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What minor details in BEMANI games annoy you?

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Post #41 · Posted at 2021-07-14 05:55:56pm 2.7 years ago

Offline MENDES
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Also, also, never liked the Cytokinesis speed-up. It feels better being one big-boy speed up instead of being split in the middle like that.

The chart in general for that song is bad but the song is good
Cytokinesis feels great to play in REFLEC BEAt, sad to see that DDR screwed it up
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Post #42 · Posted at 2021-07-16 02:47:50pm 2.7 years ago

Offline NEMESetup
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2,026 Posts
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Reg. 2006-12-30

"Gimme a mothaf----n' break!"
It really annoys me how BEMANI introduces themes for events and such, but the song(s) barely reflect the theme at all. Tiempo Loco in BISTROVER, for example. A song for the Beach Resort area of BISTRO LANDING...and does not give off beach resort vibes at all.

And then there’s their handling of anniversaries. The concepts they come up with are definitely great, but the execution is lackluster at best. ARC SCORE in Rootage seemed very promising but overall was a disappointment and a great example of how to present missed opportunities.

Post #43 · Posted at 2021-07-16 06:55:11pm 2.7 years ago

Offline GhostSpirit
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Reg. 2018-08-17

" ( 0﹏0)"
Quote: NEMESetup
It really annoys me how BEMANI introduces themes for events and such, but the song(s) barely reflect the theme at all. Tiempo Loco in BISTROVER, for example. A song for the Beach Resort area of BISTRO LANDING...and does not give off beach resort vibes at all.

And then there’s their handling of anniversaries. The concepts they come up with are definitely great, but the execution is lackluster at best. ARC SCORE in Rootage seemed very promising but overall was a disappointment and a great example of how to present missed opportunities.

I really feel Konami should stop pretending older artists have never contributed to the series at all. Imagine how ARC SCORE could've been if someone had remixed songs by Reo Nagumo, Takehiko Fujii or Youhei Shimizu.

I find really hard to consider CS trasplants as new songs anyway

Post #44 · Posted at 2021-07-16 08:07:54pm 2.7 years ago

Offline NEMESetup
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2,026 Posts
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Reg. 2006-12-30

"Gimme a mothaf----n' break!"

Last updated: 2021-07-16 08:11pm
Quote: GhostSpirit
Quote: NEMESetup
It really annoys me how BEMANI introduces themes for events and such, but the song(s) barely reflect the theme at all. Tiempo Loco in BISTROVER, for example. A song for the Beach Resort area of BISTRO LANDING...and does not give off beach resort vibes at all.

And then there’s their handling of anniversaries. The concepts they come up with are definitely great, but the execution is lackluster at best. ARC SCORE in Rootage seemed very promising but overall was a disappointment and a great example of how to present missed opportunities.

I really feel Konami should stop pretending older artists have never contributed to the series at all. Imagine how ARC SCORE could've been if someone had remixed songs by Reo Nagumo, Takehiko Fujii or Youhei Shimizu.

I find really hard to consider CS trasplants as new songs anyway

Exactly. The older artists made BEMANI what it is, so there’s literally no reason why they couldn’t do that. Remixes of songs from those 3, RAM, Hiroshi Takeyasu, Hiroshi Watanabe, L.E.D., TOMOSUKE, DJ SIMON, ASLETICS, Akira Yamaoka, Naoki, and sampling masters MEGA should have happened. I know Hiroshi Watanabe and Shinji Hosoe are commissioned, but all of their contributions are memorable.

Post #45 · Posted at 2021-07-16 10:15:20pm 2.7 years ago

Offline ROUND!
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370 Posts
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Reg. 2017-01-29

Minor details? Ending a session in AC jubeat. Not everyone plays it but at the end of a round there's a bit too much to go through to end the game. An event in the game, emblem shop, preview other songs, continue for another credit then game over.
Serpent is my hero

Post #46 · Posted at 2021-07-16 11:59:31pm 2.7 years ago

Offline mobozaemon
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22 Posts
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Reg. 2016-10-26

no BGA disable in IIDX

i know you can cover it with cameras but thats even more distracting (for me)

when they added the additional play customization options on the website i was hoping they would add this

Post #47 · Posted at 2021-07-18 09:42:44am 2.7 years ago

Offline Retroguy
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Reg. 2017-10-23

"Just your average lurker."

Last updated: 2021-07-18 04:20pm
Quote: NEMESetup
The older artists made BEMANI what it is,

On a somewhat, not-so-similar note, I find it really baffling that (Modern) Konami licenses music, but puts in little to no effort to retain them for future games. And if they do, it's either for a mediocre promotion (The 2008 X-Edits and 20th anniversary), or those songs are removed in a future update. (Example, Shut Up and Dance, etc..)

Yes, I do understand that licensing music isn't exactly cheap, but still...
DEGRS is the pinnacle of chart design.

