can release a more improvised version for iOS too

Quote: Max
iOS when?

Hi, thank you for waiting, you might want to try the iOS version

https://itunes.apple.com/us/app/bemuse-online/id1258498250?ls=1&mt=8

Post #6 · Posted at 2017-07-13 02:34:08pm 4.2 months ago

Offline Dancefreak
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I feel watching the videos that it seems a little jarring just to have a note that you arent supposed to hit mid pattern, in my personal opinion i feel it'd flow better if instead of just say having a note in the chart just be an invalid note, you should have a chart that still follows the song but with dummy notes along with real notes ?
sort of like:

1-2-3-4
x-x-18-5
x-x-x-6

Assuming that shows up properly so instead of just hitting 3 notes, waiting then hitting another you're still playing a note chart that represents the song you just have to work which is/are correct when multiple show up if that makes sense?

Post #7 · Posted at 2017-07-14 02:32:06pm 4.2 months ago

Offline bemuseonline
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I had that idea initially but when I tried it out, it got too hard and tedious and straining to the eye as you have to keep looking around.., my main objective is to try out a new game mechanics since in all of the rhythm games I've played, you will have to press on the notes that appear, so I want to try making notes appear and you must think before you press it. I know it kinda deviates away from the common rhythm game mechanics but really want to try out to see how it'll work out

Post #8 · Posted at 2017-07-14 09:46:44pm 4.2 months ago

Offline rapidemboar
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So I've been playing the game a bit on my phone, since the wifi at the place I'm currently staying at is garbage. I think I have a few constructive criticisms...

-Don't bother making a task for reaching the top of the leaderboard. It's always one person that gets up there and stays there.

-Maybe simplify the tasks a bit? Beginner players who might never reach the level of clearing expert songs won't be able to finish any tasks. You could have multiple tiers of the six tasks (scoring, item usage), that increase in difficulty for instance.

-The automatic sync function doesn't seem to work perfectly, and many songs have different offsets.

-It's disappointing how playing single player doesn't allow you to earn anything for your work, especially since multiplayer will be a challenge with little more than 60 players at the moment. (That moment when you're at the bottom of the leaderboard and in the top 100, which is usually a great honor...) Even if you can't earn combo breaker bonuses, at least allow people to earn xp and save high scores.

-Speaking of combo breaker points... I'm afraid people can make dummy accounts and farm multiplayer games off of them. Are there any precautions taken for that?

-I like the current song library, but it's kinda limited right now. Any plans to expand it?

-I think there should be a way to pause/quit the game, especially with the longer songs than normal. If not for multiplayer, at least singleplayer.

Overall, I give the game a 3 out of 5 in its current state. I like the concept (Need my iPad to do better at it though, sometimes my taps don't register), and it's certainly fun to play, but a bit more improvement is necessary for this game to truly shine.

Append:

Found a bug on the iOS version. The screen ratio is a bit messed up on the iPad. I'm guessing this game is still kinda in beta?

Post #9 · Posted at 2017-07-15 05:35:00am 4.2 months ago

Offline bemuseonline
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Hi rapidemboar, thanks for the feedback!

To answer some of your feedback,

-Don't bother making a task for reaching the top of the leaderboard. It's always one person that gets up there and stays there.
Sorry I think I did not emphasize on the combo breaker part in my tutorial.. once you reached number 1 on the leaderboard in terms of combo breaker points, you will earn a badge, so even if you fall to rank 2, the badge is still with you to show players that you were rank 1 before! The part I did not elaborate is that the combo breaker points can decrease by 1 IF you try to attack another player and you break your own combo(KARMA - try to break other people's combo but you broke yours).

-The automatic sync function doesn't seem to work perfectly, and many songs have different offsets.
Sorry, may I know what automatic sync function you're talking about? Is it about the timing that the notes appear? If it is, I am sorry to tell you that all these are done by me manually, so I am sorry if it's not sync because I have to do so many songs at once and I get tired, afterall, you can customize your own notes and play with other player.

-It's disappointing how playing single player doesn't allow you to earn anything for your work, especially since multiplayer will be a challenge with little more than 60 players at the moment. (That moment when you're at the bottom of the leaderboard and in the top 100, which is usually a great honor...) Even if you can't earn combo breaker bonuses, at least allow people to earn xp and save high scores.
Hmm, single player does let you earn XP, just that if you don't make your room online, you won't earn any XP, it's for those who does not have WiFi available and wants to play offline mode, or just want to practice gameplay for fun. There's a green button on the bottom left that can allow you to make your room online and allow other players to join your room. For highscore, I will consider it.. thank you

-Speaking of combo breaker points... I'm afraid people can make dummy accounts and farm multiplayer games off of them. Are there any precautions taken for that?
Sorry no precautions are taken for the moment, yes you are right, people can make dummy accounts to farm the points.

-I like the current song library, but it's kinda limited right now. Any plans to expand it?
Yes, definitely, I am open to suggestions too for song recommendations.

-I think there should be a way to pause/quit the game, especially with the longer songs than normal. If not for multiplayer, at least singleplayer.
You are right, at least for single player there should be a pause/quit game button. Sorry I didn't thought of that since I started out with the aspect of making this a multiplayer pvp game and there shouldn't be any pause.

Overall, I give the game a 3 out of 5 in its current state. I like the concept (Need my iPad to do better at it though, sometimes my taps don't register), and it's certainly fun to play, but a bit more improvement is necessary for this game to truly shine.

Thanks for the rating but sadly it's hard to find people who still play rhythm games out there..

Found a bug on the iOS version. The screen ratio is a bit messed up on the iPad. I'm guessing this game is still kinda in beta?
I developed this for android and I didn't test the iOS version because I do not have an iPhone/iPad, this is the first time I am doing an iOS app, can you kindly screenshot and post it here what it looks like on your iPad?

