Post #321 · Posted at 2016-10-19 09:04:15am 7.5 years ago
Hmmm....
Post #322 · Posted at 2016-10-20 06:12:08pm 7.5 years ago
DDRHottestPlayer | |
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Member | |
31 Posts | |
Reg. 2015-11-11 | |
At the end of this theme being finished, how about dealing with these events?
Sort Level:
When picking a level from 1-20, all songs will appear with said level regardless if t's , just like other BEMANI games.
Difficulty Select:
Pick the difficulty after the song and options.
Event Sort:
This appears on the EXTRA STAGE.
But what I hope to do is create my own EXTRA SAVIOR / EXCLUSIVE folders with songs of our choices, unlike the DDR Version sort.
Hidden+ / Sudden+:
As I said previously, the regular Hidden & Sudden are replaced with the lane covers but Stealth is still in play.
Here's a link to one way of finding it.
http://cyberiastyle.skr.jp/cyberiastyle/cyberia_la/index.html
As always, I'll try to post more photos here for you guys to draw or sketch for the theme when I have the time.
So far, the theme looks glamorous, but it does need a little more improvement to make it look a lot closer to the arcade game.
The scoring is 1 point off. For right now, I'm sticking with the DDR2014 theme.
I actually have the new DDR A sound effect for the change song if you guys need it.
Sort Level:
When picking a level from 1-20, all songs will appear with said level regardless if t's , just like other BEMANI games.
Difficulty Select:
Pick the difficulty after the song and options.
Event Sort:
This appears on the EXTRA STAGE.
But what I hope to do is create my own EXTRA SAVIOR / EXCLUSIVE folders with songs of our choices, unlike the DDR Version sort.
Hidden+ / Sudden+:
As I said previously, the regular Hidden & Sudden are replaced with the lane covers but Stealth is still in play.
Here's a link to one way of finding it.
http://cyberiastyle.skr.jp/cyberiastyle/cyberia_la/index.html
As always, I'll try to post more photos here for you guys to draw or sketch for the theme when I have the time.
So far, the theme looks glamorous, but it does need a little more improvement to make it look a lot closer to the arcade game.
The scoring is 1 point off. For right now, I'm sticking with the DDR2014 theme.
I actually have the new DDR A sound effect for the change song if you guys need it.
Post #323 · Posted at 2016-10-20 06:54:34pm 7.5 years ago
Quickman | |
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"five minute white boy challenge" |
Quote: BMSKid2929
Hmmm....
Can you not post this kind of completely useless garbage? Thanks.
Post #324 · Posted at 2016-10-21 01:18:27am 7.5 years ago
Marten | |
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1,037 Posts | |
Reg. 2014-08-03 | |
"touch n go ride the flow" |
DDRHottestPlayer we could use that sound effect! Thanks!
Post #325 · Posted at 2016-10-21 03:26:11pm 7.5 years ago
bmhedgehog | |
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Reg. 2008-07-13 | |
"BANNED" |
Quote: BMSKid2929
Hmmm....
Quote: No One Ever
Best Original Post
Post #326 · Posted at 2016-10-21 03:41:28pm 7.5 years ago
Quickman | |
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6,058 Posts | |
Reg. 2013-08-17 | |
"five minute white boy challenge" |
Glad we have you to really pipe that in when someone already said that.
Post #327 · Posted at 2016-10-22 10:20:09pm 7.5 years ago
MadkaT | |
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Reg. 2009-11-24 | |
Hello friends, I've been so busy and the thread is a little dead because most *if not all) of us are a lot busy with RL and other things, I've just come here for two reasons.
Sort Level:
When picking a level from 1-20, all songs will appear with said level regardless if t's , just like other BEMANI games.
Event Sort:
This appears on the EXTRA STAGE.
But what I hope to do is create my own EXTRA SAVIOR / EXCLUSIVE folders with songs of our choices, unlike the DDR Version sort.
