Post #101 · Posted at 2012-08-23 01:58:35am 12.8 years ago
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Quote: Chewi☆
A "normal" mix, none of this VS <x> crap. I really didn't care for 2ndMIX mode on X3. It wasn't really relevant until near the end, anyway.
+1
Post #102 · Posted at 2012-08-23 04:48:02am 12.8 years ago
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I want to see a push to get a worldwide release for US, JP, and EU. Why have "hidden songs" on the US version when someone can get on a phone or at home, go on the internet and find what the "Hidden" songs are. Kind of kills the point of unlocks.
Post #103 · Posted at 2012-08-23 06:18:59am 12.8 years ago
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Quote: Astroman129
Quote: AeronPeryton
Just had a thought about the next DDR game not being VS 3rdMIX, but rather VS 2ndMIX CLUB VERSiON 2.
Unlikely, yes, but so so good.
Unlikely, yes, but so so good.
This WOULD be a definite YES in my book, but since dj nagureo can't be in it, I'm thinking otherwise. Maybe VS SOLO 2000 instead?
Post #104 · Posted at 2012-08-23 06:24:25am 12.8 years ago
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What I want to see in the next DDR:
• International release.
• Bring back the old announcer.
• Revival of DDR EXTREME-DDRMAX license songs. (Some licenses are worthy of staying!)
• Some type of online multiplayer?
• A RDA typelike mode!
• Boss songs that DON'T inlcude jump gallops, sixteenths at high BPMs, and Afronova walk streams at high BPMs.
• MOAR BENAMI CROSSOVERS!
• MAX. (period) anyone?

• International release.
• Bring back the old announcer.
• Revival of DDR EXTREME-DDRMAX license songs. (Some licenses are worthy of staying!)
• Some type of online multiplayer?
• A RDA typelike mode!
• Boss songs that DON'T inlcude jump gallops, sixteenths at high BPMs, and Afronova walk streams at high BPMs.
• MOAR BENAMI CROSSOVERS!
• MAX. (period) anyone?

Post #105 · Posted at 2012-08-23 09:25:20am 12.8 years ago
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" ♫~~ I'm wired to the world ~~♫" |
Quote: Gabe
Quote: Astroman129
Quote: AeronPeryton
Just had a thought about the next DDR game not being VS 3rdMIX, but rather VS 2ndMIX CLUB VERSiON 2.
Unlikely, yes, but so so good.
Unlikely, yes, but so so good.
This WOULD be a definite YES in my book, but since dj nagureo can't be in it, I'm thinking otherwise. Maybe VS SOLO 2000 instead?
Actually, no. I'm pretty sure they did the "X3 vs 2nd mix" deal because they wanted people to not only experience 2nd mix days, but also for nostalgia. The truth is that Extreme is still far too popular- and too mainstream- to be worth it. There are many Extreme songs still in the arcades. Solo 2000? Not so much. They could introduce Solo Mode back again and it would probably be pretty popular. I know I'd play it if I had access to such a machine.
Case in point, if it was X4 vs Extreme, it would fail because it's far too soon. Maybe in a few years.
Post #106 · Posted at 2012-08-23 10:21:20am 12.8 years ago
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Quote: Astroman129
Case in point, if it was X4 vs Extreme, it would fail because it's far too soon. Maybe in a few years.
This pretty much summarizes the whole point i think most everyone here is falling on, including myself.And besides, SERIOUSLY? X4 vs. EXTREME? Like, we're going to skip Solo 2000, 5thMix, MAX, and MAX2 for Extreme just like that (My personal favorite mixes...before somebody says "you missed QUITE a few there Max.")? Nah, that would actually make me angry with Konami's DDR AC team if they did that. Idk about you guys, but EXTREME in the US is probably the only DDR everyone is still playing, with those states scattered across the US that are special enough to have an X/X2 machine, I think we just need to let it wait until idk, 2019 when it would actually make sense to have a special X# vs. EXTREME or something along those lines?
