Post #1021 · Posted at 2016-01-12 12:01:09am 9.4 years ago
+5 So Excited (feat. Khia) [Telperion]
+4 TSUBAKI [The Legendary DJXYZ]
- I really wish this cut wasn't so long. It's almost right at the maximum 2:30 limit! Personally I think the whole 12th note section could have been cut out. Of course, that's really nothing you could do given the rules of the contest, that's more of a suggestion for the submitter. Pretty good file though!
+3 Voyage [ledgam3r1279]
+3 Mario Kart 8 Main Theme [mf32892]
- Wait, EDIT is the first draft?? Could have had me fooled. I liked it better than the Expert chart. Don't get me wrong, it was good too, but I really like the Edit chart a lot more. The only things that really bothered me though was that one random 16th mini-jack and the odd 24th gallops, but other than that I really think you should have stuck with this over the current Expert.
HM: Flowlight [CuzcoBlocko]
- The file actually worked out nicely without having jumps… but no holds at all? I can think of at least a few instances in this song where a hold would have fit. If it's part of the whole "I'm trying to make this the SANA MOLETTE NE ENTE of the contest" bit, that's kind of a lame excuse. (For that matter, I really don't see the resemblence to SANA MOLETTE NE ENTE :/) That being said, I still enjoyed it a lot and it's probably the best file I've seen you make.
HM: Cake House [HealingDMax300]
That Don't Impress Me Much (12'' Club Mix) [chewi]
Wicked Irie [Spork!]
- I'm not gonna lie, this file confused the heck out of me.
Remember Remember [Lisek]
- I'm not normally one to be anti karaoke stepping, but in this case stepping primarily the vocals and not much else really pulled down the file. There's stuff going on in this song that would have been much more interesting to follow.
SING [Nezemarth]
- So many unnecessary jumps, and reeeeaally weird 24th gallops that aren't fun at all.
There's potential here but it needs a lot of polishing IMO.
The setting sun [usaminseijin]
魔カい造ヨd STEAMPUNK Frankenstein
- So, funny story. I actually was considering submitting this song at one point.
I backed out of it later on but it's cool to see it pop up in the contest anyway!
...But once again the file suffers from all of your usual simfiling mistakes. I'm gonna have to disagree with Cuzco on the rhythms; I noticed quite a few rhythms that were off (in particular, those oddball red-orange-yellow bits that should actually be straight 12th notes). It's a real shame because the song is extremely steppable and deserves better.
The Trooper [Braeden47]
Beautiful Beachfront Properties [Dreamland200]
- Nero's Day At Disneyland has actually make a few songs I like... This isn't one of them. This is just a crappy song, and it's way too eccentric for DDR. (Heh, eccentric. This coming from the guy that stepped a Venetian Snares song during the last Summer Contest.) The steps are just as messy as the song itself and almost resemble PRevo in how messy they are. It definitely feels rushed, though I don't blame you for wanting to get it done and over with.
+4 TSUBAKI [The Legendary DJXYZ]
- I really wish this cut wasn't so long. It's almost right at the maximum 2:30 limit! Personally I think the whole 12th note section could have been cut out. Of course, that's really nothing you could do given the rules of the contest, that's more of a suggestion for the submitter. Pretty good file though!
+3 Voyage [ledgam3r1279]
+3 Mario Kart 8 Main Theme [mf32892]
- Wait, EDIT is the first draft?? Could have had me fooled. I liked it better than the Expert chart. Don't get me wrong, it was good too, but I really like the Edit chart a lot more. The only things that really bothered me though was that one random 16th mini-jack and the odd 24th gallops, but other than that I really think you should have stuck with this over the current Expert.
HM: Flowlight [CuzcoBlocko]
- The file actually worked out nicely without having jumps… but no holds at all? I can think of at least a few instances in this song where a hold would have fit. If it's part of the whole "I'm trying to make this the SANA MOLETTE NE ENTE of the contest" bit, that's kind of a lame excuse. (For that matter, I really don't see the resemblence to SANA MOLETTE NE ENTE :/) That being said, I still enjoyed it a lot and it's probably the best file I've seen you make.
HM: Cake House [HealingDMax300]
That Don't Impress Me Much (12'' Club Mix) [chewi]
Wicked Irie [Spork!]
- I'm not gonna lie, this file confused the heck out of me.
Remember Remember [Lisek]
- I'm not normally one to be anti karaoke stepping, but in this case stepping primarily the vocals and not much else really pulled down the file. There's stuff going on in this song that would have been much more interesting to follow.
SING [Nezemarth]
- So many unnecessary jumps, and reeeeaally weird 24th gallops that aren't fun at all.

