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Guide to Writing and Receiving Critiques

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Post #1 · Posted at 2017-03-11 04:14:19am 7.1 years ago

Offline Astroman129
Astroman129 Avatar Member
1,957 Posts
United States
Reg. 2010-02-25

Nintendo Switch Friend Code: SW-6942-4517-60103DS Friend Code: 0645-5928-9360
" ♫~~ I'm wired to the world ~~♫"

Last updated: 2017-03-11 04:15am
With simfile contest season underway, plenty of people are giving critiques regarding simfiles to simartists. Some of these people are afraid to give criticism because they don’t want to hurt anyone’s feelings. I’ve taken a fair number of writing and theatre courses in the past, so I have experience in giving and receiving constructive criticism and I’m qualified for this job. I think a handy guide to writing and accepting simfile critiques is necessary.

Simfile critiques are helpful, but only if they’re written well & are understood by the simartist. These two conditions aren’t always met, and there can be a nice firestorm of name-throwing, mudslinging and general frustrating behavior when they aren’t. This doesn’t help the critic, and it most definitely doesn’t help the simartist. When you get down to it, the whole point of writing a critique is so someone can improve – or at least, consider improving – certain aspects of their simfile-making. Similarly, the whole point of receiving a critique isn’t to be flooded with praise.

And so begins the guide. Of course these aren’t mandatory, but I highly recommend at least considering these points in your simfile-critiquing journey.




Guide to Writing a Critique




Part I: The Planning Stage


1. Decide if you even want to critique the simfile in the first place. It’s your prerogative, so if someone wants you to write one, make sure it’s something you want to do. Will your comments be useful? If not, consider coming up with different points, or just disregard the critique entirely. Nobody can force you to critique a simfile, of course. It’s completely voluntary, and critiquing a simfile that you don’t want to critique will likely do more harm than good.

2. Actually make sure the other person wants a critique before you write one. If they asked, that’s fine. Knock yourself out. But if it’s a random simfile you found online, make sure they’re okay with it. Usually, people will be. If someone entered a simfile-making contest, it’s generally assumed that they would like criticism on their simfile, so go for it.

3. Make up your mind on the structure of your critiques. If you want them in paragraph form, write paragraphs. If you don’t want to write very much, nobody’s going to force you. Tables with numerical data are fine, as are small little side comments. It’s entirely up to you, the critic.

4. Do not directly attack/comment on the simartist’s stepping ability. That’s not your job, and nobody asked you to do it. This is one of the most important things to keep in mind while you’re writing a critique. Be extremely careful when you use the second person. You’re not critiquing someone’s talent; you’re critiquing the work that they did. Focus on what the simfile does or doesn’t have, rather than what the other person included or forgot to include. If this seems disorienting, just think about how you can reword the situation to avoid mentioning the simfile author as much as possible. Imagine if you were on the receiving end of the critique. Would you rather have someone comment on your ability, or the simfile you made?

Do say:
Quote
This simfile has many doublesteps. I would get rid of those. It is also notably offsync.
Do not say:
Quote
You’re not very good at this right now, but you can definitely improve!

5. Think of your values as a player. What are the most important things to you when you play a simfile? If you’re passionate about mines and rolls being used well, highlight that if someone used them poorly. If something is generally considered to be a bad thing by the greater Stepmania community, even if it doesn’t bother you, feel free to at least mention it.

Do say:
Quote
By the way, this simfile has doublesteps, and most Stepmania players don’t really like them. Just giving a heads-up.
Do not say:
Quote
Get rid of the doublesteps, as they are inherently bad. Baaaaaaad, I say.

6. Realize that critiques are not directives, even if they may be intended as such. Thus, you can never force someone to see your side. If someone wants to keep a spin that you don’t like, they should, and will, keep the spin. Present your opinions as just that: opinions. ***One exception is if something is just blatantly wrong, like if the offset is incorrect or if the BPM is off. However, there are ways to word this so that you don’t come across as an asshole. Don’t be an asshole. Not everyone is as good as you.

Do say:
Quote
I don’t really like the pause at m37, it doesn’t add much value to the chart.
Do not say:
Quote
You need to get rid of the pause at m37, it’s completely unnecessary.



Part II: The Writing Stage


7. Find things to write about. Don’t dig too deep if you are having trouble. Write about what stands out. Play the simfile as much as you want. Longer, more detailed critiques will probably require more plays of the simfile. Keep in mind that these don’t have to be things you perceive as bad. You can comment on things you like, too. In fact, the simartist would love that.

