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beware's DDR Extreme simulation - new: r3 beta

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Post #101 · Posted at 2014-02-24 09:16:05pm 11.3 years ago

Offline twistedsymphony
twistedsymphony Avatar Member
20 Posts
United States
Reg. 2013-12-18


Last updated: 2014-02-24 09:16pm
So I finally managed to get this to compile in Visual Studio 2008... unfortunately my compiles don't work quite right, it crashes when I attempt to play a song in beginner mode, and the default song folders show up as the "ex##" folder names instead of the proper names... BUT it works well enough for me to work on integrating light output directly instead of through an external dll like my post above.

I've got a new LightsDriver_Win32Parallel.cpp that implements the same changes I made to the external dll. This uses it's own separate .ini file right now, Ideally we'd want to set the port addresses inside StepMania.ini file but I don't know enough about SM's inner workings to make that happen. Maybe someone else could take care of this last step.

I've also got PacDrive light output working, I initially tried to use OpenITG's PacDrive output as a basis but they way over-complicated it by implementing their own USB drivers...

Right now I'm building a small LED test circuit so that I can verify all the lights are working like they're supposed to, and once that's done I'll post up my code.

---------

As for the Serial Lights code I linked to earlier, I discovered it was written for SM 5.0 so it doesn't work as-is inside of SM 3.9... Unfortunately I don't have the hardware to test Serial output... so I'm going to leave that on the shelf for now.

Post #102 · Posted at 2014-02-25 09:08:13pm 11.3 years ago

Offline beware
beware Avatar Member
113 Posts
Netherlands
Reg. 2011-03-10

from what you describe, i think you didn't (correctly) apply the beware extreme patches. they cause png images ("cards") to show for the groups, instead of the ex## names.

Post #103 · Posted at 2014-02-26 01:41:00am 11.3 years ago

Offline LANman247
LANman247 Avatar Member
1 Post
United States
Reg. 2014-02-26


Last updated: 2014-02-26 01:45am
Quote: twistedsymphony
As for the Serial Lights code I linked to earlier, I discovered it was written for SM 5.0 so it doesn't work as-is inside of SM 3.9... Unfortunately I don't have the hardware to test Serial output... so I'm going to leave that on the shelf for now.

I got serial lights working for OpenITG, so I reckon that it will be trivial getting it to work for 3.9 as well. I'll try to compile beware's project with my version of the serial driver. If it works then I'll post the code here. It would be great to have serial lights support throughout all flavors of Stepmania because it's so universal.

http://www.youtube.com/watch?v=H1VarI4nLJE

Post #104 · Posted at 2014-02-26 08:11:57pm 11.3 years ago

Offline twistedsymphony
twistedsymphony Avatar Member
20 Posts
United States
Reg. 2013-12-18


Last updated: 2014-02-26 08:11pm
Ok so I have PacDrive Lights working for SM3.9!!! Green Grin

I also have integrated my Win32Parallel output into the source code as well.

you can get the source code for both of these here: http://web-nine.com/files/twistedsymphonys_sm_3.9_lights_package.zip

I have also included a read_me.txt to explain everything...

-----------

Some notes on additional improvements that could be made:

1. Both of these light drivers only work in Windows right now, but it would not be difficult to make them work for linux (I simply have no linux machine to test with so I didn't touch the linux code)

2. right now the parallel lights improvement gets the port addresses from it's own separate .ini file... ideally it should use StepMania.ini but I don't know how to get information from that file so maybe someone else could make that work.

----------

Any questions or problems let me know Cool

Quote: beware
from what you describe, i think you didn't (correctly) apply the beware extreme patches. they cause png images ("cards") to show for the groups, instead of the ex## names.

I will try applying patches again... Though if I can't get it to work it would be awesome if I could get a new compile from you with my light improvements applied.

