Post #121 · Posted at 2012-08-24 06:55:32am 12.8 years ago
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"ARR JOO LEADY??" |
I can see a scream in your pants!
I can see the sorrow in your pants!
We can call it... BOB HOPE.
I can see the sorrow in your pants!
We can call it... BOB HOPE.
Post #122 · Posted at 2012-08-25 02:18:08am 12.8 years ago
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4th Mix's grading was terrible. A player with 99 Perfects and 1 Good gets a B; a player with 100 Greats (more realistically, say 70 Perfects and 30 Greats) gets an A. Obviously, the first player has the better timing.
Post #123 · Posted at 2012-08-25 02:59:36am 12.8 years ago
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" ♫~~ I'm wired to the world ~~♫" |
I'm pretty sure that Konami by now has realized that combo-based scoring doesn't really work, known because it hasn't really been used since DDR Strike.
If there's a newer game with it, feel free to correct me. But I'm pretty sure that Strike is the most recent DDR with combo-based scoring.
Regardless, I'm pretty sure I'm the only person who thinks the new scoring system (with 990,000 points = AAA) is fine. I never really had a problem with it. It's also probably my favorite scoring system, anyway; I can't really think of what I'd change about it.
If there's a newer game with it, feel free to correct me. But I'm pretty sure that Strike is the most recent DDR with combo-based scoring.
Regardless, I'm pretty sure I'm the only person who thinks the new scoring system (with 990,000 points = AAA) is fine. I never really had a problem with it. It's also probably my favorite scoring system, anyway; I can't really think of what I'd change about it.
Post #124 · Posted at 2012-08-25 04:10:19am 12.8 years ago
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If there is a new mix, can't there be a NEW scoring system? DDR used to change the scoring every two mixes or so, and now we've had SN2 scoring for 4 AC mixes now. I'm not a big fan of SN2's scoring anyway, because AAA's should ALWAYS be PFCs or better (after all, it IS the highest rank). And Goods should NEVER be a part of the combo.
Post #125 · Posted at 2012-08-25 04:22:33am 12.8 years ago
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Quote: Astroman129
Regardless, I'm pretty sure I'm the only person who thinks the new scoring system (with 990,000 points = AAA) is fine. I never really had a problem with it. It's also probably my favorite scoring system, anyway; I can't really think of what I'd change about it.
I'm with you on this one. The scoring shouldn't be changed again. It's been changed too many times in the past and what we have now is refined and easy to understand.
Post #126 · Posted at 2012-08-25 05:00:29am 12.8 years ago
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Never mind with the 4thMIX grading system. I think the grading system from 5thMIX and Dancing Stage Fusion was better (No FC = No AA); it should be returned for the next mix. 4thMIX lacked AAA and E grades, so I find 5th's grading more helpful.
Another thing Konami should add in the AC versions is that holding the START button for a second during game play will fail both players. I tried holding START to rage quit on the official DDR machines, but it didn't work.
That's why you can always press START in the middle of the song to turn lyrics off. Lyrics can be fun for parties or freestyles, but some serious players would regret it and hit START as soon as the music starts.
Another thing Konami should add in the AC versions is that holding the START button for a second during game play will fail both players. I tried holding START to rage quit on the official DDR machines, but it didn't work.
Quote: Silverhawke
Quote: Gabe
- Bring back on-screen lyrics display (except for 1st-2ndMIX songs) distracting and unnecessary. would you sing while playing? or you want to hear some random guy singing to KIMONO PRINCESS with his shitty voice while you're playing?
That's why you can always press START in the middle of the song to turn lyrics off. Lyrics can be fun for parties or freestyles, but some serious players would regret it and hit START as soon as the music starts.
Post #127 · Posted at 2012-08-25 05:33:35am 12.8 years ago
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"Take your hater shades off." |
Quote: Gabe
Another thing Konami should add in the AC versions is that holding the START button for a second during game play will fail both players. I tried holding START to rage quit on the official DDR machines, but it didn't work.
That's why you can always press START in the middle of the song to turn lyrics off. Lyrics can be fun for parties or freestyles, but some serious players would regret it and hit START as soon as the music starts.
Quote: Silverhawke
Quote: Gabe
- Bring back on-screen lyrics display (except for 1st-2ndMIX songs) distracting and unnecessary. would you sing while playing? or you want to hear some random guy singing to KIMONO PRINCESS with his shitty voice while you're playing?
That's why you can always press START in the middle of the song to turn lyrics off. Lyrics can be fun for parties or freestyles, but some serious players would regret it and hit START as soon as the music starts.
Ragequitting would be nice, or at least when the newbie walks off the machine and leaves it on half-the-songs-unavailable-and-you-can't-fail mode.
Why not just... reverse the lyrics thing? Have it default to none and push start to turn them on? It sounds pointless to most people, but would be lovely to get one's hands on the lyrics before the soundtrack is out...