Post #48 · Posted at 2021-07-18 11:13:48am 2.7 years ago

Offline midnightclubx
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Reg. 2014-06-06

Quote: NEMESetup

Exactly. The older artists made BEMANI what it is, so there’s literally no reason why they couldn’t do that. Remixes of songs from those 3, RAM, Hiroshi Takeyasu, Hiroshi Watanabe, L.E.D., TOMOSUKE, DJ SIMON, ASLETICS, Akira Yamaoka, Naoki, and sampling masters MEGA should have happened. I know Hiroshi Watanabe and Shinji Hosoe are commissioned, but all of their contributions are memorable.

RIGHT?!
I was kinda disappointed when they didn't do anything super special like that when the 20th anniversary of Beatmania happened; I would've at the very least liked to have seen a "remaster" of BM Complete Mix a la how there was a 2nd Mix mode for DDR X3...

Post #49 · Posted at 2021-07-18 01:18:49pm 2.7 years ago

Offline AxelWasHere
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"No."
They removed the ENJOY level in DDR
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Post #50 · Posted at 2021-07-20 04:13:38am 2.7 years ago

Offline midnightclubx
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Last updated: 2021-07-20 04:14am
Something that annoys me when playing the older IIDX games? The Super Eurobeat licenses sound nothing like the actual songs themselves; it's kinda like they had the original acapella vocals, but someone at Konami had to recreate the synths for some reason. Particularly the ones that are in 6th and 7th style. Yesterday is probably the worst offender. XD



Post #51 · Posted at 2021-07-20 10:55:50am 2.7 years ago

Offline dj_EXUSiA
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In line with beatmania IIDX, has anyone noticed how "glitchy" the overlay animations get played before HAPPY SKY? Watching them in those gameplay videos on YouTube gives me a sense of annoyance.
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Post #52 · Posted at 2021-07-20 11:41:57am 2.7 years ago

Offline DBHxgiga92
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"Revolution"
Two things:

I'm surprised not every BEMANI game at this point has a Continue feature.

Having a "greater" cabinet alongside regular cabinets seems counterproductive. What good are the Anniversary, Lightning, and Valkyrie models if what they provide compared to their standard counterparts amount to exclusives that are just "nice to have" overall?
Music is always running in my mind... Everyday, songs old and new come to mind.
...
I wonder how a DJ Hero-esque mix of an AFRONOVA medley and Fascination MAXX would sound...

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Post #53 · Posted at 2021-07-20 11:53:36am 2.7 years ago

Offline black4ever
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Reg. 2011-06-26

I’m getting this from the “Unpopular opinions” thread, but I never understood why the “unique videos” from songs that were in DDR Extreme 2 made it to the arcade series since SuperNOVA. They just felt more generic than the BG Animations from DDR Extreme used for Graduation, bag, and Gamelan de Couple in the recent games.
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Post #54 · Posted at 2021-07-20 12:43:05pm 2.7 years ago

Offline AxelWasHere
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Reg. 2012-07-13

"No."
Also why doesnt DDR have more in depth stats on what you play, for example , IIDX stats when your game is over. Or even GITADORA stats
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Post #55 · Posted at 2021-07-20 02:42:19pm 2.7 years ago

Offline dj_EXUSiA
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Last updated: 2021-07-20 02:43pm
In line with DDR, why are most of those songs from HOTTEST PARTY games do not retain their respective, unique choreographies in the arcade games?

Also, why are all those songs originating from the PS3 game do not have the unique music videos in the arcade games (save for The Island Song)?
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Post #56 · Posted at 2021-07-20 05:23:45pm 2.7 years ago

Offline DJjeff2010
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Last updated: 2021-07-20 05:29pm
Quote: DBHxgiga92
Two things:

I'm surprised not every BEMANI game at this point has a Continue feature.

Having a "greater" cabinet alongside regular cabinets seems counterproductive. What good are the Anniversary, Lightning, and Valkyrie models if what they provide compared to their standard counterparts amount to exclusives that are just "nice to have" overall?

Coming from experience on the Lightning cabinet it is a MASSIVE improvement over the legacy model on not only a technical level but a presentation level. IIDX has not been redesigned in 26 styles it's been due for a redesign. The touch screen functionality is unique and cool and offers unique and evolutionary options like changing the turntable resistance on the fly, and 120 hz refresh rate for smoother and optimized gameplay. It's more than a "Nice to have" or a "greater" statement and more along the lines of major improvements the cabinets and game needed in 2 decades from aesthetic, technical and functionality standpoints. The improvements are so substancial that i want to own a lightning model more than the legacy ones one day. The Valkyrie models offer same such improvements from what I've seen, and DDR A20's are just cosmetic nothing has improved on that one in fact the gold cabs felt unnecessary. The majority are not counterproductive in the sense that you think they are and I think you're stance is a little counterproductive unless you go and experience such things like I have. And as far as the continue feature, they want the game to end before putting in more money to keep playing, and the reason there is no continue is there a thing called "taking turns" you get a certain amount of songs and the game is over and if people are waiting, it's their turn to start a fresh game, it's built with lines in mind, it's not about continuing your session, you're in a public arcade, there are standards and the games are built around this aspect in a public setting, and game hogging is very frowned upon, this isn't your home, this is a public arcade, you play your set of songs, then you let someone else play, it's the right thing, and if you wanna play again just insert your credits and keep playing, the game is not catered to be a continued session.