8. Take notes on what you notice, including where you notice them. If you’re writing a detailed critique, it may be a good idea to be as specific as possible. Be sure to mention the difficulty and measure number. If this occurrence happens many times throughout the simfile, don’t waste your time pointing out each instance. Just estimate how frequent it is and mention that. Add screenshots if you’d like, especially if you have a hard time describing what you are trying to critique. But make sure you have a reason. The reason can be as simple as “I enjoy it,” or it can be substantially more complex, but you need a reason nonetheless, or you might as well not include it. No critique should go without a rationale, and the reader should never have to ask “why.”

Do say:
Quote
I think the hold in m8 Challenge ends too early. Maybe consider lengthening it a beat to follow the music?
Do not say:
Quote
There’s a hold early on that ends too quickly.

9. Repeat for every item about which you have a comment. Get as frivolous as you want here, but make sure you don’t make it personal. Make sure that the more important aspects stand out. You can do this in the writing itself, or you can use different types of formatting (e.g. bold, italic). Once you’re done, feel free to make a note about something else unrelated to the steps, such as the simfile’s graphics.

10. If you have a substantive improvement someone could make, i.e. adding things to their file to make it more interesting to you, make sure you clarify why they would be good additions. It may not always be clear.

Do say:
Quote
It would be interesting to see a challenge chart, maybe with some drills, to really match the frantic pace of the song.
Do not say:
Quote
You know what this chart could use? Lifts!
In fact, there are multiple reasons you shouldn’t say this.

11. Once you’re done making comments, consider introducing and concluding your critique in some way. This step is incredibly optional, and most people don’t even do it, but it can give the reader a better idea of how the chart came off. Try coming up with adjectives to describe it. Some good ones are “plain,” “bouncy,” and “gimmicky.”

12. Check over your critique for any misspellings, misnomers, etc. Once it looks good, send it off! The simfile author will thank you. At least, they should. If they have any questions, be sure to answer them. If you can’t back something up with evidence/examples, maybe you shouldn’t have included it in the first place.

And that’s it! These concepts generally become second-nature once you remember them. Of course, you aren’t always the one writing critiques for others. Sometimes, other people will be writing critiques for you. And if you find yourself in that spot, then maybe you could use my…




Guide to Receiving a Critique




This guide is noticeably shorter because there isn’t much to it. The difficulty doesn’t come with skill, but with emotional regulation and constructive thought. You’ll see what I mean.


Part I: The Only Part


1. It’s good that you’re willing to accept critiques on your simfile. Not everyone is as brave as you! Pat yourself on the back. However, there are a couple of ground rules we need to establish. The first is that if you release a simfile to the public, people will have opinions about it. Some of these opinions are not going to be pretty. Critiques aren’t intended to bolster your self-esteem. You can’t expect a critic to only compliment your chart to stroke your ego. That being said, they aren’t intended to hurt your self-esteem, either. The point is to get second (and third, and fourth, and fifth…) opinions on your charts.

2. The second thing to note is that these critiques are not personal. Nobody is commenting on your ability to write a good stepchart, and if they are, they’re probably just an asshole. However, you need to swallow your pride and realize that you’re not perfect and you make mistakes. But that’s okay! You can’t improve without criticism. And if someone wrote a lot, that doesn’t mean your simfile is bad. Try focusing less on its present quality and more on its ability to improve and evolve.

3. Once the critique is available to you, read through it step by step. Look at the points the critic made. Do you agree? Disagree? Consider everything carefully. If you disagree, your instinct may be to fight back, or at least respond with why you think they’re wrong. Resist this urge, no matter how wrong you think the other person is. They played your chart, and they interpreted it as a consumer, so they’re not wrong. You’ll have time to respond later, but no matter how much you want to clarify why what you did is right, their opinion still means something. It means that the simfile you made wasn’t as polished as you wanted it to be.

4. Don’t be a jackass to the person who critiqued your chart. This probably doesn’t need to be said. If a critique makes you emotional, that’s fine. It happens. But the critic wrote it so you can improve, not so you can cry. Some people can be a little harsh in their wording, but their intention is to help you, so don’t tell them they don’t know what they’re talking about or they’re wrong. The fact is, they do know what they’re talking about. They played the damn chart, they didn’t understand some parts of it, and they want you to know that because they want you to do better next time. If you actually think someone’s too stupid or doesn’t know what they’re talking about, then don’t respond, take a breath, and move onto the next step.