Quote: LANman247
Quote: twistedsymphony
As for the Serial Lights code I linked to earlier, I discovered it was written for SM 5.0 so it doesn't work as-is inside of SM 3.9... Unfortunately I don't have the hardware to test Serial output... so I'm going to leave that on the shelf for now.

I got serial lights working for OpenITG, so I reckon that it will be trivial getting it to work for 3.9 as well. I'll try to compile beware's project with my version of the serial driver. If it works then I'll post the code here. It would be great to have serial lights support throughout all flavors of Stepmania because it's so universal.

http://www.youtube.com/watch?v=H1VarI4nLJE

Nice work... are you running windows or linux? if you shoot me your source I can see how well it fits into SM3.9

Post #105 · Posted at 2014-02-26 08:39:58pm 11.3 years ago

Offline beware
beware Avatar Member
113 Posts
Netherlands
Reg. 2011-03-10

370K: thanks for telling me about the missing beginner stepcharts. this will be fixed for the release

twistedsymphony: thanks for your work on lights/PacDrive. yes, this will also be made to work for linux, and in the next version/upload/beta i plan for this to be in.

Post #106 · Posted at 2014-03-01 11:29:29pm 11.2 years ago

Offline twistedsymphony
twistedsymphony Avatar Member
20 Posts
United States
Reg. 2013-12-18

Quote: beware
from what you describe, i think you didn't (correctly) apply the beware extreme patches. they cause png images ("cards") to show for the groups, instead of the ex## names.

The last time I compiled I wasn't using your R3 source... I was using R2 source that I found elsewhere on the web because all of the patches were already applied.

Today I tried building from the source you posted up here, following your instructions:

several of the patches couldn't be applied because they referenced files that were not included in the source
automake113.diff
ffmpeg-0.4.9-beawre.diff
lua-config.diff
stepmania-lua-config.diff

----------

ignoring those patches and trying to compile I get:
"fatal error C1083: Cannot open source file: 'verstub.cpp': No such file or directory"

Post #107 · Posted at 2014-03-02 10:01:55pm 11.2 years ago

Offline beware
beware Avatar Member
113 Posts
Netherlands
Reg. 2011-03-10

these files you mention will patch (work) when the linux build process (build.sh) is followed. they reference files included in the source (tar.gz). they may or may not be relevant when building for windows, however.

Post #108 · Posted at 2014-03-11 06:26:32am 11.2 years ago

Offline Reflectivity
Reflectivity Avatar Member
7 Posts
Canada
Reg. 2014-03-11

Hey beware!
I tried to download this, and chrome came up with "8 hours remaining."
That's crazy, and I've never had a download take this long (no, my internet is not the problem, I've checked.)
Is there any way you could upload it somewhere else? It would be very appreciated Big Grin
http://i.imgur.com/Wb5zRWQ.png

Post #109 · Posted at 2014-03-13 05:06:54am 11.2 years ago

Offline beware
beware Avatar Member
113 Posts
Netherlands
Reg. 2011-03-10

i have tested, and my side seems to be fine. maybe your side is doing something bad with ipv6 (broken tunnel, teredo, 6to4, etc). or maybe the time of day was bad - try at another time of the day.

Post #110 · Posted at 2014-03-30 11:28:36am 11.2 years ago

Offline NoriMori
NoriMori Avatar Member
6 Posts
Canada
Reg. 2014-03-30

Hi! Sorry if I sound like a noob, but what version of StepMania is this for? Does it work on 5? And does this work on Mac? I've been kind of driving myself crazy trying to figure it out on my own, so now I'm reaching out for help. ^^"

Post #111 · Posted at 2014-03-30 11:51:15am 11.2 years ago

Offline Max
Max Avatar Member+
8,061 Posts
United States
Reg. 2008-02-05

Nintendo Network ID: maxninja1143DS Friend Code: 392661848995Game Center Nickname: maxninja114
"Charlie isn't real"
Looking back on the thread, it seems that it runs smoothly on SM3.9, there may be a chance it can run on 5, but I can't find anything on it so best bet is to run SM3.9 and play it from there.

