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Rating Scales Poll - 2016

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Post #21 · Posted at 2016-03-04 02:07:48pm 8.1 years ago

Offline wrsw
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"Sleep cancelled due to COVID-19."

Last updated: 2016-03-04 02:08pm
Classic Scale - 3
ITG Scale - 1
Extended ITG Scale - 4
DDR X scale - 10
Mungyodance Scale - 0

Short answer - I find it more precise than the classic scale.

Long answer - The DDR X scale fixes not one, but TWO problems the old scale had, while only introducing one problem.

The one problem it has is that ratings from 1-5 are pretty much completely arbitrary.

The first problem it solves is the obvious: We now have a way to distinguish between Pluto Relinquish's Expert and Challenge (17/18), or really any part of the whole SuperNOVA boss escalation where multiple difficulties were 10 feet. We can get to 19 feet as a designation of extreme (read: ridiculous) difficulty.

The second problem it solves is slightly less obvious: Back in the day, 10-feet meant something. It was the boss designation. But this introduced a problem: There was this very awkward gap between 9 and 10 feet, and making the decision on what was a hard 9-footer and what was an easy 10-footer was, well, not fun. Now? MAX 300 is a 15, which is a nice benchmark (MAX 300 is pretty much the boss measuring stick for a lot of people, and rightfully so, it's awesome), and now we have 13-14 to denote what was the harder end of 9 to the easiest end of 10, with much more clarity.

EDIT: Took the last vote into account when recounting the scores.

Post #22 · Posted at 2016-03-04 02:57:48pm 8.1 years ago

Offline Mad Matt
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Quote: ledgam3r1279
If we did have a 20, it would be pushing the limits of what is humanly possible anyway
Quote: ledgam3r1279
I meant to say humanly possible in terms of the ability to clear it (within some reason) and in terms of the possibility to "speed dance" with it, not a "f*** you, you're going to fail no matter what" kind of chart. There's pretty much zero possibility that Konami is going to release a chart that would be rated anything higher than a 20, and even if such charts exist, they would've lost their fun factor a long time ago no matter what gimmicks are used (even the 19s are already stretching it).

Fun factor is very much in the eye of the beholder. The people who play harder custom charts do it because they enjoy it.
And I'm not sure "humanly possible" is the right term to use if you actually mean "within some reason", as the limit of what is actually humanly possible in dance games is almost incomprehensibly far beyond than what DDR charts offer.

I don't like any of those difficulty scales.

Post #23 · Posted at 2016-03-04 04:31:28pm 8.1 years ago

Offline PaperSak
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Classic Scale - 3
ITG Scale - 1
Extended ITG Scale - 4
DDR X scale - 11
Mungyodance Scale - 0

Already been mentioned that charts at X-20 (hypothetically) and up are obscenely hard as it is. I would understand Extended ITG for pros who can actually comprehend charts that are that difficult. The people around here use that, and I've seen a few of them. I think they stop being fun (at least readable for me) around 16s on that scale. 20s are like... yikes.

I'm a stubborn official scaler. Classic was neat until SN2 wrecked the scale, so I welcome X and its small robot overlords.

Post #24 · Posted at 2016-03-04 05:30:55pm 8.1 years ago

Offline CynicalOkie
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Abstaining from voting, but if the Extended ITG scale is the same as ITG until 14+, what's the point of the ITG scale in this poll? It's made redundant by the Extended one surely?

I think by regular ITG scale, they mean up to 15 as opposed to the Extended scale which goes to what, 22 or something at the moment. (Why, when like, only one person can even remotely do things like that, as far as I'm aware)

Post #25 · Posted at 2016-03-04 05:46:41pm 8.1 years ago

Offline -Viper-
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All of SuperNOVA 2's rating problems couldve been avoided if they kept the flashing 10 rating around instead of getting rid of it for whatever reason, and been a bit smarter about what shouldve been a 9 or 10 or 10+. There was no need for a completely redesigned scale imo. Especially one like the X-scale which has way too much differentiation. No one even pays attention to distinctions between ratings below 11 on that scale.