The song wheel related behavior would be done when the custom wheel can be implemented, it needs a lot of time to research and implement it, in a future this could be done.
Difficulty Select:
Pick the difficulty after the song and options.
This could be done later.
Hidden+ / Sudden+:
As I said previously, the regular Hidden & Sudden are replaced with the lane covers but Stealth is still in play.
Here's a link to one way of finding it.
http://cyberiastyle.skr.jp/cyberiastyle/cyberia_la/index.html
I will check it later, I have used some ideas from older versions of CS, I will update my theme to check it.
As always, I'll try to post more photos here for you guys to draw or sketch for the theme when I have the time.
So far, the theme looks glamorous, but it does need a little more improvement to make it look a lot closer to the arcade game.
The scoring is 1 point off. For right now, I'm sticking with the DDR2014 theme.
Yes, the theme needs a lot of things, but we've been busy to complete it at least as the arcade version, but It will be done the closest to the original as our skills and SM5 knowledge let us go I've been noticed the scoring bug too, there is no way to get the 1000000, but I will check that later.
Also thanks to all for your feedback and help. The completion of this theme would be very important for future and pending DDR projects, The wait will be worth it I'll promise it.
----------------
In some other news, for those that are not up to date with the repository, the total results screen is implemented.
Thanks to all for the support. I'll be back later with some free time.
Quote: DDRHottestPlayer
Sort Level:
When picking a level from 1-20, all songs will appear with said level regardless if t's , just like other BEMANI games.
Event Sort:
This appears on the EXTRA STAGE.
But what I hope to do is create my own EXTRA SAVIOR / EXCLUSIVE folders with songs of our choices, unlike the DDR Version sort.
The song wheel related behavior would be done when the custom wheel can be implemented, it needs a lot of time to research and implement it, in a future this could be done.
Quote: DDRHottestPlayer
Difficulty Select:
Pick the difficulty after the song and options.
This could be done later.
Quote: DDRHottestPlayer
Hidden+ / Sudden+:
As I said previously, the regular Hidden & Sudden are replaced with the lane covers but Stealth is still in play.
Here's a link to one way of finding it.
http://cyberiastyle.skr.jp/cyberiastyle/cyberia_la/index.html
I will check it later, I have used some ideas from older versions of CS, I will update my theme to check it.
Quote: DDRHottestPlayer
As always, I'll try to post more photos here for you guys to draw or sketch for the theme when I have the time.
So far, the theme looks glamorous, but it does need a little more improvement to make it look a lot closer to the arcade game.
The scoring is 1 point off. For right now, I'm sticking with the DDR2014 theme.
Yes, the theme needs a lot of things, but we've been busy to complete it at least as the arcade version, but It will be done the closest to the original as our skills and SM5 knowledge let us go I've been noticed the scoring bug too, there is no way to get the 1000000, but I will check that later.
Quote: DDRHottestPlayer
I actually have the new DDR A sound effect for the change song if you guys need it.
You could share it here If you like. Also thanks to all for your feedback and help. The completion of this theme would be very important for future and pending DDR projects, The wait will be worth it I'll promise it.
----------------
In some other news, for those that are not up to date with the repository, the total results screen is implemented.
Thanks to all for the support. I'll be back later with some free time.
Post #328 · Posted at 2016-10-22 11:32:11pm 7.5 years ago
playe | |
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Member | |
89 Posts | |
Reg. 2014-04-23 | |
Quote: MadkaT
Quote: DDRHottestPlayer
As always, I'll try to post more photos here for you guys to draw or sketch for the theme when I have the time.
So far, the theme looks glamorous, but it does need a little more improvement to make it look a lot closer to the arcade game.
The scoring is 1 point off. For right now, I'm sticking with the DDR2014 theme.
