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[StepMania 5.0.9 Theme] DDR A

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Post #121 · Posted at 2017-10-09 03:32:33am 2.2 months ago

Offline trav358
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Quote
If it contributes anything, I was able to piece together the audio loop that plays on the logout menu: https://www.dropbox.com/s/320egbqfm8nklyk/Logout%20Loop.wav?dl=0 (I'm not particularly good with audio, but this seemed fine.)

I'd add it in for the profile logout section on my end, but I don't fully understand how yet, since the music currently used there seems to be "_systembgm2 (loop).ogg", which is used in the music selection. I really like the music variation used at the arcade.

Thank you! I like it, too! I'm also looking for this music loop, it's a great help for DDR A theme.
I will put it into next update. Will be released in this week!

Post #122 · Posted at 2017-10-10 04:12:22am 2.2 months ago

Offline ddrmaxman
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ooh, awesome! I actually just got a DDR Extreme cabinet that I modded to run Stepmania 3.0.4. (Windows XP), and I use the DDR A theme because it's really nice!

By chance, will there be a 4:3 version when the 16:9 version is finished?

Post #123 · Posted at 2017-10-12 12:45:37am 2.1 months ago

Offline Mike458
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"I'm really, really bad at DDR."
Will we eventually see EX-Score become a displayable score while in gameplay?
http://internetometer.com/image/46512.png

Post #124 · Posted at 2017-10-13 03:03:52pm 2.1 months ago

Offline typeCHAOS
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Hey there, I just noticed something while watching DR.D streaming.
He decided to fail a song after having wrong mods, but after what seems like a set number of misses trying to fail, they do fail. However, instead of having to restart their game, it bumps them to the 2nd stage. I assume this is only for 1st stage but for theme accuracy, will/are you able to add this to your theme.

Post #125 · Posted at 2017-10-13 05:51:00pm 2.1 months ago

Offline playe
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Quote: typeCHAOS
Hey there, I just noticed something while watching DR.D streaming.
He decided to fail a song after having wrong mods, but after what seems like a set number of misses trying to fail, they do fail. However, instead of having to restart their game, it bumps them to the 2nd stage. I assume this is only for 1st stage but for theme accuracy, will/are you able to add this to your theme.
This is because he plays on premium play, which guarantees all 3 stages for you even if you fail. If he was playing on a normal play credit, then the game would've booted him out to the title screen.
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Post #126 · Posted at 2017-10-14 12:03:15am 2.1 months ago

Offline VR0
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Last updated: 2017-10-14 12:05am
On japanese cabinets with PASELI enabled, STANDARD MODE uses coins and PASELI cash while PREMIUM MODE is PASELI-exclusive.
This theme, the MadkaT's theme and my 3.9+ REDUX theme due to SM limitations redirect to STANDARD MODE (this theme can choose STANDARD/PREMIUM MODE and COURSE MODE).
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Post #127 · Posted at 2017-10-14 01:47:20pm 2 months ago

Offline trav358
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Last updated: 2017-10-14 01:47pm
Quote: ddrmaxman
ooh, awesome! I actually just got a DDR Extreme cabinet that I modded to run Stepmania 3.0.4. (Windows XP), and I use the DDR A theme because it's really nice!

By chance, will there be a 4:3 version when the 16:9 version is finished?

I have no plan to make the 4:3 version right now.

Quote: Mike458
Will we eventually see EX-Score become a displayable score while in gameplay?

Maybe next update I will try to implement this feature on it.

Quote: typeCHAOS
Hey there, I just noticed something while watching DR.D streaming.
He decided to fail a song after having wrong mods, but after what seems like a set number of misses trying to fail, they do fail. However, instead of having to restart their game, it bumps them to the 2nd stage. I assume this is only for 1st stage but for theme accuracy, will/are you able to add this to your theme.

If I modify the Branch to make it failed and go back to Music Select, Music wheel will be all empty and no songs can be selected. I had tried that. (Not in EVENT MODE)

Post #128 · Posted at 2017-10-15 09:45:07am 2 months ago

Offline dbk2
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Quote: trav358
If I modify the Branch to make it failed and go back to Music Select, Music wheel will be all empty and no songs can be selected. I had tried that. (Not in EVENT MODE)

One way to counteract this is to use GAMESTATE:AddStageToPlayer(pn) in a loop to add the appropriate number of stages back to each human player, then send the player(s) back to ScreenSelectMusic.

The code in Simply Love that handles this is here. You'll need to replace SL.Global.Stages.Remaining with a variable of your own that represents how many stages you want to add back.

Post #129 · Posted at 2017-10-15 04:12:45pm 2 months ago

Offline trav358
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Quote: dbk2
Quote: trav358
If I modify the Branch to make it failed and go back to Music Select, Music wheel will be all empty and no songs can be selected. I had tried that. (Not in EVENT MODE)

One way to counteract this is to use GAMESTATE:AddStageToPlayer(pn) in a loop to add the appropriate number of stages back to each human player, then send the player(s) back to ScreenSelectMusic.