Post #112 · Posted at 2014-03-30 12:37:40pm 11.2 years ago

Offline chewi
chewi Avatar Member+
8,620 Posts
United States
Reg. 2008-02-24

"icon by hypnosispkmn@tumblr"

Last updated: 2014-03-30 12:37pm
It's not "for" anything, it's a standalone thing that is based on StepMania 3.9. Just unzip and play.
https://zenius-i-vanisher.com/simfiles/Vibe%20Vibe%20Relaxation/Angel%20Of%20My%20Dreams/Angel%20Of%20My%20Dreams.pnghttps://zenius-i-vanisher.com/simfiles/Vibe%20Vibe%20Relaxation/NEW%20WOMAN/NEW%20WOMAN.png
https://64.media.tumblr.com/60e327f1a875d85e1cabf9c89e1a635b/2c41125370426381-d0/s400x600/30e67bfe2ae55c5cd35320f4c2530a2ebf6a9b63.png
https://64.media.tumblr.com/1105d0ca9f076a72eccf1e00c830b4c9/cca152ec637b4d11-e6/s400x600/2258f0956acd08d5f41ef9bf1bdc6bc61692802e.png
https://64.media.tumblr.com/3122eb6eca0216db588f18e8a37ee46f/35a69d6e83da7d8d-97/s400x600/6f0df0e56baad6c4c0a9fc872eab9611f4d8b149.png

Post #113 · Posted at 2014-03-30 01:01:45pm 11.2 years ago

Offline NoriMori
NoriMori Avatar Member
6 Posts
Canada
Reg. 2014-03-30

I was under the impression it requires StepMania to play — otherwise, I'm not sure how one would go about playing it, seeing as it's just a bunch of folders. So I was simply wondering if it needs 3.9 or if it works with 5.

In any case, I have unzipped it, but I don't know how to play it. Maybe it'll work if I download 3.9… But in any case, can you please tell me what I'm supposed to do to play it, in case I'm missing something after all?

Post #114 · Posted at 2014-03-30 01:03:18pm 11.2 years ago

Offline chewi
chewi Avatar Member+
8,620 Posts
United States
Reg. 2008-02-24

"icon by hypnosispkmn@tumblr"
Go into the Program folder and run stepmania.exe.
https://zenius-i-vanisher.com/simfiles/Vibe%20Vibe%20Relaxation/Angel%20Of%20My%20Dreams/Angel%20Of%20My%20Dreams.pnghttps://zenius-i-vanisher.com/simfiles/Vibe%20Vibe%20Relaxation/NEW%20WOMAN/NEW%20WOMAN.png
https://64.media.tumblr.com/60e327f1a875d85e1cabf9c89e1a635b/2c41125370426381-d0/s400x600/30e67bfe2ae55c5cd35320f4c2530a2ebf6a9b63.png
https://64.media.tumblr.com/1105d0ca9f076a72eccf1e00c830b4c9/cca152ec637b4d11-e6/s400x600/2258f0956acd08d5f41ef9bf1bdc6bc61692802e.png
https://64.media.tumblr.com/3122eb6eca0216db588f18e8a37ee46f/35a69d6e83da7d8d-97/s400x600/6f0df0e56baad6c4c0a9fc872eab9611f4d8b149.png

Post #115 · Posted at 2014-03-30 01:06:45pm 11.2 years ago

Offline NoriMori
NoriMori Avatar Member
6 Posts
Canada
Reg. 2014-03-30


Last updated: 2014-03-30 01:07pm
I did mention being on a Mac. Anyway, I have run StepMania. I need more than that. (If that were all I needed, it would be pretty sad if I couldn't work it out on my own! XD). I don't know where to put the simulation folder or what to do once StepMania is running in order to play the simulation.