Yeah...yeah.

Post #107 · Posted at 2012-08-23 10:26:28am 12.8 years ago
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" ♫~~ I'm wired to the world ~~♫" |
^ I'm probably a loner here, or I'm just extremely lucky, but I live near an arcade (Gameworks) that has both an X and an X2.
Regardless, Extreme is still very widespread here. I'd say that it's the most popular arcade mix at the moment, besides maybe Supernova (I've seen several Supernova and also several Extreme, and the gameworks I go to has no Extreme anymore, though it used to). We can lay off of those and focus on more obscure mixes that many people may have missed out on. I joined the DDR craze rather late, sometime in 2003 I think, and thus I missed out on the Solo age. As a DDR fan nowadays, I'd like to experience it, but the only way I could, due to the very low frequency of Solo machines, is if I hooked up a DDR Pad to my PS2 and played Konamix.
However, I don't actually have a good pad right now, and there aren't even too many songs with solo charts, as far as I remember.
Regardless, Extreme is still very widespread here. I'd say that it's the most popular arcade mix at the moment, besides maybe Supernova (I've seen several Supernova and also several Extreme, and the gameworks I go to has no Extreme anymore, though it used to). We can lay off of those and focus on more obscure mixes that many people may have missed out on. I joined the DDR craze rather late, sometime in 2003 I think, and thus I missed out on the Solo age. As a DDR fan nowadays, I'd like to experience it, but the only way I could, due to the very low frequency of Solo machines, is if I hooked up a DDR Pad to my PS2 and played Konamix.
However, I don't actually have a good pad right now, and there aren't even too many songs with solo charts, as far as I remember.
Post #108 · Posted at 2012-08-23 03:37:27pm 12.8 years ago
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What I wanna see is:
•Londell Hicks as announcer again
•CS transplants like TOE JAM, Love Is Dreaminess, etc.
•Londell Hicks as announcer again
•CS transplants like TOE JAM, Love Is Dreaminess, etc.
Post #109 · Posted at 2012-08-23 04:27:30pm 12.8 years ago
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Last updated: 2012-08-23 04:27pm
Quote: Gabe
A good reason why the next version should be a VS EXTREME is because to have some sort of "10th Anniversary Edition" release.

Honestly I don't see any reason why DDR EXTREME is so special to warrant an "Anniversary Edition" or some shit like that.
It's funny to see people who didn't learn from X2 -> X3.
I mean, RDA was only in one mix. I don't expect any of that VS shit next mix.
Quote: Arrows&Beats
As if there is any indication at all of there ever being another "VS" next game. There wasn't a new Replicant-D-Action system in X3, after all.
for emphasis.
Post #110 · Posted at 2012-08-23 04:36:08pm 12.8 years ago
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"Give me a steady beat." |
Who said anyone in this thread (thread title) was seriously expecting any of this? We know it's wishful thinking, that's why we're here. 
I don't honestly expect Shock Arrows to improve, ever.

I don't honestly expect Shock Arrows to improve, ever.
Post #111 · Posted at 2012-08-23 04:39:41pm 12.8 years ago
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Last updated: 2012-08-23 04:40pm
Quote: AeronPeryton
Who said anyone in this thread (thread title) was seriously expecting any of this? We know it's wishful thinking, that's why we're here. 

Wishful thinking or not it's still pretty dumb (well some of them)
Quote: AeronPeryton
I don't honestly expect Shock Arrows to improve, ever.
Come on man, from Horatio (NA CS)/Pluto the First to Alstroemeria (walk with you remix)/Memeshikute is quite a huge gap.
Post #112 · Posted at 2012-08-23 08:26:25pm 12.8 years ago
AC:
-E-Amusement for American cabinets
-Same cabinet design from Asia
-A more mature look (as in no DDR II Wii text)
-Bring back Replicant-D-Action
-DDR Heavy charts and harder Challenge charts
-More interesting modifiers (like mini or change where the arrows are on screen)
-Bring back songs like Dynamite Rave, I really dislike the cover
-Couples mode/two person performance?