The setting sun [usaminseijin]
魔カい造ヨd STEAMPUNK Frankenstein
- So, funny story. I actually was considering submitting this song at one point.

...But once again the file suffers from all of your usual simfiling mistakes. I'm gonna have to disagree with Cuzco on the rhythms; I noticed quite a few rhythms that were off (in particular, those oddball red-orange-yellow bits that should actually be straight 12th notes). It's a real shame because the song is extremely steppable and deserves better.
The Trooper [Braeden47]
Beautiful Beachfront Properties [Dreamland200]
- Nero's Day At Disneyland has actually make a few songs I like... This isn't one of them. This is just a crappy song, and it's way too eccentric for DDR. (Heh, eccentric. This coming from the guy that stepped a Venetian Snares song during the last Summer Contest.) The steps are just as messy as the song itself and almost resemble PRevo in how messy they are. It definitely feels rushed, though I don't blame you for wanting to get it done and over with.
TSUBAKI [The Legendary DJXYZ] - 8
Mario Kart 8 Main Theme [mf32892] - 7
So Excited (feat. Khia) [Telperion] -6
Voyage [ledgam3r1279] - 6
Cake House [HealingDMax300] - 4
That Don't Impress Me (12" Club Mix) [chewi] - 3
Porta Vista [Gameoson] - 3
魔カい造ヨd STEAMPUNK Frankenstein [SupremeX] - 2
Flowlight [CuzcoBlocko] - 1
Remember Remember [Lisek] - 1
SING [Nezemarth] - 1
The setting sun [usaminseijin] - 1
The Trooper [Braeden47] - 1
Wicked Irie [Spork!] - 1
Post #1022 · Posted at 2016-01-12 12:03:55am 9.4 years ago
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ledgam3r1279 gets Miami Sunset Drive! Good luck!
Post #1023 · Posted at 2016-01-12 12:18:52am 9.4 years ago
Quote: Gameoson
Wicked Irie [Spork!]
- I'm not gonna lie, this file confused the heck out of me.
- I'm not gonna lie, this file confused the heck out of me.
Perfect. I assure you it's all straightforward once you get your footing right and know the speedup/slowdowns. The side footswitches into rolls and the held freezes with forced doublesteps into crossovers are probably my favorite parts

Seriously though, thanks for giving it a shot and not ranking it at the bottom automatically because you were confused. I don't like the super straightforward files, the more you have to play it to get it down perfect while maintaining a fun feel the better. It's what I aim for, even if it hurts my comp performance.
Quote: CuzcoBlocko
Heavy - There's also some questionable patterning here.
May I ask which patterns in question gave you the most trouble? I'm pretty sure I checked the heavy over pretty thoroughly but I totally make mistakes. As for the gimmicks, the speedup goes with the stop to simulate a slowdown (they both would play at the same rate essentially) but it had a loud vocal WHOO to go with it. All the little one beat slowdowns go with the beat of the music - whenever the beat stops for a beat I slowed it down. As a result, it switched from starting each section on the 4th beat to the 8th, then back. It's more constant for the second half of the song, but that's because the cut I was provided only had the beat breaks every few measures for the second half. Gotta work with what you get ^.^ The

