Post #101 · Posted at 2010-04-22 10:55:27pm 15.1 years ago
![]() | |
---|---|
![]() |
Banned |
534 Posts | |
Not Set | |
Reg. 2008-08-19 | |
"Thanks for all your support." |
don't forget to update the line "CurModeOnCommand=" to
CurModeOnCommand=hidden,1
this will surely hide the ModeSwitcher display in SelectMusic screen.
UseModeSwitcher code toggles only you to use Modeswitcher on and off... but not the display.
Post #102 · Posted at 2010-04-24 02:30:56pm 15.1 years ago
![]() | |
---|---|
![]() |
Member |
11 Posts | |
![]() | |
Reg. 2010-03-19 | |
Quote: sillybear
fix for 4 digit display combo

wew, how can you fix the 7-digit scoreboard? i want to have this ^^
Post #103 · Posted at 2010-04-24 08:25:27pm 15.1 years ago
![]() | |
---|---|
![]() |
Banned |
534 Posts | |
Not Set | |
Reg. 2008-08-19 | |
"Thanks for all your support." |
patch your stepmania 3.9 with Stepmania Plus Redux
Post #104 · Posted at 2010-04-25 03:12:50pm 15.1 years ago
![]() | |
---|---|
![]() |
Member |
11 Posts | |
![]() | |
Reg. 2010-03-19 | |
tnx for the info sillybear ^^
anyway, which part of ddrx2 metrics is the part where i can resize the combo display?
can i also have a link for ddrx2 default metric? i forgot to got a backup ^^
anyway, which part of ddrx2 metrics is the part where i can resize the combo display?
can i also have a link for ddrx2 default metric? i forgot to got a backup ^^
Post #105 · Posted at 2010-04-25 10:22:26pm 15.1 years ago
![]() | |
---|---|
![]() |
Member |
355 Posts | |
![]() | |
Reg. 2008-06-09 | |
Here's all the code for the [Combo] section. You might be looking for NumberMinZoom and NumberMaxZoom.
[Combo]
LabelX=-1
LabelY=8
LabelHorizAlign=0
LabelVertAlign=2
NumberX=-3
NumberY=11
NumberHorizAlign=2
NumberVertAlign=2
NumberMaxZoom=1.562
NumberMaxZoomAt=100
NumberMinZoom=1
PulseZoom=1.31
ShowComboAt=4
TweenSeconds=0.066
FullComboMarvelousesCommand=shadowlength,0;glowmode,brighten;glow,1,1,1,0.1;diffusebottomedge,1,1,1,1
FullComboPerfectsCommand=shadowlength,0;glowmode,brighten;glow,1,1,0,0.1;diffusebottomedge,1,0.7,0,1
FullComboGreatsCommand=shadowlength,0;glowmode,brighten;glow,1,1,1,0.1;diffusebottomedge,0,1,0,1
FullComboBrokenCommand=shadowlength,0;glowmode,brighten;glow,1,1,1,0.1;diffusebottomedge,1,0,1,1
UseBrokenCommandForNormalCommand=1
PercentSongPlayedBeforeFullComboEffects=0
ShowMissCombo=0
MinimumNumberShownDigits=1
MaximumNumberShownDigits=0 // 0 to 9, 0 means no limit
ComboBreakOnGood=1 // If 0, then the combo won't increase or break if a good judgment is reached
ComboBreakOnMines=1 // If 1, then the combo will break if a mine is hit
ComboIncreasesOnRollHits=1 // If 1, combo increments for every successful roll hit
HoldOKIncreasesCombo=0
HoldNGBreaksCombo=1
[Combo]
LabelX=-1
LabelY=8
LabelHorizAlign=0
LabelVertAlign=2
NumberX=-3
NumberY=11
NumberHorizAlign=2
NumberVertAlign=2
NumberMaxZoom=1.562
NumberMaxZoomAt=100
NumberMinZoom=1
PulseZoom=1.31
ShowComboAt=4
TweenSeconds=0.066
FullComboMarvelousesCommand=shadowlength,0;glowmode,brighten;glow,1,1,1,0.1;diffusebottomedge,1,1,1,1
FullComboPerfectsCommand=shadowlength,0;glowmode,brighten;glow,1,1,0,0.1;diffusebottomedge,1,0.7,0,1
FullComboGreatsCommand=shadowlength,0;glowmode,brighten;glow,1,1,1,0.1;diffusebottomedge,0,1,0,1
FullComboBrokenCommand=shadowlength,0;glowmode,brighten;glow,1,1,1,0.1;diffusebottomedge,1,0,1,1
