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[SM5.0.12] DanceDanceRevolution X3 vs 2nd MIX (v1)

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Post #101 · Posted at 2017-03-12 11:15:34am 8.5 years ago

Offline Quickman
Quickman Avatar Member+
6,086 Posts
United Kingdom
Reg. 2013-08-17

"five minute white boy challenge"
Stop talking about jindev's stuff, the general "God why won't he release this" reception is exactly the attention he craves.
Quote: Quick Man
Approximately nobody asked for this song to be included. Least popular decision by the Japanese since Nintendo released the Wii U.
https://card.psnprofiles.com/1/DWN012Quick_Man.png

Post #102 · Posted at 2017-03-12 04:38:05pm 8.5 years ago

Offline gene2008
gene2008 Avatar Member
278 Posts
Mexico
Reg. 2009-07-15

Game Center Nickname: Jess2008albarn
Quote: Quickman
Stop talking about jindev's stuff, the general "God why won't he release this" reception is exactly the attention he craves.


I just wanted to know if there were a way to get the original graphics, sorry.

Post #103 · Posted at 2017-03-12 05:35:33pm 8.5 years ago

Offline Inorizushi
Inorizushi Avatar Member
487 Posts
Not Set
Reg. 2012-10-25

"huhbluh"

Last updated: 2017-03-12 05:51pm
Alright, so it's to my understanding that all of the base graphics are stored inside of an image.dat file and anything introduced after the initial release are in .cpl files or something like that.

The game runs using DirectX9 amd Direct3D so if we can find a way for some sort of dumper to hook into the game correctly, there's the chance that we could dump the graphics while playing or just go fuckall and try and figure out how to dump the files directly.

EDIT:
I just realized that if the game uses those .cpl, then that's probably what's inside the .dat file.

Now next to those .cpl files is another file with a similar extension so it's possible that that file is a texturelist ala IIDX which uses texturelist.xml and a large amount of .tex files which are repacked .tga files so of someone can figure out something out, it'll be possible to pull something off

Post #104 · Posted at 2017-03-12 05:49:20pm 8.5 years ago

Offline MadkaT
MadkaT Avatar Member
830 Posts
Not Set
Reg. 2009-11-24

The most common way to do this is making reverse engineering reading the files and searching headers of common files (read bms scripting) I only have found PNG headers and DirectX DSS images, but those are just some How to play images/textures and the Banner Cache, all the other images are in another format Roll Eyes I haven't found an experienced user to help us in the extraction progress.

Post #105 · Posted at 2017-03-12 05:54:23pm 8.5 years ago

Offline Inorizushi
Inorizushi Avatar Member
487 Posts
Not Set
Reg. 2012-10-25

"huhbluh"
Quote: MadkaT
The most common way to do this is making reverse engineering reading the files and searching headers of common files (read bms scripting) I only have found PNG headers and DirectX DSS images, but those are just some How to play images/textures and the Banner Cache, all the other images are in another format Roll Eyes I haven't found an experienced user to help us in the extraction progress.

Yeah, that's as far as I've gotten with dumping the graohics as well, luckily I have that part covered. It's just getting everything else is the problem.

Post #106 · Posted at 2017-03-12 09:00:50pm 8.5 years ago

Offline BlueSupernova22
BlueSupernova22 Avatar Member
90 Posts
United States
Reg. 2015-12-24


Last updated: 2017-03-12 09:02pm
Quote: Inorizushi
Alright, so it's to my understanding that all of the base graphics are stored inside of an image.dat file and anything introduced after the initial release are in .cpl files or something like that.

The game runs using DirectX9 amd Direct3D so if we can find a way for some sort of dumper to hook into the game correctly, there's the chance that we could dump the graphics while playing or just go fuckall and try and figure out how to dump the files directly.

EDIT:
I just realized that if the game uses those .cpl, then that's probably what's inside the .dat file.

Now next to those .cpl files is another file with a similar extension so it's possible that that file is a texturelist ala IIDX which uses texturelist.xml and a large amount of .tex files which are repacked .tga files so of someone can figure out something out, it'll be possible to pull something off

For .tex files try using this and see if it helps:
http://www.mediafire.com/file/ru151pno41ssyc8/TexResizer_3.1.zip

and for .tga files try using a paint program like paint.net

EDIT: these programs are used on Windows just to let you know

Post #107 · Posted at 2017-03-12 09:26:15pm 8.5 years ago

Offline XRageMinion
XRageMinion Avatar Member
2 Posts
Chile
Reg. 2017-03-10

Quote: Inorizushi
Quote: Rex-T
Quote: XRageMinion

Hotfix:

http://inori.s-ul.eu/f90DpNoV.ini

Download that file, rename to metrics.ini and throw it into your X3 theme folder.

