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DDR II & hottest party 5 (Wii) (International)

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Post #1741 · Posted at 2011-09-25 01:09:34am 14.3 years ago

Offline Astroman129
Astroman129 Avatar Member
1,958 Posts
United States
Reg. 2010-02-25

Nintendo Switch Friend Code: SW-6942-4517-60103DS Friend Code: 0645-5928-9360
" ♫~~ I'm wired to the world ~~♫"
Or what I've been calling it, DDR II

Post #1742 · Posted at 2011-09-25 01:12:48am 14.3 years ago

Offline Tyma
Tyma Avatar Member
2,309 Posts
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Reg. 2006-05-31

3DS Friend Code: 2595-1148-0077
Shall we start taking bets on whether the in-game assets will refer to the game as "DDRX2" or "Hottest Party 5"?

Post #1743 · Posted at 2011-09-25 01:28:07am 14.3 years ago

Offline Arctic Wolves
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2,586 Posts
Canada
Reg. 2008-02-18

I bet the in-game assets will call it DDR Frogger Mix.
http://i.imgur.com/ros63.gif

Post #1744 · Posted at 2011-09-25 01:38:15am 14.3 years ago

Offline NIQ9
NIQ9 Avatar Member
345 Posts
United States
Reg. 2007-10-22

Quote: Tyma
Of all the crossovers, I think Vanessa is the only one that would get a 10-foot rating.

Even if there's a Challenge difficulty added to the game, only Mei and I'm So Happy are really 10-foot Challenge material, IMO.


888
Anti-Matter
DeltaMAX
New Decade
Pierce The Sky
Possession
Sakura Sunrise
Shiny World
Valkyrie dimension

Those should all be 10s

If we get Fire Fire, Mei, Vanessa, Zeta, I'm So Happy, and Second Heaven, those would be 10s too.

So there's 15. There's a Jun song in reveal 1 that sounds like it could make a 10, so it probably will be. That and I don't think they would reveal every 10 before the release date. If they do that, having an unlock system will be useless.

But yeah, having those songs would be amazing and a half. Even if it was released just with the songs we have now, I would be happy, so I'm glad to see Konami giving us what we want AND appealing to the people who like playing 9s and 10s. This is exactly how last year's release should have been. If edit mode is included, this game will be perfect.
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Post #1745 · Posted at 2011-09-25 01:55:38am 14.3 years ago

Offline DDRFreak2011
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109 Posts
United States
Reg. 2011-08-24

I'm glad they are giving us much harder difficults on this game, DDR wii was just a mess. and I honestly hope that it uses X2 arc scale. Cause they did say that this game is going to be close to the arcades.
Dance Dance Revolution II!

Post #1746 · Posted at 2011-09-25 01:59:43am 14.3 years ago

Offline Cow Bell Man
Cow Bell Man Avatar Member
47 Posts
United States
Reg. 2011-09-09

I'm really liking how this mix is turning out. It's times like this I really wish I had a wii. The only new gen game I have is the Xbox 360. I thinking about this buying this game just to have it and motivated me to get a wii someday. Weird hun?

Oh well, I guess I can ask one of my friends if I can borrow their wii for an undisclosed amount of time. Smile

Post #1747 · Posted at 2011-09-25 03:11:47am 14.3 years ago

Offline cali_surfer_788
cali_surfer_788 Avatar Member
751 Posts
Not Set
Reg. 2006-11-04

Quote: AeronPeryton
Quote: cali_surfer_788
This mix had definately confirmed me getting a Cobalt Flux in the near future. Does anyone know if they still make those?

http://www.amazon.com/Cobalt-Flux-Residential-PS2-Wii-PC/dp/B003JV1O4I/ref=sr_1_1?ie=UTF8&qid=1316862007&sr=8-1
Wow, thats expensive. The site has them quoted at ~200 for a single pad, and ~400 for a double. Is that just outdated?

Post #1748 · Posted at 2011-09-25 03:46:44am 14.3 years ago

Offline Arrows&Beats
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2,594 Posts
United States
Reg. 2011-08-13

3DS Friend Code: 5370-0428-9949Game Center Nickname: Padoo
"Witch hunt victim."
Quote: DDRFreak2011
I honestly hope that it uses X2 arc scale. Cause they did say that this game is going to be close to the arcades.
With all those 10s on the old scale, rating it 10 is no longer that special. I absolutely know it will use X-scale, and I wasn't wrong about 888 and deltaMAX thus far.

(Or maybe it could use the ITG style rating system, and stuff like Valkyrie dimension would be 13s. That would make it less confusing for past DDR Wii players. It's not an impossibility; they do own all rights to the ITG franchise...)

Post #1749 · Posted at 2011-09-25 04:14:58am 14.3 years ago

Offline Fairy Red
Fairy Red Avatar Member
151 Posts
United States
Reg. 2010-02-02

"Well."
Well there's a difference between quite hard and damn near impossible. D8; I should go look at these charts on YouTube or something, what people found to be "not so easy" here were impossible for me. OTL Good to be prepared for what's waiting.