Post #26 · Posted at 2016-03-04 05:59:31pm 8.1 years ago

Offline Quickman
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"five minute white boy challenge"
Classic Scale - 3
ITG Scale - 1
Extended ITG Scale - 5
DDR X scale - 11
Mungyodance Scale - 0

People would rather the X Scale than the ITG scale? Are you insane?
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Post #27 · Posted at 2016-03-04 06:19:26pm 8.1 years ago

Offline wrsw
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Quote: -Viper-
All of SuperNOVA 2's rating problems couldve been avoided if they kept the flashing 10 rating around instead of getting rid of it for whatever reason, and been a bit smarter about what shouldve been a 9 or 10 or 10+. There was no need for a completely redesigned scale imo. Especially one like the X-scale which has way too much differentiation. No one even pays attention to distinctions between ratings below 11 on that scale.

The flashing ten footer wasn't enough.

See: The difference between PSMO Challenge and, say, ParaHades Challenge, both 10's, and both massively set far apart.,

Nowadays we'd have VD AND OTP (would be 10/10+/10+ on Standard/Heavy/Challenge, which is kind of silly), so we either needed to go past ten (11+), or we needed to redesign the scale. Konami chose the latter, which is might be considered silly but yeah, that's what they did

Remember that Flashing 10 was used for about 16 feet onwards - it can't distinguish between Paranoia Survivor Max (16) and Paranoia Revolution (19!!!), two songs which are massively far apart in difficulty. And re-rating would-be former 10's is, uh, not a great idea (except for ones that legitimately didn't deserve it, such as Sakura).

Post #28 · Posted at 2016-03-04 06:39:20pm 8.1 years ago

Offline -Viper-
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Well stuff like VDO and OtPO wouldnt have existed in the first place if the X-scale didnt create a morbid curiosity in people of what a 19 would look like. I think a flashing 10 wouldve sufficed as an "above 10" rating, even though some would be harder than others, but in my opinion not enough to necessitate a completely new scale. I wouldve been in favor also of an 11 and 12 rating rather than just a flashing 10.

Post #29 · Posted at 2016-03-04 06:59:49pm 8.1 years ago

Offline Sigrev2
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Quote: wrsw
[snip]
the main issue is that the scale ended up being so unnecessarily high
because it's so high and the "flashing 10s" ended up only taking residence in the 15-17 area, konami overcompensated
and ended up creating VDO and PRev and the like
the scale never should've been a 20
and if a 20 is a must (which it isn't because a scale out of 15 would be fine, IMO), rate the songs properly
because when you get wacky shit like the current 19s and you haven't even reached the highest point of the scale yet
which is why i really hope they fix this dumb rating shit in A and actually stretch the 14+s to properly fit the scale
because there's no reason to go above and beyond what our current highest is
that's not smart
/rant

Post #30 · Posted at 2016-03-04 07:21:26pm 8.1 years ago

Offline Oni-91
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In defiance of the options here, I'd extend the original 10 scale to 12 (maybe 13 considering that's what RB is doing now), and make the scale go up by 0.5s.
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Post #31 · Posted at 2016-03-04 08:31:01pm 8.1 years ago

Offline Telperion
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Classic Scale - 3
ITG Scale - 1
Extended ITG Scale - 5
DDR X scale - 11
Mungyodance Scale - 0
Algorithmic Scale ("StomperZ", etc.) - 1

Why leave it up to the humans to decide?
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Post #32 · Posted at 2016-03-04 09:12:09pm 8.1 years ago

Offline PaperSak
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I feel like half of the people arguing that X-16+ songs shouldn't even exist are the same people that said every song needs a challenge chart... tad confusing.

Meanwhile, the Stepmania/StomperZ/whatever they're calling themselves community is making 22+ old scale rating songs
Not saying Konami's 16+ charts are great, but clearly there are a bunch of crazy people who want charts significantly harder than flashing 10s on Extreme.

I liked how X expanded the scale so I could sort of tell the difference between the boss songs. If you mash the old scale downward instead to account for VDO and the like, you get something like MAX300 on par with HV:AM. Might be a minority, but it took waaaay longer for me to pass one than the other. If you go to the expanded scale / ITG, I like that relatively better, I guess if you reranked the songs, namely put Xepher and Sakura among other easy 10s in the 9 section, then mangling the SN2 ratings to make sense, which they probably would after you mix in the X+ songs...

