ポスト #1401 · 2013-04-04 01:41:46amにポスト 12.6年前
This is for those who understand what I am going to discuss here.
Wishing to have the following choices for option "Risky" aside from Off.
On : Good , On : Go , or On1 (For attaining Good full combo only)
On : Great , On : Gr , or On2 ( On in DDR X 3 versus DDR second mix and DDR X 2)
On : Perfect , On : P , or On3 (For attaining Perfect full combo only)
On : Marvelous , On : M , or On4 (For attaining Marvelous full combo only)
Wishing that Shuffle in option "Turn" really gives the player arrows at random and does not switch two columns of arrows and set arrows onto their respective columns.
Wishing to have the following choices for options "Speed".
x0.25 (Returning)
x0.5 (Returning)
x0 (Puts all arrows on stepping zone)
Wishing that the noteskin similar to noteskin "Note" in StepMania 3.9 will be included in DDR; however, I do not know what will be its name in DDR.
Wishing that "xxx M combo" (M stands for Marvelous), "xxx P combo" (P stands for Perfect), and "xxx Good combo" are shown during game play.
Wishing that "Max M combo", "Max P combo", and "Max good combo" are shown on stage result.
I thank those who understand my discussion here.
Wishing to have the following choices for option "Risky" aside from Off.
On : Good , On : Go , or On1 (For attaining Good full combo only)
On : Great , On : Gr , or On2 ( On in DDR X 3 versus DDR second mix and DDR X 2)
On : Perfect , On : P , or On3 (For attaining Perfect full combo only)
On : Marvelous , On : M , or On4 (For attaining Marvelous full combo only)
Wishing that Shuffle in option "Turn" really gives the player arrows at random and does not switch two columns of arrows and set arrows onto their respective columns.
Wishing to have the following choices for options "Speed".
x0.25 (Returning)
x0.5 (Returning)
x0 (Puts all arrows on stepping zone)
Wishing that the noteskin similar to noteskin "Note" in StepMania 3.9 will be included in DDR; however, I do not know what will be its name in DDR.
Wishing that "xxx M combo" (M stands for Marvelous), "xxx P combo" (P stands for Perfect), and "xxx Good combo" are shown during game play.
Wishing that "Max M combo", "Max P combo", and "Max good combo" are shown on stage result.
I thank those who understand my discussion here.
ポスト #1402 · 2013-04-04 01:47:40amにポスト 12.6年前
Silverhawke | |
|---|---|
| Member+ | |
| 4,606 ポスト | |
| |
| Reg. 2009-01-27 | |
![]() | |
| "highwind fluffdragon" | |
Last updated: 2013-04-04 01:50am
Quote: luigiacruz
risky blah
pointless cuz when I go for PFCs using risky, i just let it miss when i get a great. same thing with MFC (see Dr.D's videos)
Quote: luigiacrus
Wishing that Shuffle in option "Turn" really gives the player arrows at random and does not switch two columns of arrows and set arrows onto their respective columns.
except that SHUFFLE chooses one direction at random, and turns the remaining 3 arrows either clockwise or counter-clockwise
e.g. a sequence LDRDLURUL -> LUDULRDRL (L is fixed, the remaining is rotated clockwise)
if there's something like that it'd be called S-RANDOM (S-SHUFFLE/SHUFFLE+?)... (compare IIDX's/RB's RANDOM vs S-RANDOM)
Quote: luigiacruz
x0.25 (Returning)
x0.5 (Returning)
x0.5 (Returning)
i'm okay with this
Quote: luigiacruz
x0 (Puts all arrows on stepping zone)
not this. might as well as play STEALTH.
Quote: luigiacruz
Wishing that the noteskin similar to noteskin "Note" in StepMania 3.9 will be included in DDR; however, I do not know what will be its name in DDR.
nah the current NOTE is good as it is
Quote: luigiacruz
Wishing that "xxx M combo" (M stands for Marvelous), "xxx P combo" (P stands for Perfect), and "xxx Good combo" are shown during game play.
combo colors?
Quote: luigiacruz
Wishing that "Max M combo", "Max P combo", and "Max good combo" are shown on stage result.
...go play ITG.
Quote: luigiacruz
I thank those who understand my discussion here.
now get out. seriously, you are better off playing ITG/SM.