The specific code is this
package.GetCurrentScore = function(exact)
if exact then
return currentScore
end
local rawScore = 10 * math.round(currentScore / 10)
--this serves two functions: you can't get 1,000,000
--in A mode, and also all A-mode scores end in 9
if (rawScore > 0) then
rawScore = rawScore - 1
end
return rawScore
end
if exact then
return currentScore
end
local rawScore = 10 * math.round(currentScore / 10)
--this serves two functions: you can't get 1,000,000
--in A mode, and also all A-mode scores end in 9
if (rawScore > 0) then
rawScore = rawScore - 1
end
return rawScore
end
Simply changing the -1 to -0 fixes it since I'm not 100% sure if this whole code block is necessary for anything.
Post #329 · Posted at 2016-10-23 02:23:29pm 7.5 years ago
MadkaT | |
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820 Posts | |
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Reg. 2009-11-24 | |
Oh I see, that was made intentionally, I've commented the operation while we decide the final implementation. That code is from Inori to SN3 theme. Thanks for the hint.
Post #330 · Posted at 2016-10-24 01:36:33am 7.5 years ago
TheHenPen | |
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Member | |
22 Posts | |
Reg. 2016-06-27 | |
"i was a retarded child back then" |
Last updated: 2016-10-24 11:20pm
I got a log out lineout clip from one of Dr. D's streams (i asked him to mute his mic for the lineout)
https://www.mediafire.com/?j9jgjhc08boveo8
This probably needs to be in a louder quality. Can anyone boost the volume of this? thanks!
Original audio: https://www.mediafire.com/?cvufv5j3ivwhcle
He muted his mic at 1:25:23
https://www.mediafire.com/?j9jgjhc08boveo8
This probably needs to be in a louder quality. Can anyone boost the volume of this? thanks!
Original audio: https://www.mediafire.com/?cvufv5j3ivwhcle
He muted his mic at 1:25:23
Post #331 · Posted at 2016-11-01 02:31:41pm 7.4 years ago
jojodachifoo | |
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Member | |
1 Post | |
Not Set | |
Reg. 2016-11-01 | |
Hi, thanks you for your endeavor.
I really enjoy using this DDR A theme.
I'd like to tell you some points I noticed through playing.
1: When game starts, an error "The theme element "Graphics/SelMucStageInfo/Stage Event" is missing." comes out.
2: Scores can't be recorded, so my score doesn't appear on the select music screen.
3: There's no option of life (RISKY, LIFE4)
4: It's too fast that the screen "CLEARED" appears when the song ends.
I want to enjoy your theme from now on as well,
so I'd be happy if you could accomplish these bad points.
Thank you in advance
I really enjoy using this DDR A theme.
I'd like to tell you some points I noticed through playing.
1: When game starts, an error "The theme element "Graphics/SelMucStageInfo/Stage Event" is missing." comes out.
2: Scores can't be recorded, so my score doesn't appear on the select music screen.
3: There's no option of life (RISKY, LIFE4)
4: It's too fast that the screen "CLEARED" appears when the song ends.
I want to enjoy your theme from now on as well,
so I'd be happy if you could accomplish these bad points.
Thank you in advance
Post #332 · Posted at 2016-11-01 02:54:13pm 7.4 years ago
MadkaT | |
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Member | |
820 Posts | |
Not Set | |
Reg. 2009-11-24 | |
Quote: jojodachifoo
Hi, thanks you for your endeavor.
I really enjoy using this DDR A theme.
Hello, here are some answers:I really enjoy using this DDR A theme.
Quote: jojodachifoo
1: When game starts, an error "The theme element "Graphics/SelMucStageInfo/Stage Event" is missing." comes out.
That is my fault I haven't made that Graphic, I will add it later today Quote: jojodachifoo
2: Scores can't be recorded, so my score doesn't appear on the select music screen.
The scores are saved, but we are not showing them on select screen at this time.Quote: jojodachifoo
3: There's no option of life (RISKY, LIFE4)
That is my fault too, the actual song options are based on DDRX, I will add them those days.Quote: jojodachifoo
4: It's too fast that the screen "CLEARED" appears when the song ends.
