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Healing-D-Vision question

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Post #1 · Posted at 2011-06-18 08:46:33pm 14 years ago

Offline Zowayix
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1,149 Posts
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Reg. 2009-09-19

I was watching videos of Healing-D-Vision and comparing the differences from SN and X, and I noticed that the syncopated sets of five jumps right before the speedup didn't seem to match up at all between the two charts.

I'll refer to note timings like this:
1.00 is the first 4th note of the first measure
2.00 is the second 4th note of the first measure measure
1.50 is the 8th note between the first and second 4th notes
4.99 would be the instant before the second measure starts
5.00 is the first 4th note of the second measure
etc.

The jumps in SN are timed like this:
1.00, 1.75, 2.50, 3.25, 4.00, 5.00, 5.75...

The jumps in X are timed like this:
1.00, 1.67, 2.33, 3.00, 3.67, 5.00, 5.67...

Notice that the last jump in each set of five (in bold) are a full 1/3 of a beat apart (a 12th note), or what should be a very noticeable difference of 0.11 seconds. (enough for a Marvelous in one version to count as a Good in another)

Yet when watching the videos, both charts seem perfectly matched to the background beat.

How does this work?

Post #2 · Posted at 2011-06-18 08:52:16pm 14 years ago

Offline iNEXSERTiON
iNEXSERTiON Avatar Member+
2,070 Posts
United States
Reg. 2010-07-14

Just a guess, but the BPM changes MAY be either a short bit earlier, or later in X than they were in SN.
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Post #3 · Posted at 2011-06-18 09:18:28pm 14 years ago

Offline 8ftmetalhead
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New Zealand
Reg. 2010-08-17

"Oh god what I have dooooone?!"
Because of how DDR's timing system worked, the notes in HDV were off because it did not allow for triplet feel timing.

IE splitting a beat into timing that is effectively 1.33 notes recurring, or something along those lines.

As a result, some of the notes ended up being off time. I believe a video of Iamchris4lyfe playing it loudly on his CF illustrates how the rhythms are supposed to be stepped pre X.

Not 100% if that's what you're getting at, but yeah

Post #4 · Posted at 2011-06-18 09:49:47pm 14 years ago

Offline Arctic Wolves
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2,586 Posts
Canada
Reg. 2008-02-18

They willingly wrote the chart in SuperNOVA using 16ths only. They re-synced it on X using triplets. That's all.
The reason the jump sets both make sense using 16ths and triplets is because while the beat is in triplets, the percussion at that part is actually using syncopated 16ths-8ths-4ths. But the rest of the chart makes no sense with 16ths so overall, it's good they fixed it in X.
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Post #5 · Posted at 2011-06-18 10:43:03pm 14 years ago

Offline Zowayix
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Reg. 2009-09-19

Ok, after watching an SN video and an X video multiple times side by side, I think I might have figured it out:

The last few jumps in each set are all slightly late in SN, and all slightly early in X. In both versions, the music itself and the BPM are identical.
Like I said earlier, the last jump in each set has a difference of 1/3 of a beat between the two versions. If the background music is set so that SN falls 1/6 of a beat late and X falls 1/6 of a beat early, the difference is hardly noticeable, especially since the first few jumps actually fall on beat and help to mask the difference.

To make every jump fall exactly on beat, they would have to use 4th, 96th, 48th, 32nd, and 24th notes, like this:
1, 1+17/24, 2+5/12, 3+1/8, 3+5/6, 5, 5+17/24.

Obviously that would be way too cumbersome.

Post #6 · Posted at 2011-06-19 02:45:56am 14 years ago

Offline AeronPeryton
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Japan
Reg. 2007-03-03

"Give me a steady beat."
Quote: Arctic Wolves
They willingly wrote the chart in SuperNOVA using 16ths only.

Did they do that on purpose to save time or did they goof? DDR has had triplet support since 6thMIX.

Post #7 · Posted at 2011-06-19 03:35:37am 14 years ago

Offline ddr_ray
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631 Posts
Singapore
Reg. 2007-07-19

They had buggy triplet in the past, where all triplets will go "slightly earlier".
They fixed it on X. So they fixed a lot of charts.
Major fix on Healing-D-Vision, 三毛猫ロック & bag.
Minor fix for both DROP OUTs, TSUGARU, MAX 300, etc...
I'm a bug/glitch explorer Devil

Post #8 · Posted at 2011-06-19 04:37:59am 14 years ago

Offline Zowayix
Zowayix Avatar Member
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Reg. 2009-09-19

Perfect triplet support didn't exist until DDR X. It had always been rounded to the nearest 32nd note. (Except HDV which was purposely rounded to the nearest 16th instead, perhaps to add difficulty.)