And as for the blue-yellow jump with the slowdown - I'm rewarding people for both playing the song more than once to get it down and trying to stay consistent with the karaoke stepping patterning I had going.
Thanks for the review!
If it's too confusing, I can upload a video of me playing it on pad for clarification. Just gotta deal with my hippie-ponytail.
Post #1024 · Posted at 2016-01-12 12:38:06am 9.4 years ago
Votes
Votes are for
and
if available
+5 Porta Vista - Love the song. Charts do it justice
+5 Wicked Irie - Very creative patterning in both charts.
+3 Voyage - Nice and simple.
+2 Mario Kart 8 Main Theme - Flows very nicely despite the complexity of the rhythms. I also like your first draft more than
.
HM's: So Excited, That Don't Impress Me, Flowlight, Remember Remember
Totals
Mario Kart 8 Main Theme [mf32892] - 9
Voyage [ledgam3r1279] - 9
TSUBAKI [The Legendary DJXYZ] - 8
Porta Vista [Gameoson] - 8
So Excited (feat. Khia) [Telperion] - 6
Wicked Irie [Spork!] - 6
Cake House [HealingDMax300] - 4
That Don't Impress Me (12" Club Mix) [chewi] - 3
魔カい造ヨd STEAMPUNK Frankenstein [SupremeX] - 2
Flowlight [CuzcoBlocko] - 1
Remember Remember [Lisek] - 1
SING [Nezemarth] - 1
The setting sun [usaminseijin] - 1
The Trooper [Braeden47] - 1
Votes are for


+5 Porta Vista - Love the song. Charts do it justice
+5 Wicked Irie - Very creative patterning in both charts.
+3 Voyage - Nice and simple.
+2 Mario Kart 8 Main Theme - Flows very nicely despite the complexity of the rhythms. I also like your first draft more than

HM's: So Excited, That Don't Impress Me, Flowlight, Remember Remember
Totals
Mario Kart 8 Main Theme [mf32892] - 9
Voyage [ledgam3r1279] - 9
TSUBAKI [The Legendary DJXYZ] - 8
Porta Vista [Gameoson] - 8
So Excited (feat. Khia) [Telperion] - 6
Wicked Irie [Spork!] - 6
Cake House [HealingDMax300] - 4
That Don't Impress Me (12" Club Mix) [chewi] - 3
魔カい造ヨd STEAMPUNK Frankenstein [SupremeX] - 2
Flowlight [CuzcoBlocko] - 1
Remember Remember [Lisek] - 1
SING [Nezemarth] - 1
The setting sun [usaminseijin] - 1
The Trooper [Braeden47] - 1
Post #1025 · Posted at 2016-01-12 12:45:05am 9.4 years ago
Quote: Gameoson
+3 Mario Kart 8 Main Theme [mf32892]
- Wait, EDIT is the first draft?? Could have had me fooled. I liked it better than the Expert chart. Don't get me wrong, it was good too, but I really like the Edit chart a lot more. The only things that really bothered me though was that one random 16th mini-jack and the odd 24th gallops, but other than that I really think you should have stuck with this over the current Expert.
Well, maybe I should've called it "First Rendition" (idk if that even makes a difference) and described it as an alternate Expert chart or as the "original" Expert chart.- Wait, EDIT is the first draft?? Could have had me fooled. I liked it better than the Expert chart. Don't get me wrong, it was good too, but I really like the Edit chart a lot more. The only things that really bothered me though was that one random 16th mini-jack and the odd 24th gallops, but other than that I really think you should have stuck with this over the current Expert.
I ended up not using it as the final Expert chart because I felt the patterns were somewhat awkward (more in terms of turning, not double-stepping) and that the chart was a bit lopsided in terms of difficulty (with the 24ths and the longer 16th streams all in the first half). I wanted to make something that flowed better for my liking.
Quote: Gameoson
HM: Flowlight [CuzcoBlocko]
(For that matter, I really don't see the resemblence to SANA MOLETTE NE ENTE :/)
I think all he meant was that none of the charts have jumps or Freezes, like SANA MOLETTE NE ENTE. (Yes I went and checked the other day to see what he was talking about).(For that matter, I really don't see the resemblence to SANA MOLETTE NE ENTE :/)
EDIT: I'm also wondering whether having the bg videos made any difference in terms of some of your votes (for Mario Kart and for Sky is The Limit)
Post #1026 · Posted at 2016-01-12 01:10:44am 9.4 years ago
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Quote: Spork!
I don't like the super straightforward files, the more you have to play it to get it down perfect while maintaining a fun feel the better. It's what I aim for, even if it hurts my comp performance.
That's something that I've always admired about your stepping style. You're willing to take risks even if they don't go over so well. I picked up on a lot of the footswitches, even the sideways footswitches, but the file usually ended up going into overkill mode for my tastes with the footswitches and whatnot.Quote: Spork!
If it's too confusing, I can upload a video of me playing it on pad for clarification. Just gotta deal with my hippie-ponytail.
I'd actually be really interested in seeing you play it. And don't worry, back in middle school our principal was a gray-haired balding guy with a ponytail. I don't think it's possible to have a worse hairdo than he did.