5. Once you’ve cycled through all the criticism and considered every point carefully, feel free to revise your chart a bit. You don’t have to do this, of course. You should, however, note how you can improve the next time you want to make a chart. You never have to change anything you don’t want to. If people don’t like your mines but you want to keep them, go ahead and keep them if it makes sense to you. Of course, your modifications don’t need to have been mentioned in the critiques. Maybe someone critiqued your chart and mentioned one thing, which inspired you to make a completely different change. This is perfectly fine, too.

6. Thank your critics. They went through a lot of work to help you improve, and this should not go without gratitude. The more you accept criticism, the more you can trust yourself to make judgements on your own files. Feel free to ask questions, too. The critic should be happy to help out.

At the end of the day, every single rule on this list can be simplified into three basic parts:
1. You are both people. Treat each other as such. Use human language.
2. Don’t be a dick. This isn’t a particularly difficult rule to follow.
3. Trust yourself, but if you can’t see eye to eye, don’t bother trying to convince the other person you’re right.
I hope you enjoy critiquing files and receiving criticism yourself, the good, the bad, and the ugly. Happy simfile-making!

Post #2 · Posted at 2017-03-11 05:19:38am 7.1 years ago

Offline darkanine
darkanine Avatar Member+
1,332 Posts
United States
Reg. 2014-06-30

"bing bong"

Last updated: 2017-03-11 05:20am
Great guide! This brings up a good point: it might be good to come up with a simfile vocabulary list to describe certain patterns to maximize the understanding of simfile artist's when being reviewed by someone.
For example, crossovers (←↓→↓←), spins (←↓→↑←) , staircases (←↓↑→↑↓←), inverted staircases (←↑↓→↓↑←), turn-arounds(???) (←↓→←↑→↓←→↑←), jacks, step-jumps (maybe a distinction between shared-arrow (← ←↓) and unshared-arrow (← ↓→) ones), jump-steps, streams, trills, jump-streams, hands, quads, footswitches, double-steps, ambiguous steps, blue(etc)-note syndrome, and whatever else I missed. There are a couple terms that I don't think have a proper name, like turn-arounds, that could definitely benefit from having one. If we could agree on a collective list of simfile vocabulary to use, it would make things a lot easier.
https://i.imgur.com/SSjqpre.png
--EDMix1 -Future Festival- Stage 3 of 6 Released!--
⤑[PROGRESSIVE HOUSE] Gravity / Blackcode & Feerty ft. Marina Lin
⤑[PROGRESSIVE TRANCE] Chromosphere / Farius
⤑[UPLIFTING TRANCE] Stars Collide (XiJaro & Pitch Remix) / Somna & Jennifer Rene
⤑[PROGRESSIVE PSYTRANCE] You Might Get Lost / Julian Calor
⤑[BIG ROOM HARDSTYLE] Wake Up Call (Extended) / Hardwell

Post #3 · Posted at 2017-03-11 05:20:35am 7.1 years ago

Offline NewbStepper
NewbStepper Avatar Moderator+
2,516 Posts
Canada
Reg. 2013-05-23

"Crybabies unite~ ♡"
Well written. Thanks for taking the time to write this out. Happy

Do you mind if I suggest a few examples to what someone may write when receiving a critique?
Quote: Astroman129
3. Once the critique is available to you, read through it step by step. Look at the points the critic made. Do you agree? Disagree? Consider everything carefully. If you disagree, your instinct may be to fight back, or at least respond with why you think they’re wrong. Resist this urge, no matter how wrong you think the other person is. They played your chart, and they interpreted it as a consumer, so they’re not wrong. You’ll have time to respond later, but no matter how much you want to clarify why what you did is right, their opinion still means something. It means that the simfile you made wasn’t as polished as you wanted it to be.

Do say:
Quote
I see you didn't like that spin I put at measure 29. I felt it would be a good idea to put it in because the melody in the song has a twirl feeling to it. Could you suggest what I may have done instead, and why?
Do not say:
Quote
Hey, just because you can't do that spin doesn't mean it's bad.


Quote: Astroman129
4. Don’t be a jackass to the person who critiqued your chart. This probably doesn’t need to be said. If a critique makes you emotional, that’s fine. It happens. But the critic wrote it so you can improve, not so you can cry. Some people can be a little harsh in their wording, but their intention is to help you, so don’t tell them they don’t know what they’re talking about or they’re wrong. The fact is, they do know what they’re talking about. They played the damn chart, they didn’t understand some parts of it, and they want you to know that because they want you to do better next time. If you actually think someone’s too stupid or doesn’t know what they’re talking about, then don’t respond, take a breath, and move onto the next step.