Me and FlameyBoy/tertu will be working on getting the grading system accurate in the next couple of days.

Thank you men ;)

Post #108 · Posted at 2017-03-12 11:26:36pm 8.5 years ago

Offline Inorizushi
Inorizushi Avatar Member
487 Posts
Not Set
Reg. 2012-10-25

"huhbluh"
Quote: BlueSupernova22
Quote: Inorizushi
Alright, so it's to my understanding that all of the base graphics are stored inside of an image.dat file and anything introduced after the initial release are in .cpl files or something like that.

The game runs using DirectX9 amd Direct3D so if we can find a way for some sort of dumper to hook into the game correctly, there's the chance that we could dump the graphics while playing or just go fuckall and try and figure out how to dump the files directly.

EDIT:
I just realized that if the game uses those .cpl, then that's probably what's inside the .dat file.

Now next to those .cpl files is another file with a similar extension so it's possible that that file is a texturelist ala IIDX which uses texturelist.xml and a large amount of .tex files which are repacked .tga files so of someone can figure out something out, it'll be possible to pull something off

For .tex files try using this and see if it helps:
http://www.mediafire.com/file/ru151pno41ssyc8/TexResizer_3.1.zip

and for .tga files try using a paint program like paint.net

EDIT: these programs are used on Windows just to let you know

These aren't going to work since we don't know what format the graphics are in.

Post #109 · Posted at 2017-03-12 11:29:01pm 8.5 years ago

Offline BlueSupernova22
BlueSupernova22 Avatar Member
90 Posts
United States
Reg. 2015-12-24

Quote: Inorizushi
Quote: BlueSupernova22
Quote: Inorizushi
Alright, so it's to my understanding that all of the base graphics are stored inside of an image.dat file and anything introduced after the initial release are in .cpl files or something like that.

The game runs using DirectX9 amd Direct3D so if we can find a way for some sort of dumper to hook into the game correctly, there's the chance that we could dump the graphics while playing or just go fuckall and try and figure out how to dump the files directly.

EDIT:
I just realized that if the game uses those .cpl, then that's probably what's inside the .dat file.

Now next to those .cpl files is another file with a similar extension so it's possible that that file is a texturelist ala IIDX which uses texturelist.xml and a large amount of .tex files which are repacked .tga files so of someone can figure out something out, it'll be possible to pull something off

For .tex files try using this and see if it helps:
http://www.mediafire.com/file/ru151pno41ssyc8/TexResizer_3.1.zip

and for .tga files try using a paint program like paint.net

EDIT: these programs are used on Windows just to let you know

These aren't going to work since we don't know what format the graphics are in.

Shoot okay then sorry Sad

Post #110 · Posted at 2017-03-13 01:42:34am 8.5 years ago

Offline VR0
VR0 Avatar Member
1,000 Posts
Chile
Reg. 2012-03-20

Nintendo Switch Friend Code: SW-2602-0918-1312
"ムーン ゴーシュス メヂィデーション"

Last updated: 2017-03-13 01:45am
Quote: gene2008
Quote: XRageMinion
Hola , tengo una consulta , porque al sacar un puntaje de 998.XXX obtengo una AA en vez de una AAA , estare haciendo algo mal? , o debo configurar algo como el tipo de puntaje al "SN2"?
saludos Green Grin Big Grin
http://i.imgur.com/0LnverU.jpg


XRageMinion please write in English man. XD
[spanish]¡¡UN MOMENTO!! (HOLD IT!!)

Tengo parte de código que resuelve problemas de grados. Está basado en DDR A.

Stepmania.ini:
GradePercentTier01=1.000000 #ALL PERFECT/MARVELOUS
GradePercentTier02=0.990000 #AAA
GradePercentTier03=0.900000 #AA
GradePercentTier04=0.800000 #A
GradePercentTier05=0.700000 #B
GradePercentTier06=0.600000 #C, otherwise: D
GradePercentTier07=-99999.000000 #FAILED
GradeTier02IsAllW2s=0 #PFC not req. for AAA


Recuerda escribir en inglés.[/spanish]

If you can't read spanish, use machine translator.
AC Score Tracker: DDR EXTREME // SN2 (JP)
My username in these games:
DDR(1st)-EXTREME: VRC
StepMania 3.9+ REDUX: VRC
DDR Supernova onwards / IIDX ID: VR0

Post #111 · Posted at 2017-03-13 02:05:17am 8.5 years ago

Offline NicholasNRG
NicholasNRG Avatar Member
638 Posts
Puerto Rico
Reg. 2014-06-21