-More crossovers from other games like JuBeat and Beatmania (F from Lincle would've been amazing)
-Most importantly good steppers. Things like Roppongi Evolved, Pierce The Sky, Mermaid Girl, and a lot more.
-More speed modifiers
-Maybe I'm the only other person, but VS. Extreme. I loved Extreme, and it'd be a nice time to revive songs of that era like So Deep, Max. Period, Freckles, and more songs from Max and Max 2. It'd also revive the announcer.
-More specific things that aren't supposed to happen in the game. For an example, an awesome cinematic for the final boss. For instance, I really loved the Valkyrie Dimension entrance, or the Pray For All in X3. Also make harder parts of the game set up to something like a really hard song. Or something like a small plot and have a really awesome ending. (Hard to explain, sorry)
-Responsible shock arrow use. Boom Boom Dollar
chart, kudos to you.
-Online play. Not just seeing the score or place, but actually seeing their charts and their ratings.
-Harder songs WITHOUT GIMMICKS. Sometimes they're okay, but I'd like more songs without them.
CS:
-A DDR that's actually like the arcade counterpart
-DDR X3 songs that haven't been released to America
-Leaderboards
-Coverflow/UI identical to the arcade (The interface on CS versions really bother me)
-Same modifiers as the arcade
-Basically make everything like the arcade
-Edit mode
-"Goods" are not combo keepers. Geez this annoys me so much.
-Arcade timing window option
-Updates with new songs and events
-Less bad licenses
-A better KOC
-A robust online system where it shows you your score, the cab score, and the world record before you play a song and leaderboards.
Oh yeah, I like the X-X3 announcer. I'm probably the only one, but the voice isn't annoying itself, it's just that the lines are really long and they happen to cut each other off. For instance, the DDR Max 2 announcer would just go like "Wow!" but this announcer goes like "You're on fire!" Honestly, I like the announcer.
-E-Amusement for American cabinets
-Same cabinet design from Asia
-A more mature look (as in no DDR II Wii text)
-Bring back Replicant-D-Action
-DDR Heavy charts and harder Challenge charts
-More interesting modifiers (like mini or change where the arrows are on screen)
-Bring back songs like Dynamite Rave, I really dislike the cover
-Couples mode/two person performance?
-More crossovers from other games like JuBeat and Beatmania (F from Lincle would've been amazing)
-Most importantly good steppers. Things like Roppongi Evolved, Pierce The Sky, Mermaid Girl, and a lot more.
-More speed modifiers
-Maybe I'm the only other person, but VS. Extreme. I loved Extreme, and it'd be a nice time to revive songs of that era like So Deep, Max. Period, Freckles, and more songs from Max and Max 2. It'd also revive the announcer.
-More specific things that aren't supposed to happen in the game. For an example, an awesome cinematic for the final boss. For instance, I really loved the Valkyrie Dimension entrance, or the Pray For All in X3. Also make harder parts of the game set up to something like a really hard song. Or something like a small plot and have a really awesome ending. (Hard to explain, sorry)
-Responsible shock arrow use. Boom Boom Dollar

-Online play. Not just seeing the score or place, but actually seeing their charts and their ratings.
-Harder songs WITHOUT GIMMICKS. Sometimes they're okay, but I'd like more songs without them.
CS:
-A DDR that's actually like the arcade counterpart
-DDR X3 songs that haven't been released to America
-Leaderboards
-Coverflow/UI identical to the arcade (The interface on CS versions really bother me)
-Same modifiers as the arcade
-Basically make everything like the arcade
-Edit mode
-"Goods" are not combo keepers. Geez this annoys me so much.
-Arcade timing window option
-Updates with new songs and events
-Less bad licenses
-A better KOC
-A robust online system where it shows you your score, the cab score, and the world record before you play a song and leaderboards.