The code in Simply Love that handles this is here. You'll need to replace SL.Global.Stages.Remaining with a variable of your own that represents how many stages you want to add back.
Wow! That's fantastic. So the risky mode can be done with this function.

Post #130 · Posted at 2017-10-17 02:08:52am 2 months ago

Offline Mike458
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"I'm really, really bad at DDR."

Last updated: 2017-10-17 02:09am
Quote: trav358
Quote: dbk2
Quote: trav358
If I modify the Branch to make it failed and go back to Music Select, Music wheel will be all empty and no songs can be selected. I had tried that. (Not in EVENT MODE)

One way to counteract this is to use GAMESTATE:AddStageToPlayer(pn) in a loop to add the appropriate number of stages back to each human player, then send the player(s) back to ScreenSelectMusic.

The code in Simply Love that handles this is here. You'll need to replace SL.Global.Stages.Remaining with a variable of your own that represents how many stages you want to add back.
Wow! That's fantastic. So the risky mode can be done with this function.

Can we also freeze players' scoring if they fail out (so they cannot gain or lose any more points when they fail)?
http://internetometer.com/image/46512.png

Post #131 · Posted at 2017-10-18 05:24:55pm 1.9 months ago

Offline RedAgent14
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If someone were to get the appropriate graphics, would it be possible to replace the "profile select" box and the "select style" images with the correct ones for DDR A? (IIRC, the ones in the theme currently are the X2-X3 ones)

Post #132 · Posted at 2017-10-22 12:22:13pm 1.8 months ago

Offline BMSKid2929
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Kinda like this theme!
But can it update to 5.1.3?
Since theres a stepmania ver 5.1Confused

Post #133 · Posted at 2017-10-22 01:26:51pm 1.8 months ago

Offline Quickman
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Don't use 5.1.
Say my name three times in front of the mirror... and you'll look like an idiot.

Post #134 · Posted at 2017-10-26 09:27:49am 1.6 months ago

Offline trav358
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Last updated: 2017-10-26 09:29am
Quote: Quickman
Don't use 5.1.

5.1 seems to have some lua syntax changed. The most obvious is that Command 'Load' for Loading rolling number setting from matrix.ini in Select Music cannot work, maybe there are more but I haven't test it too far. Confused

Cuz some criteria of profile file size (about 10MB), I have changed and recompiled program. This theme is now support to 5.0.12 I have tested so far.

Quote: Mike458
Will we eventually see EX-Score become a displayable score while in gameplay?

Updated.
■2017.10.26
1. EX-Score Display on Screen Gameplay.

Appearance Options > Percentage Score > Set 'On', UI Options > Oni Score Display >Set 'Dance Points' . Switch as above
to Display EX-Score when Gameplay.
https://i.imgur.com/G5CTr3n.png
https://i.imgur.com/mEvrymy.png
https://i.imgur.com/K5mkcJ4.png

Post #135 · Posted at 2017-10-26 01:52:03pm 1.6 months ago

Offline Kyzentun
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Quote: trav358
Quote: Quickman
Don't use 5.1.

5.1 seems to have some lua syntax changed. The most obvious is that Command 'Load' for Loading rolling number setting from matrix.ini in Select Music cannot work, maybe there are more but I haven't test it too far. Confused
New RollingNumbers documentation(actually written 2 years ago)

There's a lot of other stuff, but I don't feel like meticulously going through it all.
silenttype01: Kyzentun is never harsh. He says it how it is.

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Post #136 · Posted at 2017-10-26 03:30:44pm 1.6 months ago

Offline trav358
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Quote: Kyzentun
Quote: trav358
Quote: Quickman
Don't use 5.1.

5.1 seems to have some lua syntax changed. The most obvious is that Command 'Load' for Loading rolling number setting from matrix.ini in Select Music cannot work, maybe there are more but I haven't test it too far. Confused
New RollingNumbers documentation(actually written 2 years ago)

There's a lot of other stuff, but I don't feel like meticulously going through it all.

Thanks a lot! I will try it out later! Big Grin

Post #137 · Posted at 2017-10-26 07:53:15pm 1.6 months ago

Offline Mike458
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"I'm really, really bad at DDR."
Does 3.75 and 3.25 speed mods exist now?
http://internetometer.com/image/46512.png

Post #138 · Posted at 2017-10-26 11:46:49pm 1.6 months ago

Offline VR0
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Missed EXTRA EXCLUSIVE transition B (only for ENDYMION) and ATTACK PFC message/modifier on ENCORE EXTRA (only for ACE FOR ACES).
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Post #139 · Posted at 2017-10-27 05:40:47am 1.6 months ago

Offline trav358
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Quote: Mike458
Does 3.75 and 3.25 speed mods exist now?
Yes.

Post #140 · Posted at 2017-10-29 01:12:12am 1.6 months ago

Offline Mike458
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"I'm really, really bad at DDR."
Download link has not been updated yet.
http://internetometer.com/image/46512.png
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