Quote: mf32892
I think all he meant was that none of the charts have jumps or Freezes, like SANA MOLETTE NE ENTE. (Yes I went and checked the other day to see what he was talking about).
EDIT: I'm also wondering whether having the bg videos made any difference in terms of some of your votes (for Mario Kart and for Sky is The Limit)
I figured that was what he meant, but outside of that it didn't feel similar to SANA MOLETTE's rhythms/patterns. EDIT: I'm also wondering whether having the bg videos made any difference in terms of some of your votes (for Mario Kart and for Sky is The Limit)
BG videos don't make a difference in my votes. Cool if they're there, but it's not something I factor in. I did notice however during Mario Kart that my SM lagged a couple of times, and that doesn't normally happen to me even in files with BG videos.
Post #1027 · Posted at 2016-01-12 01:35:43am 9.4 years ago
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Last updated: 2016-01-12 01:42am
Quote: Gameoson
Of course, that's really nothing you could do given the rules of the contest, that's more of a suggestion for the submitter.
Well, recuts are allowed, but they are recommended to be used sparingly. I think Lisek is the only person who has actually recut (about 2 times, possibly 3).
Quote: Gameoson
The file actually worked out nicely without having jumps… but no holds at all? I can think of at least a few instances in this song where a hold would have fit. If it's part of the whole "I'm trying to make this the SANA MOLETTE NE ENTE of the contest" bit, that's kind of a lame excuse. (For that matter, I really don't see the resemblence to SANA MOLETTE NE ENTE :/)
Hm. Yes, there are places that holds could be used without using two feet. I guess I just wanted to see how far I could go with tap notes only. It's not necessarily the SANA MOLETTE NE ENTE of the contest, just the same thing going on in both files, sub-120 BPM songs with tap notes and nothing else (not even mines). Glad you were okay with the no jumps gimmick, though. I got this idea all the way back when I watched this video.
He claimed this as the only

^The standard chart has jumps.
I look through the files and every


1. At least one jump
2. No lifts whatsoever
So I just waited for an opportunity to see if I could pull off such a feat. And it looks as though I have, but I have competition with files like Mario Kart 8, TSUBAKI, and Voyage. Of course, any of those three, I'd be happy to win. There are some files I'm not all about (Cattleya/Nigra Ludia/Sky is the Limit) that won their respective rounds (of course, they're still good), while the runner ups (groovin'/DATA SUPER HIGHWAY/sister's noise) are files I felt deserved it more.
In any case, thank you for calling it my best file. I actually had confidence problems while writing it, and I feel like I may have rushed the lower difficulties (