UseBrokenCommandForNormalCommand=1
PercentSongPlayedBeforeFullComboEffects=0
ShowMissCombo=0
MinimumNumberShownDigits=1
MaximumNumberShownDigits=0 // 0 to 9, 0 means no limit
ComboBreakOnGood=1 // If 0, then the combo won't increase or break if a good judgment is reached
ComboBreakOnMines=1 // If 1, then the combo will break if a mine is hit
ComboIncreasesOnRollHits=1 // If 1, combo increments for every successful roll hit
HoldOKIncreasesCombo=0
HoldNGBreaksCombo=1
Post #106 · Posted at 2010-04-26 01:48:06am 15.1 years ago
![]() | |
---|---|
![]() |
Banned |
534 Posts | |
Not Set | |
Reg. 2008-08-19 | |
"Thanks for all your support." |
my version is different 'cuz i have updated also the combo number image under Number folder.
but you can also give it a try even without updating your combo number image.
here is the code to update under [Combo] :
NumberMaxZoom=1.35
but you can also give it a try even without updating your combo number image.
here is the code to update under [Combo] :
NumberMaxZoom=1.35
Post #107 · Posted at 2010-04-26 08:28:49pm 15.1 years ago
![]() | |
---|---|
![]() |
Member |
293 Posts | |
![]() | |
Reg. 2008-06-08 | |
![]() | |
"Who says that!!" |
sillybear, do you have any plans of putting a timer on the theme? Because one of my friends has been requesting a DDRX2 theme in a converted DDR machine to SM, although it might break the closeness and accuracy of the theme itself.
Post #108 · Posted at 2010-04-26 08:37:12pm 15.1 years ago
![]() | |
---|---|
![]() |
Banned |
534 Posts | |
Not Set | |
Reg. 2008-08-19 | |
"Thanks for all your support." |
sure, but i have to know what font fit for timer... i have to choose filtering design and the right colors for it. But i don't think placing the timer inside the disc tray image at the right corner is too small to be seen in display screen. Maybe i will make a separate upload for your request soon.
Post #109 · Posted at 2010-04-26 08:39:39pm 15.1 years ago
![]() | |
---|---|
![]() |
Member |
293 Posts | |
![]() | |
Reg. 2008-06-08 | |
![]() | |
"Who says that!!" |
Maybe use the Russell Square font for the timer.
Post #110 · Posted at 2010-04-26 08:41:26pm 15.1 years ago
![]() | |
---|---|
![]() |
Banned |
534 Posts | |
Not Set | |
Reg. 2008-08-19 | |
"Thanks for all your support." |
i will post the samples... asap
Post #111 · Posted at 2010-04-26 08:52:36pm 15.1 years ago
![]() | |
---|---|
![]() |
Member |
293 Posts | |
![]() | |
Reg. 2008-06-08 | |
![]() | |
"Who says that!!" |
Sure... Thanks a lot dude =)
Post #112 · Posted at 2010-04-27 11:35:11am 15.1 years ago
![]() | |
---|---|
![]() |
Member |
11 Posts | |
![]() | |
Reg. 2010-03-19 | |
is that timer for ddr x2 is a must for a stepmania converted cabinet??
btw, thanks to sillybear for the 4 digit fix ^^

another error is, when a game failed, an error appared like this:
[Invalid Screen class name '']
btw, thanks to sillybear for the 4 digit fix ^^

another error is, when a game failed, an error appared like this:
[Invalid Screen class name '']
Post #113 · Posted at 2010-04-27 03:21:43pm 15.1 years ago
![]() | |
---|---|
![]() |
Member |
293 Posts | |
![]() | |
Reg. 2008-06-08 | |
![]() | |
"Who says that!!" |
Quote: aftermath
is that timer for ddr x2 is a must for a stepmania converted cabinet??
btw, thanks to sillybear for the 4 digit fix ^^