Do say:
Quote
I don't understand what you meant by "this one part is really awkward", "the flow here is broken", etc. Could you elaborate further on what you meant, so I can avoid doing this next time?
Do not say:
Quote
Your opinions are just opinions.
Quote
Your critique makes no sense to me.


Quote: Astroman129
6. Thank your critics. They went through a lot of work to help you improve, and this should not go without gratitude. The more you accept criticism, the more you can trust yourself to make judgements on your own files. Feel free to ask questions, too. The critic should be happy to help out.

Do say:
Quote
Thank you for taking the time to write this out. I learned a lot. If you have time, would you be willing to look at any of the revisions I made?
Do not say:
Quote
Nothing.


Once again, thank you, Astroman129, for your hard work on this thread. Much appreciated. Happy
ZIv Mod Squad: "The Eternal Crybaby"
Quote: 01angel
We're the Fangirl Sisters~
The Meitu Fangirl & the Alt Fangirl Laughing Hard
https://imgur.com/knA8DJz.png
Dear Lord Toon, you are simply amazing! Happy

Post #4 · Posted at 2017-03-11 05:20:35am 7.1 years ago

Offline Astroman129
Astroman129 Avatar Member
1,957 Posts
United States
Reg. 2010-02-25

Nintendo Switch Friend Code: SW-6942-4517-60103DS Friend Code: 0645-5928-9360
" ♫~~ I'm wired to the world ~~♫"

Last updated: 2017-03-11 05:21am
That's a good point, darkanine. Maybe someone can make one. I doubt I have enough knowledge of patterns to do that.

EDIT: Cool ideas Newbstepper!

Post #5 · Posted at 2017-03-11 05:21:47am 7.1 years ago

Offline darkanine
darkanine Avatar Member+
1,332 Posts
United States
Reg. 2014-06-30

"bing bong"

Last updated: 2017-03-11 05:38am
I can come up with a sample one that people could add on to. Maybe I'll start on that.

EDIT: Here's a start.
https://i.imgur.com/SSjqpre.png
--EDMix1 -Future Festival- Stage 3 of 6 Released!--
⤑[PROGRESSIVE HOUSE] Gravity / Blackcode & Feerty ft. Marina Lin
⤑[PROGRESSIVE TRANCE] Chromosphere / Farius
⤑[UPLIFTING TRANCE] Stars Collide (XiJaro & Pitch Remix) / Somna & Jennifer Rene
⤑[PROGRESSIVE PSYTRANCE] You Might Get Lost / Julian Calor
⤑[BIG ROOM HARDSTYLE] Wake Up Call (Extended) / Hardwell

Post #6 · Posted at 2017-03-11 06:01:32am 7.1 years ago

Offline Sigrev2
Sigrev2 Avatar Member+
4,170 Posts
United States
Reg. 2009-10-17

Nintendo Network ID: Sigrev2Nintendo Switch Friend Code: SW-2884-7660-37993DS Friend Code: 3883-7652-3160
"suffering from success"
so what you're telling me is that i'm not supposed to tell the person i'm critiquing that they're a dumb piece of shit if they did something wrong
doesn't sound like fun to me

Post #7 · Posted at 2017-03-11 06:23:55am 7.1 years ago

Offline mu-box
mu-box Avatar Member
33 Posts
United States
Reg. 2017-02-28


Last updated: 2017-03-11 06:28am
Quote: darkanine
...It might be good to come up with a simfile vocabulary list to describe certain patterns to maximize the understanding of simfile artist's when being reviewed by someone.
For example, crossovers (←↓→↓←), spins (←↓→↑←) , staircases (←↓↑→↑↓←), inverted staircases (←↑↓→↓↑←), turn-arounds(???) (←↓→←↑→↓←→↑←), jacks, step-jumps (maybe a distinction between shared-arrow (← ←↓) and unshared-arrow (← ↓→) ones), jump-steps, streams, trills, jump-streams, hands, quads, footswitches, double-steps, ambiguous steps, blue(etc)-note syndrome, and whatever else I missed. There are a couple terms that I don't think have a proper name, like turn-arounds, that could definitely benefit from having one. If we could agree on a collective list of simfile vocabulary to use, it would make things a lot easier.

A turn-around could also be called a half-spin, as that is a more precise description. It sounds ambiguous as it could also refer to a 180-degree turn, or Afronova walk.
Otherwise, this guide should definitely be stickied.