I was hoping to get my own file for this round (seriously, the song I submitted here is so good) but I think that chance has already been used up with TAKE A LOOK AROUND. Oh well. It was grabbed by another one of the Core 6, so I hope to see great steps from them.
I'll get back to Spork! on the odd areas of Wicked Irie later.
Post #1028 · Posted at 2016-01-12 02:18:54am 9.4 years ago
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[ROUND H]- a week of very strange circumstances.
Your evening totals update.
Mario Kart 8 Main Theme [mf32892] - 12
Porta Vista [Gameoson] - 11
Voyage [ledgam3r1279] - 9
TSUBAKI [The Legendary DJXYZ] - 8
Cake House [HealingDMax300] - 7
Wicked Irie [Spork!] - 7
So Excited (feat. Khia) [Telperion] - 6
That Don't Impress Me (12" Club Mix) [chewi] - 3
Flowlight [CuzcoBlocko] - 3
Remember Remember [Lisek] - 3
魔カい造ヨd STEAMPUNK Frankenstein [SupremeX] - 2
SING [Nezemarth] - 2
The setting sun [usaminseijin] - 1
The Trooper [Braeden47] - 1
Beautiful Beachfront Properties [Dreamland200] - HM
3pts- Porta Vista. A song that feels like a mashup of Golden Sun and Owl City, and a whole bunch of crossovers that just work. You're back in business.
3pts- Cake House. Sounds like Supa Fova was behind this... it's an easy chart, but far from a vapid one.
3pts- Mario Kart 8 Theme Song. Obvious submission was obvious. Out of respect for this awesome job you've done I'm not going to be stepping it for the collection.
2pts- Remember Remember. This is a kind of simfile that's rare these days. It's a nice change of pace.
2pts- Flowlight. There's no way Expert can be done with one foot. This was a pretty vanilla chart, but it fit the song.
1pts- Wicked Irie. I had to play this on C260. If you were aiming for not straightforward, you hit the nail on the head.
1pts- SING. There were a few nuances that kept this out of the 2 point range, but I still enjoyed it for the most part.
HM- So Excited. This was very similar to Silly Ho, but unfortunately just below the points range for me.
HM- The setting sun. Yet again, just below the points range. Freezes were a nice touch.
HM- Beautiful Beachfront Properties. Expert was unexpectedly OK, outside of the one boost gimmick in the middle. A stop would have been at least a bit more predictable.
On TSUBAKI- So far a top contender? Never thought I'd see the day...
3pts- Cake House. Sounds like Supa Fova was behind this... it's an easy chart, but far from a vapid one.
3pts- Mario Kart 8 Theme Song. Obvious submission was obvious. Out of respect for this awesome job you've done I'm not going to be stepping it for the collection.
2pts- Remember Remember. This is a kind of simfile that's rare these days. It's a nice change of pace.
2pts- Flowlight. There's no way Expert can be done with one foot. This was a pretty vanilla chart, but it fit the song.
1pts- Wicked Irie. I had to play this on C260. If you were aiming for not straightforward, you hit the nail on the head.
1pts- SING. There were a few nuances that kept this out of the 2 point range, but I still enjoyed it for the most part.
HM- So Excited. This was very similar to Silly Ho, but unfortunately just below the points range for me.
HM- The setting sun. Yet again, just below the points range. Freezes were a nice touch.
HM- Beautiful Beachfront Properties. Expert was unexpectedly OK, outside of the one boost gimmick in the middle. A stop would have been at least a bit more predictable.
On TSUBAKI- So far a top contender? Never thought I'd see the day...
Your evening totals update.
Mario Kart 8 Main Theme [mf32892] - 12
Porta Vista [Gameoson] - 11
Voyage [ledgam3r1279] - 9
TSUBAKI [The Legendary DJXYZ] - 8
Cake House [HealingDMax300] - 7
Wicked Irie [Spork!] - 7
So Excited (feat. Khia) [Telperion] - 6
That Don't Impress Me (12" Club Mix) [chewi] - 3
Flowlight [CuzcoBlocko] - 3
Remember Remember [Lisek] - 3
魔カい造ヨd STEAMPUNK Frankenstein [SupremeX] - 2
SING [Nezemarth] - 2
The setting sun [usaminseijin] - 1
The Trooper [Braeden47] - 1
Beautiful Beachfront Properties [Dreamland200] - HM
Post #1029 · Posted at 2016-01-12 02:24:48am 9.4 years ago
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Oh, lol. You submitted Mario Kart 8.
I actually plan on submitting VGM for Round J, so it'll be difficult for someone to tell which one's yours and which one will be mine... heh heh.
Anyway, I have 3 active guesses for this round.
brunobg24 submitting TSUBAKI
chewi submitting So Excited (feat. Khia)
mf32892 submitting SING
Not sure about the others, one brought in, the other two veto'd, and 5 songs never got stepped (I think Nezemarth's is one of them).
I actually plan on submitting VGM for Round J, so it'll be difficult for someone to tell which one's yours and which one will be mine... heh heh.
Anyway, I have 3 active guesses for this round.
brunobg24 submitting TSUBAKI
chewi submitting So Excited (feat. Khia)
mf32892 submitting SING
Not sure about the others, one brought in, the other two veto'd, and 5 songs never got stepped (I think Nezemarth's is one of them).
Post #1030 · Posted at 2016-01-12 02:32:22am 9.4 years ago
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Indeed, my song (which was from the early Super Eurobeat series) never got stepped.
Post #1031 · Posted at 2016-01-12 02:49:20am 9.4 years ago
Quote: CuzcoBlocko
mf32892 submitting SING
Considering it's a Pentatonix song I'm willing to bet it was DDRDAIKENKAI's submission. It tends to usually be Pentatonix or K-Pop.

