Post #1 · Posted at 2016-05-07 11:49:55pm 8.9 years ago
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Last updated: 2016-05-07 11:53pm
I know that Stepmania has that chord cohesion mechanic, but is there a way to make the judgment for chords add to how many arrows there are on that chord on the counter? Example, a Flawless jump will count as 2 Flawless instead of 1 (without actually removing the chord cohesion mechanic)
I always wanted to see the sum of the results equating to the max combo whenever getting a full combo on stepcharts with jumps
I always wanted to see the sum of the results equating to the max combo whenever getting a full combo on stepcharts with jumps

Post #2 · Posted at 2016-05-08 02:34:58am 8.9 years ago
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That setting is theme related, open the metrics.ini of the theme that are you using and search the line
And set it to false, save and restart.
Quote
ComboIsPerRow=true
And set it to false, save and restart.
Post #3 · Posted at 2016-05-08 04:59:42am 8.9 years ago
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Last updated: 2016-05-08 05:02am
I'm using the Mithras' Gone Wild theme, and it seems that it isn't written somewhere on the metrics.ini, so I tried writing that. But it doesn't seem to work. Here's a screenshot:

I was expecting that the number of Flawless, Perfects, and Greats add up to 725 but it only added up to 679.

I was expecting that the number of Flawless, Perfects, and Greats add up to 725 but it only added up to 679.
Post #4 · Posted at 2016-05-11 02:41:21pm 8.9 years ago
"""""Chord cohesion""""" cannot be disabled in StepMania 5, for better or for worse. It will probably be possible to disable it in StepMania 6, or maybe before then, but there doesn't seem to be too much interest in changing it on the dev team. It's not a one-line fix, unfortunately, a lot of code works under the assumption there can only be one judgment per row.
As for what you're asking about, that would probably take ~20 lines of Lua code spread across ScreenGameplay and ScreenEvaluation to do. StepMania doesn't record how many notes there were for every row you hit, so you'd have to do that yourself.
As for what you're asking about, that would probably take ~20 lines of Lua code spread across ScreenGameplay and ScreenEvaluation to do. StepMania doesn't record how many notes there were for every row you hit, so you'd have to do that yourself.
Post #5 · Posted at 2016-05-11 06:18:56pm 8.9 years ago
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Quote: FlameyBoy
As for what you're asking about, that would probably take ~20 lines of Lua code spread across ScreenGameplay and ScreenEvaluation to do. StepMania doesn't record how many notes there were for every row you hit, so you'd have to do that yourself.
If I understand correctly, OP is asking for a per-column breakdown of notes on ScreenEvaluation? Both Simply Love and Consensual support that.
Here's what it looks like in Simply Love. You can toggle between multiple panes of information like this with MenuLeft/MenuRight.

Post #6 · Posted at 2016-05-11 08:58:59pm 8.9 years ago
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i think he means instead of FANTASTIC being count as 1 on a jump, it counts as two like a combo.
Post #7 · Posted at 2016-05-11 09:06:19pm 8.9 years ago
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pretty sure OP means, like, how DDR counted jumps as 2 in the combo back in the MAX days
only with hands included
that's just a case of what theme you have, and i'm certain most themes already do that
only with hands included
that's just a case of what theme you have, and i'm certain most themes already do that
Post #8 · Posted at 2016-05-12 03:20:34am 8.9 years ago
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Quote: dbk2
If I understand correctly, OP is asking for a per-column breakdown of notes on ScreenEvaluation? Both Simply Love and Consensual support that.
Here's what it looks like in Simply Love. You can toggle between multiple panes of information like this with MenuLeft/MenuRight.

Yes, this is what I meant. I think I'll check this one out. Thank you!