Post #116 · Posted at 2014-03-30 01:09:04pm 11.2 years ago

Offline chewi
chewi Avatar Member+
8,620 Posts
United States
Reg. 2008-02-24

"icon by hypnosispkmn@tumblr"
Quote: beware, page 1
the source code patches are included, so if SM 3.9 can run on a mac, you could make a mac build with SM 3.9 and the patches. also to cater to unix-like platforms (including OS X) i include a shell script in addition to a batch file for the update procedure.
I guess the patches are included in beware-extreme-linux.tar, but I have no idea how you would make it work.
https://zenius-i-vanisher.com/simfiles/Vibe%20Vibe%20Relaxation/Angel%20Of%20My%20Dreams/Angel%20Of%20My%20Dreams.pnghttps://zenius-i-vanisher.com/simfiles/Vibe%20Vibe%20Relaxation/NEW%20WOMAN/NEW%20WOMAN.png
https://64.media.tumblr.com/60e327f1a875d85e1cabf9c89e1a635b/2c41125370426381-d0/s400x600/30e67bfe2ae55c5cd35320f4c2530a2ebf6a9b63.png
https://64.media.tumblr.com/1105d0ca9f076a72eccf1e00c830b4c9/cca152ec637b4d11-e6/s400x600/2258f0956acd08d5f41ef9bf1bdc6bc61692802e.png
https://64.media.tumblr.com/3122eb6eca0216db588f18e8a37ee46f/35a69d6e83da7d8d-97/s400x600/6f0df0e56baad6c4c0a9fc872eab9611f4d8b149.png

Post #117 · Posted at 2014-03-31 09:15:52am 11.2 years ago

Offline NoriMori
NoriMori Avatar Member
6 Posts
Canada
Reg. 2014-03-30


Last updated: 2014-03-31 10:29am
Neither do I. D: I was hoping someone here would be able to help with that… Do you know where I might find help with that, or am I kind of out of luck?

Edit: I guess failing that, I could just try playing it on my Windows partition… I'm always too lazy to boot into it. XD I'd still love to learn a way to get it working on Mac, but that sounds like it'll require someone with the needed skills to do some jiggering… Until someone able and willing to do that comes along, I can make do. :P

Edit: I still can't seem to make it work even on Windows. Can someone please tell me *exactly* what I'm supposed to do after downloading beware's simulation and unzipping the folder? Step-by-step? I'm getting really frustrated...at one point I almost had it working but I couldn't get past the "select difficulty" screen.

Edit: Neeeevermind, I'm dumb. I'm too embarrassed to even explain what I did wrong... Anyway, I've been having fun playing it on my keyboard! ^^ Thanks, beware!

Since it's a Windows application I guess this means no Mac playing as of yet, so I'm back to square one (second paragraph). :P

Post #118 · Posted at 2014-04-04 09:19:23am 11.2 years ago

Offline cindyandcody
cindyandcody Avatar Member
36 Posts
United States
Reg. 2011-03-15

Hey beware, i was wondering on the select music screen, when you select a music or select a song, the sample music from different songs play instantly when you go on the song like on the real DDR Extreme and older versions. Is there a way to code it or patch it somehow? Thanks Smile ~P.S~ Sorry if i don't make sense so here's a video-
http://fc06.deviantart.net/fs70/i/2014/198/7/4/lavender_by_mrmikeycaine-d7r3aso.png

Post #119 · Posted at 2014-04-10 03:17:05am 11.1 years ago

Offline NoriMori
NoriMori Avatar Member
6 Posts
Canada
Reg. 2014-03-30

Hi beware. I went through Legend Road on AutoPlay, and I noticed a discrepancy in the time. At the end it said 7:53:93 (I think), when it should be 7:46:80. I think perhaps the timer doesn't stop, or doesn't stop for long enough, on the screens between songs.

Post #120 · Posted at 2014-04-13 09:17:13pm 11.1 years ago

Offline beware
beware Avatar Member
113 Posts
Netherlands
Reg. 2011-03-10

i made note of these issues mentioned (course duration; preview songs starting faster) to possibly look at eventually.
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