Post #121 · Posted at 2008-01-07 08:51:31am 16.4 years ago
Pandemonium X | |
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It really suck if we have to unlock the old boss songs.(FmaxX, Healing-D-Vision, and so on)
Post #122 · Posted at 2008-01-07 08:53:58am 16.4 years ago
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Why would you? You don't have to in Japan, and someone from Betson said the English version is pretty much identical to the Japanese one.
Post #123 · Posted at 2008-01-07 10:48:13am 16.4 years ago
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"DINGDONG♥HEARTS" |
I'm pretty sure he knows that. Its just that Betson finds a way to screw the american fanbase. With the last arcade release, we were able to play the new boss songs either through extra stage or the Boss Rush episodes.
Post #124 · Posted at 2008-01-07 03:22:48pm 16.4 years ago
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Quote: silenttype01 |
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I'm pretty sure he knows that. Its just that Betson finds a way to screw the american fanbase. With the last arcade release, we were able to play the new boss songs either through extra stage or the Boss Rush episodes. |
& Nonstop course (If you spam boss songs into Top 20) [Apply to SN1 only]
Post #125 · Posted at 2008-01-07 07:30:54pm 16.4 years ago
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Quote: silenttype01 |
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I'm pretty sure he knows that. Its just that Betson finds a way to screw the american fanbase. With the last arcade release, we were able to play the new boss songs either through extra stage or the Boss Rush episodes. |
Betson isn't the one programming it though. That would be Konami. And, considering the fact that they wanted e-amuse to get into America, they wouldn't add more unlock systems just to annoy us.
Post #126 · Posted at 2008-01-07 09:31:37pm 16.4 years ago
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Still, however... Konami completely botched the handling of the European and North American releases of SN1 AC with respect to the boss songs, and it is making some people wonder whether or not they might be saved for machines hooked up to e-Amuse only once again.
That being said, they did correct the mistake of making FELM being egregiously hard to unlock in SN1 CS NA by making it almost stupidly easy to unlock in SN2 CS NA...
That being said, they did correct the mistake of making FELM being egregiously hard to unlock in SN1 CS NA by making it almost stupidly easy to unlock in SN2 CS NA...
Post #127 · Posted at 2008-01-07 10:00:39pm 16.4 years ago
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mashing on a dual shock 2 isnt that hard at all. how was FELM hard to get? get ES, plug in a controller, and go nuts.
Post #128 · Posted at 2008-01-08 12:00:26am 16.4 years ago
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Thing is though, not everyone is good at DDR on the DualShock either.
Post #129 · Posted at 2008-01-08 06:51:06am 16.4 years ago
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Quote: killer_roach |
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Still, however... Konami completely botched the handling of the European and North American releases of SN1 AC with respect to the boss songs, and it is making some people wonder whether or not they might be saved for machines hooked up to e-Amuse only once again. That being said, they did correct the mistake of making FELM being egregiously hard to unlock in SN1 CS NA by making it almost stupidly easy to unlock in SN2 CS NA... |
The one thing I don’t understand about the SN1 boss songs is, could they just release a patch that unlock the songs for the American and UK version? That's how they fixed to sync problems.
Post #130 · Posted at 2008-01-08 09:52:29am 16.4 years ago
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One thing I wanted to ask (if anyone might know something about this) is how possible do you people think it might be to hack a SN2? ITG2 is hackable, so yes, arcade games can be hacked... just an idea, if worse comes to worst and we are stuck with the default songlist. I have good relationships with the staff at my arcade, so if this was at all possible and someone learned how to hack an SN2, they would probably let me.
If all the data for SN2 is on a hard drive, couldn't it be connected to with a laptop+cable, have a backup made, and then try to hack the flags that determine if songs are locked/ES/EES/FS/unlocked/battle-only? Unless there are no ports on the hard drive or some weird encryption, this seems fine, but I wouldn't know because I have never seen the inside of a DDR cabinet.
I know the game uses a disk to update, but maybe that disk must be inserted for the machine to operate as well...? It would seem probable to do that to prevent multiple machines from working on one disk . If this is the case instead of the hard drive, couldn't someone make an ISO of the CD, hack it, and write another CD?
Or, maybe it's a combination of the above two, since there is so much music on an SN2 that I doubt it could even fit all on one regular CD?
If all the data for SN2 is on a hard drive, couldn't it be connected to with a laptop+cable, have a backup made, and then try to hack the flags that determine if songs are locked/ES/EES/FS/unlocked/battle-only? Unless there are no ports on the hard drive or some weird encryption, this seems fine, but I wouldn't know because I have never seen the inside of a DDR cabinet.
I know the game uses a disk to update, but maybe that disk must be inserted for the machine to operate as well...? It would seem probable to do that to prevent multiple machines from working on one disk . If this is the case instead of the hard drive, couldn't someone make an ISO of the CD, hack it, and write another CD?
Or, maybe it's a combination of the above two, since there is so much music on an SN2 that I doubt it could even fit all on one regular CD?
Post #131 · Posted at 2008-01-08 09:59:58am 16.4 years ago
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No one has ever tried to hack the SuperNOVA software AFAIK so we all haven't got a clue on this matter.
