Post #1 · Posted at 2011-02-17 04:13:49am 14.3 years ago
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ENGLISH:
Hello to all such. Already here on new character for the community stepmania From StepmaniaFactory.com: Emi SN 1.
VIDEO:
http://www.youtube.com/watch?v=gNK6xSjxKVQ&feature=player_embedded
Download
Emi SN (FULL) - HoXxDJ Character Productions
Weight Compressed: 9.47 MB
Weight Uncompressed: 13.9 MB
Link: http://www.mediafire.com/?nc89tt45r618nc1
Emi SN (SOLO) - HoXxDJ Character Productions
Weight Compressed: 1,40MB
Weight Uncompressed: 5,93MB
Link: http://www.mediafire.com/?6823d2sig15k8wo
Bones
Instructions:
* Unzip folder emi_full_bones.rar "
* The file that comes off, save it in the folder Emi SN (FULL). Make sure that the folder within the EMI as these. "bones" operating within the folder Emi.
LINK: http://www.mediafire.com/?5bgl2narb4eb0ww
Version en Español en el siguiente link: http://www.stepmaniafactory.com/foro_3/index.php?topic=772.msg5124#msg5124
I hope comments and opinions about the character. Enjoy it. Bye!

Post #2 · Posted at 2011-02-17 08:11:09am 14.3 years ago
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"Give me a steady beat." |
Nice, I'm glad that people are still interested in the dancing characters for StepMania. It seems a lost art.
Waiting for Yuni 2 from SuperNOVA 2 ^_____^
Waiting for Yuni 2 from SuperNOVA 2 ^_____^
Post #3 · Posted at 2011-02-17 12:14:17pm 14.3 years ago
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Thanks ;), a small fix in the main post, the attached file "Bones" and instructions for installation (different from the traditional bones);)
Post #4 · Posted at 2011-02-17 03:30:57pm 14.3 years ago
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"~Let's keep it real~" |
Thank you so much for doing such great work (and uploading Emi!) I just happen to love Emi and will make her my wife. 

Post #5 · Posted at 2011-02-17 06:46:58pm 14.3 years ago
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"HEY DUUUUUUUUUUUDE!" |
I hope there is a tutorial on how to make these...
Anyway, this turned out great!
Anyway, this turned out great!
Post #6 · Posted at 2011-02-17 07:54:25pm 14.3 years ago
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"." |
From the 5th picture...I note Emi has a larger breast.
Wasn't she flat-chest-like?
Wasn't she flat-chest-like?
Post #7 · Posted at 2011-02-17 08:05:38pm 14.3 years ago
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Just downloaded the character. There's still something missing IMO, it might be the shading, the ready stance, or the facial expressions, or the dance routines, or the camera angles. . .
Apart from that, the way she's synced when the song stops is quite nice and her movement is fluid
Apart from that, the way she's synced when the song stops is quite nice and her movement is fluid

Post #8 · Posted at 2011-02-17 09:46:15pm 14.3 years ago
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"~Let's keep it real~" |
Quote: Aegis
From the 5th picture...I note Emi has a larger breast.
Wasn't she flat-chest-like?
Wasn't she flat-chest-like?
I suggested that she wore tight fitting tops. I don't mind flat chests at times but I wanted to make her appear her age at least.
.:: sarcasm ::.
Post #9 · Posted at 2011-02-17 11:09:45pm 14.3 years ago
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Quote: sharibetsu
Thank you so much for doing such great work (and uploading Emi!) I just happen to love Emi and will make her my wife. 
mai waifu
Post #10 · Posted at 2011-02-17 11:10:27pm 14.3 years ago
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We all can share her XD
Post #11 · Posted at 2011-02-17 11:16:07pm 14.3 years ago
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"Give me a steady beat." |
Quote: Aegis
From the 5th picture...I note Emi has a larger breast.
Wasn't she flat-chest-like?
Wasn't she flat-chest-like?
Yeah... when she was 14.
Post #12 · Posted at 2011-02-18 04:35:24am 14.3 years ago
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Thank you all for your comments
. Step to clarify some things:
Tutorial: the truth so much to explain it is simply very difficult to do. What I most recommend is to find tutorials on how to use MilkShape and so have some idea of how well it uses the program.
Character design: shading not let him because it makes the character look too opaque, the orientation: the truth is not referred to this, the expressions: the incliré in an update of the character because I'm expanding my knowledge about the program MilkShape and stepmania, The Turin dance: it's almost impossible to do, since the modification of routines is very complicated, the only thing I could do is to add new bones to animate certain things on stage, by Moreover, it is very difficult. Keep in mind that to this, professionals in making the original characters, do the following:
Sculptors: make a sculpture of the character based on sketches and designs of the artists.
Scanner: A special scanner is used to scan the finished sculpture, and passed to the pc in 3D design in a precise and simple, quick also.
skeleton programs and simplest methods of animation, as 3DMax and the like are used for placement of the skeleton in the characters, which for stepmania, unless modified, is not possible, since it only works with milkshape3D.
Animation: The steps of the characters are made of simple shapes now, with sensors that are placed on dancers who dance while the sensors capture the movements and transferred to the character, making it much more simple, accurate and effective.
In conclusion: do something so great and so necessary for stepmania, would be a big modification regarding the characters in the programming of the stepmania, and thus to include in a more professional designs of existing characters from Dance Dance Revolution.
Camera angles: there are files in stepmania that they control it, not the character design. I have asked the favor if you help me to modify these files, but unfortunately I got nothing.
Wanted to clarify that. Why?: because maybe get some help so you can get a better job for those who expect to see the characters in the current arcade in our Stepmania.
Thank you all for your comments, any error, place it. On the other hand, I'm preparing more characters so they can enjoy, well designed characters and more details. Thanks to all.