"Just Play Along"
It IS an X3 theme, so it shouldn't be based on DDR A's grading system. Here is the X3 system (for expert and challenge)

GradePercentTier01=1.000000 #ALL PERFECT/MARVELOUS
GradePercentTier02=0.990000 #AAA
GradePercentTier03=0.950000 #AA
GradePercentTier04=0.900000 #A
GradePercentTier05=0.800000 #B
GradePercentTier06=0.700000 #C, otherwise: D
GradePercentTier07=-99999.000000 #FAILED
GradeTier02IsAllW2s=0 #PFC not req. for AAA

Post #112 · Posted at 2017-03-13 02:06:37am 8.5 years ago

Offline VR0
VR0 Avatar Member
1,000 Posts
Chile
Reg. 2012-03-20

Nintendo Switch Friend Code: SW-2602-0918-1312
"ムーン ゴーシュス メヂィデーション"
Thanks for fix it.
AC Score Tracker: DDR EXTREME // SN2 (JP)
My username in these games:
DDR(1st)-EXTREME: VRC
StepMania 3.9+ REDUX: VRC
DDR Supernova onwards / IIDX ID: VR0

Post #113 · Posted at 2017-03-13 02:51:17am 8.5 years ago

Offline Rex-T
Rex-T Avatar Member
67 Posts
Chile
Reg. 2014-04-01

¿Donde debo colocar eso para corregír el error?

Where should i put that to fix the problem???

Post #114 · Posted at 2017-03-13 03:11:11am 8.5 years ago

Offline gene2008
gene2008 Avatar Member
278 Posts
Mexico
Reg. 2009-07-15

Game Center Nickname: Jess2008albarn

Last updated: 2017-03-13 03:13am
I can't rip the graphics from the game files, so this is the best that I can do.

http://i.imgur.com/rNGy1LN.png

http://i.imgur.com/xHNHkoY.png

http://i.imgur.com/dcX0uF7.png

http://i.imgur.com/FC1zgpJ.png

Post #115 · Posted at 2017-03-13 03:13:54am 8.5 years ago

Offline kenny
kenny Avatar Member
572 Posts
United States
Reg. 2014-06-14

TBH I think recreating them is a better idea than trying to rip them out of the game itself

Post #116 · Posted at 2017-03-13 03:58:44am 8.5 years ago

Offline VR0
VR0 Avatar Member
1,000 Posts
Chile
Reg. 2012-03-20

Nintendo Switch Friend Code: SW-2602-0918-1312
"ムーン ゴーシュス メヂィデーション"
Quote: Rex-T
¿Donde debo colocar eso para corregír el error?

Where should i put that to fix the problem???

On Stepmania.ini or metrics.ini, is a themers' criteria.
AC Score Tracker: DDR EXTREME // SN2 (JP)
My username in these games:
DDR(1st)-EXTREME: VRC
StepMania 3.9+ REDUX: VRC
DDR Supernova onwards / IIDX ID: VR0

Post #117 · Posted at 2017-03-13 04:16:28am 8.5 years ago

Offline gene2008
gene2008 Avatar Member
278 Posts
Mexico
Reg. 2009-07-15

Game Center Nickname: Jess2008albarn

Last updated: 2017-03-13 04:16am
Quote: VR0
Quote: Rex-T
¿Donde debo colocar eso para corregír el error?

Where should i put that to fix the problem???

On Stepmania.ini or metrics.ini, is a themers' criteria.

metrics.ini ok, but which part of it?

Quote: kenny
TBH I think recreating them is a better idea than trying to rip them out of the game itself

Really?

Post #118 · Posted at 2017-03-13 10:39:36am 8.5 years ago

Offline kenny
kenny Avatar Member
572 Posts
United States
Reg. 2014-06-14

Quote: gene2008

Quote: kenny
TBH I think recreating them is a better idea than trying to rip them out of the game itself

Really?

Yeah because it will save up time rather than figuring out day and night to rip out the graphics

Post #119 · Posted at 2017-03-13 01:44:50pm 8.5 years ago

Offline MadkaT
MadkaT Avatar Member
830 Posts
Not Set
Reg. 2009-11-24

Quote: gene2008
metrics.ini ok, but which part of it?

In the [PlayerStageStats] section, also add the line
Quote
NumGradeTiersUsed=8
I will update it later, I'm not on my pc Roll Eyes

Post #120 · Posted at 2017-03-13 02:49:25pm 8.5 years ago

Offline kenny
kenny Avatar Member
572 Posts
United States
Reg. 2014-06-14

Coughs...

http://i.imgur.com/VLeiXfP.jpg
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