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Project OutFox (public alpha)

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Post #1 · Posted at 2019-01-26 06:18:24pm 5.1 years ago

Offline Lirodon
Lirodon Avatar Member
813 Posts
Canada
Reg. 2009-01-14

Nintendo Network ID: liroxiiv3DS Friend Code: 3196-5274-6831
"canadian red-haired ninja"

Last updated: 2022-03-04 02:13am
https://i.imgur.com/hqFOGcU.jpg

This project has changed a lot since we first posted it, so here's an updated rundown:

1. Project OutFox is a fork of StepMania. We forked from the 5.1 Beta codebase (5.1-new branch). Originally we referred to ourselves as "StepMania 5.3 'OutFox'", but decided to break away from the SM name because we wanted to be more of an independent project with a wider scope as a "museum" for rhythm games as a genre.

2. There are a lot of modernizations and rewrites under the hood to make the game faster, smoother, more capable, and support more platforms (including current macOS, and Raspberry Pi) and simfile formats. We have aimed to maintain compatibility with content designed for StepMania 5.0/5.1, but we are also developing new Lua modules to make it easier to code modern themes.

3. We are also doing a lot of work on refurbishing all of the game types that the engine supports, including bug fixes, UI enhancements, and a few brand new game types we've been working on (including kbx - our revamp of kb7, and simulations of GH, GF, DM, SMX, Taiko, and Stepping Stage/Selection)

4. Things we are working on right now for future builds are completely new themes for each game type (with touch/mouse support when appropriate), and revamped online support, among other things.

You can download our public builds on https://projectoutfox.com; we also have a Discord server and other social media outlets.

Post #2 · Posted at 2019-01-26 06:30:48pm 5.1 years ago

Offline michaelstarlight
michaelstarlight Avatar Member
176 Posts
Not Set
Reg. 2018-06-28

Man, this looks freaking epic.
Glad to see StepMania is still in active development.

On a slightly different, (maybe) unrelated note...

https://i.imgur.com/neJj9cx.png

Thanks for putting my lil' boi Kagamine Len there. Big Grin

Post #3 · Posted at 2019-01-26 07:03:11pm 5.1 years ago

Offline Jose_Varela
Jose_Varela Avatar Member
61 Posts
Mexico
Reg. 2016-10-09

Nintendo Switch Friend Code: SW-6249-4794-6493
"Too many themes on my spare time"

Last updated: 2019-01-26 07:09pm
Quote: michaelstarlight
Man, this looks freaking epic.
Glad to see StepMania is still in active development.

On a slightly different, (maybe) unrelated note...

https://i.imgur.com/neJj9cx.png

Thanks for putting my lil' boi Kagamine Len there. Big Grin

lol. I made that model for StepMania a couple of months ago, but I (and the rest of the team) use it a lot (along with other ones I made) for testing character features.

https://j4hzta.dm.files.1drv.com/y4mDi0SSD_CSL-BfHnYeimdFgiSmIa7D6qD3SJPSrQ2jAXhqJ5sfSWXJVDuHCO5C0Erx8V_5XpQ3Z_9dkKYZq-Zm7gtHjkA216kehjE0z_27eoJFP6Nxc53QikXvv50qP19Vm2bEr1qNiVV-1mq63OzCbjqE46eS_OCLF5CO2zcEop1gEiE9QjufeLKCXlZenkJbr-IooCbJbj8bIGfCGlLzQ?width=1280&height=720&cropmode=none

Post #4 · Posted at 2019-01-26 09:23:33pm 5.1 years ago

Offline Lirodon
Lirodon Avatar Member
813 Posts
Canada
Reg. 2009-01-14

Nintendo Network ID: liroxiiv3DS Friend Code: 3196-5274-6831
"canadian red-haired ninja"
In case you're wondering:

1. The "wicked" is produced by a timing mode called ECFA (an ITG tournament format that adds a tighter window above the usual Fantastic window). You can actually pick between various timing window sets in the player settings menu.