Post #8 · Posted at 2017-03-11 06:33:00am 7.1 years ago

Offline xXMokou98Xx
xXMokou98Xx Avatar Member
2,461 Posts
United States
Reg. 2010-07-07

Nintendo Network ID: pinkscones
"meme school"
Quote: AnonyWolf
so what you're telling me is that i'm not supposed to tell the person i'm critiquing that they're a dumb piece of shit if they did something wrong
doesn't sound like fun to me
You could, just constructively

"Well, you cocked this one up royally, here's some helpful tips so I can avoid killing myself the next time I play your files in the future"
Yiss ©Ayumi Promotions, 2012
http://imgur.com/Gly172P.pnghttp://i.imgur.com/alUsLeu.jpg

Post #9 · Posted at 2017-03-11 01:56:04pm 7.1 years ago

Offline Quickman
Quickman Avatar Member+
6,058 Posts
United Kingdom
Reg. 2013-08-17

"five minute white boy challenge"
Quote: darkanine
turn-arounds(???) (←↓→←↑→↓←→↑←)

That's basically what I call a "walking cross". You may also know it as an Afronova walk or a scooby-doo. We really need an established name for it.
Quote: Quick Man
Approximately nobody asked for this song to be included. Least popular decision by the Japanese since Nintendo released the Wii U.
https://card.psnprofiles.com/1/DWN012Quick_Man.png

Post #10 · Posted at 2017-03-11 02:02:12pm 7.1 years ago

Offline darkanine
darkanine Avatar Member+
1,332 Posts
United States
Reg. 2014-06-30

"bing bong"
How bout just a reverse? Since it causes your body to reverse from the screen
https://i.imgur.com/SSjqpre.png
--EDMix1 -Future Festival- Stage 3 of 6 Released!--
⤑[PROGRESSIVE HOUSE] Gravity / Blackcode & Feerty ft. Marina Lin
⤑[PROGRESSIVE TRANCE] Chromosphere / Farius
⤑[UPLIFTING TRANCE] Stars Collide (XiJaro & Pitch Remix) / Somna & Jennifer Rene
⤑[PROGRESSIVE PSYTRANCE] You Might Get Lost / Julian Calor
⤑[BIG ROOM HARDSTYLE] Wake Up Call (Extended) / Hardwell

Post #11 · Posted at 2017-03-11 02:03:54pm 7.1 years ago

Offline Quickman
Quickman Avatar Member+
6,058 Posts
United Kingdom
Reg. 2013-08-17

"five minute white boy challenge"
It doesn't, it's at most a 90-degree turn like any crossover.
Quote: Quick Man
Approximately nobody asked for this song to be included. Least popular decision by the Japanese since Nintendo released the Wii U.
https://card.psnprofiles.com/1/DWN012Quick_Man.png

Post #12 · Posted at 2017-03-11 03:03:26pm 7.1 years ago

Offline Pallero
Pallero Avatar Member
287 Posts
Finland
Reg. 2011-06-04

Quote: Quickman
Afronova walk
This is what i feel is the most well known word for this already

Post #13 · Posted at 2017-03-11 03:04:48pm 7.1 years ago

Offline Quickman
Quickman Avatar Member+
6,058 Posts
United Kingdom
Reg. 2013-08-17

"five minute white boy challenge"
I find it dumb because it wasn't even the song that originated the pattern.
Quote: Quick Man
Approximately nobody asked for this song to be included. Least popular decision by the Japanese since Nintendo released the Wii U.
https://card.psnprofiles.com/1/DWN012Quick_Man.png

Post #14 · Posted at 2017-03-11 03:56:04pm 7.1 years ago

Offline NewbStepper
NewbStepper Avatar Moderator+
2,516 Posts
Canada
Reg. 2013-05-23

"Crybabies unite~ ♡"
Yeah I remember SP-TRIP MACHINE ~JUNGLE MIX~ S-Heavy with that crossover pattern. I wonder if it appeared any earlier.
ZIv Mod Squad: "The Eternal Crybaby"
Quote: 01angel
We're the Fangirl Sisters~
The Meitu Fangirl & the Alt Fangirl Laughing Hard
https://imgur.com/knA8DJz.png
Dear Lord Toon, you are simply amazing! Happy