ポスト #1403 · 2013-04-04 08:55:29amにポスト 12.6年前
Dr.D | |
|---|---|
| Member | |
| 1,451 ポスト | |
| |
| Reg. 2008-03-01 | |
Something I always wanted was an option I'd called "risky plus"
It'd be risky but with extra stage battery. So songs that are harder for you and cant always FC the song you can use risky plus. Risky that would fail you when you get a perfect would be terrible. Would add a ton more pressure to something that already has a hefty burden.
Not sure which files still need step charts but I recently uploaded 20 more video on my channel with most of them being expert doubles.
It'd be risky but with extra stage battery. So songs that are harder for you and cant always FC the song you can use risky plus. Risky that would fail you when you get a perfect would be terrible. Would add a ton more pressure to something that already has a hefty burden.
Not sure which files still need step charts but I recently uploaded 20 more video on my channel with most of them being expert doubles.
ポスト #1404 · 2013-04-04 02:32:46pmにポスト 12.6年前
yindesu | |
|---|---|
| Member | |
| 791 ポスト | |
| |
| Reg. 2011-01-02 | |
So what exactly is wrong with Ah La La La?
http://www.youtube.com/watch?v=rhFMHTI0J5k
At best, Konami has the 4ths and 8ths switched up on
At worst,
,
,
don't go to anything.
Am I missing something?
http://www.youtube.com/watch?v=rhFMHTI0J5k
At best, Konami has the 4ths and 8ths switched up on
At worst,
Am I missing something?
ポスト #1405 · 2013-04-04 02:38:30pmにポスト 12.6年前
Silverhawke | |
|---|---|
| Member+ | |
| 4,606 ポスト | |
| |
| Reg. 2009-01-27 | |
![]() | |
| "highwind fluffdragon" | |
i dont see anything wrong...
ポスト #1406 · 2013-04-04 02:45:51pmにポスト 12.6年前
yindesu | |
|---|---|
| Member | |
| 791 ポスト | |
| |
| Reg. 2011-01-02 | |
The beat is falling on blue arrows, not red arrows... which means that 

are all messed up
ポスト #1407 · 2013-04-04 02:48:54pmにポスト 12.6年前
Daggett | |
|---|---|
| Member | |
| 168 ポスト | |
| |
| Reg. 2006-08-05 | |
Quote: yindesu
The beat is falling on blue arrows, not red arrows... which means that 

are all messed up
It's the sync on the actual video.
ポスト #1408 · 2013-04-04 02:50:48pmにポスト 12.6年前
Silverhawke | |
|---|---|
| Member+ | |
| 4,606 ポスト | |
| |
| Reg. 2009-01-27 | |
![]() | |
| "highwind fluffdragon" | |
yeah i played the
and it's fine.
ポスト #1409 · 2013-04-04 02:51:40pmにポスト 12.6年前
Quote: Daggett
Quote: yindesu
The beat is falling on blue arrows, not red arrows... which means that 

are all messed up
It's the sync on the actual video.
uh.. would you believe me if I said that the chart makes more sense if the beat falls on the 8th note rather than the quarter note -_- (at least up until those last 5 notes/jumps which do go to the vocal...)
I've downloaded the video and see that the sync is completely different from my browser.
ポスト #1410 · 2013-04-04 04:29:41pmにポスト 12.6年前
Pie-kun | |
|---|---|
| Member+ | |
| 6,172 ポスト | |
| |
| Reg. 2007-03-25 | |
| "On ZiV I'm like Princess Diana" | |
Online update coming tomorrow for the game.
ポスト #1411 · 2013-04-04 04:31:09pmにポスト 12.6年前
Silverhawke | |
|---|---|
| Member+ | |
| 4,606 ポスト | |
| |
| Reg. 2009-01-27 | |
![]() | |
| "highwind fluffdragon" | |
Last updated: 2013-04-04 04:32pm
and finally they allow you to change the settings online.
also I hope that means they have ironed out all the bugs... and here's hoping for the EES...
also I hope that means they have ironed out all the bugs... and here's hoping for the EES...