Post #1750 · Posted at 2011-09-25 04:27:24am 14.3 years ago

Offline Burtzman
Burtzman Avatar Member
727 Posts
United States
Reg. 2011-06-03

Yeah, the 18s are pretty much impossible for me, too. Still, I'm happy to have the song available to play.

Post #1751 · Posted at 2011-09-25 04:32:49am 14.3 years ago

Offline Tyma
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Quote
It's not an impossibility; they do own all rights to the ITG franchise...)

They don't, and the idea of "rating something out of 13" isn't a concept you can own, or we'd all be paying 10 cents to The National Tourist Board, every time we +5 Arctic Wolves.

The Wii engine sorts songs based on their Basic step rating, so you probably aren't going to get a load of 10-footers clumped together at the end, but spread unevenly through the second half of the songlist.

I don't think they'll use the 1-19 scale, because it isn't necessary for the game. The reason it exists in the recent arcade games is to give a clearer definition of which order to play low-level songs. When you have a game like DDR X2 that has over two hundred 4-footers, that becomes a very useful distinction, but when you have a game that only has 20, the progression path doesn't need to be so clearly defined.

There are maybe 8 songs that could be considered 10-footers, and apart from Valkyrie Dimension, none of them stand out as being REALLYHARD. I don't think we need any more distinction, because anyone who plays Valkyrie Dimension on Expert already knows what Valkyrie Dimension is. The broader rating system makes a lot more difference at the middle of the scale than it does at the higher end.

Post #1752 · Posted at 2011-09-25 05:27:00am 14.3 years ago

Offline Meseki
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682 Posts
United States
Reg. 2008-07-08

Quote: Tyma
I don't think they'll use the 1-19 scale, because it isn't necessary for the game. The reason it exists in the recent arcade games is to give a clearer definition of which order to play low-level songs. When you have a game like DDR X2 that has over two hundred 4-footers, that becomes a very useful distinction, but when you have a game that only has 20, the progression path doesn't need to be so clearly defined.

There are maybe 8 songs that could be considered 10-footers, and apart from Valkyrie Dimension, none of them stand out as being REALLYHARD. I don't think we need any more distinction, because anyone who plays Valkyrie Dimension on Expert already knows what Valkyrie Dimension is. The broader rating system makes a lot more difference at the middle of the scale than it does at the higher end.

At this rate, they're going to have to switch rating scales eventually, so why not switch when they're getting everything else right? The interface (that we've seen) makes it easy, since the difficulty is shown as just a number, instead of lit up icons in a line. They also apparently said they'd be 'closer to the arcade', so wouldn't it be better for the confusion of changing rating scales to be solved at home, as opposed to the arcade, where failing would cost money?

Also, there's a big difference even between what would likely be rated as 10's. Being able to clear ZETA Heavy (assuming that's in) doesn't mean you stand a chance at ΔMAX Heavy/Challenge or POSSESSION Heavy, not to mention the harder songs. Using the old scale would also mean misratings would be more likely. They may not rerate old songs that were incorrectly rated on the 10 scale (like much of SN2), or they may do something like rating all of the Replicant-D-Action songs 10's along with possibly FIRE FIRE and Second Heaven.
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Post #1753 · Posted at 2011-09-25 05:31:41am 14.3 years ago

Offline Rence~
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15 Posts
Philippines
Reg. 2011-09-04


Last updated: 2011-09-25 05:32am
Thank God , I have a wii for this . ;)

But dammit , I hate my softpad . >:/

I really wish that I can mod it , but alas , I'm just a kid . ~__~

Post #1754 · Posted at 2011-09-25 06:57:49am 14.3 years ago

Offline Tyma
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3DS Friend Code: 2595-1148-0077

Last updated: 2011-09-25 07:02am
Quote: Meseki

Also, there's a big difference even between what would likely be rated as 10's. Being able to clear ZETA Heavy (assuming that's in) doesn't mean you stand a chance at ΔMAX Heavy/Challenge or POSSESSION Heavy, not to mention the harder songs. Using the old scale would also mean misratings would be more likely. They may not rerate old songs that were incorrectly rated on the 10 scale (like much of SN2), or they may do something like rating all of the Replicant-D-Action songs 10's along with possibly FIRE FIRE and Second Heaven.

I'm obviously missing something in regards to Fire Fire? It seems a pretty standard cata, in the difficulty region of songs like Dynamite Rave and No.13. It plays almost like an easier version of Cartoon Heroes.

I think we perhaps have different opinions on what usually fits the mould for a 10-foot rating, and when we're all playing these songs on homemats, I'm sure this'll become even more of a debate (even if they use the 1-19 ratings). I've always noted that 10-footers weren't songs which are necessarily harder than every other 9 footer, but songs which were written in a way that warranted Basic and Trick charts that were significantly harder than all other Basic/Trick charts. That's what pushed certain songs into "FLASHING RED SONG" territory, regardless of the fact that there were 9-foot charts (especially on doubles), which were obviously harder.

