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What minor details in BEMANI games annoy you?

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Post #101 · Posted at 2021-08-04 04:01:19pm 2.7 years ago

Offline n00b_saib0t
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Last updated: 2021-08-04 04:01pm
Quote: Quickman
They are ABSOLUTELY meant to be synced to the music (Legend of MAX being a prime example of this), so you can't say "saying they aren't synced just makes no sense" and "just say they're supposed to change every four measures or so".

Quote: n00b_saib0t
It’s inherently different from a song like Bag where changing sync of the videos actually changes the flow of the video with the song.

Random videos scripted to change at certain times and a custom video for that song that's broken down into 4 or 5 individual videos and scripted to change at certain times aren't the same thing. The Max US songs are random videos, they are not custom videos like Legend of Max, Bag, Max.(period), Maximizer, Sakura, and a few others have.

Quote: CuzcoBlocko
You know what, whatever, see it your way. I'm not gonna bother arguing about this anymore because you're missing the point of what I was saying. Way to kill my motivation to post here.
I'm not missing the point, and I'm not trying to kill your motivation to post here. I'm just saying random videos aren't synced in any way, it really doesn't matter if the script starts a measure early because of that. If it makes you feel any better I have always thought the way they took custom videos (Telephone Operator) and put them on another song (Rhythm And Police) was absurd.
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Post #102 · Posted at 2021-08-04 06:58:59pm 2.7 years ago

Offline Alchemy Jones
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If a video is scripted to change on the first measure of a phrase, but instead changes on the second or third like they do in MAX US, then it's literally not synced. It's got nothing to do with how random the accompanying videos are. If you're playing an instrument and you're two measures behind the rest of the music, you're not synced. The same thing's happening with the MAX US videos. There's nothing to debate here; that's... just the way music works. You're arguing about a separate issue entirely.

Post #103 · Posted at 2021-08-04 10:10:10pm 2.7 years ago

Offline n00b_saib0t
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Quote: Alchemy Jones
If a video is scripted to change on the first measure of a phrase, but instead changes on the second or third like they do in MAX US, then it's literally not synced. It's got nothing to do with how random the accompanying videos are. If you're playing an instrument and you're two measures behind the rest of the music, you're not synced. The same thing's happening with the MAX US videos. There's nothing to debate here; that's... just the way music works. You're arguing about a separate issue entirely.
Okay but if the video isn't going to follow the music anyway then how is it not synced? If its not going to follow the music on the 1st or 3rd measure then why does it matter when it changes to the next video? Because what you're saying isn't the way music works, the video isn't part of the song at all its a textbook false equivalency to compare it to one of the instruments being off from the others. No one can actually explain how it's off sync other than saying they normally change to the next random video on certain measures. If there is nothing to sync up to in the music then it's not off sync, but the video changing at different times from other songs is a random fun fact about that song. Going back to the Shining Polaris example, in Max 2 they made the video changes fall in line with how other songs do it, but how does that actually fix the sync with the song like you're saying? The changes still don't follow the music at all.
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Post #104 · Posted at 2021-08-04 10:24:26pm 2.7 years ago

Offline eataninja
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Quote
The Max US songs are random videos, they are not custom videos like Legend of Max, Bag, Max.(period), Maximizer, Sakura, and a few others have.

They're background animations set to play at a certain time. Just because they're reused across songs doesn't make them "random"...

Quote
Okay but if the video isn't going to follow the music anyway then how is it not synced? If its not going to follow the music on the 1st or 3rd measure then why does it matter when it changes to the next video? Because what you're saying isn't the way music works, the video isn't part of the song at all its a textbook false equivalency to compare it to one of the instruments being off from the others.

I've read this like five times at this point and I have no idea what the fuck you're trying to say. How is "the video is supposed to start on beat one of the song, but it actually starts a beat later" so difficult for you to understand?

Quote
No one can actually explain how it's off sync other than saying they normally change to the next random video on certain measures.

They have, you just don't agree with them lmao.

Post #105 · Posted at 2021-08-04 11:31:38pm 2.7 years ago

Offline n00b_saib0t
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Quote: eataninja
They're background animations set to play at a certain time. Just because they're reused across songs doesn't make them "random"...
They are though. You could change them out for other videos and it wouldn't matter, they're not going to sync up no matter what. You're not going to convince me there was any kind of meticulous video placement here, they're literally plucked from other songs. They might as well have thrown darts to determine which song to hijack the background script from for Max US, there is no rhyme nor reason.

Quote
I've read this like five times at this point and I have no idea what the fuck you're trying to say. How is "the video is supposed to start on beat one of the song, but it actually starts a beat later" so difficult for you to understand?