Post #15 · Posted at 2017-03-11 04:21:28pm 7.1 years ago

Offline 01angel
01angel Avatar Member
2,755 Posts
United States
Reg. 2015-11-27

Game Center Nickname: 0/1 ANGEL
"Mostly just lurking."
Quote: Quickman
I find it dumb because it wasn't even the song that originated the pattern.
You have a great point, but most people know the pattern from its prominence in Afronova, hence why the term "Afronova walk" cropped up. Though I just use the term "walk" because I feel "Afronova walk" sounds a bit too Afronova-specific...
Don't forget, I'm angel for yoooooooou(|[*'v'*]|)
~Eternal Ham World Order member~
http://i.imgur.com/2YKgcAX.png
(●´∪`|♪。o.゚。*・Newest Simfile: Novi plan drugi san / Filip Baloš 。o.゚。*・♪|´∪`●)
http://orig02.deviantart.net/0c84/f/2017/023/f/7/_200_watcher_gift__f2u_alt_2_0_blinky_icon_emote_by_the01angel-dawhax6.gif

Post #16 · Posted at 2017-03-11 04:58:46pm 7.1 years ago

Offline darkanine
darkanine Avatar Member+
1,332 Posts
United States
Reg. 2014-06-30

"bing bong"
But an Afronova walk is the same thing repeated over and over, so shouldn't there be a term that just means one of those patterns.
https://i.imgur.com/SSjqpre.png
--EDMix1 -Future Festival- Stage 3 of 6 Released!--
⤑[PROGRESSIVE HOUSE] Gravity / Blackcode & Feerty ft. Marina Lin
⤑[PROGRESSIVE TRANCE] Chromosphere / Farius
⤑[UPLIFTING TRANCE] Stars Collide (XiJaro & Pitch Remix) / Somna & Jennifer Rene
⤑[PROGRESSIVE PSYTRANCE] You Might Get Lost / Julian Calor
⤑[BIG ROOM HARDSTYLE] Wake Up Call (Extended) / Hardwell

Post #17 · Posted at 2017-03-11 05:00:56pm 7.1 years ago

Offline Quickman
Quickman Avatar Member+
6,058 Posts
United Kingdom
Reg. 2013-08-17

"five minute white boy challenge"
It's literally an "afronova walk" into a crossover that continues with another "afronova walk", there's no term needed to describe it.
Quote: Quick Man
Approximately nobody asked for this song to be included. Least popular decision by the Japanese since Nintendo released the Wii U.
https://card.psnprofiles.com/1/DWN012Quick_Man.png

Post #18 · Posted at 2017-03-11 05:44:32pm 7.1 years ago

Offline Sigrev2
Sigrev2 Avatar Member+
4,170 Posts
United States
Reg. 2009-10-17

Nintendo Network ID: Sigrev2Nintendo Switch Friend Code: SW-2884-7660-37993DS Friend Code: 3883-7652-3160
"suffering from success"
Quote: Quickman
I find it dumb because it wasn't even the song that originated the pattern.
i've already mentioned it being called a Jungle Crawl or Jungle Cross
but nobody likes sig's ideas AnnoyedAnnoyedAnnoyed

Post #19 · Posted at 2017-03-11 05:46:14pm 7.1 years ago

Offline NewbStepper
NewbStepper Avatar Moderator+
2,516 Posts
Canada
Reg. 2013-05-23

"Crybabies unite~ ♡"
They're cool names, I won't lie. I just don't think too many people will understand those terms if written in a critique or a review, though. I mean, sure, use them, but elaborate on what they mean, and it will be fine. Happy
ZIv Mod Squad: "The Eternal Crybaby"
Quote: 01angel
We're the Fangirl Sisters~
The Meitu Fangirl & the Alt Fangirl Laughing Hard
https://imgur.com/knA8DJz.png
Dear Lord Toon, you are simply amazing! Happy

Post #20 · Posted at 2017-03-12 12:47:34am 7.1 years ago

Offline darkanine
darkanine Avatar Member+
1,332 Posts
United States
Reg. 2014-06-30

"bing bong"
Well that's why I wanted to create a universal vocab list, so we won't have to elaborate.
https://i.imgur.com/SSjqpre.png
--EDMix1 -Future Festival- Stage 3 of 6 Released!--
⤑[PROGRESSIVE HOUSE] Gravity / Blackcode & Feerty ft. Marina Lin
⤑[PROGRESSIVE TRANCE] Chromosphere / Farius
⤑[UPLIFTING TRANCE] Stars Collide (XiJaro & Pitch Remix) / Somna & Jennifer Rene
⤑[PROGRESSIVE PSYTRANCE] You Might Get Lost / Julian Calor
⤑[BIG ROOM HARDSTYLE] Wake Up Call (Extended) / Hardwell
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