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2013 Update to Counting Combos - DDR Book

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Post #1 · Posted at 2013-07-14 12:31:10pm 11.9 years ago

Offline seishinbyou
seishinbyou Avatar Member
617 Posts
Japan
Reg. 2010-07-08

Game Center Nickname: aijbot
"Wow, 4 types of corn!"

Last updated: 2013-07-14 12:39pm
Okay, so last year I published a book on the Japanese DDR Community...hoozah.

http://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn1/558547_10151148024119910_1734798901_n.jpg

http://www.amazon.com/books/dp/1475003161
Also : https://www.createspace.com/3819770
Between this and my AIJBot Poetry book I have had 10,000+ sales so I am very pleased with that.

So this year I am updating it somewhat, but not too much as to make the owners of the original book feel ripped off (the old content was fine for the most part; I just had a few small things to add and some more recent developments as well as the results of chatting on and off with a few guys here in Japan over the past year...So anyway, here is what is done so far in the updated beta version (I'll link you here)

(I made a blogspot post with the changes)
http://aaroninjp.blogspot.jp/2013/07/2013-update-for-counting-combos-book.html

But I can just as easily copy/paste the beta version here.
http://aaronin.jp/JDDR_book_5x8_update_2013b.pdf

I might have missed something, sorry (it is getting late here). I'll patch it up if I find anything. Here is what has changed:
(This is still a bit of a WIP and it is also being translated to Spanish and Japanese as I write so coordination is going to be...fun)

Please let me know if there is anything that needs to be fixed (spelling/grammar being important since I sometimes write in mad bursts of speed and forget to check it until much later)

Supplementary Information to old Content :

* In the 2000 section I added a brief mention that the release of so many mixes in the past year both for the main series and offshoots (as well as home versions) caused an over-saturation and partial alienation of the player base.
* In the 2001 section, I mentioned it was the last year for mass release of the various home and handheld editions of DDR, though this was primarily for the offshoots of the main series; official home versions of the DDR arcade mixes continued on for years.
* In the 2003-2005 section regarding bar usage, I added a quote from one of the musical artists associated with Konami (TAG). He mentioned that Konami had always kept bar use in mind when creating the harder stepcharts, and he specifically referenced the song "Healing Vision Angelic Mix" which premiered in the home version of DDR 5th and in DDR Max arcade back in 2001.
* In the same section I added a bit on the introduction of SuperNova and how in the East it wasn't necessarily seen as a knee-jerk reaction to ITG since the system was all new hardware, they were looking into anti-piracy measures since the older mixes (System 573) were so widely bootlegged and the eAmuse network was being developed at that time.
* Fixed the romanization of the song "Mikeneko Rock"
Added a bit more information on tournaments from the DDRX era, including rough numbers of participants and the spectators that would go only to watch others
* Various alignment and font size/position problems with the embedded image areas
* Swapped image of DDR Megamix to a screen grab of the warning screen instead of a photo of the game showing the warning screen
* Slight rewording in the additional chapter related to DDR and ITG timing windows. DDR timing is still polled and timed in ms, but the judgment is made relative to what frame the polled step lies within. I could expand on this even further but I figured for the casual reader this information might be getting too technical, and there are still unknowns related to the exact timing system of DDR

New Content :

* Various new photos in the older sections (mostly for the more recent years)
* A new 2012~ section that contains bits of information related to the era from when DDR X3 draws to a close and DDR 2013 begins
In reference to the above, the new cabinet and the initial launch problems both with hardware and software that made some players take a break from the series while things were patched up
* Mention of Dance Evolution AC and its position as Konami's new "real" dance game
* Mention of player skill gaps in recent years (originally there was some mention of it in the 2003-2005 chapter but that has changed in the modern age)
* Mention of players that play Double mode (8 panels) and how they tend to fall through the cracks of Konami official tournaments and events since they primarily focus on single mode play.

Other Additions :

* The new edition will be released in B&W and in Color.
* Color printing costs are pretty high and I was quoted as high as $28 for a color edition though I may be able to get a version myself for abour $18
* The book is currently 230 pages, up slightly from the original release.

Things I did not add :

* I wanted to mention the breakup of the band BeForU or Naoki's departure from Konami. Although this would have been definitely worth mentioning if it caused a mass influx or outflux of players to the series or extreme opinions and attitudes towards the affected parties, at the end of the day it really didn't affect the player base all that much
* The only worthy point of note was Naoki mentioning at the KAC 2011 that he was stuck at work and couldn't attend the DDR event but that he saw it all later on Nico Douga (as opposed to Konami's official channel; also, a non-authorized copy on Nico Douga to boot). He had to say "that was a joke" when met with awkward silence, but he had been hinting up until then he wasn't happy at Konami for whatever reason and his later departure wasn't that much of a surprise.
* I did mention names of somewhat key players in the scene if they resonated with the player base in any way, but I didn't name drop too many players because most of them just didn't have any real impact on the overall scene. This includes overseas players.
http://aaronin.jp/shashin/konmainewbanner.jpg