2. And yes, we added judgement selection too like SL. Unlike SL, it's theme-independent: loads them from a separate folder outside of the theme.

Post #5 · Posted at 2019-01-26 11:36:34pm 5.1 years ago

Offline dbk2
dbk2 Avatar Member
332 Posts
Not Set
Reg. 2012-04-30

Thank you, all of you, for continuing to work on this.

Post #6 · Posted at 2019-01-27 01:46:57am 5.1 years ago

Offline Arcorann
Arcorann Avatar Member
59 Posts
Not Set
Reg. 2015-01-29

Excellent news; I was beginning to get worried again.

Quote: Lirodon

One of our coder's main benchmarks is a joke simfile that is just a gigantic mess of notes, played at 2.0x rate. You might have seen previous videos of "impossible" SM files where the autoplay misses; here, it doesn't, at all.

Most of those autoplay miss videos were recorded on 3.9 though (I remember SM5's autoplay being much better).

As for benchmark files, I'm partial to x-Aria off Splash Mix 3 if you want to expand your collection (it's packed with BPM changes).

Post #7 · Posted at 2019-01-27 03:23:58am 5.1 years ago

Offline pm41224
pm41224 Avatar Member
315 Posts
United States
Reg. 2012-05-19

Nintendo Network ID: pm412243DS Friend Code: 4210-4460-8178
"DanceDanceRevolution!"
Quote: Lirodon
One of our coder's main benchmarks is a joke simfile that is just a gigantic mess of notes, played at 2.0x rate. You might have seen previous videos of "impossible" SM files where the autoplay misses; here, it doesn't, at all.

See if you can get AutoPlay to get through the joke simfile "Dear Arch," another impossible SM file.

Post #8 · Posted at 2019-01-27 04:08:12am 5.1 years ago

Offline Lirodon
Lirodon Avatar Member
813 Posts
Canada
Reg. 2009-01-14

Nintendo Network ID: liroxiiv3DS Friend Code: 3196-5274-6831
"canadian red-haired ninja"

Last updated: 2019-01-27 04:08am
I'm pretty sure the file rytak made is worse than Dear Arch. Especially given that all the settings he used (C5 speed mod, 2.0x rate) basically put the entire mass of arrows on screen at once.

However we do not want 5.3 to be forever known as "the SM version whose autoplay can pass Dear Arch".

Post #9 · Posted at 2019-01-27 05:26:21am 5.1 years ago

Offline Arcorann
Arcorann Avatar Member
59 Posts
Not Set
Reg. 2015-01-29


Last updated: 2019-01-27 05:28am
Quote: pm41224
Quote: Lirodon
One of our coder's main benchmarks is a joke simfile that is just a gigantic mess of notes, played at 2.0x rate. You might have seen previous videos of "impossible" SM files where the autoplay misses; here, it doesn't, at all.

See if you can get AutoPlay to get through the joke simfile "Dear Arch," another impossible SM file.

Like I said above, SM5's autoplay is much better than that in 3.9, and Dear Arch isn't even that dense (relatively speaking). I dredged up an old copy I had lying around and it perfected the song with minimal framedrops. (SM4 alpha 5, meanwhile, got lots of NGs on the freeze arrows but hit everything else.)

Post #10 · Posted at 2019-01-27 05:49:11am 5.1 years ago

Offline pm41224
pm41224 Avatar Member
315 Posts
United States
Reg. 2012-05-19

Nintendo Network ID: pm412243DS Friend Code: 4210-4460-8178
"DanceDanceRevolution!"
I would like to see something more impossible than Dear Arch or even rytak's file for testing purposes.

On a side note, keep up the good work on the OutFox project and never stop making things epic! I appreciate what you all are doing with this work of art! StepMania development really has come a long way...