WHICH IS A LOT OF THINKING and I'm sure my logic is flawed in those guesstimates sooo back to the X scale.

Post #33 · Posted at 2016-03-04 09:22:06pm 8.1 years ago

Offline Sigrev2
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Quote: PaperSak
I feel like half of the people arguing that X-16+ songs shouldn't even exist are the same people that said every song needs a challenge chart... tad confusing.
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Post #34 · Posted at 2016-03-04 09:33:04pm 8.1 years ago

Offline NewbStepper
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Last updated: 2016-03-04 09:33pm
Quote: Braeden47
DDR X Scale
The 1-20 scale in the X series of DDR games
This is where my vote goes, but mostly because this is the scale I'm most familiar with. I also don't see a reason why it should really cap at 20, if there is a ever a need to go past that number. Not that it is needed right now.

Classic Scale - 3
ITG Scale - 1
Extended ITG Scale - 5
DDR X scale - 12
Mungyodance Scale - 0
Algorithmic Scale ("StomperZ", etc.) - 1
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Post #35 · Posted at 2016-03-04 09:58:35pm 8.1 years ago

Offline hooky
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Classic Scale - 3
ITG Scale - 1
Extended ITG Scale - 5
DDR X scale - 13
Mungyodance Scale - 0
Algorithmic Scale ("StomperZ", etc.) - 1

I suppose it could be adjusted so that VDO and the like would be 20s. If there's ever a significantly harder song then it could be rated a 21, considering DDR has used numbers to represent the ratings since X2.

Post #36 · Posted at 2016-03-04 10:26:59pm 8.1 years ago

Online hamsand210-final
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"that's crazy"
Classic Scale - 4
ITG Scale - 1
Extended ITG Scale - 5
DDR X scale - 13
Mungyodance Scale - 0
Algorithmic Scale ("StomperZ", etc.) - 1

(We should add a Pump It Up scale as a choice....)
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Post #37 · Posted at 2016-03-04 10:38:50pm 8.1 years ago

Offline TikalFan9000
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Classic Scale - 5
ITG Scale - 1
Extended ITG Scale - 5
DDR X scale - 13
Mungyodance Scale - 0
Algorithmic Scale ("StomperZ", etc.) - 1

Post #38 · Posted at 2016-03-04 11:15:59pm 8.1 years ago

Offline Mad Matt
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65 Posts
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Reg. 2011-10-26

Classic Scale - 5
ITG Scale - 1
Extended ITG Scale - 5
DDR X scale - 13
Mungyodance Scale - 0
Algorithmic Scale ("StomperZ", etc.) - 2

Wasn't going to bother bringing my own scale into this since it's not widely known yet, but since someone else brought it up I might as well vote for it.

Quote: PaperSak
StomperZ/whatever they're calling themselves

StomperZ is the colloquial name people use to refer to the game that I've been developing since we have not yet released the game's official name. The community of which you speak is not associated with "StomperZ".

Post #39 · Posted at 2016-03-05 12:38:20am 8.1 years ago

Offline Silver Spirit
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Quote: hamsand210-final
(We should add a Pump It Up scale as a choice....)
DDR Addict mentioned on the first page that PIU (Pro) scale would just be ITG scale up to 15. which is why i changed to that in the first place but whatevs
actually, now that StomperZ was mentioned, I actually like that a lot more; why have all the fuss about ratings when you can just automate the whole thing? Only problem is that it isn't a linear conversion from ITG scale.
Classic Scale - 5
ITG Scale - 1
Extended ITG Scale - ↓4
DDR X scale - 13
Mungyodance Scale - 0
Algorithmic Scale ("StomperZ", etc.) - 3

Changing my vote.

Post #40 · Posted at 2016-03-05 01:43:38am 8.1 years ago

Offline hooky
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Reg. 2007-07-28

Quote: hamsand210-final
Classic Scale - 4
ITG Scale - 1
Extended ITG Scale - 5
DDR X scale - 13
Mungyodance Scale - 0
Algorithmic Scale ("StomperZ", etc.) - 1

(We should add a Pump It Up scale as a choice....)

It's a different game so you can't really compare the difficulty scales.
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