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Best way to cheat Max.(period) on Encore extra stage

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Post #41 · Posted at 2015-04-11 04:39:52pm 9 years ago

Offline Zowayix
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Last updated: 2015-04-11 08:34pm
Quote: Dr.D
But seriously guys... Anyone have some ideas? I played OTP twice and both times I used 3.75. I used that because Zowayix predicts the BPM is between 150-180. If I could get a confirmation on that, I'd appreciate it. 3.75x on 180 is the highest I can play and still MA. Unfortunate it is still criminally slow at the beginning of OTP, especially with just 1 great equaling your demise. There is no point in playing it on 8x since it is almost a certain death sentence past 25 combo.

I know this sounds silly, but is anyone making a simfile yet? With enough practice of the beginning rhythm, 513 and I would stand a far better chance on 3.75 or slower. Any other advice is more than welcomed.
There's unfortunately no way to get a better confirmation until someone either:
1) counts pixels on the current farthest video
2) gets farther than the stop (any difficulty)
3) gets up to the stop while the video shows the cabinet lights (preferably on :staSmile
4) gets up to the stop with a 60fps video (any difficulty)

If you have the time, one way to get a confirmation would be to play OT"P"Beginner on 8x anyway. The speedup's scrolling speed doesn't matter until the second arrow after the stop (no one's gotten past the first), so even if the song fails there that would still be new information that satisfies #2.

I'd totally advocate for the simfile idea; I posted some specific timings in the DDR 2015 thread as well. Unfortunately I do not have experience in actually creating/syncing them, and whoever makes one would probably have to fuse two audio clips together to get the best quality (since the farthest video has Sakura playing rather loudly in the background, and the second-farthest video has much better audio quality).

Post #42 · Posted at 2015-04-11 09:22:32pm 9 years ago

Offline Marten
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Last updated: 2015-04-11 09:29pm
Geez, this song is unforgiving. Ridiculously slow speed, not being able to change the speed modifier, no GREATs, freeze arrows, and a god awful slowdown. At least the song sounds cool until someone fails, right?

EDIT: Thanks, I'll be sure to check out that thread!
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Post #43 · Posted at 2015-04-11 09:27:01pm 9 years ago

Offline Zowayix
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^That video has already been posted; check out the stickied DDR 2015 thread.

Post #44 · Posted at 2015-04-12 06:11:43am 9 years ago

Offline mf32892
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"hi"
I have created a partial simfile, as many of you have suggested. Here is the download link for the file: http://zenius-i-vanisher.com/v5.2/viewsimfile.php?simfileid=25948
I used the audio from FEFEMZ's video where he got somewhat far on the Single Difficult chart. I'm going to try with the other more complete, but lower quality audio to make sure the last BPM's are as accurate as possible.
Check out my YouTube channel! (Playstyle DDR videos) : http://www.youtube.com/user/barrendon649?feature=watch

Post #45 · Posted at 2015-04-12 02:39:49pm 9 years ago

Offline Dr.D
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I really want a file that had expert chart as far as we know but also add filler steps to match beginners chart. Most importantly is so I can time the stop. I know we don't know what arrows the stop will be for expert, but we should still make notes so that the timing can be learned to ensure the next step is a perfect. It will probably be a while until someone gets a decent ways through the song. This is by far the most ridiculous request konami has ever asked not to mention as well as the most tedious. Don't get me wrong, if you had access to this every round, I'm fine with it. Hell, even on X3 you could play love is the power reborn APFC every round.

Anyways. I still think unless they seriously loosen playing conditions, the previous update doesn't really help, then NO ONE will pass this song on difficult let alone Expert... Unless that some one is me ;)
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Post #46 · Posted at 2015-04-12 02:45:34pm 9 years ago

Offline mf32892
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"hi"
The problem is that we don't have access to the Expert chart. I assume you mean the Difficult chart. I can try to add in some filler steps, but we don't really have clear enough audio that gets that far. With Zowayix's help, I can change the BPM after the stop and add some random steps.
I'll keep developing on this file once people get farther into the song.
Check out my YouTube channel! (Playstyle DDR videos) : http://www.youtube.com/user/barrendon649?feature=watch

Post #47 · Posted at 2015-04-12 05:32:30pm 9 years ago

Offline Dr.D
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Oops, yes, I meant difficult.