Post #128 · Posted at 2012-08-25 07:25:23am 12.8 years ago
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Quote: XeneSyS 87
If there is a new mix, can't there be a NEW scoring system? DDR used to change the scoring every two mixes or so, and now we've had SN2 scoring for 4 AC mixes now. I'm not a big fan of SN2's scoring anyway, because AAA's should ALWAYS be PFCs or better (after all, it IS the highest rank). And Goods should NEVER be a part of the combo.
I would greatly prefer having the same scoring system for as many games as possible, because it allows for much, much easier comparison of scores across games.
I agree that Goods should always break combo.
On AAAs, I personally like the idea of being able to have more milestones. On Extreme, the grading simply goes AA -> AAA. If you can barely AA a song, there's no strictly visual indicator of you getting better until you can get a PFC, which is very far off. On DDR X and later, the grading can go AA -> FC AA -> AAA -> FC AAA -> PFC AAA -> MFC AAA, which gives you several levels to work up to after you are able to AA a song.
Post #129 · Posted at 2012-08-25 07:28:19am 12.8 years ago
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DDRMAX2 scoring system is awesome, they should bring it back!
Post #130 · Posted at 2012-08-25 07:33:58am 12.8 years ago
Sorry, second post in this thread. I think it's about time to get some more grades in. After SN2 introduced getting an AAA without a PFC, many people were disappointed. In a way I kinda like this change and in a way I don't. For instance, an amazing performance could get an AA just because of one mistake. It still doesn't detract from the fact that it was a great performance (for example, 2 greats on Pluto Relinquish). However, AAAs are more of a greater achievement if you had to get all perfects and people were happy when they got their first AAA PFC. It was a lot more meaningful before than it is now and counting PFCs rather than good scores is a lot more challenging.
So here's what I think (could be stupid sounding if you've been used to DDR grading for a while, but I think a change would be nice). I say that there should be an S rank or an AAA+ rank. While playing Reflec Beat, I noticed you can get an AAA, but if you did better than that, you would get an AAA+. Basically an AAA+ or and S rank would mean a PFC. That way it would separate AAAs and PFCs easier, and people can then start counting that way.
For an MFC (unlikely getting one, but still needs some thought) I'd say AAA++ (triple a double plus), or SS. It feels like Konami didn't anticipate people getting MFCs, so for one thing, the announcer says nothing when you get one. Also if I remember correctly, the splash for an MFC in DDR X had a green circle instead of a white one. But yeah, an MFC AAA and a 7 great AAA is completely different, and I think Konami needs to show it.
Or my most obvious suggestion would be go back to the original AAA standards. I find this a lot more rewarding and it actually takes some merit to do. Also like other players, I don't really consider a run with 7-1 greats a REAL AAA. For instance I have a decent amount (I guess no not really I don't) of AAAs, but only a few PFCs. However, just keep the Supernova grading. It's easier to read a 95 or a 99 at the beginning of your score at the end of a song than it is to give a rough guesstimate on an Extreme score.
Also, no FC AA. You can full combo a song and still get a B, and if they bumped you all the way to an AA just because you had a full combo, that would be unreasonable.
So here's what I think (could be stupid sounding if you've been used to DDR grading for a while, but I think a change would be nice). I say that there should be an S rank or an AAA+ rank. While playing Reflec Beat, I noticed you can get an AAA, but if you did better than that, you would get an AAA+. Basically an AAA+ or and S rank would mean a PFC. That way it would separate AAAs and PFCs easier, and people can then start counting that way.
For an MFC (unlikely getting one, but still needs some thought) I'd say AAA++ (triple a double plus), or SS. It feels like Konami didn't anticipate people getting MFCs, so for one thing, the announcer says nothing when you get one. Also if I remember correctly, the splash for an MFC in DDR X had a green circle instead of a white one. But yeah, an MFC AAA and a 7 great AAA is completely different, and I think Konami needs to show it.
Or my most obvious suggestion would be go back to the original AAA standards. I find this a lot more rewarding and it actually takes some merit to do. Also like other players, I don't really consider a run with 7-1 greats a REAL AAA. For instance I have a decent amount (I guess no not really I don't) of AAAs, but only a few PFCs. However, just keep the Supernova grading. It's easier to read a 95 or a 99 at the beginning of your score at the end of a song than it is to give a rough guesstimate on an Extreme score.
Also, no FC AA. You can full combo a song and still get a B, and if they bumped you all the way to an AA just because you had a full combo, that would be unreasonable.
Post #131 · Posted at 2012-08-25 08:10:02am 12.8 years ago
Konami does show it; there are four types of AAA's that are visually distinct:
AAA
AAA green circle
AAA yellow circle
AAA white circle
The different colored circles are as good as appending a "+" or "++" if you ask me. Every single time the grade is shown (record screens, results screens, etc.) the colored circle, if there is one, appears with it.
AAA
AAA green circle
AAA yellow circle
AAA white circle
The different colored circles are as good as appending a "+" or "++" if you ask me. Every single time the grade is shown (record screens, results screens, etc.) the colored circle, if there is one, appears with it.
