Post #1 · Posted at 2024-04-19 10:48:50pm 6.2 months ago
I have a few programming questions for anyone experienced in developing themes for StepMania 5. Some of these questions are for a theme I'm fixing up; others are just for my curiosity.
1) The theme I'm updating uses a Cover Flow-style music select screen (i.e., X2/X3), and shows the title and artist of the current song as part of ScreenSelectMusic decorations. If I have a song folder or other sort group selected instead, how can I get it to show the name of that group?
2) Is it possible to have mines behave more closely to DDR's Shock Arrows, i.e., add an OK judgement when passed, but break the combo when hit?
3) Is it possible to re-create DDR A3's Flare Gauge lifebars as custom modifiers?
4) Is it possible to dynamically apply modifiers only to specific notes in a chart, such as Shuffle to re-create the random corner jump at the end of Tohoku Evolved?
1) The theme I'm updating uses a Cover Flow-style music select screen (i.e., X2/X3), and shows the title and artist of the current song as part of ScreenSelectMusic decorations. If I have a song folder or other sort group selected instead, how can I get it to show the name of that group?
2) Is it possible to have mines behave more closely to DDR's Shock Arrows, i.e., add an OK judgement when passed, but break the combo when hit?
3) Is it possible to re-create DDR A3's Flare Gauge lifebars as custom modifiers?
4) Is it possible to dynamically apply modifiers only to specific notes in a chart, such as Shuffle to re-create the random corner jump at the end of Tohoku Evolved?