Tutorial: the truth so much to explain it is simply very difficult to do. What I most recommend is to find tutorials on how to use MilkShape and so have some idea of how well it uses the program.
Character design: shading not let him because it makes the character look too opaque, the orientation: the truth is not referred to this, the expressions: the incliré in an update of the character because I'm expanding my knowledge about the program MilkShape and stepmania, The Turin dance: it's almost impossible to do, since the modification of routines is very complicated, the only thing I could do is to add new bones to animate certain things on stage, by Moreover, it is very difficult. Keep in mind that to this, professionals in making the original characters, do the following:
Sculptors: make a sculpture of the character based on sketches and designs of the artists.
Scanner: A special scanner is used to scan the finished sculpture, and passed to the pc in 3D design in a precise and simple, quick also.
skeleton programs and simplest methods of animation, as 3DMax and the like are used for placement of the skeleton in the characters, which for stepmania, unless modified, is not possible, since it only works with milkshape3D.
Animation: The steps of the characters are made of simple shapes now, with sensors that are placed on dancers who dance while the sensors capture the movements and transferred to the character, making it much more simple, accurate and effective.
In conclusion: do something so great and so necessary for stepmania, would be a big modification regarding the characters in the programming of the stepmania, and thus to include in a more professional designs of existing characters from Dance Dance Revolution.
Camera angles: there are files in stepmania that they control it, not the character design. I have asked the favor if you help me to modify these files, but unfortunately I got nothing.
Wanted to clarify that. Why?: because maybe get some help so you can get a better job for those who expect to see the characters in the current arcade in our Stepmania.
Thank you all for your comments, any error, place it. On the other hand, I'm preparing more characters so they can enjoy, well designed characters and more details. Thanks to all.

Post #13 · Posted at 2011-02-19 02:52:01pm 14.3 years ago
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"sm-ssc RULES!!" |
Your Emi's shoulder looks quite wider than original, but still good in other things 
Well done hoxxing
So keep up good work!

Well done hoxxing

Post #14 · Posted at 2011-02-19 07:15:02pm 14.3 years ago
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"DDR-ing regularly again!~" |
Quote: AeronPeryton
Nice, I'm glad that people are still interested in the dancing characters for StepMania. It seems a lost art.
Waiting for Yuni 2 from SuperNOVA 2 ^_____^
I do wonder if Konami will bring back the original dancing characters. I'm not a fan of the ones on the Wii. Waiting for Yuni 2 from SuperNOVA 2 ^_____^
Post #15 · Posted at 2011-02-21 02:39:24pm 14.3 years ago
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thanks for the feedback, and working for more and better characters 

Post #16 · Posted at 2011-02-21 05:31:08pm 14.3 years ago
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"~Let's keep it real~" |
Quote: finalfan2cwiz
We all can share her XD
I will NOT be sharing Mai waifu thank you very much. Now, if you'll excuse me I have a wedding to plan for.
Post #17 · Posted at 2011-02-25 03:05:55pm 14.3 years ago
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this is a really good character mod.... its good to know its possible to make something like the new DDR characters
are anymore characters coming soon??
are anymore characters coming soon??
Post #18 · Posted at 2011-02-26 01:02:53am 14.3 years ago
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Yes, in fact I'm thinking of making the characters packs, for example, pack of characters SUperNOVA1 DDR, 2 etc ... I will take time, but I think is the best ...i will work best to achieve it soon, that's for sure 

Post #19 · Posted at 2011-03-30 04:14:12am 14.2 years ago
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"It's pronounced See-OH-Zee" |
Sorry about this, but I get an "Access Denied" error when I tried downloading the bones file.
Post #20 · Posted at 2011-05-18 12:09:44pm 14 years ago
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I surprise, have accessed in different sites and can see and unload the file.
I have made a breakthrough for the new characters, these are all the news:
1 - There is no file. "bones" because I managed to merge the animation with the file. "model" and is more simple and practical
2 - Character smaller, its definition is more
3 - Textures with better quality: handle large textures to achieve a better quality
4 - Animation joins: Joins are united now, not like before they were separated, and new animations can be performed with ease, without error.
5 - As I said before: New Animations!, each character has their own moves!
Notice that next week will be with all these features: Yuni SuperNOVA 2
Bye!
I have made a breakthrough for the new characters, these are all the news:
1 - There is no file. "bones" because I managed to merge the animation with the file. "model" and is more simple and practical
2 - Character smaller, its definition is more
3 - Textures with better quality: handle large textures to achieve a better quality
4 - Animation joins: Joins are united now, not like before they were separated, and new animations can be performed with ease, without error.
5 - As I said before: New Animations!, each character has their own moves!
Notice that next week will be with all these features: Yuni SuperNOVA 2
Bye!
