Post #161 · Posted at 2010-07-10 10:09:30pm 14.9 years ago
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"Thanks for all your support." |
here:
http://www.interupload.com/files/0CLZ40MC/StepMania3.9_REDUX.rar_links
this is Stepmania 3.9 "PATCHED ALREADY" with Redux... no further patching needed... the main program (after install) is located under PROGRAM directory of StepMania.
Edit: it is all complete with DDRX noteskins (vivid, note, flat & rainbow), predefined settings, DDR EXTREME AC frame-based timing window in configuration file and DDRX scoring behavior, etc.
http://www.interupload.com/files/0CLZ40MC/StepMania3.9_REDUX.rar_links
this is Stepmania 3.9 "PATCHED ALREADY" with Redux... no further patching needed... the main program (after install) is located under PROGRAM directory of StepMania.
Edit: it is all complete with DDRX noteskins (vivid, note, flat & rainbow), predefined settings, DDR EXTREME AC frame-based timing window in configuration file and DDRX scoring behavior, etc.
Post #162 · Posted at 2010-07-11 08:42:22pm 14.9 years ago
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Hey sillybear, is it okay if I PM you with a question regarding something in this theme, it kinda involves something which I've been trying to do on another theme and I can't figure out how to do it. Also thanks alot for making this theme for us, let's hope someone can figure out how to get the freaking song wheel on it's side for a theme of the arcade version of X2.
Post #163 · Posted at 2010-07-11 08:51:36pm 14.9 years ago
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"Popular bisexual disaster" |
Song wheel on its side is easy. Showing backgrounds on the select music screen is also easy. It's combining the two to make a background wheel that sadly isn't.
Post #164 · Posted at 2010-07-11 09:21:05pm 14.9 years ago
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"Thanks for all your support." |
i already tried that but my main problem now is how to rotate the banners (except the highlighted one) horizontally... opposite to each other... they still display flat at a constant distant to each other...
Post #165 · Posted at 2010-07-12 01:43:46am 14.9 years ago
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Quote: Oni-91
Song wheel on its side is easy. Showing backgrounds on the select music screen is also easy. It's combining the two to make a background wheel that sadly isn't.
It's slow as garbage. I learned this the hard way back when Renard and I were working on MGD3; I had tried a background wheel, but it's ungodly slow. Renard ended up making the banners out of the backgrounds (with more legible text). If you're going to have decent performance, you're going to have to use banners.Quote: sillybear
my main problem now is how to rotate the banners (except the highlighted one) horizontally... opposite to each other... they still display flat at a constant distant to each other...
Like this? http://www.youtube.com/watch?v=VwnwhJ01OYEDocumented here.
Post #166 · Posted at 2010-07-12 01:52:37am 14.9 years ago
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"Thanks for all your support." |
yes... that's it...
so i have no choice but to change the original 3d wheel type to new type ala DDR X2 AC for my DDR X2 SM4 version... I still can't fix the 3d wheel issue in SM4 Alpha 5... I left this issue among others that were completed now... I hope for the new image DDRX2 AC rips coming...
thanks you very much for the link tip...
Edit: how about for the Alpha 5 version of SM4? it seems like it only worked under alpha 1 to 4 of SM4... the banner images still keep inverting in some places in Alpha 5...
EDIT #2: Oh, it's AJ from sm-scc! i feel lucky!...
so i have no choice but to change the original 3d wheel type to new type ala DDR X2 AC for my DDR X2 SM4 version... I still can't fix the 3d wheel issue in SM4 Alpha 5... I left this issue among others that were completed now... I hope for the new image DDRX2 AC rips coming...
thanks you very much for the link tip...
Edit: how about for the Alpha 5 version of SM4? it seems like it only worked under alpha 1 to 4 of SM4... the banner images still keep inverting in some places in Alpha 5...
EDIT #2: Oh, it's AJ from sm-scc! i feel lucky!...
Post #167 · Posted at 2010-07-31 10:29:22am 14.8 years ago
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Awesome work!
Could you make that when you break the combo, the combo counter turns white (or red) instead of green again?
Also, when you get the extra stage the song the game chooses doesn't appear in red.
(Sorry if you don't understand something or some words are mispelled, English's not my native language).
Could you make that when you break the combo, the combo counter turns white (or red) instead of green again?
Also, when you get the extra stage the song the game chooses doesn't appear in red.
(Sorry if you don't understand something or some words are mispelled, English's not my native language).
Post #168 · Posted at 2010-07-31 10:35:14am 14.8 years ago
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"Who says that!!" |
Quote: Odorokki
Awesome work!
Could you make that when you break the combo, the combo counter turns white (or red) instead of green again?
Also, when you get the extra stage the song the game chooses doesn't appear in red.
(Sorry if you don't understand something or some words are mispelled, English's not my native language).
Could you make that when you break the combo, the combo counter turns white (or red) instead of green again?
Also, when you get the extra stage the song the game chooses doesn't appear in red.
(Sorry if you don't understand something or some words are mispelled, English's not my native language).
Combo counter color - It can be done in StepMania 4 but not in 3.9
Post #169 · Posted at 2010-07-31 11:09:40am 14.8 years ago
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In the DDR X Rev 4.0 theme when you break the combo the combo counter turns red, so I think it can be done?
Post #170 · Posted at 2010-07-31 12:08:48pm 14.8 years ago
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"Who says that!!" |
That's 3.9+'s limitation.
Post #171 · Posted at 2010-07-31 08:03:37pm 14.8 years ago
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That actually used to happen on earlier versions of the theme. Heck, even Takuya's X theme does it correctly.
Post #172 · Posted at 2010-07-31 08:49:54pm 14.8 years ago
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ermmm.... whats happend here?