How is "even if it started a beat earlier it still wouldn't be synced" so difficult to understand?

Quote
They have, you just don't agree with them lmao.

"It's off sync because it's off sync" isn't a reason. Like I said, the closest reason I got was that videos are supposed to change on certain measures, but that still doesn't make it "off sync" it just makes it's video rotation different from other songs. Unless a song has it's own video like some of the songs I mentioned then you really aren't getting an off sync video by having them change earlier or later. If you did people would be talking about how much the random videos option in Stepmania are so off sync because they don't match the time signature or change at the wrong time for a song. Seriously, read this.

Quote: 500MASTER
...where they are more conspicuous because the changes don't match the timing of the music...

...This is likely what he meant when he grumbled about moving BG video changes from a 4/4 song into CUTIE CHASER, which is particularly egregious since the videos are changing to a completely different time signature...

The BG changes aren't set to the timing of the music regardless of which measure they change on in either Max or Max 2, and no one complains about Cutie Chaser having this problem in Stepmania with it's time signature because Stepmania damn sure doesn't know what the time signature is. I just opened it's .SM file, unlike DDR titles that show only 3 beats per measure in training and edit mode for Cutie Chaser that .SM file shows 4 beats per measure. If it was really so noticeable that Cutie Chaser was off because of that then people would have noticed that in Stepmania as well.

That's the entire point I've been trying to make, they aren't "off sync". They're scripted in an odd way from how most songs are synced which is a fun little tidbit about the songs in question.
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Post #106 · Posted at 2021-08-05 12:17:27am 2.7 years ago

Offline CuzcoBlocko
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Last updated: 2021-08-05 12:17am
I'm sorry, but...

https://zenius-i-vanisher.com/v5.2/thread?threadid=8346#p359743
https://zenius-i-vanisher.com/v5.2/thread?threadid=8346#p359754
https://zenius-i-vanisher.com/v5.2/thread?threadid=8346#p359778
https://zenius-i-vanisher.com/v5.2/thread?threadid=8346#p359780
https://zenius-i-vanisher.com/v5.2/thread?threadid=8346#p359782
https://zenius-i-vanisher.com/v5.2/thread?threadid=8346#p359782

...this is basically what you sound like right now. Just saying.

And at this point, I don't suspect I'm the only one that thinks this.


As a side note, I never understood why MEMORIES required a secret code to unlock in DDR EXTREME US. One that wasn't revealed until two years later. You'd think a song that requires this would be something more... special, I guess? IDK.

Post #107 · Posted at 2021-08-05 08:58:00am 2.7 years ago

Offline Retroguy
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"Just your average lurker."

Last updated: 2021-08-05 08:58am
Quote: DBHxgiga92
BEMANI games I've seen with a "Continue" feature: SDVX, IIDX
BEMANI games I've seen without a "Continue" feature: DDR, DRS

Going back to this discussion for a bit. Out of curiosity, I decided to play beatmania 1st (not IIDX) on MAME, to see what the older games were like, and upon failing a hard stage, I found... A CONTINUE SCREEN.

The first game of one of Konami's biggest series from 1997 has what DDR in 2021 doesn't have.
DEGRS is the pinnacle of chart design.

Post #108 · Posted at 2021-08-05 01:59:55pm 2.7 years ago

Offline n00b_saib0t
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"F***ing exhausted."
Quote: CuzcoBlocko
I'm sorry, but...

https://zenius-i-vanisher.com/v5.2/thread?threadid=8346#p359743
https://zenius-i-vanisher.com/v5.2/thread?threadid=8346#p359754
https://zenius-i-vanisher.com/v5.2/thread?threadid=8346#p359778
https://zenius-i-vanisher.com/v5.2/thread?threadid=8346#p359780
https://zenius-i-vanisher.com/v5.2/thread?threadid=8346#p359782
https://zenius-i-vanisher.com/v5.2/thread?threadid=8346#p359782

...this is basically what you sound like right now. Just saying.

And at this point, I don't suspect I'm the only one that thinks this.


As a side note, I never understood why MEMORIES required a secret code to unlock in DDR EXTREME US. One that wasn't revealed until two years later. You'd think a song that requires this would be something more... special, I guess? IDK.

