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StepMania 5.1-new nightly builds

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Post #1 · Posted at 2019-09-19 03:24:43pm 1 month ago

Offline ZTS
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"But enough talk! Have at you!"

Last updated: 2019-10-05 04:33am
I am now hosting free nightly builds for StepMania 5.1-new: http://secret.amworks.games:9999/SM5BuildServer
- For Windows and Linux, I do not own a mac.
- Latest changes pulled from git at 3AM central time every day and compiled.
- _fallback theme folder is zipped and hosted on the repo. Make sure you download it or you'll run into errors.
- Don't bother downloading any of the zips from the parent directory, they're all password protected. Except the quake 3 maps. You can have those if you want.

Okay, so why would I use nightlies?
- Remappable Two Part Select. Hint, you can use it for the difficulty select in 2013, 2014, Ace, A20 themes
- PacDrive Win32 Support.
- Upgraded OptionsList (If you use it. This is NOT the Options Screen)
- Pump Couples mode is fixed
- Linux loading screen supports any size PNG
- Check https://github.com/stepmania/stepmania/commits/5_1-new for all changes

Also have builds of my own custom client in the raveitout folder but none of those features are ready for dance mode or necessary for home users.
- All levels, all difficulties sort (It will be merged into 5.1-new when finished and functional for dance)
- Linux PacDrive, Win32 PacDrive, P2IO, P3IO, PIUIO2Key, random http functions, whatever else I took from other people (Thx to pk for the p2/p3io, thx to bedrock for piuio2key)
- Merged attract mode watchdog patch, game will exit on attract screen if it's running out of RAM.

If you would also like your build to be compiled then link me and I'll add it to the build scripts.
Maker of PIU Delta NEX Rebirth and MBAACC for StepMania 5, Rave It Out dev, and more
StepMania theme dev discord: https://discord.gg/KyTnjY4
Check out SM-RIO featuring mods for pump incl. linux PacDrive, Windows PIUIO, and more: https://github.com/RhythmLunatic/stepmania

Post #2 · Posted at 2019-09-19 07:27:03pm 1 month ago

Offline Scrap Rabbit
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"Big Gay Robot"
This is actually super rad since I'm still technologically illiterate and have no idea how to compile stuff from github. Also hyped for the support being worked on for newer DDR themes. Big Grin

Off topic, but hey, dunno where to bring bugs to attention for all you devs since the forums still seem to be dead, but I wanted to bump this up since I'm worried it's been a little buried and forgotten. It keeps getting brought up in our BG Scripts thread. lol
https://github.com/stepmania/stepmania/issues/1489

Post #3 · Posted at 2019-09-19 11:28:37pm 1 month ago

Offline ZTS
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"But enough talk! Have at you!"

Last updated: 2019-09-19 11:46pm
I'm not actually a StepMania dev.

I looked at background.cpp and it seems like most of that diff is old and isn't applicable anymore, so I wouldn't know how to fix it.

There is an easy to follow guide on compiling StepMania for Windows, Linux, and OS X on the StepMania wiki: https://github.com/stepmania/stepmania/wiki/Compiling-StepMania

I've had to go through hell and back trying to get the damn thing to compile on Windows so if you would like to try on your own I can help.
Maker of PIU Delta NEX Rebirth and MBAACC for StepMania 5, Rave It Out dev, and more
StepMania theme dev discord: https://discord.gg/KyTnjY4
Check out SM-RIO featuring mods for pump incl. linux PacDrive, Windows PIUIO, and more: https://github.com/RhythmLunatic/stepmania

Post #4 · Posted at 2019-09-19 11:50:46pm 1 month ago

Offline Scrap Rabbit
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"Big Gay Robot"
Ah, cool. Only briefly glanced at your profile on Github and kind of assumed. ^^;

Still appreciate you taking the time to do nightly builds so I can try it all out!

Post #5 · Posted at 2019-09-20 11:13:25am 1 month ago

Offline razorblade
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Last updated: 2019-09-20 11:15am
Quote: ZTS
- Merged attract mode watchdog patch, game will exit on attract screen if it's running out of RAM.

Does it purposedly intended to work in event mode? I assume this doesn't apply to pay/free mode (because attract mode clears RAM)...?
More actions. Less talks.