Post #1032 · Posted at 2016-01-12 03:09:22am 9.4 years ago
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Quote: CuzcoBlocko
mf32892 submitting SING
I really doubt that this is the case, since the skeleton only contained an sm file, without any sight of an ssc file.
Post #1033 · Posted at 2016-01-12 03:16:47am 9.4 years ago
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I don't think I'll be able to do anything interesting with the song I got. I'd like to use my first veto.
Post #1034 · Posted at 2016-01-12 05:31:25am 9.4 years ago
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Last updated: 2016-01-12 05:45am
Anyway, here's the first file I really go in depth of.
The
chart has more irregular tricks and I mess up 2 times in the recording because of the massive uncertainty left by some of the tricks in it. I didn't showcase myself playing the
chart, but I have played it. As it turns out,
's patterns weren't as wacky as I remember them.
Anyway, I'll use the seeded background movies as "chunks" of the chart to examine. I did not add that last one on purpose.
On the pentagon tunnel and red shard star backgrounds, everything is fine. I like how at the beginning, the mines go with the bells.
On the rainbow squares background [0:33], that speed up was unexpected, but at least it's a symmetrical BPM change (I like those, lol, they're rampant in TRICKL4SH 220), even though it still happens in the file anyway [0:50].
Things are fine on the tan circles and triangles background.
On the squishy hearts background, there were initially what I believed to be doublesteps, however, I realize that they are actually footswitches, and just like FIGHT!!, they are marked with mines, which I find nice. However, starting here, I start getting hesitant to do crossovers because of how ambiguous some of them are (will you still avoid facing backwards, or is it a footswitch?).
On the symbols wheel background [0:48], that gimmick is one that's very obtrusive to me and it's not immediately obvious that the LR jump is supposed to be an 8th. It looks somewhat like a jump and then step jack. Scrolls definitely would've been helpful here.
On the same background and then the vacation background, there are some REALLY unusual footswitches such as [0:53]. A DR jump, and then footswitching so that you're facing backwards-left, which I have a hard time pulling off, and I'm sure I'm not the only one.
The red ship fusion background had a slowdown gimmick that I felt didn't work at all. This section is one that stands out the most to me for how confusing it is. Granted, there's no bass drum on that beat, but it still felt really arbitrary. It's especially even more obvious on the
chart, note the rhythm at [0:58] that goes X--X--X-. At [1:02], it looks like the exact rhythm, but it's not, which makes it really confusing.
I mess up on the squares background for some reason. Anyway, throughout that, the fractal room, and cactus backgrounds, there was more nice use of the mines going to the synths, however, I felt that in
, some of the 4ths that come before the 8ths should've been 16ths instead. There's nothing going on where the wrong 4ths are placed. In
, 16ths are used instead, which is correct.
There was nothing wrong when the clashing lights background played, though there are more marked footswitches near the end.
On the bracelets background, that slowdown was a lot better and fit the track (and so do the similar parts). Nothing was immediately obviously out of place here.
On the heatud up (yea, it says heatud), this is when things start getting out of whack again (note I get three NGs in total). There are freeze arrows that are just so weirdly placed (similar to this one mission for i feel... in DDR EXTREME US). I think pitch relevancy has to do with something here, though.
The disturb and CYBER backgrounds repeat the bracelets background. However, there appear to be spins in
at this part.
But the rolling cube background, I am almost certain that you HAVE to face backwards or doublestep to pull this section off. I guess there's a place to footswitch somewhere here?
Things got fixed once the rolling eggs and HTF disco backgrounds came (although I mess up between both again).
So, with that, the problems I ran into with your file is that some of the speed gimmicks were really unfitting (not all, though; some of them were cool) and there were really wacky patterns in
that, if not done correctly, made you spin a lot, and less notably misrhythms at one part. Playing FIGHT! would help figure out what's really going on with some of the jacks, although there are still the wacky foot switches involving left/right arrows.
The