Post #57 · Posted at 2021-07-21 06:16:36am 2.7 years ago

Offline Retroguy
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DDR A20's are just cosmetic nothing has improved on that one in fact the gold cabs felt unnecessary.

And what makes this "better" is that if you don't have an A20 Gold cab, you are literally locked out from playing certain songs.
DEGRS is the pinnacle of chart design.

Post #58 · Posted at 2021-07-21 11:28:33am 2.7 years ago

Offline CLOUDIO
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"also known as MEGAtive"
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insert long post
Bro, calm down will ya? He isn't dissing your beloved Anniversary, Lightning, or Valkyrie model. He's saying that differentiating arcade builds is counterproductive for KONAMI because they needed two different projects with two different budgets for development. Having extra budget for this is "Counterproductive". Why not apply the "greater" features to the regular cabinets? That way, KONAMI would make more money.

Also yes you can just insert more credits and press the Start button to play again. But with "Continue" feature, you can play your next session without watching a "Game Over" screen, a dev/publisher screen, and press the Start button again (considering you already put your next session credit in-line). This is the "minor detail in BEMANI Games that annoys" him.
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Post #59 · Posted at 2021-07-21 02:26:33pm 2.7 years ago

Offline n00b_saib0t
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Quote: DJjeff2010
And as far as the continue feature, they want the game to end before putting in more money to keep playing, and the reason there is no continue is there a thing called "taking turns" you get a certain amount of songs and the game is over and if people are waiting, it's their turn to start a fresh game, it's built with lines in mind, it's not about continuing your session, you're in a public arcade, there are standards and the games are built around this aspect in a public setting, and game hogging is very frowned upon, this isn't your home, this is a public arcade, you play your set of songs, then you let someone else play, it's the right thing, and if you wanna play again just insert your credits and keep playing, the game is not catered to be a continued session.
This is all typed from the experience of someone who’s never been in an arcade before and you’ll never convince me otherwise.
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Post #60 · Posted at 2021-07-21 03:11:56pm 2.7 years ago

Offline DBHxgiga92
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"Revolution"
Quote: CLOUDIO
Quote: DJjeff2010
insert long post
Bro, calm down will ya? He isn't dissing your beloved Anniversary, Lightning, or Valkyrie model. He's saying that differentiating arcade builds is counterproductive for KONAMI because they needed two different projects with two different budgets for development. Having extra budget for this is "Counterproductive". Why not apply the "greater" features to the regular cabinets? That way, KONAMI would make more money.

Also yes you can just insert more credits and press the Start button to play again. But with "Continue" feature, you can play your next session without watching a "Game Over" screen, a dev/publisher screen, and press the Start button again (considering you already put your next session credit in-line). This is the "minor detail in BEMANI Games that annoys" him.
Effectively all of this, and I thank you for clarifying my points, CLOUDIO. I'll expand more here.

BEMANI games I've seen with a "Continue" feature: SDVX, IIDX
BEMANI games I've seen without a "Continue" feature: DDR, DRS
Couldn't tell you about the others, but why are some able to forego the game over screen and not all of them? Each game can have a line of players waiting behind you, of course, but my issue is that all of the games should have a "Do you want to continue?" point even if it won't always be utilized (i.e. you only play one round even when there's no line and you could keep playing).

The cabs in question? It was reckless to say the features in general were "nice to have" at best. I over-generalized, and for that, I apologize. However, it is as CLOUDIO stated: there shouldn't be a reason the "greater" (and going by your explanation about IIDX, highly necessary) features are locked only to the fancy cabs. In that case, you would think the legacy cabs were going to be phased out until only the newest cabs remained. I'd imagine it would be the easiest for IIDX and the hardest for DDR, yet for both I have personally seen people go directly to the legacy cabs to play despite the "greater" machines beside them, respectively. Shouldn't they be going for the new ones, especially with no one playing them at the time? I suppose playing the latest iteration (without the additional QoL benefits) is enough for others, but that's just what I've experienced.


(Maybe this wasn't as minor as I thought...)
Music is always running in my mind... Everyday, songs old and new come to mind.
...
I wonder how a DJ Hero-esque mix of an AFRONOVA medley and Fascination MAXX would sound...

http://i26.photobucket.com/albums/c113/lordtoon/User%20Names/DBHxgiga92.png
Wowzas!
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