Okay, lets make this very simple, what in the music is the first video change supposed to go to in Shining Polaris? We already have the videos of Max and Max 2 in this thread so that should be an easy one if I'm wrong about this.
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Post #109 · Posted at 2021-08-05 02:22:14pm 2.7 years ago

Offline Oni-91
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Last updated: 2021-08-05 02:27pm
Quote: Retroguy
Quote: DBHxgiga92
BEMANI games I've seen with a "Continue" feature: SDVX, IIDX
BEMANI games I've seen without a "Continue" feature: DDR, DRS

Going back to this discussion for a bit. Out of curiosity, I decided to play beatmania 1st (not IIDX) on MAME, to see what the older games were like, and upon failing a hard stage, I found... A CONTINUE SCREEN.

The first game of one of Konami's biggest series from 1997 has what DDR in 2021 doesn't have.
Am I right in thinking that Premium mode in DDR doesn't really have an actual Game Over, which makes the idea of a Continue screen redundant? Also, the idea of a Continue screen in a game like this is kinda redundant in itself, why pay a credit for part of a game when you can pay one for a full one, especially when a 'full' playthrough of a BEMANI game is many, many times shorter than your usual arcade game 1CC?
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Post #110 · Posted at 2021-08-05 03:54:24pm 2.7 years ago

Online Scrap Rabbit
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Last updated: 2021-08-05 04:03pm
Quote: n00b_saib0t
Okay, lets make this very simple, what in the music is the first video change supposed to go to in Shining Polaris? We already have the videos of Max and Max 2 in this thread so that should be an easy one if I'm wrong about this.

When the main synth starts playing. The beginning of that bar. Where the first arrow hits.

It cycles through four backgrounds that restart every two bars. (8 measures) (32 beats)
https://i.imgur.com/jXRr7IO.png

Until the buildup before the chorus, where it changes to "rain1" for half a bar. (4 measures) (16 beats)
https://i.imgur.com/Mnciwwi.png

Then it cycles through those first four for another two bars.
https://i.imgur.com/jXRr7IO.png

Then the acid synth comes in and does it's own thing with the backgrounds for two bars.
https://i.imgur.com/GofpH7Q.png

Then it goes back to cycling through the four backgrounds again until the end.
https://i.imgur.com/jXRr7IO.png

MAX US starts one measure late into the first bar, so then the pre-chorus video starts one measure late into the pre-chorus. The acid-synth videos start one measure late into the acid-synth. Which then means the main video cycle starts one measure too late on the final verse.

I was just gonna watch y'all fight, but it's driving me nuts as a BGScripts transcriber and artist. X'D
https://i.imgur.com/Zhaa9qF.pnghttps://i.imgur.com/Rgu0vw6.pnghttps://i.imgur.com/9E1KUIG.pnghttps://i.imgur.com/SUhjaBV.pnghttps://i.imgur.com/M8N15oA.pnghttps://i.imgur.com/WLd1mcy.png

Post #111 · Posted at 2021-08-05 04:35:50pm 2.7 years ago

Offline Retroguy
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Quote: Oni-91
Am I right in thinking that Premium mode in DDR doesn't really have an actual Game Over, which makes the idea of a Continue screen redundant?

Whoops, didn't take that into account lmao. For premium, it does seem redundant.

But for casuals who use coins instead of e-amusement, it wouldn't be bad to have a continue system.
DEGRS is the pinnacle of chart design.

Post #112 · Posted at 2021-08-05 07:08:02pm 2.7 years ago

Offline Oni-91
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It still doesn't really make sense that way. What exactly are you gaining by continuing? There's no '3 stage high score' or anything, all you'd be doing is paying a full credit for fewer songs.
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Post #113 · Posted at 2021-08-05 08:03:21pm 2.7 years ago

Offline n00b_saib0t
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Quote: Scrap Rabbit
I was just gonna watch y'all fight, but it's driving me nuts as a BGScripts transcriber and artist. X'D
This makes a shit ton more sense than trying to talk about 4/4 timing or comparing the bg scripts being late to being like a musician playing an instrument late. They definitely didn't understand why it was off and were just regurgitating something they heard, so thanks for explaining it.
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Post #114 · Posted at 2021-08-05 08:53:29pm 2.7 years ago

Offline Alchemy Jones
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Quote: n00b_saib0t
This makes a shit ton more sense than trying to talk about 4/4 timing or comparing the bg scripts being late to being like a musician playing an instrument late. They definitely didn't understand why it was off and were just regurgitating something they heard, so thanks for explaining it.

https://pbs.twimg.com/media/BNK4PwfCQAALal_.jpg

Post #115 · Posted at 2021-08-05 10:56:29pm 2.7 years ago

Offline eataninja
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Last updated: 2021-08-05 11:03pm
Quote: n00b_saib0t
Quote: Scrap Rabbit
I was just gonna watch y'all fight, but it's driving me nuts as a BGScripts transcriber and artist. X'D
This makes a shit ton more sense than trying to talk about 4/4 timing or comparing the bg scripts being late to being like a musician playing an instrument late. They definitely didn't understand why it was off and were just regurgitating something they heard, so thanks for explaining it.