When I think of 10-footers, I don't think of "hardest songs", because there are songs like Breakdown and Turn Me On, which still make me curl up into a ball and cry. I think of songs that are made to sound and look fast, hard and loud. A lot of the songs mentioned so far fit that catagory, but I don't think Zeta does. It's more like a a tricky 9-footer, which doesn't have the properties of the established 10-foot songs. It's along the same lines as Arrabiatta, which obviously didn't fit the properties either.

Post #1755 · Posted at 2011-09-25 07:36:02am 14.3 years ago

Offline finalfan2cwiz
finalfan2cwiz Avatar Member+
968 Posts
United States
Reg. 2007-12-29

Origin: finalfan2cwizGame Center Nickname: Ddrplaya
I would rather see the crossovers in the arcade in reveal 4. I would also kill to see some remixes.

Post #1756 · Posted at 2011-09-25 08:13:09am 14.3 years ago

Offline yindesu
yindesu Avatar Member
791 Posts
United States
Reg. 2011-01-02

Quote: Tyma
I'm obviously missing something in regards to Fire Fire? It seems a pretty standard cata, in the difficulty region of songs like Dynamite Rave and No.13. It plays almost like an easier version of Cartoon Heroes.

I think you're alone there.

No.13 is 8th stream at 172bpm, though with lots of double-stepping or crossovers or w.e (I double-stepped a lot of this chart but I haven't played it in at least a year because I didn't enjoy it). I don't remember DYNAMITE RAVE very well but I can't remember any of its charts being more than an 8/10 and I certainly don't remember any double-stepping patterns like No.13 has.

FIRE FIRE has 16th crossovers at 150bpm. That's significantly harder than No.13.

And even though Konami isn't the best at consistent ratings, there's a reason these ratings are in the order they are:
14 FIRE FIRE SHeavy
13 No.13 SHeavy
12 DYNAMITE RAVE SHeavy
12 DYNAMITE RAVE SChallenge

Post #1757 · Posted at 2011-09-25 08:23:55am 14.3 years ago

Offline Burtzman
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Reg. 2011-06-03


Last updated: 2011-09-25 08:24am
Yeah, I'd rather have the new scale to keep all versions of DDR with the same scale.
Besides, a misrating on the 1-10 scale is way larger than a misrating on the 1-19 scale.

Post #1758 · Posted at 2011-09-25 08:46:40am 14.3 years ago

Offline Arctic Wolves
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2,586 Posts
Canada
Reg. 2008-02-18

Generally, in the Wii games, they are fairly consistent in mapping 8-9 as 7, 10-11 as 8, 12-14 as 9, and 15+ as 10. However, with so many 10s in DDR II, it pretty much begs for the X scale for there to be any way of differentiating the top tier difficulty songs from one another (because make no mistake, in no game should a jun 15 be rated the same as Valkyrie dimension).
http://i.imgur.com/ros63.gif

Post #1759 · Posted at 2011-09-25 08:57:04am 14.3 years ago

Offline hyper kitten
hyper kitten Avatar Member
1,020 Posts
United States
Reg. 2007-04-22

Do any of you use a PS2 - > Wii converter for your DDR Pad? If so what is it, REALLY considering getting it for my suitemates as a fun thing to do on Friday nights lol
http://bpjlwa.bay.livefilestore.com/y1p7U_VT8SqJPX3Lm8PUE2AccDpTtFoxO5nk2Y-M_iGc7FBi08mWX63FFLGIs9nQu75vQdjlXRn68JVjwdqq-7fQhvTSTKlKipb/hyperkitten.png

Plant the SEED, gain the FLOWER.

Post #1760 · Posted at 2011-09-25 09:10:59am 14.3 years ago

Offline Tyma
Tyma Avatar Member
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3DS Friend Code: 2595-1148-0077
Quote: yindesu
I don't remember DYNAMITE RAVE very well but I can't remember any of its charts being more than an 8/10 and I certainly don't remember any double-stepping patterns like No.13 has.

I think the Dynamite Rave rating of 12 is meant to reflect the easier chart added in regional variations of DDRX?

The original chart isn't a million miles away from Fire Fire, and it has a segment around 221 that everyone seems to double-step to get through.



It's apples and oranges, really. Nobody's ever going to agree on which songs are harder than others, so I can only make assumptions based on which songs I expect Konami would deem to be 10s, and which they'd deem to be 9s, if they were to shrink the scale back to it's original size. It's not going to give us a difinitive scale either way, because this is a game which will be played primarily on soft mats, meaning Possession quickly becomes one of the easiest of the RDA songs, and Valkyrie Dimension becomes effectively impossible.
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