Post #173 · Posted at 2010-07-31 08:55:03pm 14.8 years ago
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"DDR Lover ♪" |
Quote: musicfann123
ermmm.... whats happend here?


You have to remove the Cache Folder, and Problem fixed (:
Post #174 · Posted at 2010-07-31 08:58:46pm 14.8 years ago
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"DanceDanceRevolution: EURO" |
wheres that 

Post #175 · Posted at 2010-07-31 09:00:23pm 14.8 years ago
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"DDR Lover ♪" |
Quote: musicfann123
wheres that 

inside the Stepmania Folder -.- Delete the folder that says "Cache"
Post #176 · Posted at 2010-07-31 09:02:34pm 14.8 years ago
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ohh yeah
sorry i didn't look properly
once more thing
i changed the scoring type 2 SN2 and i got one great and i got an AA
so don't the scoring work?
sorry i didn't look properly
once more thing
i changed the scoring type 2 SN2 and i got one great and i got an AA
so don't the scoring work?
Post #177 · Posted at 2010-07-31 09:40:03pm 14.8 years ago
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"DDR Lover ♪" |
Quote: musicfann123
ohh yeah
sorry i didn't look properly
once more thing
i changed the scoring type 2 SN2 and i got one great and i got an AA
so don't the scoring work?
sorry i didn't look properly
once more thing
i changed the scoring type 2 SN2 and i got one great and i got an AA
so don't the scoring work?
No, That is not possible in 3.9+, the SN2 scoring system, it's only to recreate the Original game..
but if u want to get AAA with 990.000+ doing greats and missingnotes, it can't be possible
Post #178 · Posted at 2010-07-31 09:41:05pm 14.8 years ago
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You can temporary change the difficulty meter from 18 to 20 by searching for [DifficultyMeter] at the metrics, and changing MaxFeetInMeter=18 and NumFeetInMeter=18 to 20.
Post #179 · Posted at 2010-07-31 09:51:51pm 14.8 years ago
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mine already came up with 20 by its self
im working on a game called dance dance revolution let's party mix
its gonna be all classic songs that were on the oll versions off ddr
and some new ones
and the old the ones
im changing all the difficulty's from there normal ones
to my opinion x ratings
ive almost finished
make a video then put it on youtube
im working on a game called dance dance revolution let's party mix
its gonna be all classic songs that were on the oll versions off ddr
and some new ones
and the old the ones
im changing all the difficulty's from there normal ones
to my opinion x ratings
ive almost finished
make a video then put it on youtube

Post #180 · Posted at 2010-07-31 10:26:17pm 14.8 years ago
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"Thanks for all your support." |
Quote: SimpleNick
Quote: musicfann123
ohh yeah
sorry i didn't look properly
once more thing
i changed the scoring type 2 SN2 and i got one great and i got an AA
so don't the scoring work?
sorry i didn't look properly
once more thing
i changed the scoring type 2 SN2 and i got one great and i got an AA
so don't the scoring work?
No, That is not possible in 3.9+, the SN2 scoring system, it's only to recreate the Original game..
but if u want to get AAA with 990.000+ doing greats and missingnotes, it can't be possible
in scoring type options:
SN1 ---> 8-digit score display
SN2 ---> 7-digit score display (also applies for DDRX1 and DDRX2)
in order for the score points and Grades behave like SN2 up to X2:
modify/update your stepmania.ini using notepad, just look and update to codes below:
GradePercentTier01=1.000000
GradePercentTier02=0.987500
GradePercentTier03=0.947500
GradePercentTier04=0.897500
GradePercentTier05=0.797500
GradePercentTier06=0.697500
GradePercentTier07=-99999.000000
GradeTier02IsAllPerfects=0
GradeTier02RequiresFC=0
GradeTier02RequiresNoMiss=0
GradeTier03RequiresFC=0
GradeTier03RequiresNoMiss=0
GradeWeightBoo=0
GradeWeightGood=0
GradeWeightGreat=49
GradeWeightHitMine=-100
GradeWeightHoldNG=0
GradeWeightHoldOK=100
GradeWeightMarvelous=100
GradeWeightMiss=0
GradeWeightPerfect=99
GradeWeightRollNG=0
GradeWeightRollOK=100
(notes: grade weights for rolls and mines are optional... rolls are exclusive for SM3.9 Plus REDUX only)
which will give you the following result (all computed, tested and done by myself through trial and error):
---for SN2 scoring type---
AAA - 990,000 to 1,000,000
AA - 950,000 to 989,999
A - 900,000 to 949,999
B - 800,000 to 899,999
C - 700,000 to 799,999
D - 600,000 to 699,999
E - 599,999 and below (failed)