Post #132 · Posted at 2012-08-25 08:20:55am 12.8 years ago
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For the title to be In The Groove 3.
Sorry, just had to. In actuality, the replacement of Shock Arrows for mines (which would be placed in actual good spots) and difficult, non-mash charts
Sorry, just had to. In actuality, the replacement of Shock Arrows for mines (which would be placed in actual good spots) and difficult, non-mash charts
Post #133 · Posted at 2012-08-26 10:35:49am 12.8 years ago
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"ARR JOO LEADY??" |
RE: 4th/5th/MAX 2/ITG/SuperNOVA 2/DDR X grading is the best!
This is probably the greatest argument for having the flexible interface; so people can take their tracklist, and have a records set for whatever version(s) they want. Although I think taking DDR X2/X3's, and adding ITG's milestone awards like black flags would be nifty too.
And crap, I totally forgot about the ITG interface. I'm sure some people would like that option too, huh?
This is probably the greatest argument for having the flexible interface; so people can take their tracklist, and have a records set for whatever version(s) they want. Although I think taking DDR X2/X3's, and adding ITG's milestone awards like black flags would be nifty too.
And crap, I totally forgot about the ITG interface. I'm sure some people would like that option too, huh?
Post #134 · Posted at 2012-08-26 11:29:17am 12.8 years ago
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"Secret Agent" |
Next DDR, i want to see :
1. All video BG for all songs like Extreme 2. Seriously, Konami now too lazy to make nice video BG.
2. BG wallpaper + CD album . CD album shown at first and then BG wallpaper shown first before the song started.
3. New scoring system, maybe like DDR II Wii. "Good" still counted as combo.
4. More CS songs and crossover from another Bemani games, just like Ultramix that have bunch of crossovers.
1. All video BG for all songs like Extreme 2. Seriously, Konami now too lazy to make nice video BG.

2. BG wallpaper + CD album . CD album shown at first and then BG wallpaper shown first before the song started.
3. New scoring system, maybe like DDR II Wii. "Good" still counted as combo.
4. More CS songs and crossover from another Bemani games, just like Ultramix that have bunch of crossovers.
Post #135 · Posted at 2012-08-26 11:41:29am 12.8 years ago
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"~ The evolution has begun ! ~" |
a new design cabinet. the betson's\ doesn't look good.
Post #136 · Posted at 2012-08-26 11:57:44am 12.8 years ago
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Quote: Nightime
And crap, I totally forgot about the ITG interface. I'm sure some people would like that option too, huh?
About as much as I'd like a switchblade in my eye.
Post #137 · Posted at 2012-08-26 11:33:24pm 12.8 years ago
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"ARR JOO LEADY??" |
5th Mix's grading system worked for 5th Mix's songlist. You do NOT want to play Replicant-D-Action like THAT. Extreme 2/DS MAX/STR!KE used that system in conjunction with Dance Master Mode's missions to provide interesting combo-based solutions to missions such as scoring between 6.5 and 6.7 million points (ProTip: MAX COMBO at around 200 exactly). That's the only reason it was brought back in those versions (and be thankful, you now have PARANOiA Survivor MAX and SAKURA with what is effectively 5th Mix grading - where JAPAN DOESN'T).
The scoring system had to be evolved with the peak of stepchart difficulty and the unavoidable declining quality of dance pad controllers. Because, let's face it, they weren't designed for stages any harder than say, PSM. But now we have them, and expecting full combos on say, Felm
is just ridiculous for scoring any better than an A (which is still a hard enough grade to get, even WITH the adjusted system!).
The scoring system had to be evolved with the peak of stepchart difficulty and the unavoidable declining quality of dance pad controllers. Because, let's face it, they weren't designed for stages any harder than say, PSM. But now we have them, and expecting full combos on say, Felm

Post #138 · Posted at 2012-08-26 11:52:09pm 12.8 years ago
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It's time to go back in time and reduce the amount of american licenses. Do we really need all of these pop/rap songs that nobody even wants to play? I'm sure this was already mentioned but it's such an annoying issue.
Post #139 · Posted at 2012-08-27 12:29:11am 12.8 years ago
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"ARR JOO LEADY??" |
I'd say 7's the lucky number with each group.
-Beginner songs
-Pop songs
-Underground/electronica songs
-Commissioned artist songs
-Fun Konami Originals
-Hard Konami Originals
-IIDX crossovers
-BEMANI crossovers
-Boss Songs
-Beginner songs
-Pop songs
-Underground/electronica songs
-Commissioned artist songs
-Fun Konami Originals
-Hard Konami Originals
-IIDX crossovers
-BEMANI crossovers
-Boss Songs
Post #140 · Posted at 2012-08-27 01:10:51am 12.8 years ago
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"DDR-ing regularly again!~" |
I agree that they do need to cut down the amount of licenses, but Konami should also make the licenses they put in actually dance-able songs. How the heck do you dance to I'm Yours or Hey Soul Sister? That remix of in the DDR Classroom edition, Tonight Tonight is a start because the person will enjoy the song, but can actually dance to it.