Oh yeah, I like the X-X3 announcer. I'm probably the only one, but the voice isn't annoying itself, it's just that the lines are really long and they happen to cut each other off. For instance, the DDR Max 2 announcer would just go like "Wow!" but this announcer goes like "You're on fire!" Honestly, I like the announcer.
Post #113 · Posted at 2012-08-23 09:02:58pm 12.8 years ago
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Quote: Parafox
Oh yeah, I like the X-X3 announcer. I'm probably the only one, but the voice isn't annoying itself, it's just that the lines are really long and they happen to cut each other off. For instance, the DDR Max 2 announcer would just go like "Wow!" but this announcer goes like "You're on fire!" Honestly, I like the announcer.
I've grown to deal with it but an option to change the announcer or turn him off would be nice.Post #114 · Posted at 2012-08-23 09:07:39pm 12.8 years ago
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Quote: Parafox
-"Goods" are not combo keepers. Geez this annoys me so much.
- Me too. Konami should make "Goods" in a way your combo does not get affected (neither increasing nor breaking the count). The "Almost" judgment should return for the newer modes, as if your combo breaks if you are way off the tempo.- Bring back the 4thMIX grading system, when you get to a good point please (not too soon, because of wanting X4 VS EXTREME). I don't want to get AA while I broke the combo once; just give me the B.
- Make freeze arrows in a way that combo increases by one every 8th beat. It may feel like DDR PS3, but with higher combos.
- The old MAX-era announcer is okay, as if he would be put in a seperate mode for the next AC release (but the Ozomatli announcer will still bug you if time is running low, like in X).
I don't know what I can think of at the moment, but you can check my first posts of this thread and find out what's good.
Post #115 · Posted at 2012-08-23 09:21:43pm 12.8 years ago
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I want to see an overhaul on doubles charts. I'm so sick and tired of seeing doubles charts as "cookie-cutter/transplanted" versions of singles. Talk about lazy porting I just don't think that doubles mode gets the recognition it deserves. There is a really big difference between playing with 8 panels rather than just 4. Doubles mode should not be viewed as "4 Panels on Steroids", but rather make good use of all 8 panels. Just because a player can pass a hard boss song on singles doesn't automatically mean that they can pass the doubles equivalent.
It's KONAMI's fault that they didn't allow us to perform certain kinds of jumps (i.e. 1P Down, 2P Down) in the CS editor. Which is one reason why IMO, ITG doubles are superior to DDR's. ITG wasn't afraid to try out "cross-pad patterns" (i.e. patterns that aren't possible to make on just one pad.)
For example, a 1P-R, 2P-L jump freeze with 2P-L held down, and while holding the freeze with your right foot, use the left to hit 1P-R, then 2P-R back and fourth. It's hard to explain.
The point is, KONAMI needs to put more effort into doubles charts; and to be written from scratch, and to be inspired (but not copied) from singles.
It's KONAMI's fault that they didn't allow us to perform certain kinds of jumps (i.e. 1P Down, 2P Down) in the CS editor. Which is one reason why IMO, ITG doubles are superior to DDR's. ITG wasn't afraid to try out "cross-pad patterns" (i.e. patterns that aren't possible to make on just one pad.)
For example, a 1P-R, 2P-L jump freeze with 2P-L held down, and while holding the freeze with your right foot, use the left to hit 1P-R, then 2P-R back and fourth. It's hard to explain.
The point is, KONAMI needs to put more effort into doubles charts; and to be written from scratch, and to be inspired (but not copied) from singles.
Post #116 · Posted at 2012-08-24 12:44:09am 12.8 years ago
Quote: Gabe
- Me too. Konami should make "Goods" in a way your combo does not get affected (neither increasing nor breaking the count). The "Almost" judgment should return for the newer modes, as if your combo breaks if you are way off the tempo.
- Bring back the 4thMIX grading system, when you get to a good point please (not too soon, because of wanting X4 VS EXTREME). I don't want to get AA while I broke the combo once; just give me the B.
- Make freeze arrows in a way that combo increases by one every 8th beat. It may feel like DDR PS3, but with higher combos.