another error is, when a game failed, an error appared like this:
[Invalid Screen class name '']
btw, thanks to sillybear for the 4 digit fix ^^

another error is, when a game failed, an error appared like this:
[Invalid Screen class name '']
Well the SM cabinet owner said it to me strictly that he wants to cut the timer of his SM machine to 60 secs instead of 90 originally.
Post #114 · Posted at 2010-04-27 03:26:51pm 15.1 years ago
![]() | |
---|---|
![]() |
Member |
11 Posts | |
![]() | |
Reg. 2010-03-19 | |
...hehehe i saw some of stepmania converted cabinets somewhere, particularly the one with the itg2 theme ^^
Post #115 · Posted at 2010-04-27 03:34:57pm 15.1 years ago
![]() | |
---|---|
![]() |
Member |
293 Posts | |
![]() | |
Reg. 2008-06-08 | |
![]() | |
"Who says that!!" |
Actually the owner said when he saw me playing the X2 theme, he said the BGA is much better than X itself so he was so willing to have a copy of the theme and before that he found out that the original PS2 X2 didn't have a timer so he was requesting me to add a timer on it. And right it's the machine is using the ITG2 theme.
Post #116 · Posted at 2010-04-27 03:37:37pm 15.1 years ago
![]() | |
---|---|
![]() |
Member |
11 Posts | |
![]() | |
Reg. 2010-03-19 | |
i used to play on that machine, together with some of the usual players there ^^ however, as of now, i rarely play ddr in that place ^^
Post #117 · Posted at 2010-04-27 11:13:57pm 15.1 years ago
![]() | |
---|---|
![]() |
Banned |
534 Posts | |
Not Set | |
Reg. 2008-08-19 | |
"Thanks for all your support." |
Please evaluate or make suggestions in settings below for timer seconds that run in a DDR X AC machine:
- Select Style screen = 20
- Select Mode Screen = 20
- Select Course Screen = 20
- Select Music screen (Regular and Course mode) = 60
- Stage Evaluation screen = 20
- Summary Evaluation Screen = 20
- Select Style screen = 20
- Select Mode Screen = 20
- Select Course Screen = 20
- Select Music screen (Regular and Course mode) = 60
- Stage Evaluation screen = 20
- Summary Evaluation Screen = 20
Post #118 · Posted at 2010-04-27 11:23:06pm 15.1 years ago
![]() | |
---|---|
![]() |
Moderator+ |
13,518 Posts | |
![]() | |
Reg. 2006-10-20 | |
![]() ![]() | |
"Popular bisexual disaster" |
Quote: jorellpd
Well the SM cabinet owner said it to me strictly that he wants to cut the timer of his SM machine to 60 secs instead of 90 originally.
Very easy to do. Go into the metrics, look for ScreenSelectMusic and change the MenuTimer to 60.Post #119 · Posted at 2010-04-30 06:12:19am 15.1 years ago
![]() | |
---|---|
![]() |
Member |
293 Posts | |
![]() | |
Reg. 2008-06-08 | |
![]() | |
"Who says that!!" |
Quote: Oni-91
Quote: jorellpd
Well the SM cabinet owner said it to me strictly that he wants to cut the timer of his SM machine to 60 secs instead of 90 originally.
Very easy to do. Go into the metrics, look for ScreenSelectMusic and change the MenuTimer to 60.Yeah I know how to do that however the font metric for the timer is missing and thanks to sillybear for inserting it.
sillybear, Basing the time Konami made in DDRX AC here's the correct time for all screens
- Select Style screen = 60
- Select Mode Screen = 30
- Select Course Screen = 90
- Select Music screen (Regular and Course mode) = 90
- Stage Evaluation screen = 30
- Summary Evaluation Screen = 30
Post #120 · Posted at 2010-05-08 02:41:42pm 15.1 years ago
![]() | |
---|---|
![]() |
Member |
1,516 Posts | |
![]() | |
Reg. 2009-10-25 | |
is it possible to change the "Toastie" into the "Full Combo" thingee by reprogramming the requirements to attain that "Toastie"?