Post #101 · Posté à 2017-03-12 11:15:34am il y a 8.6 années
Quickman | |
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Stop talking about jindev's stuff, the general "God why won't he release this" reception is exactly the attention he craves.
Post #102 · Posté à 2017-03-12 04:38:05pm il y a 8.6 années
gene2008 | |
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Quote: Quickman
Stop talking about jindev's stuff, the general "God why won't he release this" reception is exactly the attention he craves.
I just wanted to know if there were a way to get the original graphics, sorry.
Post #103 · Posté à 2017-03-12 05:35:33pm il y a 8.6 années
Alright, so it's to my understanding that all of the base graphics are stored inside of an image.dat file and anything introduced after the initial release are in .cpl files or something like that.
The game runs using DirectX9 amd Direct3D so if we can find a way for some sort of dumper to hook into the game correctly, there's the chance that we could dump the graphics while playing or just go fuckall and try and figure out how to dump the files directly.
EDIT:
I just realized that if the game uses those .cpl, then that's probably what's inside the .dat file.
Now next to those .cpl files is another file with a similar extension so it's possible that that file is a texturelist ala IIDX which uses texturelist.xml and a large amount of .tex files which are repacked .tga files so of someone can figure out something out, it'll be possible to pull something off
The game runs using DirectX9 amd Direct3D so if we can find a way for some sort of dumper to hook into the game correctly, there's the chance that we could dump the graphics while playing or just go fuckall and try and figure out how to dump the files directly.
EDIT:
I just realized that if the game uses those .cpl, then that's probably what's inside the .dat file.
Now next to those .cpl files is another file with a similar extension so it's possible that that file is a texturelist ala IIDX which uses texturelist.xml and a large amount of .tex files which are repacked .tga files so of someone can figure out something out, it'll be possible to pull something off
Post #104 · Posté à 2017-03-12 05:49:20pm il y a 8.6 années
MadkaT | |
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The most common way to do this is making reverse engineering reading the files and searching headers of common files (read bms scripting) I only have found PNG headers and DirectX DSS images, but those are just some How to play images/textures and the Banner Cache, all the other images are in another format
I haven't found an experienced user to help us in the extraction progress.
Post #105 · Posté à 2017-03-12 05:54:23pm il y a 8.6 années
Inorizushi | |
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Quote: MadkaT
The most common way to do this is making reverse engineering reading the files and searching headers of common files (read bms scripting) I only have found PNG headers and DirectX DSS images, but those are just some How to play images/textures and the Banner Cache, all the other images are in another format
I haven't found an experienced user to help us in the extraction progress.
Yeah, that's as far as I've gotten with dumping the graohics as well, luckily I have that part covered. It's just getting everything else is the problem.
Post #106 · Posté à 2017-03-12 09:00:50pm il y a 8.6 années
Quote: Inorizushi
Alright, so it's to my understanding that all of the base graphics are stored inside of an image.dat file and anything introduced after the initial release are in .cpl files or something like that.
The game runs using DirectX9 amd Direct3D so if we can find a way for some sort of dumper to hook into the game correctly, there's the chance that we could dump the graphics while playing or just go fuckall and try and figure out how to dump the files directly.
EDIT:
I just realized that if the game uses those .cpl, then that's probably what's inside the .dat file.
Now next to those .cpl files is another file with a similar extension so it's possible that that file is a texturelist ala IIDX which uses texturelist.xml and a large amount of .tex files which are repacked .tga files so of someone can figure out something out, it'll be possible to pull something off
The game runs using DirectX9 amd Direct3D so if we can find a way for some sort of dumper to hook into the game correctly, there's the chance that we could dump the graphics while playing or just go fuckall and try and figure out how to dump the files directly.
EDIT:
I just realized that if the game uses those .cpl, then that's probably what's inside the .dat file.
Now next to those .cpl files is another file with a similar extension so it's possible that that file is a texturelist ala IIDX which uses texturelist.xml and a large amount of .tex files which are repacked .tga files so of someone can figure out something out, it'll be possible to pull something off
For .tex files try using this and see if it helps:
http://www.mediafire.com/file/ru151pno41ssyc8/TexResizer_3.1.zip
and for .tga files try using a paint program like paint.net
EDIT: these programs are used on Windows just to let you know
Post #107 · Posté à 2017-03-12 09:26:15pm il y a 8.6 années
XRageMinion | |
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Quote: Inorizushi
Quote: Rex-T
Quote: XRageMinion
Hotfix:
http://inori.s-ul.eu/f90DpNoV.ini
Download that file, rename to metrics.ini and throw it into your X3 theme folder.