I don't see any problems with the way combos work with AC games right now. Anything worse than a 'great' should and does break combo, holding a freeze arrow properly increments the 'O.K.' counter you see at the results screen, and dropping a freeze arrow breaks combo. To have it any other way (freeze arrows increasing combo by 1 every 8th beat etc.) just make it way too complex IMO.
If anything, the CS games should try to mirror the AC games in terms of game mechanics and appearance. The only changes should be small changes to the song list and extra console-related features (online play).
And why would you want the grading system to work so that a combo breaker means you can't AA the song? Let's see someone AA VDO/PRevo then.
Post #117 · Posted at 2012-08-24 12:58:47am 12.8 years ago
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"~ The evolution has begun ! ~" |
I wish there woukd be option to turn off announcer
Post #118 · Posted at 2012-08-24 01:29:45am 12.8 years ago
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"Take your hater shades off." |
Last updated: 2012-08-24 02:09am
Quote: donosean
Quote: Gabe
- Me too. Konami should make "Goods" in a way your combo does not get affected (neither increasing nor breaking the count). The "Almost" judgment should return for the newer modes, as if your combo breaks if you are way off the tempo.
- Bring back the 4thMIX grading system, when you get to a good point please (not too soon, because of wanting X4 VS EXTREME). I don't want to get AA while I broke the combo once; just give me the B.
- Make freeze arrows in a way that combo increases by one every 8th beat. It may feel like DDR PS3, but with higher combos.
I don't see any problems with the way combos work with AC games right now. Anything worse than a 'great' should and does break combo, holding a freeze arrow properly increments the 'O.K.' counter you see at the results screen, and dropping a freeze arrow breaks combo. To have it any other way (freeze arrows increasing combo by 1 every 8th beat etc.) just make it way too complex IMO.
If anything, the CS games should try to mirror the AC games in terms of game mechanics and appearance. The only changes should be small changes to the song list and extra console-related features (online play).
And why would you want the grading system to work so that a combo breaker means you can't AA the song? Let's see someone AA VDO/PRevo then.
The grading system now is all right. Griped about AAAs being possible without what is now a PFC, until everyone started saying PFC, so I'm cool with AAAs and PFCs. *shrug* I kinda wanted jumps to add +2 to the combo again instead of +1, just because it leaves more room for error when grading (like, you trip for five steps, but you nail the extra 4-6 steps in jumps and get an AA with those points), but it probably doesn't matter to pros. And to say I know the DDR grading system is a lie; that's just how I thought it worked.
EDIT after margo below: Oh goodness, indeed, no more MFC missions ever. Even PFC missions are cruel to the general audience, but MFCs are sadistic. D:
Post #119 · Posted at 2012-08-24 01:35:54am 12.8 years ago
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Wait, why would you want the full combo rule?
That's the one thing that holds me back from AA-ing Legend of Max expert on the CS version and I HATE it.
Let me think? I'd like to see a master mode that doesn't involve getting MFCs please! (or make your timing windows like arcade ITG where it's actually possible to quad something; even though I've never done it)
AND bring the characters(from the main series, not the wii ones) back to the console games! nuff said for now
That's the one thing that holds me back from AA-ing Legend of Max expert on the CS version and I HATE it.
Let me think? I'd like to see a master mode that doesn't involve getting MFCs please! (or make your timing windows like arcade ITG where it's actually possible to quad something; even though I've never done it)
AND bring the characters(from the main series, not the wii ones) back to the console games! nuff said for now
Post #120 · Posted at 2012-08-24 06:43:23am 12.8 years ago
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Quote: agentmargo
Wait, why would you want the full combo rule?
That's the one thing that holds me back from AA-ing Legend of Max expert on the CS version and I HATE it.
That's the one thing that holds me back from AA-ing Legend of Max expert on the CS version and I HATE it.
What's worse than that is 4th Mix/Konamix's grading scale, where one Good or lower will get you a "B" rank!