12th notes rounded to the nearest 32nd are only off by 1/24 of a beat (a 96th note). At a speed as slow as 100 BPM, the difference is only 1/40 second, small enough to fit inside the Marvelous timing window.
However, in BagChallenge, since the beats are slower (only 65 BPM), the difference becomes about 1/25 second, which is large enough to throw off Perfect Attacks significantly.
In fact, BagChallenge's broken timing is quite similar to HDVChallenge, with its weird staggered gallop feel.

Post #9 · Posted at 2011-06-19 04:44:12am 14 years ago

Offline al2k4
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Correction, it started to support it since SuperNOVA2.

Post #10 · Posted at 2011-06-19 06:41:22am 14 years ago

Offline n00b_saib0t
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Quote: AeronPeryton
Quote: Arctic Wolves
They willingly wrote the chart in SuperNOVA using 16ths only.

Did they do that on purpose to save time or did they goof? DDR has had triplet support since 6thMIX.

Longer than that. 4th mix supported them for sure, the same way they were supported up to SN2 anyway. Drop out comes to mind right away, and typical tropical on extra mix, a 4th mix engine game. No idea if the solo games support triplets, and the gameboy games didn't as the triplets in typical tropical were removed.
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Post #11 · Posted at 2011-06-19 08:45:16am 14 years ago

Offline Arctic Wolves
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Reg. 2008-02-18

Quote: n00b_saib0t
No idea if the solo games support triplets...

I don't believe they do.
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Post #12 · Posted at 2011-06-26 04:51:49pm 14 years ago

Offline Silverhawke
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Indonesia
Reg. 2009-01-27

3DS Friend Code: 3496-9710-9426
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What about AFRONOVA? Tongue

Also, GET UP 'N MOVE, though I don't think it's correct...

however as Al said, the correction of triplets started in SN2. One that comes in mind is I'll Make Love To You.

I dunno what the step artist was thinking when they did HDV's chart. For me the difference is like

jump - jump - jump - jump - jump
and
jump jump jump jump jump

it's correct already with 12th. I made edit with that and it fits perfectly.

@ddr_ray

nooo they didn't fix Mikeneko Rock. it was worse.
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Post #13 · Posted at 2011-06-26 05:02:03pm 14 years ago

Offline NeoRevenG
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"Secret Agent"
In DDR X , HDV was 90% perfect except on 360 section that still has 8th notes. and deadly crossover.

HDV itself is a gallop song with 12th notes inside.

So does for Matsuri actually. But Konami never fixed it. Confused
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Post #14 · Posted at 2011-06-26 06:56:19pm 14 years ago

Offline Spirit of Nightmare
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Didn't Swing It (from 5thMix) use 16ths and 8ths too? If I remember correctly it was like that. However, the song itself was in triplets.
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Post #15 · Posted at 2011-06-26 08:06:05pm 14 years ago

Offline Silverhawke
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3DS Friend Code: 3496-9710-9426
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Quote: NeoRevenG
In DDR X , HDV was 90% perfect except on 360 section that still has 8th notes. and deadly crossover.

HDV itself is a gallop song with 12th notes inside.

So does for Matsuri actually. But Konami never fixed it. Confused

Well, at least the J-SUMMER MIX was correct, no?

They could've fixed it, but it sounded okay already, not to mention that the whole series was removed in X.

Also, the 360BPM section is okay, it IS meant to have 8th notes. Don't you realize after the first bursts there's a couple of 12th gallops there? If you change it to 12th it'll be weird (except for EXPERT chart before the last run. it's fixed, however)

Quote: Spirit of Nightmare
Didn't Swing It (from 5thMix) use 16ths and 8ths too? If I remember correctly it was like that. However, the song itself was in triplets.

Now that you mention it, you're right. Luckily it still made sense. There's a part that uses triplet too however.

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Post #16 · Posted at 2011-06-26 10:40:02pm 14 years ago

Offline 3x0t1c m4n
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"i'm back "
I agree with Silverhawke, I'll Make Love To You Heavy is fixed in SN2 (the gallops were changed into a normal 1/4 beat)

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Post #17 · Posted at 2011-06-26 10:45:13pm 14 years ago

Offline Silverhawke
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3DS Friend Code: 3496-9710-9426
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You mean was quantized properly to 12ths and 24ths. Very Happy

Was BALLAD FOR YOU fixed to in SN2? (well I suppose so)
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Post #18 · Posted at 2011-06-27 12:16:50am 14 years ago

Offline ddr_ray
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Singapore
Reg. 2007-07-19

Quote: Silverhawke
@ddr_ray

nooo they didn't fix Mikeneko Rock. it was worse.
To me, it was better, lol.

Quote: Silverhawke
Was BALLAD FOR YOU fixed to in SN2? (well I suppose so)
Yes.
But for bag, it's still incorrect, until X.
I'm a bug/glitch explorer Devil
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