As for the disc, I think you only need the software disc when you install/update the game; the game boots directly from the HDD.
And the SuperNOVA series uses DVDs, not CDs lol.
I do support this if they indeed give us the default list with no way of unlocking other than e-AMUSE.
As for the disc, I think you only need the software disc when you install/update the game; the game boots directly from the HDD.
And the SuperNOVA series uses DVDs, not CDs lol.
I do support this if they indeed give us the default list with no way of unlocking other than e-AMUSE.
Post #132 · Posted at 2008-01-08 10:20:28am 16.4 years ago
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One thing I was going to ask my arcade manager (in a non-intrusive manner) was if I could see what kinds of ports are on the hard drive, or see what kind of port e-amuse hooks into, and try to get a copy of the software. Anyone know what kind of programming SN/SN2 uses? We have a dedicab-SN, and if it was uncompressed/not encrypted it shouldn't too hard to fool around with the data until someone finds the flags for the SN1 boss songs... SN2 shouldn't be much different, probably.
I think I heard somewhere a while ago that the Supernova uses programming similar to a PS2, but that was a while ago so I don't know how credible that statement or its source was.
As for the SN using DVD's, would that make it harder to copy an ISO/hack the contents of the disk?
I'm hoping that we don't get stuck with a default songlist, but it's starting to look like that's what'll happen. Betson doesn't need to impress the DDR players, they just need to ride off the good reviews SN2 got with the e-amuse, so that arcade owners will buy it. I would *think* only Konami could make a secondary unlock DVD for SN2, but if that's the case, i doubt that they will, seeing as SN2 has full e-amuse capability, and if Betson complains that they can't sell all the SN2's due to poor reception, Konami will probably just remind them of their rejecting e-amuse.
But hey, Betson, although unlikely, just might surprise us with an unlock system.
I think I heard somewhere a while ago that the Supernova uses programming similar to a PS2, but that was a while ago so I don't know how credible that statement or its source was.
As for the SN using DVD's, would that make it harder to copy an ISO/hack the contents of the disk?
I'm hoping that we don't get stuck with a default songlist, but it's starting to look like that's what'll happen. Betson doesn't need to impress the DDR players, they just need to ride off the good reviews SN2 got with the e-amuse, so that arcade owners will buy it. I would *think* only Konami could make a secondary unlock DVD for SN2, but if that's the case, i doubt that they will, seeing as SN2 has full e-amuse capability, and if Betson complains that they can't sell all the SN2's due to poor reception, Konami will probably just remind them of their rejecting e-amuse.
But hey, Betson, although unlikely, just might surprise us with an unlock system.
Post #133 · Posted at 2008-01-08 10:24:31am 16.4 years ago
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If it was a DVD, then in order to unlock the e-amuse only songs, you'd have to program into the DVD that the songs are supposed to be on the default song list. However, if you did that, then got e-amuse, the game would probably be screwed.
That would require breaking into the SN2 cabinet, popping out the disc, figuring out what makes a song inaccessible or accessible, rewriting the disc so that all of the songs are accessible, and finally plugging it back into the SN2 cabinet while hoping it would still work.
...to the guy who will inevitably try to do this, good luck, and DON'T WASTE 10000 BUCKS.
Also, what do you want to bet that Betson acts completely independent of Konami? If it didn't, imagine what kind of deep shit it would be in right now.
That would require breaking into the SN2 cabinet, popping out the disc, figuring out what makes a song inaccessible or accessible, rewriting the disc so that all of the songs are accessible, and finally plugging it back into the SN2 cabinet while hoping it would still work.
...to the guy who will inevitably try to do this, good luck, and DON'T WASTE 10000 BUCKS.
Also, what do you want to bet that Betson acts completely independent of Konami? If it didn't, imagine what kind of deep shit it would be in right now.
Post #134 · Posted at 2008-01-08 10:28:25am 16.4 years ago
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SuperNOVA series runs on PS2 hardware running off a hard drive so yeah, it's programming is just like a PS2 with custom hardware.
With DVDs, you can use a program to "inject" modified files into the ISO provided they are EXACTLY the same size.
And yea, I don't know if KONAMI will like people hacking the discs removing the need for e-AMUSE altogether to unlock songs and that. And plus, if it renders the entire game to not run on e-AMUSE and e-AMUSE does indeed get implemented, you won't get the Internet events and score saving capabilities.
So I think we should sit and wait and see what happens.
Damn that Betson, for thinking e-AMUSE isn't a good idea.
With DVDs, you can use a program to "inject" modified files into the ISO provided they are EXACTLY the same size.
And yea, I don't know if KONAMI will like people hacking the discs removing the need for e-AMUSE altogether to unlock songs and that. And plus, if it renders the entire game to not run on e-AMUSE and e-AMUSE does indeed get implemented, you won't get the Internet events and score saving capabilities.
So I think we should sit and wait and see what happens.
Damn that Betson, for thinking e-AMUSE isn't a good idea.
Post #135 · Posted at 2008-01-08 10:32:25am 16.4 years ago
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They MUST be independent from Konami, seeing as they rejected e-amuse when Konami pushed it.
