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[SM5/ITGmania/OF] Schneider's DDR HD Noteskins

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Post #61 · Posté à 2023-06-22 06:57:54pm il y a 11 mois

Offline BladerKev
BladerKev Avatar Member
48 Messages
United States
Reg. 2022-10-27

"I LOVE SATURDAY!!!!!!!!!!!!!!!!!"

Last updated: 2023-06-22 06:57pm
Yuisin Esq stuff here Tongue

"PLEASE YUISIN USE MY NOTESKINS IN YOUR VIDEOS AAAAAA"



Speaking of Yuisin...

https://zenius-i-vanisher.com/v5.2/thread?postid=452892#p452892
I love hololive BEMANI collabs we need more of them. Like how can you not love hololive in BEMANI like what's the matter with that huh?

Post #62 · Posté à 2023-10-03 11:52:37pm il y a 7.6 mois

Offline bs000
bs000 Avatar Member
3 Messages
Not Set
Reg. 2014-10-19


Last updated: 2023-10-04 12:20am
edit: i don't know how to delete comments

Post #63 · Posté à 2024-02-25 07:52:11pm il y a 2.8 mois

Offline SchneiderAFX
SchneiderAFX Avatar Member
85 Messages
Chile
Reg. 2021-12-31

"the funny"

Last updated: 2024-02-25 07:52pm
Update 2024-02-25 (SimpleHold and X Fix)

Changelog:

- Implemented new SimpleHold system to all noteskins (Thanks Jousway <3) (Only available on OutFox)*
- Remade and optimized the X ACSII shape to better match the current one.
- Updated X PSD to match the current one.
- Added a "--Legacy" folder, this one has the noteskins with the new X shape but without the SimpleHold implementation.


*This new system is a bit complicated to explain because it does so much, but in this case, this should fix the weird animation at the end of the holds when playing in reverse mode. Remember, this system is currently OutFox exclusive, but it has a fallback implemented to use the old system on other SM builds that doesn't support it, but if you still having problems with it, please use the legacy version on the github

Welp. I think this will be the last update for a good while, because i can't seem to find any more things to do with them, so if that is the case, thanks to everyone for your valuable feedback and support in this little project, and thanks to everyone on the credits list for helping me out getting this project going.

Have a good one Happy

https://i.imgur.com/SHDOyNx.png

Post #64 · Posté à 2024-02-28 09:02:38pm il y a 2.6 mois

Offline BladerKev
BladerKev Avatar Member
48 Messages
United States
Reg. 2022-10-27

"I LOVE SATURDAY!!!!!!!!!!!!!!!!!"
I have recreated Yuisin's note palette. So if you wanna use 'em lmk
I love hololive BEMANI collabs we need more of them. Like how can you not love hololive in BEMANI like what's the matter with that huh?

Post #65 · Posté à 2024-04-27 03:46:21pm il y a 3.1 semaines

Offline makoflagkk
makoflagkk Avatar Member
58 Messages
United States
Reg. 2023-03-12


Last updated: 2024-04-27 03:46pm
[quote=SchneiderAFX]Update 2024-02-25 (SimpleHold and X Fix)

Changelog:

- Implemented new SimpleHold system to all noteskins (Thanks Jousway <3) (Only available on OutFox)*
- Remade and optimized the X ACSII shape to better match the current one.
- Updated X PSD to match the current one.
- Added a "--Legacy" folder, this one has the noteskins with the new X shape but without the SimpleHold implementation.


*This new system is a bit complicated to explain because it does so much, but in this case, this should fix the weird animation at the end of the holds when playing in reverse mode. Remember, this system is currently OutFox exclusive, but it has a fallback implemented to use the old system on other SM builds that doesn't support it, but if you still having problems with it, please use the legacy version on the github

[b]Welp. I think this will be the last update for a good while, because i can't seem to find any more things to do with them, so if that is the case, thanks to everyone for your valuable feedback and support in this little project, and thanks to everyone on the credits list for helping me out getting this project going.

I noticed some a little be different about the 16th note aka the yellow note in SM compared to DDR. It seems the way it is animated is it stays darker longer and more based on the BPM. In DDR the 16th note stays brighter longer. It's hard to explain. But If you look at them side by side you can notice a slight difference. But this could just be my animation..
mako
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