I just need to play it several times to really get the rhythm. Keep in mind I am reading it at 3.75 which is hard but with the hopes that after the slow down, if I hit the stop correctly, I can potentially get far into the chart. I have sightread PFCed plenty of 15s and assuming a straightforward follows that beginning, it is just possible to get deep into the chart. Although I'm sure many stops and gimmicks follow that...

So to be clear, yes, I'd love to see a difficult chart as far as we know and filler until the stop with a correct stop measure. I wouldn't even mind if you used a different song that has a matching BPM, just as long as the beat is the same, but I'll leave that to you SM experts.
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Post #48 · Posted at 2015-04-12 07:23:45pm 9 years ago

Offline Mr.Music
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Sorry if this has been mentioned before, but can't you have one person on 4x and one person on 1x-2x and just read off of the others side when it's relevant. Like if you have the 1x side then read off the 4x side for the slow part and vise versa?

Post #49 · Posted at 2015-04-12 07:55:45pm 9 years ago

Offline mf32892
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"hi"

Last updated: 2015-04-12 10:07pm
In theory, you could, but it's still really hard to get past the first 25 notes, even on 2x. It's way easier to the, looking at your own notes...

EDIT: Way easier to Perfect Attack while looking at your own notes.
Check out my YouTube channel! (Playstyle DDR videos) : http://www.youtube.com/user/barrendon649?feature=watch

Post #50 · Posted at 2015-04-12 09:38:11pm 9 years ago

Offline Zowayix
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@Mr.Music: That works fine for an FC, but not for a PFC. Just too risky, and if one person gets 1 Great then everything goes to pieces.

Also, a clip that gets (barely) farther into the Beginner chart than the previous one, with clearer audio!
https://www.youtube.com/watch?v=qDNrhAg23Dg


Scratch that, here's a lineout:
https://www.youtube.com/watch?v=2jAyBqtchWo (original http://www.nicovideo.jp/watch/sm26012447)

Use that for the simfile.

Speedup is almost exactly 200 bpm (9 frames per beat).

Post #51 · Posted at 2015-04-12 09:43:38pm 9 years ago

Offline mf32892
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"hi"
^^^Working on that clearer audio right now. @Zowayix Those BPM estimates up until the stop are pretty accurate.
Sony Sony Vegas, I did some frame counting: I've counted 70 frames from the beginning of the last freeze until it ends and 5 more frames (75) until the stop. The stop lasts 37 frames: the player hit the next note the next frame and the guideline helps me say that the beat is 3 frames after the stop ends. After 9 more frames, the Guideline hits the next quarter note, right as the doors shut. Strangely, the guideline doesn't move at an equal distance each frame. I don't know if we can predict anything with this yet.
Check out my YouTube channel! (Playstyle DDR videos) : http://www.youtube.com/user/barrendon649?feature=watch

Post #52 · Posted at 2015-04-12 09:49:54pm 9 years ago

Offline Zowayix
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^There's definitely two BPM changes after the stop, not just one. The first change comes right after the stop and lasts only ~2-3 frames as you mentioned, and switches the BPM from the previous 22.5 up to around ~50 or something before the second BPM change makes it 200.

Something like this:
Beats 0.000-6.000: 32.5 bpm
Beat 6.000-7.000: 30.0 bpm
Beat 7.000-8.000: 27.3 bpm
Beat 8.000-9.000: 25.0 bpm
Beat 9.000-9.9375: 22.5 bpm
Beat 9.9375: stop (38 frames)
Beat 9.9375-10.000: ~50 bpm? only lasts for the 64th-note space between the stop and the beat.
Beats 10.000-???: 200 bpm

@Dr.D: Curious, why the insistence on Standard? Wouldn't Beginner be more likely to get farther, allowing any speed gimmicks to be learned ahead of time?