Couldn't someone make an emulator for the SN2 software, copy the contents of the HD/DVD, and try to hack it until it works? As for programming into the DVD the songlist for unlocked songs, are you talking about just the list, or the music too? I don't think a single DVD can hold ~350 songs on it, as well as the mechanics and graphics. If it has to do with modifying a list, sure it would be okay to replace the slightly dumber songs like FAINT and UNREAL with Pluto and Pluto Relinquish, or some older ones like 5.1.1. that noone plays anymore.
Alk24: The idea was totally speculation to begin with, so none of this would ever probably happen unless we are stuck with the default songlist and Betson doesn't even do anything regarding e-amuse despite complaints. But if it did happen, that's why I suggested backing up this $10,000 software onto a computer.
Couldn't someone make an emulator for the SN2 software, copy the contents of the HD/DVD, and try to hack it until it works? As for programming into the DVD the songlist for unlocked songs, are you talking about just the list, or the music too? I don't think a single DVD can hold ~350 songs on it, as well as the mechanics and graphics. If it has to do with modifying a list, sure it would be okay to replace the slightly dumber songs like FAINT and UNREAL with Pluto and Pluto Relinquish, or some older ones like 5.1.1. that noone plays anymore.
Alk24: The idea was totally speculation to begin with, so none of this would ever probably happen unless we are stuck with the default songlist and Betson doesn't even do anything regarding e-amuse despite complaints. But if it did happen, that's why I suggested backing up this $10,000 software onto a computer.
Post #136 · Posted at 2008-01-08 10:36:28am 16.4 years ago
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Right, if we didn't get e-AMUSE and there is no other unlock system...
The PS2 SuperNOVA1/2 CS versions could be modified so that you didn't have to unlock anything at all and you start off with a full song list.
http://aij.ddruk.com/boards/viewtopic.php?t=2771
That might come in useful for the future.
The PS2 SuperNOVA1/2 CS versions could be modified so that you didn't have to unlock anything at all and you start off with a full song list.
http://aij.ddruk.com/boards/viewtopic.php?t=2771
That might come in useful for the future.
Post #137 · Posted at 2008-01-08 10:38:08am 16.4 years ago
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DDR isn't hackeable in the same way ITG is. ITG is relatively easy to hack because basically, it's Stepmania, and the "anti-hacking" security of the machine can be bypassed with ease.
I've read of previous attempts to hack a ddr machine, but no one has reported success. If people have managed to run IIDX arcade games in their PCs, then someone HAS to have spent some time trying to do something with DDR, so God knows what kind of encryption those games have. The closest I've seen to a hacked ddr machine is those godawful Megamixes/Extreme Plus machines, and they just changed the colors of some elements in the screen, so I don't think that hacking SN2 to unlock the content is an option.
It would be very unfair too, since only those with full access/permission to screw around with the machine will get to play the locked content.
I've read of previous attempts to hack a ddr machine, but no one has reported success. If people have managed to run IIDX arcade games in their PCs, then someone HAS to have spent some time trying to do something with DDR, so God knows what kind of encryption those games have. The closest I've seen to a hacked ddr machine is those godawful Megamixes/Extreme Plus machines, and they just changed the colors of some elements in the screen, so I don't think that hacking SN2 to unlock the content is an option.
It would be very unfair too, since only those with full access/permission to screw around with the machine will get to play the locked content.
Post #138 · Posted at 2008-01-08 10:43:53am 16.4 years ago
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There's already proof that someone hacked a DDR machine. How do you think the mp3 for Pluto Relinquish started floating around?
Post #139 · Posted at 2008-01-08 10:48:44am 16.4 years ago
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Hard Drive rip? I guess in that case maybe the music IS stored on the HD... that's not really hacking, though.
As for the flags that determine which songs are locked, they should most likely be one byte each, and found in an easy-to-hack table in the software, once you have found where the music content and graphics are stored.
Alk24: That is an interesting thread, I did alot of stuff like that editing with hex editors in ROM hacking. That wouldn't have an ounce of significance to SN2 though, unless one were to examine the songlist pointers in SN1 CS to find similarities in SN2, and the programming would have to be similar to the arcade SN2.
As for the flags that determine which songs are locked, they should most likely be one byte each, and found in an easy-to-hack table in the software, once you have found where the music content and graphics are stored.
Alk24: That is an interesting thread, I did alot of stuff like that editing with hex editors in ROM hacking. That wouldn't have an ounce of significance to SN2 though, unless one were to examine the songlist pointers in SN1 CS to find similarities in SN2, and the programming would have to be similar to the arcade SN2.
Post #140 · Posted at 2008-01-08 10:50:50am 16.4 years ago
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Quote: Silver-007 |
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There's already proof that someone hacked a DDR machine. How do you think the mp3 for Pluto Relinquish started floating around? |
Perhaps it wasn't *hacked*, otherwise, we would have heard Uranus too by now, unless for some strange reason the person who uploaded PlutoR doesn't want us to listen to Uranus.
Anyways, regarding hacked ddr machines:
PICS OR IT DIDN'T HAPPENED.