Imagine finally figuring something out and then, instead of admitting that you were wrong or misinformed, accusing literally everyone else who tried to explain it you of not knowing what they're talking about.

Edit: I should probably change the topic since that's what five other users were trying to do.

Quote
As a side note, I never understood why MEMORIES required a secret code to unlock in DDR EXTREME US. One that wasn't revealed until two years later. You'd think a song that requires this would be something more... special, I guess? IDK.

I agree, it should have just been unlocked by default. That was a strange move on Konami's part, especially since EXTREME US was one of the less well-received CS games.

As an additional minor thing, Konami should really be using these course trials as an opportunity to unlock new challenge charts. I get that the reward is always a new song at the end, but there's no reason why new charts can't debut as well -- that's what they did for the first couple of A20+ course trials. Thinking about the newest course, for example, Gamelan de Couple could really use a challenge chart, and having a 15 or 16 in the trial would make the difficulty spike leading up to Jucunda a lot more palatable.

Post #116 · Posted at 2021-08-05 11:39:17pm 2.7 years ago

Offline n00b_saib0t
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Quote: eataninja
Imagine finally figuring something out and then, instead of admitting that you were wrong or misinformed, accusing literally everyone else who tried to explain it you of not knowing what they're talking about.
Literally none of you said anything close to what he said. The key word in your post is that you tried, but the fact is none of you could explain what was off about it no matter how many times I asked.
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Post #117 · Posted at 2021-08-06 08:16:54am 2.7 years ago

Offline Retroguy
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Quote: Oni-91
It still doesn't really make sense that way. What exactly are you gaining by continuing? There's no '3 stage high score' or anything, all you'd be doing is paying a full credit for fewer songs.

After re-reading my posts, I realized that I wasn't even talking about the right thing, which means I am a confirmed retard.

What I ORIGINALLY meant by "continue system" was for premium users. When you finish your set in DDR, you sit through a logout screen, and have to watch a "Game over screen as well. After that, you have to scan your e-amusement card and put in your code again, and if you manage to get multiple sessions in a row (say when there's not many people in the arcade), you have to do that for EACH session that you want to play. To save time, instead of logging out straight away, the user could be prompted if they want to continue. If yes, they get right back in the game, and if no, THEN the logout screen appears.
DEGRS is the pinnacle of chart design.

Post #118 · Posted at 2021-08-06 08:45:51am 2.7 years ago

Offline Oni-91
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Not loving the r word, there. But yeah, I get you know.
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Post #119 · Posted at 2021-08-06 11:49:34am 2.7 years ago

Offline Quickman
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"five minute white boy challenge"

Last updated: 2021-08-06 11:49am
Quote: Retroguy
Quote: Oni-91
It still doesn't really make sense that way. What exactly are you gaining by continuing? There's no '3 stage high score' or anything, all you'd be doing is paying a full credit for fewer songs.

After re-reading my posts, I realized that I wasn't even talking about the right thing, which means I am a confirmed retard.

What I ORIGINALLY meant by "continue system" was for premium users. When you finish your set in DDR, you sit through a logout screen, and have to watch a "Game over screen as well. After that, you have to scan your e-amusement card and put in your code again, and if you manage to get multiple sessions in a row (say when there's not many people in the arcade), you have to do that for EACH session that you want to play. To save time, instead of logging out straight away, the user could be prompted if they want to continue. If yes, they get right back in the game, and if no, THEN the logout screen appears.

I actually kinda like this idea... but it definitely sounds like something that could be exploited by machine hoggers. There'd have to be some kind of decent staff on hand all the time the machine is up and being played, and we all know that's never a guarantee. (Shoutouts to the good arcade staff out there, we thank you)

I don't even like the very concept of having to log in to an arcade game and log out, but... yeah, after this long, ain't no way Konami is dropping it.
Quote: Quick Man
Approximately nobody asked for this song to be included. Least popular decision by the Japanese since Nintendo released the Wii U.
https://card.psnprofiles.com/1/DWN012Quick_Man.png

Post #120 · Posted at 2021-08-06 02:44:59pm 2.7 years ago

Offline Burtzman
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Maybe they could make a system where it logs you out at the end of each game, but then if you scan the emuse card to start a consecutive new game, it automatically knows your password and skips straight into the song select screen.
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