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[SM5] Unlock System Help

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Post #1 · Posted at 2016-09-07 04:33:48am 7.6 years ago

Offline leadbman
leadbman Avatar Member
263 Posts
Australia
Reg. 2016-02-01

"Working On: 5thMix BGA bgchanges"
Hi everyone,

Now that I've sorted out the base of my theme I'm looking into creating an unlock system like I had back in SM3.9. I've read a few forum posts but they're not doing what I'd like. I'm wanting to make unlocks happen after a specific number of songs have been cleared on the profile.

My code in my metrics.ini is the following:

Quote
[UnlockManager]
AutoLockChallengeSteps=false
UnlockNames="1"
Unlock1Command=song,"Dance Dance Revolution 1st Mix/BUTTERFLY";require,"UnlockRequirement_StagesCleared",5

In terms of SM5's code these are the applicable pages on Github:
https://github.com/stepmania/stepmania/blob/master/src/UnlockManager.cpp
https://github.com/stepmania/stepmania/blob/master/src/UnlockManager.h

There's also this thread on Stepmania's site that shows how to use unlock codes to open songs, but I'd much prefer to have them just unlock through play:
http://www.stepmania.com/forums/general-stepmania/show/510

I believe my syntax must just be a bit wrong - I think it might be the require part. The song DOES lock, however it never unlocks. My theme settings have the unlock system turned on - when I turn it off, the songs are visible so the system is working.

Any help would be fantastic, thanks in advance!
https://zenius-i-vanisher.com/ddrsig/18213.png?t=1510895050
Really need to add my scores to the tracker soon.
Always learning, always trying to push the boundaries of SM.

Post #2 · Posted at 2016-10-23 06:23:43am 7.5 years ago

Offline SaikioM
SaikioM Avatar Member
30 Posts
Not Set
Reg. 2015-04-20

Nintendo Network ID: SaikioM
I got the same problem with a project I'm working on Sad but at least the Extra Stage 1 locks propertly.

Post #3 · Posted at 2016-10-24 03:50:55am 7.5 years ago

Offline dbk2
dbk2 Avatar Member
332 Posts
Not Set
Reg. 2012-04-30


Last updated: 2016-10-24 03:57am
Your metrics are okay. I decided to unlock the songs using a small amount of Lua. This was as good as I could come up with: http://pastebin.com/3qv7QYqs

It works, but there are some things to note:

1. This solution uses some (minimal) Lua.

2. You'll need to add that Lua to your ./BGAnimations/ScreenSelectMusic overlay.lua

3. This solution uses UNLOCKMAN:GetUnlockEntryIndexToCelebrate(), which uses the MachineProfile. The MachineProfile probably has a lot of StagesCleared associated with it (my MachineProfile had 810 when I started). But maybe not. I included some debug code to help you determine what the StagesCleared value for your MachineProfile is.

4. This solution does not work with a player profile. I'm not sure, at this time, how to do that without using a lot more Lua which you don't seem interested in doing.

5. As I note in the code comments: while testing, you may want to re-lock certain things. You can do so by quitting StepMania, opening your Stats.xml, searching for Unlocks, deleting the appropriate UnlockEntry element by UnlockEntryID, and restarting StepMania.

I hope this helps some. Ask if you have any questions.

Post #4 · Posted at 2016-10-24 12:46:03pm 7.5 years ago

Offline leadbman
leadbman Avatar Member
263 Posts
Australia
Reg. 2016-02-01

"Working On: 5thMix BGA bgchanges"
Thanks mate! I'll give that a shot when I get a chance. In terms of the player profiles, I think we could just adjust the code to read the profiles unlock line for some reason RhythmArcade is down for me so I can't check the wiki of Lua commands right now - I think there was one to purely access profile data. I don't mind doing more advanced Lua work - I've been getting better with it over time. I just wish that the 3.9 unlock system had ported over smoothly haha. It makes sense that it wasn't a priority though, as not many people would be wanting to do an unlock system.

Thanks again, I'll let you know how I go!
https://zenius-i-vanisher.com/ddrsig/18213.png?t=1510895050
Really need to add my scores to the tracker soon.
Always learning, always trying to push the boundaries of SM.
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