Post #11 · Posted at 2019-01-27 06:25:54pm 5.1 years ago

Offline Lirodon
Lirodon Avatar Member
813 Posts
Canada
Reg. 2009-01-14

Nintendo Network ID: liroxiiv3DS Friend Code: 3196-5274-6831
"canadian red-haired ninja"


But like I said, it is not just about this.

Post #12 · Posted at 2019-01-27 06:37:38pm 5.1 years ago

Offline ZTS
ZTS Avatar Member
138 Posts
Not Set
Reg. 2015-01-13

"But enough talk! Have at you!"
Very cool!
Get Rave It Out! https://sites.google.com/view/riodevs/home
Want your theme made? I take commissions, PM for details.

Post #13 · Posted at 2019-01-28 01:28:21am 5.1 years ago

Offline Arcorann
Arcorann Avatar Member
59 Posts
Not Set
Reg. 2015-01-29

Maybe I should record Dear Arch on sm-ssc

A long time ago someone added a replay saving feature, where the game would save information on timing and judgement for each note in the song as well as some metadata to an XML file. This feature was apparently left unfinished and forgotten, and when years later people started putting judgement scatterplots on their results screens the data was collected in-theme using Lua. To me it seems a waste to collect all that data only for the theme to collect it all over again, so I was wondering if there were any plans to do something about this.

Post #14 · Posted at 2019-01-28 01:40:42am 5.1 years ago

Offline NicholasNRG
NicholasNRG Avatar Member
635 Posts
Puerto Rico
Reg. 2014-06-21

"Just Play Along"
I'd name the FA+ window "Outstanding"

Post #15 · Posted at 2019-02-11 03:51:30pm 5.1 years ago

Offline ByondShine
ByondShine Avatar Member
5 Posts
Not Set
Reg. 2018-03-22

Quote: Lirodon
which we (in the grand tradition of giving rhythm game releases increasingly elaborate subtitles) have dubbed OutFox.

What if these subtitles became "episodes" titles, like IIDX is doing for years ?

Post #16 · Posted at 2019-02-27 12:33:07pm 5 years ago

Offline Pehr
Pehr Avatar Member
24 Posts
Sweden
Reg. 2018-01-23


Last updated: 2019-02-27 12:33pm
what will the requerements be?
will it run on my stone age PC?

Wait, RPi support??!!? Woohoo!

Post #17 · Posted at 2019-02-27 03:50:10pm 5 years ago

Offline Lirodon
Lirodon Avatar Member
813 Posts
Canada
Reg. 2009-01-14

Nintendo Network ID: liroxiiv3DS Friend Code: 3196-5274-6831
"canadian red-haired ninja"
Quote: NicholasNRG
I'd name the FA+ window "Outstanding"
perhaps that could be the ITG name for it...

Post #18 · Posted at 2019-03-23 07:24:01pm 5 years ago

Offline GrayestOdin
GrayestOdin Avatar Member
4 Posts
United States
Reg. 2018-04-09

Just going to ask, but will it be possible to program multiple story modes like that of DDR Mario Mix?

Also, will there be a new model structure standard for this new release? Will there be model conversion standards from the old to the new as well?

Regardless, I will be looking forward to this. Keep up the good work.

Post #19 · Posted at 2019-03-23 08:50:48pm 5 years ago

Offline pcboy
pcboy Avatar Member
13 Posts
United States
Reg. 2014-11-25

"Small Time Stepper"
First of all, aren't story modes already possible through complex theme and simfile LUA? Like in UPSRT?


And then for the models, I don't know if anything much is changing, but perhaps models in SM5-based modded files will still work in 5.3. I still think it's best a developer answer this one, but that's what I'm thinking is going to happen based on what the developers have been doing to 5.3 that I've seen.

Post #20 · Posted at 2019-04-01 05:11:41pm 4.9 years ago

Offline Pehr
Pehr Avatar Member
24 Posts
Sweden
Reg. 2018-01-23

Any beta yet?
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