Post #2 · Posted at 2013-07-14 01:00:09pm 11.9 years ago

Offline RevAddict5
RevAddict5 Avatar Member
757 Posts
United States
Reg. 2013-06-10

"Bigger avatars when?"
From the preview I saw on Amazon, it looks like an amazing book. This is a great work! Big Grin

Post #3 · Posted at 2013-07-14 01:35:34pm 11.9 years ago

Offline seishinbyou
seishinbyou Avatar Member
617 Posts
Japan
Reg. 2010-07-08

Game Center Nickname: aijbot
"Wow, 4 types of corn!"
Well, if I have a bunch of leftover copies of the 2013 update (when it is all done) maybe I can send you a copy if you're interested?

If you have patience and/or a good monitor or ebook reader you can try reading the whole PDF I linked.
http://aaronin.jp/shashin/konmainewbanner.jpg

Post #4 · Posted at 2013-07-14 06:48:17pm 11.9 years ago

Offline bmhedgehog
bmhedgehog Avatar Banned+
3,136 Posts
Not Set
Reg. 2008-07-13

"BANNED"
Ok I've DL'ed the PDF, seeing I don't have the money for a hardcopy. I look forward to reading this and by looking at the picture you are doing very very well with this. Major Kudos to you.

Post #5 · Posted at 2013-07-15 07:28:51am 11.9 years ago

Offline silverdragon754
silverdragon754 Avatar Member+
1,497 Posts
United States
Reg. 2006-09-26

Nintendo Network ID: silverdragon754Game Center Nickname: silverdragon754
"Gods Must Be Strong"
As per our conversation here are some starting mockups for the revision, Aaron. These are with the ribbon idea that you had mentioned and I used one of the actual DDR 2013 fonts for the "2013 Edition" part.

I can come up with some more although I'd like to know more about what you'd like to see on the cover art.

(My watermark won't be there in the final print)

https://dl.dropboxusercontent.com/u/8671807/COUNTING%20COMBOS%202013%20v1.png

https://dl.dropboxusercontent.com/u/8671807/COUNTING%20COMBOS%202013%20v2.png
http://i.imgur.com/G2Kwxml.png

Post #6 · Posted at 2013-07-15 08:49:39am 11.9 years ago

Offline Lord Toon
Lord Toon Avatar Member
1,615 Posts
United States
Reg. 2006-11-14

Nintendo Switch Friend Code: SW-2326-5874-6891Origin: LordToon_LTI
"lordtoon.com"
They both look great, The 1st Design is better because it doesn't take away from the image, but the 2nd one looks cleaner...Gah! I'm don't know which one is better!!!//

Post #7 · Posted at 2013-07-15 12:56:52pm 11.9 years ago

Offline DJ Tomoe
DJ Tomoe Avatar Member
822 Posts
Mexico
Reg. 2007-07-28

"#Fashion #Glamour"
I like the 2nd one better. The ribbon makes it look a bit too busy in the top in the first one. Tongue
http://img.photobucket.com/albums/v508/JCLP/3cc8f927.png

Post #8 · Posted at 2013-07-17 02:23:56pm 11.9 years ago

Offline seishinbyou
seishinbyou Avatar Member
617 Posts
Japan
Reg. 2010-07-08

Game Center Nickname: aijbot
"Wow, 4 types of corn!"
Hmm, both of these look great but I think I like the 2nd one better. At first I though it still seemed a bit intrusive to me but I printed out a mockup and it looked all right. I don't know what the balance would be between being too obvious and glaring and not noticed at all.

Also, I actually don't mind if you want to work your design company logo somewhere on the cover (maybe on the back?) and if you want any specific credit for your design company in the credits I can work that in too, of course.
http://aaronin.jp/shashin/konmainewbanner.jpg

Post #9 · Posted at 2013-07-19 02:08:01am 11.9 years ago

Offline Furanki
Furanki Avatar Member
57 Posts
Peru
Reg. 2012-06-10

I've never been to Japan or anything, but I can't help feeling nostalgic about this book. This is gold. I might order a copy; my eyes hurt when reading ebooks.

T

Post #10 · Posted at 2013-08-25 07:45:41am 11.8 years ago

Offline silverdragon754
silverdragon754 Avatar Member+
1,497 Posts
United States
Reg. 2006-09-26

Nintendo Network ID: silverdragon754Game Center Nickname: silverdragon754
"Gods Must Be Strong"
Updated the book with one of your new photos. Looks good so far.

https://dl.dropboxusercontent.com/u/8671807/COUNTING%20COMBOS%202013%20v2%20R1.png
http://i.imgur.com/G2Kwxml.png
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