Yes, that transition doesn't have the updated timming, and appears suddenly. I will update the timmings of that screen too Quote: jojodachifoo
I want to enjoy your theme from now on as well,
so I'd be happy if you could accomplish these bad points.
Thank you in advance
so I'd be happy if you could accomplish these bad points.
Thank you in advance
Thanks for your feedback, I'll try to fix all or almost all the bugs. I will post here when the bugs are fixed. I'll be busy because the RL and the Univerity, but I think I can fix this so quick.
Post #333 · Posted at 2016-11-01 03:32:26pm 7.4 years ago
VR0 | |
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Member | |
969 Posts | |
Reg. 2012-03-20 | |
"ムーン ゴーシュス メヂィデーション" |
Missed modifiers:
* BREAK and WAVE in ARROW MOVE (based on Supernova2)
* ON2 (wide) on CUT (ON (little) renamed to ON1) (based on DDR X)
* Screen Filter and GUIDE LINE (based on DDR X and (2014), respectly)
* BREAK and WAVE in ARROW MOVE (based on Supernova2)
* ON2 (wide) on CUT (ON (little) renamed to ON1) (based on DDR X)
* Screen Filter and GUIDE LINE (based on DDR X and (2014), respectly)
Post #334 · Posted at 2016-11-01 04:42:02pm 7.4 years ago
3x3qui3l | |
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Member | |
666 Posts | |
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Reg. 2011-07-30 | |
"Ice Bear believed in you." |
Quote: MadkaT
Quote: jojodachifoo
2: Scores can't be recorded, so my score doesn't appear on the select music screen.
The scores are saved, but we are not showing them on select screen at this time.Also, the width of the song Title and Artist should be (roughly) 390 and 500 respectively.
Finally, I separated the score counter and the difficulty graphics. The latter is blocking the step zone when playing in reverse (honestly I don't know how to code them so I can't fix it myself)
Post #335 · Posted at 2016-11-01 06:58:20pm 7.4 years ago
Inorizushi | |
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487 Posts | |
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Reg. 2012-10-25 | |
"huhbluh" |
Quote: VR0
Missed modifiers:
* BREAK and WAVE in ARROW MOVE (based on Supernova2)
* ON2 (wide) on CUT (ON (little) renamed to ON1) (based on DDR X)
* Screen Filter and GUIDE LINE (based on DDR X and (2014), respectly)
* BREAK and WAVE in ARROW MOVE (based on Supernova2)
* ON2 (wide) on CUT (ON (little) renamed to ON1) (based on DDR X)
* Screen Filter and GUIDE LINE (based on DDR X and (2014), respectly)
Screen Filter's already been implemented for a month. have yoh tried updating your theme.
Post #336 · Posted at 2016-11-01 07:07:38pm 7.4 years ago
Actually about the Screen Filter, for me it tends to not appear most of the time. It usually appears in seemingly random instances, mostly in songs with background videos. I use the Random screen gameplay underlay bg vids feature. Could that be interfering with it? I'm pretty sure I've updated the theme withing the past month, probably a few weeks ago.
Post #337 · Posted at 2016-11-01 08:27:12pm 7.4 years ago
MadkaT | |
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Member | |
820 Posts | |
Not Set | |
Reg. 2009-11-24 | |
I've fixed some items:
And about this points:
Maybe some layering issue between the videos and the filter, because I have it working correctly, I will activate the bg vids again, and check it out.
Thanks to all for the feedback. I will try to fix all the bugs those week
Quote: jojodachifoo
1: When game starts, an error "The theme element "Graphics/SelMucStageInfo/Stage Event" is missing." comes out.
Quote: 3x3qui3l
And about this points:
Quote: 3x3qui3l
Actually they're saved on the Machine profile instead of the Local profile. I checked the folder in %appdata% and all the scores are saved on the first profile.