Post #53 · Posted at 2015-04-12 10:24:46pm 9 years ago

Offline mf32892
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"hi"
What seems to be working really well in SM is:
Beats 0.000-6.000: 32.5 bpm
Beat 6.000-7.000: 29.8 bpm
Beat 7.000-8.000: 27.5 bpm
Beat 8.000-9.000: 24.8 bpm
Beat 9.000-9.9375: 22.95 bpm
Beat 9.9375: stop (38 frames) (1.233333 secs for 37?)
Have we determined whether this stop is 37 or 38 frames? It seems like 37 to me. Also, I'm thinking maybe the stop could be on a 48th note because of the triplets that would go with the harp that is audible in the cleaner audio.
Check out my YouTube channel! (Playstyle DDR videos) : http://www.youtube.com/user/barrendon649?feature=watch

Post #54 · Posted at 2015-04-12 10:37:44pm 9 years ago

Offline Zowayix
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I'm no good at syncing audio in SM so if your numbers are more accurate then that's probably true.

I counted 38 frames in all three videos we have that reach the stop.

The 48th note hypothesis is an interesting idea, but if the 8th note target flashes are an indication then a 64th note looks more accurate. It takes 40 frames from the last freeze to the mid-beat 8th note flash, then another 35 frames from there to the stop.

Can you make any sense out of the cabinet light flashes in the only video that has them? They don't seem to match up with anything at 200bpm.

Post #55 · Posted at 2015-04-12 11:30:41pm 9 years ago

Offline mf32892
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"hi"

Last updated: 2015-04-12 11:30pm
Lol I just noticed a pattern for the first BPMs:
Beats 0.000-6.000: 32.5 bpm
Beat 6.000-7.000: 30 bpm
Beat 7.000-8.000: 27.5 bpm
Beat 8.000-9.000: 25 bpm
Beat 9.000-9.9375: 22.5 bpm
I'm trusting you @Zowayix at the last value, since it fits with the general pattern of becoming 2.5 BPM slower. Plus, my BPM made the step after the stop hard to time.

With the cabinet flashes, judging by the first glimpse of the audio after the stop, it almost sounds like a group of 4 triplets, which seems accurate at 200 bpm. Other than that, there's not much I can figure out.

I'm re-uploading what I have so far: I really can't do much more.
Check out my YouTube channel! (Playstyle DDR videos) : http://www.youtube.com/user/barrendon649?feature=watch

Post #56 · Posted at 2015-04-13 12:28:24am 9 years ago

Offline razorblade
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I have just uploaded my take on OTP based from frames through Sony Vegas too.

Post #57 · Posted at 2015-04-13 12:38:38am 9 years ago

Offline Zowayix
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Woah, where did those steps after the stop for Light and Standard come from??

Also @razorblade: Where did you get 23.276 for the BPM both just before and just after the stop?

Post #58 · Posted at 2015-04-13 12:45:36am 9 years ago

Offline mf32892
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"hi"
Dr. D mentioned he wanted filler steps for after, (or so I thought) so that's what I did. Maybe he meant until before the stop...
Check out my YouTube channel! (Playstyle DDR videos) : http://www.youtube.com/user/barrendon649?feature=watch

Post #59 · Posted at 2015-04-13 12:55:03am 9 years ago

Offline Zowayix
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We already know the Beginner and Standard charts (and a strong guess at the Light chart) up until before the stop (but not what arrow comes after the stop). Filler steps after the stop would still be useful though, to help with timing.

Post #60 · Posted at 2015-04-13 11:21:59am 9 years ago

Offline razorblade
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Last updated: 2015-04-13 11:22am
Quote: Zowayix
Also @razorblade: Where did you get 23.276 for the BPM both just before and just after the stop?

I just changed from 23.276 to 23.176 bpm.

Assuming that I used an HD 60fps video source from nico and enabled quantized to frames in Sony Vegas (view image in another tab for clearer view):

The stop has 77 frames, equivalent to 1.283 seconds.

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