ポスト #1412 · 2013-04-04 05:32:37pmにポスト 12.6年前
oops, not anymore, they removed the buttons entirely. Guess I can't turn it off now lmao
1.png)
ポスト #1413 · 2013-04-04 05:36:56pmにポスト 12.6年前
Silverhawke | |
|---|---|
| Member+ | |
| 4,606 ポスト | |
| |
| Reg. 2009-01-27 | |
![]() | |
| "highwind fluffdragon" | |
Last updated: 2013-04-04 05:37pm
yeah that was fast. too bad, i was just about to change it :c
ポスト #1414 · 2013-04-04 05:37:52pmにポスト 12.6年前
yindesu | |
|---|---|
| Member | |
| 791 ポスト | |
| |
| Reg. 2011-01-02 | |
I did this several hours ago lol. Compare that screenshot to http://p.eagate.573.jp/game/ddr/x3/p/setting/index.html - I guess the buttons were removed because apparently the middle one wasn't asking for payment 
ポスト #1415 · 2013-04-04 05:38:29pmにポスト 12.6年前
Silverhawke | |
|---|---|
| Member+ | |
| 4,606 ポスト | |
| |
| Reg. 2009-01-27 | |
![]() | |
| "highwind fluffdragon" | |
ok now I need someone with basic eAmuse subscription lol
ポスト #1416 · 2013-04-04 10:53:08pmにポスト 12.6年前
Arctic Wolves | |
|---|---|
| Member | |
| 2,586 ポスト | |
| |
| Reg. 2008-02-18 | |
Quote: Pie-kun
Online update coming tomorrow for the game.
Hurray, sounds like they have some bugs to be fixing (the upgraded cab crashes at the very least), and hoping the EES finally appears!
ポスト #1417 · 2013-04-04 11:24:52pmにポスト 12.6年前
ddr_ray | |
|---|---|
| Member | |
| 631 ポスト | |
| |
| Reg. 2007-07-19 | |
Seriously, GOOD not breaking combo is some kind of joke.
Here's the power of GOOD not breaking combo.
Pluto Relinqish Single Challenge Good Fullcombo:
http://www.nicovideo.jp/watch/sm20474814
You're going combo wombo! LOL
Here's the power of GOOD not breaking combo.
Pluto Relinqish Single Challenge Good Fullcombo:
http://www.nicovideo.jp/watch/sm20474814
You're going combo wombo! LOL
ポスト #1418 · 2013-04-04 11:36:18pmにポスト 12.6年前
Pie-kun | |
|---|---|
| Member+ | |
| 6,172 ポスト | |
| |
| Reg. 2007-03-25 | |
| "On ZiV I'm like Princess Diana" | |
Quote: ddr_ray
Seriously, GOOD not breaking combo is some kind of joke.
Here's the power of GOOD not breaking combo.
Pluto Relinqish Single Challenge Good Fullcombo:
http://www.nicovideo.jp/watch/sm20474814
You're going combo wombo! LOL
Here's the power of GOOD not breaking combo.
Pluto Relinqish Single Challenge Good Fullcombo:
http://www.nicovideo.jp/watch/sm20474814
You're going combo wombo! LOL
I don't really see the problem here. My best guess is this kind of thing is precisely why the new combo rules were put into place. It's been fairly clear since X2 that the series is becoming progressively harder and judging by the CHALLENGE charts we've seen so far, it seems like DDR2013 is only going to further that trend. We're getting to the point where 15s and 16s are regularly seen outside of boss songs, so why shouldn't goods count towards combos? The change is fairly superficial anyways, it's not like there's been any changes to the scoring.
ポスト #1419 · 2013-04-04 11:42:20pmにポスト 12.6年前
I think a large part of the new game is about content that bridges the gap between traditional Catas (high end 13s), and the 15/16-footers. Most of the new charts seem to either fall into that gap, or at least take gameplay concepts commonly found in songs of that range, and introduce them in a more approachable chart.
Allowing "Good Combos" is obviously just an aid to encourage more players to tackle things a little further outside of their comfort zone, and spur them towards playing songs further up the difficulty scale, even if it's just a superficial thing that encourages them in their progress.
Allowing "Good Combos" is obviously just an aid to encourage more players to tackle things a little further outside of their comfort zone, and spur them towards playing songs further up the difficulty scale, even if it's just a superficial thing that encourages them in their progress.
ポスト #1420 · 2013-04-04 11:50:35pmにポスト 12.6年前
Actually, I do not have much problem with that. I just had a good laugh after watching that video 
Soon we might also be able to see a Good FC on the remaining level 19 on this DDR2013.
Maybe the dev team should tighter the GOOD a littttttttttle bit more. So that spamming of pads won't guarantee a Good FC.
Soon we might also be able to see a Good FC on the remaining level 19 on this DDR2013.
Maybe the dev team should tighter the GOOD a littttttttttle bit more. So that spamming of pads won't guarantee a Good FC.