Me and FlameyBoy/tertu will be working on getting the grading system accurate in the next couple of days.
Thank you men ;)
Post #108 · Posté à 2017-03-12 11:26:36pm il y a 8.6 années
Inorizushi | |
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Quote: BlueSupernova22
Quote: Inorizushi
Alright, so it's to my understanding that all of the base graphics are stored inside of an image.dat file and anything introduced after the initial release are in .cpl files or something like that.
The game runs using DirectX9 amd Direct3D so if we can find a way for some sort of dumper to hook into the game correctly, there's the chance that we could dump the graphics while playing or just go fuckall and try and figure out how to dump the files directly.
EDIT:
I just realized that if the game uses those .cpl, then that's probably what's inside the .dat file.
Now next to those .cpl files is another file with a similar extension so it's possible that that file is a texturelist ala IIDX which uses texturelist.xml and a large amount of .tex files which are repacked .tga files so of someone can figure out something out, it'll be possible to pull something off
The game runs using DirectX9 amd Direct3D so if we can find a way for some sort of dumper to hook into the game correctly, there's the chance that we could dump the graphics while playing or just go fuckall and try and figure out how to dump the files directly.
EDIT:
I just realized that if the game uses those .cpl, then that's probably what's inside the .dat file.
Now next to those .cpl files is another file with a similar extension so it's possible that that file is a texturelist ala IIDX which uses texturelist.xml and a large amount of .tex files which are repacked .tga files so of someone can figure out something out, it'll be possible to pull something off
For .tex files try using this and see if it helps:
http://www.mediafire.com/file/ru151pno41ssyc8/TexResizer_3.1.zip
and for .tga files try using a paint program like paint.net
EDIT: these programs are used on Windows just to let you know
These aren't going to work since we don't know what format the graphics are in.
Post #109 · Posté à 2017-03-12 11:29:01pm il y a 8.6 années
BlueSupernova22 | |
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Quote: Inorizushi
Quote: BlueSupernova22
Quote: Inorizushi
Alright, so it's to my understanding that all of the base graphics are stored inside of an image.dat file and anything introduced after the initial release are in .cpl files or something like that.
The game runs using DirectX9 amd Direct3D so if we can find a way for some sort of dumper to hook into the game correctly, there's the chance that we could dump the graphics while playing or just go fuckall and try and figure out how to dump the files directly.
EDIT:
I just realized that if the game uses those .cpl, then that's probably what's inside the .dat file.
Now next to those .cpl files is another file with a similar extension so it's possible that that file is a texturelist ala IIDX which uses texturelist.xml and a large amount of .tex files which are repacked .tga files so of someone can figure out something out, it'll be possible to pull something off
The game runs using DirectX9 amd Direct3D so if we can find a way for some sort of dumper to hook into the game correctly, there's the chance that we could dump the graphics while playing or just go fuckall and try and figure out how to dump the files directly.
EDIT:
I just realized that if the game uses those .cpl, then that's probably what's inside the .dat file.
Now next to those .cpl files is another file with a similar extension so it's possible that that file is a texturelist ala IIDX which uses texturelist.xml and a large amount of .tex files which are repacked .tga files so of someone can figure out something out, it'll be possible to pull something off
For .tex files try using this and see if it helps:
http://www.mediafire.com/file/ru151pno41ssyc8/TexResizer_3.1.zip
and for .tga files try using a paint program like paint.net
EDIT: these programs are used on Windows just to let you know
These aren't going to work since we don't know what format the graphics are in.
Shoot okay then sorry
Post #110 · Posté à 2017-03-13 01:42:34am il y a 8.6 années
Quote: gene2008
Quote: XRageMinion
Hola , tengo una consulta , porque al sacar un puntaje de 998.XXX obtengo una AA en vez de una AAA , estare haciendo algo mal? , o debo configurar algo como el tipo de puntaje al "SN2"?
saludos


saludos

XRageMinion please write in English man. XD
Tengo parte de código que resuelve problemas de grados. Está basado en DDR A.
