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MFCs easier at certain bpms. Why?

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Post #21 · Posted at 2016-01-05 09:35:58am 8.3 years ago

Offline Silverhawke
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it doesn't explain why perfect counts on those songs are lower than other song at different bpms, which I'm trying to explain here

you know what, whatever, i already put out what i wanted to say and you're pretty convinced that what you experience is absolutely correct so I'm not gonna say anything about it anymore. others who read this thread can decide which they think explains why certain bpms is easier to MA than other BPMs.
my homepage → silverhawke.xyz

Post #22 · Posted at 2016-01-05 09:36:33am 8.3 years ago

Offline Adamn
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Reg. 2007-09-06

The argument silverhawke is presenting is that the timing window relative to the game engine inherently drifts when a song is not divisible by the frame rate. Visual step zone for a marvelous would still be subject to frame rate drift in your scenario, razorblade, because it isn't explicitly visually based - just making up numbers for the sake of example, the marvelous window could be +12/-12 pixels for one arrow, while it's +11/-13 for another. I'm not sure how pads are polled (by frame? by clock cycle state check?), but they could also be a factor if they're asynchronously polled.

To your point, razorblade, visual window is increased for those playing at peak arrow spacing. However, it doesn't affect the physical timing drift in question. Additionally, and especially with .25x mod introduction, finding comfortable near-optimal visual spacing isn't much of a concern anymore for most songs.

Post #23 · Posted at 2016-01-05 11:02:32am 8.3 years ago

Offline razorblade
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Quote: Adamn
Visual step zone for a marvelous would still be subject to frame rate drift in your scenario, razorblade, because it isn't explicitly visually based - just making up numbers for the sake of example, the marvelous window could be +12/-12 pixels for one arrow, while it's +11/-13 for another

That's true, because an example simfile like this one ripped from AC data , happens. I know there are a lot of them that are supposed to use a perfect bpm. So I assume they are intentional because it's KONMAI's.

Post #24 · Posted at 2016-01-05 04:22:50pm 8.3 years ago

Offline FlameyBoy
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That's completely unrelated to what we are talking about, actually, not to mention that the SSQ format doesn't even store tempo as BPMs. I'd have to check that file's SSQ to see what's really going on.

Post #25 · Posted at 2016-01-05 04:37:57pm 8.3 years ago

Offline Quickman
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"five minute white boy challenge"

Last updated: 2016-01-05 04:37pm
150, 180, 200 being easier to score MFCs on have nothing to do with what razorblade is so adamant about. It's because at 60fps these numbers just divide well. Speed mods do NOT effect the actual timing window, it just makes the steps more seperated and to do that you have to speed up how they're displayed. Storm_x8 pretty much hit the nail on the head.

Quote: razorblade
I got PFCs too so, chillax, kid.

Yeah, about that... this is about MFCs, but... uh... you keep going there.
Quote: Quick Man
Approximately nobody asked for this song to be included. Least popular decision by the Japanese since Nintendo released the Wii U.
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Post #26 · Posted at 2016-01-05 04:50:05pm 8.3 years ago

Offline CuzcoBlocko
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"[Art by LilyBreez]"
Sorry razorblade, I'm backing Quickman up on this one.

Quote: razorblade
Well, assuming that you are using the same speed mod, the higher the bpm, the easier to MA. That's also a proven theory just like my previous statement. Because in both cases, the bigger the bpm or speed mod you use, the wider the marvelous and perfect window frame for you to catch up.

You can't modify the timing window with higher speedmods and higher BPMs don't have an effect on it either... Roll Eyes

Post #27 · Posted at 2016-01-05 05:12:18pm 8.3 years ago

Offline SM MaxX
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I love how every defense razorblade has falls on this magical ssq data that he likes to pretend to know everything about
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Post #28 · Posted at 2016-01-05 06:05:22pm 8.3 years ago

Offline PaperSak
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I've nothing informative to add, just fascinated upon hearing this. o_o Never even thought certain BPM/framerate relationships could make MFCing easier...

To recap/probably repeat someone, erm... what is a Marvelous again? I guess 0.016666 / approximately 1 frame (from this thread that referred to another thread) And according to that thread, the Marvelous windows are the same as CS?

Soooo I should take knowledge back to X2 CS and go for those MFC request mode missions, right?
... hahahahahahaha. Tongue

Post #29 · Posted at 2016-01-05 06:14:18pm 8.3 years ago

Offline razorblade
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Last updated: 2016-01-05 06:25pm
Quote: CuzcoBlocko
You can't modify the timing window with higher speedmods and higher BPMs don't have an effect on it either... Roll Eyes

I never said it can modify the timing window. It's very far from what I said. It's just like this:
You play a song of 150 bpm. ***Assuming*** that Marvelous window is 1/60 of a second (if this is true), try using 1x and 3.5x speed mod. There is no change in Marvelous timing window for both (remains 1/60 of a second), their only difference is, in 1x, the visual window frame (not timing window) for marvelous is smaller therefore, chance for MA is lower compared to 3.5x.

If you MFC'ed a song using your highest speed mod after about 10 tries, now try do the same using 0.25x then. Let's see if it you can do it again at or better yet, less than 10 tries.

Quote: Quickman
but... uh... you keep going there.

Reason:

Quote: ICNH
You have no fucking clue what you're talking about.