Post #6 · Posted at 2019-09-20 04:05:55pm 1 month ago

Offline ZTS
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"But enough talk! Have at you!"

Last updated: 2019-09-20 04:23pm
Quote: razorblade
Quote: ZTS
- Merged attract mode watchdog patch, game will exit on attract screen if it's running out of RAM.

Does it purposedly intended to work in event mode? I assume this doesn't apply to pay/free mode (because attract mode clears RAM)...?
StepMania has a memory leak. It will crash if you leave it running for hours. (Actually there are memory leaks in a lot of places but since valgrind doesn't output anything and I know virtually no C++, I wouldn't know how to fix them)

I don't know what you mean by clearing RAM, it won't clear memory that it thinks is still being used. Nor is there anything related to memory in ScreenAttract.cpp, ScreenManager.cpp, or Screen.cpp that I could find.
Maker of PIU Delta NEX Rebirth and MBAACC for StepMania 5, Rave It Out dev, and more
StepMania theme dev discord: https://discord.gg/KyTnjY4
Check out SM-RIO featuring mods for pump incl. linux PacDrive, Windows PIUIO, and more: https://github.com/RhythmLunatic/stepmania

Post #7 · Posted at 2019-10-10 12:47:46am 1.6 weeks ago

Offline Engine_Machiner
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Last updated: 2019-10-10 12:48am
Are ActorFrameTextures going to be supported? Just asking if I should work on anything except anything to do with ActorFrameTextures.
http://66.media.tumblr.com/652d5cdeea85a39ee07a6cffb343f8a7/tumblr_mhsqmzte3S1s5307io1_100.gif https://images.duckduckgo.com/iu/?u=http%3A%2F%2Fmedia.riffsy.com%2Fimages%2F802c4321ccc6e92fb1caeddfaa52562f%2Fraw&f=1 https://images.duckduckgo.com/iu/?u=http%3A%2F%2Fauto.img.v4.skyrock.net%2F3682%2F77303682%2Fpics%2F2981513201_1_7_CclapQKR.gif&f=1

Post #8 · Posted at 2019-10-10 01:30:35am 1.6 weeks ago

Offline dbk2
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Last updated: 2019-10-10 01:31am
Quote: Engine_Machiner
Are ActorFrameTextures going to be supported? Just asking if I should work on anything except anything to do with ActorFrameTextures.

To clarify, ActorFrameTextures do currently work when the VideoRenderer is opengl.

StepMania's d3d code currently does not implement render to texture, which is required for ActorFrameTextures to be useful.

Post #9 · Posted at 2019-10-10 05:02:30am 1.6 weeks ago

Offline Engine_Machiner
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Last updated: 2019-10-10 05:07pm
Quote: dbk2
To clarify, ActorFrameTextures do currently work when the VideoRenderer is opengl.

StepMania's d3d code currently does not implement render to texture, which is required for ActorFrameTextures to be useful.

Oh, yes. You're right, I forgot. So my question would be; will the d3d code be added in new versions or is that like impossible right now?

And how hard does OpenGL beside D3D hit on perfomance? Asking that too because I might test OpenGL but can't tell if it will become unstable or laggy at some point.
http://66.media.tumblr.com/652d5cdeea85a39ee07a6cffb343f8a7/tumblr_mhsqmzte3S1s5307io1_100.gif https://images.duckduckgo.com/iu/?u=http%3A%2F%2Fmedia.riffsy.com%2Fimages%2F802c4321ccc6e92fb1caeddfaa52562f%2Fraw&f=1 https://images.duckduckgo.com/iu/?u=http%3A%2F%2Fauto.img.v4.skyrock.net%2F3682%2F77303682%2Fpics%2F2981513201_1_7_CclapQKR.gif&f=1

Post #10 · Posted at 2019-10-15 02:33:31pm 6.1 days ago

Offline dbk2
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Quote: Engine_Machiner
will the d3d code be added in new versions or is that like impossible right now?
I am not aware of any plans to add support for it.

Quote: Engine_Machiner
And how hard does OpenGL beside D3D hit on perfomance?
I'm not sure because I don't use Windows. On Linux and macOS, opengl is the only available VideoRenderer for StepMania.
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