Stepmania.ini:
GradePercentTier01=1.000000 #ALL PERFECT/MARVELOUS
GradePercentTier02=0.990000 #AAA
GradePercentTier03=0.900000 #AA
GradePercentTier04=0.800000 #A
GradePercentTier05=0.700000 #B
GradePercentTier06=0.600000 #C, otherwise: D
GradePercentTier07=-99999.000000 #FAILED
GradeTier02IsAllW2s=0 #PFC not req. for AAA
GradePercentTier02=0.990000 #AAA
GradePercentTier03=0.900000 #AA
GradePercentTier04=0.800000 #A
GradePercentTier05=0.700000 #B
GradePercentTier06=0.600000 #C, otherwise: D
GradePercentTier07=-99999.000000 #FAILED
GradeTier02IsAllW2s=0 #PFC not req. for AAA
Recuerda escribir en inglés.[/spanish]
If you can't read spanish, use machine translator.
Post #111 · Posté à 2017-03-13 02:05:17am il y a 8.6 années
NicholasNRG | |
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It IS an X3 theme, so it shouldn't be based on DDR A's grading system. Here is the X3 system (for expert and challenge)
GradePercentTier01=1.000000 #ALL PERFECT/MARVELOUS
GradePercentTier02=0.990000 #AAA
GradePercentTier03=0.950000 #AA
GradePercentTier04=0.900000 #A
GradePercentTier05=0.800000 #B
GradePercentTier06=0.700000 #C, otherwise: D
GradePercentTier07=-99999.000000 #FAILED
GradeTier02IsAllW2s=0 #PFC not req. for AAA
GradePercentTier02=0.990000 #AAA
GradePercentTier03=0.950000 #AA
GradePercentTier04=0.900000 #A
GradePercentTier05=0.800000 #B
GradePercentTier06=0.700000 #C, otherwise: D
GradePercentTier07=-99999.000000 #FAILED
GradeTier02IsAllW2s=0 #PFC not req. for AAA
Post #112 · Posté à 2017-03-13 02:06:37am il y a 8.6 années
VR0 | |
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Thanks for fix it.
Post #113 · Posté à 2017-03-13 02:51:17am il y a 8.6 années
Rex-T | |
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¿Donde debo colocar eso para corregír el error?
Where should i put that to fix the problem???
Where should i put that to fix the problem???
Post #114 · Posté à 2017-03-13 03:11:11am il y a 8.6 années
I can't rip the graphics from the game files, so this is the best that I can do.








Post #115 · Posté à 2017-03-13 03:13:54am il y a 8.6 années
kenny | |
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TBH I think recreating them is a better idea than trying to rip them out of the game itself
Post #116 · Posté à 2017-03-13 03:58:44am il y a 8.6 années
VR0 | |
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Quote: Rex-T
¿Donde debo colocar eso para corregír el error?
Where should i put that to fix the problem???
Where should i put that to fix the problem???
On Stepmania.ini or metrics.ini, is a themers' criteria.
Post #117 · Posté à 2017-03-13 04:16:28am il y a 8.6 années
Quote: VR0
Quote: Rex-T
¿Donde debo colocar eso para corregír el error?
Where should i put that to fix the problem???
Where should i put that to fix the problem???
On Stepmania.ini or metrics.ini, is a themers' criteria.
metrics.ini ok, but which part of it?
Quote: kenny
TBH I think recreating them is a better idea than trying to rip them out of the game itself
Really?
Post #118 · Posté à 2017-03-13 10:39:36am il y a 8.6 années
kenny | |
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Quote: gene2008
Quote: kenny
TBH I think recreating them is a better idea than trying to rip them out of the game itself
Really?
Yeah because it will save up time rather than figuring out day and night to rip out the graphics
Post #119 · Posté à 2017-03-13 01:44:50pm il y a 8.6 années
MadkaT | |
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Quote: gene2008
metrics.ini ok, but which part of it?
In the [PlayerStageStats] section, also add the line
Quote
NumGradeTiersUsed=8
I will update it later, I'm not on my pc Post #120 · Posté à 2017-03-13 02:49:25pm il y a 8.6 années
kenny | |
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Coughs...