------

Quote: SM MaxX
I love how every defense razorblade has falls on this magical ssq data that he likes to pretend to know everything about

At least Adamn's statement shows the effect of KONAMI's way of making bpm data for some songs based from AC data.

Also, move on from the past.

Post #30 · Posted at 2016-01-05 06:15:29pm 8.3 years ago

Offline Quickman
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"five minute white boy challenge"
Yeah, getting MFCs is much easier reading the standard 150BPM than it is 450/525. That's why ALL top players go with 1x.
Quote: Quick Man
Approximately nobody asked for this song to be included. Least popular decision by the Japanese since Nintendo released the Wii U.
https://card.psnprofiles.com/1/DWN012Quick_Man.png

Post #31 · Posted at 2016-01-05 06:29:09pm 8.3 years ago

Offline razorblade
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Quote: Quickman
Yeah, getting MFCs is much easier reading the standard 150BPM than it is 450/525. That's why ALL top players go with 1x.

Notes-wise? yes.

Post #32 · Posted at 2016-01-05 06:31:04pm 8.3 years ago

Offline Quickman
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"five minute white boy challenge"
When you say notes-wise, can you actually explain to me what you mean? Whatever-wise, lower speed will NOT increase your chance at an MFC and will actually probably make it harder because the notes aren't well-spaced. I can't understand why you're so convinced otherwise.
Quote: Quick Man
Approximately nobody asked for this song to be included. Least popular decision by the Japanese since Nintendo released the Wii U.
https://card.psnprofiles.com/1/DWN012Quick_Man.png

Post #33 · Posted at 2016-01-05 06:37:16pm 8.3 years ago

Offline razorblade
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Last updated: 2016-01-05 06:39pm
Notes-wise, if MA/PA aren't your concern.

Quote: Quickman
That's why ALL top players go with 1x.

for MFC/PFC? I don't think so. It still depends on the bpms (maybe at least 400 bpm).

Post #34 · Posted at 2016-01-05 06:38:58pm 8.3 years ago

Offline Quickman
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"five minute white boy challenge"
Quote: razorblade
Notes-wise, if you are not vying for MA/PA.

THIS IS A THREAD ABOUT MFCS BEING EASIER AT CERTAIN BPMS.

Quote: razorblade
Quote: Quickman
That's why ALL top players go with 1x.

for MFC/PFC? I don't think so. It still depends on the bpms (maybe at least 400 bpm).

i can't do this shit anymore
Quote: Quick Man
Approximately nobody asked for this song to be included. Least popular decision by the Japanese since Nintendo released the Wii U.
https://card.psnprofiles.com/1/DWN012Quick_Man.png

Post #35 · Posted at 2016-01-05 06:42:02pm 8.3 years ago

Offline razorblade
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Quote: Quickman
Quote: razorblade
Notes-wise, if you are not vying for MA/PA.

THIS IS A THREAD ABOUT MFCS BEING EASIER AT CERTAIN BPMS.

My God! You were asking like this:
Quote: Quickman
When you say notes-wise, can you actually explain to me what you mean?

Post #36 · Posted at 2016-01-05 06:43:16pm 8.3 years ago

Offline Quickman
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"five minute white boy challenge"
Exactly, and now I know what you mean is something actually COMPLETELY IRRELEVENT TO THE TOPIC MATTER.
Quote: Quick Man
Approximately nobody asked for this song to be included. Least popular decision by the Japanese since Nintendo released the Wii U.
https://card.psnprofiles.com/1/DWN012Quick_Man.png

Post #37 · Posted at 2016-01-05 08:51:50pm 8.3 years ago

Offline Telperion
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Quote: razorblade
Quote: CuzcoBlocko
You can't modify the timing window with higher speedmods and higher BPMs don't have an effect on it either... Roll Eyes

I never said it can modify the timing window. It's very far from what I said. It's just like this:
You play a song of 150 bpm. ***Assuming*** that Marvelous window is 1/60 of a second (if this is true), try using 1x and 3.5x speed mod. There is no change in Marvelous timing window for both (remains 1/60 of a second), their only difference is, in 1x, the visual window frame (not timing window) for marvelous is smaller therefore, chance for MA is lower compared to 3.5x.

If you MFC'ed a song using your highest speed mod after about 10 tries, now try do the same using 0.25x then. Let's see if it you can do it again at or better yet, less than 10 tries.
This is what we in the business call "answering the wrong question."

Why has HAPPY☆ANGEL, a 180 BPM song, been MFC'd so much, compared to similar songs with easier charts like LOVE♥SHINE (177 BPM) or ヒマワリ (185 BPM)?

Quote: razorblade
Also, move on from the past.
Answer the right question, and we can move on.
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Post #38 · Posted at 2016-01-05 08:52:42pm 8.3 years ago

Offline Quickman
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"five minute white boy challenge"
He rage-quit, you're out of time.
Quote: Quick Man
Approximately nobody asked for this song to be included. Least popular decision by the Japanese since Nintendo released the Wii U.
https://card.psnprofiles.com/1/DWN012Quick_Man.png

Post #39 · Posted at 2016-01-05 08:54:14pm 8.3 years ago

Offline Telperion
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20:20:51 · Blinded_No_More: LOL, I can sum it up like this:     20:20:55 · Blinded_No_More: Eurobeat = Steppable power metal

Post #40 · Posted at 2016-01-05 09:16:55pm 8.3 years ago

Offline SM MaxX
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