I will check this later, I don't use player profiles, just the machine profileQuote: 3x3qui3l
Finally, I separated the score counter and the difficulty graphics. The latter is blocking the step zone when playing in reverse (honestly I don't know how to code them so I can't fix it myself)
Don't worry about that, the element needs to be redone, also I have the original file, I could disassemble it Quote: VR0
Missed modifiers:
* BREAK and WAVE in ARROW MOVE (based on Supernova2)
* ON2 (wide) on CUT (ON (little) renamed to ON1) (based on DDR X)
* Screen Filter and GUIDE LINE (based on DDR X and (2014), respectly)
The first two items can be done, the Screen Filter was added some time ago, like Inori have said, and the guide lines need to be a custom made element that is not in the theme now, this item need to wait until the feature implemented.* BREAK and WAVE in ARROW MOVE (based on Supernova2)
* ON2 (wide) on CUT (ON (little) renamed to ON1) (based on DDR X)
* Screen Filter and GUIDE LINE (based on DDR X and (2014), respectly)
Quote: NicholasNRG
Actually about the Screen Filter, for me it tends to not appear most of the time. It usually appears in seemingly random instances, mostly in songs with background videos. I use the Random screen gameplay underlay bg vids feature. Could that be interfering with it? I'm pretty sure I've updated the theme withing the past month, probably a few weeks ago.
Maybe some layering issue between the videos and the filter, because I have it working correctly, I will activate the bg vids again, and check it out.
Thanks to all for the feedback. I will try to fix all the bugs those week
Post #338 · Posted at 2016-11-07 03:28:43am 7.4 years ago
NicholasNRG | |
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Member | |
635 Posts | |
Reg. 2014-06-21 | |
"Just Play Along" |
Managed to get this screencap from one of ZEROWOLF's vids. This could be of use for positioning the jackets perfectly once the song wheel mechanic is figured out in the future!
Post #339 · Posted at 2016-11-07 03:46:56pm 7.4 years ago
Thanks, I've saved it for future reference
--------------------------------------------------
Life gauge options added, I will update the graphics for the battery life later
--------------------------------------------------
Life gauge options added, I will update the graphics for the battery life later
Post #340 · Posted at 2016-11-10 02:29:13am 7.4 years ago
DDRHottestPlayer | |
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Member | |
31 Posts | |
Reg. 2015-11-11 | |
Everybody, take a look at my video right now:
There are a few issues which some of you have gratefully said they'll be done some time.
I'm supposed to have the Step judgement (Marvelous, Perfect, etc.) during game play, but ended up with some bar with a number telling me how close i was.
How do I fix that?
Also I'm playing this on expert, but on the screen evaluation at the end, it says the level is named "Hard".
The Scoring you see on the bottom, that's normal because I changed it to a percent/EX score.
For Shock Arrows/Mines, how do make it as an increment of one step after avoiding each one of those? (Like in DDR X-present)
There is NO "Characters" Option in DDR A (except when using device/computer to change your e-amusement setting)
And yes, I did put the new music wheel change only on mine, however the following sounds are either missing or incorrect:
* Difficulty Change
* Folder Open/Close
* Select Options
There are a few issues which some of you have gratefully said they'll be done some time.
I'm supposed to have the Step judgement (Marvelous, Perfect, etc.) during game play, but ended up with some bar with a number telling me how close i was.
How do I fix that?
Also I'm playing this on expert, but on the screen evaluation at the end, it says the level is named "Hard".
The Scoring you see on the bottom, that's normal because I changed it to a percent/EX score.
For Shock Arrows/Mines, how do make it as an increment of one step after avoiding each one of those? (Like in DDR X-present)
There is NO "Characters" Option in DDR A (except when using device/computer to change your e-amusement setting)
And yes, I did put the new music wheel change only on mine, however the following sounds are either missing or incorrect:
* Difficulty Change
* Folder Open/Close
* Select Options