Post #101 · Posted at 2015-07-13 01:51:15pm 8.9 years ago
alright thanks ![Smile](../emoticons/icon_smile.gif)
tried it but it made the whole free play and stuff disappear
![Smile](../emoticons/icon_smile.gif)
tried it but it made the whole free play and stuff disappear
Post #102 · Posted at 2015-07-13 01:57:41pm 8.9 years ago
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Yes, I'm working on the coin mode to show
the actual code from the default theme block the player interactions but I'll be working on it those days.
![Wink](../emoticons/icon_wink.gif)
Post #103 · Posted at 2015-07-13 02:09:50pm 8.9 years ago
Imma try your theme and see how you did it
tried your theme and the local mode didnt change at all
tried your theme and the local mode didnt change at all
Post #104 · Posted at 2015-07-13 03:20:27pm 8.9 years ago
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Nice work on this theme, it's been a while since I checked on it.
Post #105 · Posted at 2015-07-13 05:04:09pm 8.9 years ago
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Quote: kenny
tried your theme and the local mode didnt change at all
Probably is not triggering the update of the system layer object, but is the same code of the main screen, I'll check that later.
Quote: PinkiePieGamer
Nice work on this theme, it's been a while since I checked on it.
Thanks the progress is slow, but I'll try to do my best.
Post #106 · Posted at 2015-07-13 06:06:43pm 8.9 years ago
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![http://vignette1.wikia.nocookie.net/dancedancerevolutionddr/images/3/36/GradeDisplayEval_Tier01_for_MadkaT.png/revision/latest?cb=20150713180544](http://vignette1.wikia.nocookie.net/dancedancerevolutionddr/images/3/36/GradeDisplayEval_Tier01_for_MadkaT.png/revision/latest?cb=20150713180544)
Here. have an AAAA.
Post #107 · Posted at 2015-07-13 06:24:29pm 8.9 years ago
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"No." |
Quote: Kyle3912
![http://vignette1.wikia.nocookie.net/dancedancerevolutionddr/images/3/36/GradeDisplayEval_Tier01_for_MadkaT.png/revision/latest?cb=20150713180544](http://vignette1.wikia.nocookie.net/dancedancerevolutionddr/images/3/36/GradeDisplayEval_Tier01_for_MadkaT.png/revision/latest?cb=20150713180544)
Here. have an AAAA.
Tone down the brightness and its usable.
Post #108 · Posted at 2015-07-13 10:24:01pm 8.9 years ago
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![http://vignette3.wikia.nocookie.net/dancedancerevolutionddr/images/2/20/V2_GradeDisplayEval_Tier01_for_MadkaT.png/revision/latest?cb=20150713222316](http://vignette3.wikia.nocookie.net/dancedancerevolutionddr/images/2/20/V2_GradeDisplayEval_Tier01_for_MadkaT.png/revision/latest?cb=20150713222316)
Here is an improved AAAA.
Post #109 · Posted at 2015-07-14 12:54:04am 8.9 years ago
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Finished select style screen:
![http://i.imgur.com/GgYPLAG.jpg](http://i.imgur.com/GgYPLAG.jpg)
![http://i.imgur.com/GgYPLAG.jpg](http://i.imgur.com/GgYPLAG.jpg)
Post #110 · Posted at 2015-07-14 01:21:54am 8.9 years ago
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Nice ![Smile](../emoticons/icon_smile.gif)
![Smile](../emoticons/icon_smile.gif)
Post #111 · Posted at 2015-07-14 01:37:28am 8.9 years ago
Change Difficulty display is only for COURSE MODE or SELECT MUSIC screens
Aslo, in the SELECT MUSIC, display change to <> SELECT [START] CONFIRM -> ⇩⇩ OR ⇧⇧ CHANGE DIFFICULTY -> <> SORT MENU each 3 seconds.
Aslo, in the SELECT MUSIC, display change to <> SELECT [START] CONFIRM -> ⇩⇩ OR ⇧⇧ CHANGE DIFFICULTY -> <> SORT MENU each 3 seconds.
Post #112 · Posted at 2015-07-20 05:11:27pm 8.9 years ago
I haven't detailed that, thanx for the feedback. Fixed now.
![http://i.imgur.com/qb8KJj4.jpg](http://i.imgur.com/qb8KJj4.jpg)
Added title to select music/course screen, and fixed the footer too.
![http://i.imgur.com/R2h1EWg.jpg](http://i.imgur.com/R2h1EWg.jpg)
![http://i.imgur.com/WGZHmQj.jpg](http://i.imgur.com/WGZHmQj.jpg)
Scrollbar position fixed!
![http://i.imgur.com/duJK1Nu.jpg](http://i.imgur.com/duJK1Nu.jpg)
![http://i.imgur.com/qb8KJj4.jpg](http://i.imgur.com/qb8KJj4.jpg)
Added title to select music/course screen, and fixed the footer too.