Post #10 · Posted at 2017-07-15 10:49:16am 4.2 months ago

Offline rapidemboar
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Heyo! I'm glad to help anyway I can. Anyway, I'll be re-addressing a few points I didn't make clear enough with some screenshots now:

Here's a comparison between the iPhone and iPad aspect ratios. Here's the one for iPhone...
https://preview.ibb.co/n6XrvF/IMG_0598.png

...And here's the iPad. Notice the squished layout.
https://preview.ibb.co/hk1ehv/IMG_0111.png

Huh, the karma mechanic sounds even more interesting. But it still doesn't address my concern about requiring the player to win the leaderboards... I'll use Neon FM as an example. It's a rhythm game I play where scores are determined by both accuracy and difficulty. I'm a top 100 player (50-30 on the unlockable songs which no one plays), but every single high score for every single individual song is owned by one single player. To get to the top of the leaderboards, I'd have to reach the high score of every single song, which will be neigh-impossible when the top player has an accuracy of 95% on a very strict timing...

Automatic sync, I'm sorry I wasn't very clear on that.
https://preview.ibb.co/ixEUFF/IMG_0600.png

This is what I meant to say, the calibration tool. My suggestion is have the box re-sync itself to the music playing here, so it would be easy to tell if the game was in-sync. As for syncing songs, I understand it's a challenge. I've worked with Stepmania, and creating songs for that requires some synchronization work. I don't know the full way you're syncing songs, so it could be even more tedious... I should note that it feels for some songs that the notes tend to drift away from the beat of the song... Is your BPM also worked by hand? I use a BPM analyzer for when I work on Stepmania. I stay away from gradual slowdowns and speedups, though- If you use any of those (Haven't played enough to check), I wouldn't be afraid to ask for assistance here.

It is pretty hard to find rhythm gamers, but a thriving community does exist. I welcome you to one of the largest gathering places for that community. Glad to help with your project! I'll keep leaving feedback here in case I find that there's anything else I should mention.

Post #11 · Posted at 2017-07-17 03:51:19am 4.1 months ago

Offline bemuseonline
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Hi there,

OMG thanks for the screenshots, I do see a problem, I developed this for mobile and not for tablet, that's why the resolution is so stucked on to 1080x1920 , will release an update to fix this soon.

As for the leaderboard issue, I'm afraid players are able to hack it as I have not come out with a design flow to detect if they are hacking or not, since score is client sided and sent to the server.

And for unlockable songs, I thought of that before, but it would just spoil the fun whereby two players can't play together unless they unlocked the song already.

Well, I am not sure if this calibration is really needed because the numbered boxes just comes out according to the music timing.

You would want to try out how am I placing the notes for the music. Go to options > Customize notes ON > go back main menu > press Play > Create Notes > Choose a song and difficulty > Play > Start.

Then when the song starts playing, just press on the empty grid to place the notes wherever you want. I am doing this manually so sometimes it can be quite offbeat

Post #12 · Posted at 2017-07-17 07:38:39am 4.1 months ago

Offline rapidemboar
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Oh, so it isn't snapped to a specific grid... That could be a bit of a hassle. I guess it explains why timing differs from song to song. If you do have enough time, I'd suggest making chart generation snap on to specific notes, like Stepmania does. Instead of simply tapping to the song, Stepmania has you edit charts note-by-note. Might be a little more tedious (Malody Mobile has a similar system for its Jubeat simulator, I know that it kinda takes a while to work), but it has the potential to be much more consistent and accurate.

As for your concern about the unlockable songs... I'll admit, I've had an issue like that with Neon FM. No one plays the unlockable songs.

Post #13 · Posted at 2017-07-17 12:00:23pm 4.1 months ago

Offline bemuseonline
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Hi, I don't really understand because this is my first rhythm game development and I don't really play rhythm game that much too, would appreciate it if you could just give me an example of "chart generation snap on to specific notes, like Stepmania does. Instead of simply tapping to the song, Stepmania has you edit charts note-by-note" and then I'll see what I can do to accommodate to that.

Post #14 · Posted at 2017-07-17 01:35:14pm 4.1 months ago

Offline Dancefreak
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Quote: bemuseonline
Hi, I don't really understand because this is my first rhythm game development and I don't really play rhythm game that much too, would appreciate it if you could just give me an example of "chart generation snap on to specific notes, like Stepmania does. Instead of simply tapping to the song, Stepmania has you edit charts note-by-note" and then I'll see what I can do to accommodate to that.

having read everything I assume you're implying the charts are made essentially by hitting record then tapping the screen whenever and it makes the notes around that meaning the timing of the notes is entirely down to the person who makes the chart, this isnt a good thing because nobody is going to be consistent enough to record stuff like that,

what was being suggested is if you do some calculations to work out the exact time each note falls on, for example if a song is 60 beats per minute, you know each beat will fall exactly on 1 second, 2 seconds and so on, every 1/8th note will be every 0.5 seconds every 1/16th will be 0.25 and so on, by doing it that way you can calculate the exact time you want each note to fall on and it makes the game so much more enjoyable because it feels like its actually been put together properly.

If you aren't really a music game veteran i can understand why you wouldn't immediately think to do it that way , but its quite possibly the worst way you can go about making a note chart, the only thing worse than that being to auto generate a chart somehow as nobody has perfected that yet (or really even come close).

If you arent sure how it works out, go download some simfiles from this site (under games, ddr, simfiles i believe) and a copy of stepmania and play with one in the editor and you'll possibly get the idea, the notes all have very specific timings and its calculated by knowing the bpm of the song and how much of a delay the song needs before it reaches the first beat.

Hope it makes sense because its kinda hard to explain in a quick post really!
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