![http://i.imgur.com/R2h1EWg.jpg](http://i.imgur.com/R2h1EWg.jpg)
![http://i.imgur.com/WGZHmQj.jpg](http://i.imgur.com/WGZHmQj.jpg)
Scrollbar position fixed!
![http://i.imgur.com/duJK1Nu.jpg](http://i.imgur.com/duJK1Nu.jpg)
Post #113 · Posted at 2015-07-23 08:27:14pm 8.9 years ago
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"Just Play Along" |
Once this theme starts to get closer to being very accurate, it could easily be converted into a SuperNOVA2 theme as well. The menu background could just be a game captured video from an emulator much like Takuya's unreleased SN2 theme.
Not sure if it's be just as easy for a SuperNOVA theme though, which has much more 3D elements. Anyways, keep it up MadkaT, your work is very appreciated.![Smile](../emoticons/icon_smile.gif)
Not sure if it's be just as easy for a SuperNOVA theme though, which has much more 3D elements. Anyways, keep it up MadkaT, your work is very appreciated.
![Smile](../emoticons/icon_smile.gif)
Post #114 · Posted at 2015-07-23 09:55:18pm 8.9 years ago
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"ムーン ゴーシュス メヂィデーション" |
DDR SN, SN2, X2 CS and DDR X have difficulties down of Groove Radar.
Aslo, in Course Mode, don't have Groove Radar.
Aslo, in Course Mode, don't have Groove Radar.
Post #115 · Posted at 2015-07-26 11:26:41pm 8.9 years ago
Fixed difficultybg behaviour and fixed the position for the actual difficulty list like VR0 said. While I can find the way to create the DDRX style difficulty list:
![http://i.imgur.com/npl2ae4.jpg](http://i.imgur.com/npl2ae4.jpg)
I'll check the course song list position later![Wink](../emoticons/icon_wink.gif)
And I have foound a screenshot of the thank for playing image, to start to recreate it![Very Happy](../emoticons/icon_veryhappy.gif)
![http://i.imgur.com/npl2ae4.jpg](http://i.imgur.com/npl2ae4.jpg)
I'll check the course song list position later
![Wink](../emoticons/icon_wink.gif)
And I have foound a screenshot of the thank for playing image, to start to recreate it
![Very Happy](../emoticons/icon_veryhappy.gif)
Post #116 · Posted at 2015-07-26 11:51:43pm 8.9 years ago
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I honestly prefer the exact original position of all left and right images during widescreen mode (in select music screen).
Post #117 · Posted at 2015-07-27 01:57:10pm 8.8 years ago
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Don't worry about that. As I've said on the first posts, when the theme is finished, I'll make patches for 4:3 screen ratio, arcade, ps2 versions etc. That is easy to implement, at this moment I'm focused on finishing the remaining elements from the default theme. I'll make a to-do list on the first post, with them. Actually I'm trying to do the select difficulty actor based on the musashi works. Thanks for watching and the feedbacks! ![Big Grin](../emoticons/icon_biggrin.gif)
![Big Grin](../emoticons/icon_biggrin.gif)
Post #118 · Posted at 2015-07-27 02:41:17pm 8.8 years ago
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"ムーン ゴーシュス メヂィデーション" |
Difficulty colors in Select Music:
Beginner: Baby Blue
Basic: Yellow
Difficult: Red
Expert: Green
Challenge: Violet
Edit Data: Grey
Beginner: Baby Blue
Basic: Yellow
Difficult: Red
Expert: Green
Challenge: Violet
Edit Data: Grey
Post #119 · Posted at 2015-07-27 02:44:54pm 8.8 years ago
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In the DDR X2 theme on sm5 it has that difficulty colors
Post #120 · Posted at 2015-07-27 04:12:13pm 8.8 years ago
Quote: MadkaT
Don't worry about that. As I've said on the first posts, when the theme is finished, I'll make patches for 4:3 screen ratio, arcade, ps2 versions etc.
For Select Music screen, what I mean is, the placement of all images minus the headers and footers from SD mode remains the same for both SD and HD mode. You can just change the texture coordinates relative to center, not relative to left or right side.
You don't need to make patches for both SD and HD versions. It IS possible to consolidate both in one theme. Think about using IsUsingWideScreen() in lua condition statements.
Edit: Here is the actual DDR X AC HD display for Music Select that I suggested. All items minus header and footer (which are both stretched) are placed the same as in SD version.
![http://www.konami.jp/bemani/ddr/jp/am/ddrx/howto/images/gmf_img13.jpg](http://www.konami.jp/bemani/ddr/jp/am/ddrx/howto/images/gmf_img13.jpg)