Anyway, I'll use the seeded background movies as "chunks" of the chart to examine. I did not add that last one on purpose.
On the pentagon tunnel and red shard star backgrounds, everything is fine. I like how at the beginning, the mines go with the bells.
On the rainbow squares background [0:33], that speed up was unexpected, but at least it's a symmetrical BPM change (I like those, lol, they're rampant in TRICKL4SH 220), even though it still happens in the file anyway [0:50].
Things are fine on the tan circles and triangles background.
On the squishy hearts background, there were initially what I believed to be doublesteps, however, I realize that they are actually footswitches, and just like FIGHT!!, they are marked with mines, which I find nice. However, starting here, I start getting hesitant to do crossovers because of how ambiguous some of them are (will you still avoid facing backwards, or is it a footswitch?).
On the symbols wheel background [0:48], that gimmick is one that's very obtrusive to me and it's not immediately obvious that the LR jump is supposed to be an 8th. It looks somewhat like a jump and then step jack. Scrolls definitely would've been helpful here.
On the same background and then the vacation background, there are some REALLY unusual footswitches such as [0:53]. A DR jump, and then footswitching so that you're facing backwards-left, which I have a hard time pulling off, and I'm sure I'm not the only one.
The red ship fusion background had a slowdown gimmick that I felt didn't work at all. This section is one that stands out the most to me for how confusing it is. Granted, there's no bass drum on that beat, but it still felt really arbitrary. It's especially even more obvious on the

I mess up on the squares background for some reason. Anyway, throughout that, the fractal room, and cactus backgrounds, there was more nice use of the mines going to the synths, however, I felt that in


There was nothing wrong when the clashing lights background played, though there are more marked footswitches near the end.
On the bracelets background, that slowdown was a lot better and fit the track (and so do the similar parts). Nothing was immediately obviously out of place here.
On the heatud up (yea, it says heatud), this is when things start getting out of whack again (note I get three NGs in total). There are freeze arrows that are just so weirdly placed (similar to this one mission for i feel... in DDR EXTREME US). I think pitch relevancy has to do with something here, though.
The disturb and CYBER backgrounds repeat the bracelets background. However, there appear to be spins in

But the rolling cube background, I am almost certain that you HAVE to face backwards or doublestep to pull this section off. I guess there's a place to footswitch somewhere here?
Things got fixed once the rolling eggs and HTF disco backgrounds came (although I mess up between both again).
So, with that, the problems I ran into with your file is that some of the speed gimmicks were really unfitting (not all, though; some of them were cool) and there were really wacky patterns in

Post #1035 · Posted at 2016-01-12 06:24:25am 9.4 years ago
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Quote: HealingDMax300
I don't think I'll be able to do anything interesting with the song I got. I'd like to use my first veto.
Here you go: Minimal Synthesizer. Good luck!Post #1036 · Posted at 2016-01-12 06:48:35am 9.4 years ago
Quote: CuzcoBlocko
On the squishy hearts background, there were initially what I believed to be doublesteps, however, I realize that they are actually footswitches, and just like FIGHT!!, they are marked with mines, which I find nice. However, starting here, I start getting hesitant to do crossovers because of how ambiguous some of them are (will you still avoid facing backwards, or is it a footswitch?).
Footswitches indeed. Good rule of thumb with the footswitches in this chart - don't do one unless I marked it. In this cases, as long as you use the marker as a point to turn yourself around you will only have to crossover for the L/R Footswitches that I use as sparingly as I can because they are just rough and probably the hardest part of the chart to get right. The rest of them for the first half of the chart are set up to keep you facing forward at all times. I do agree the side footswitches would appear ambiguous and frustrating for someone who isn't used to them, so your point is not moot.Quote: CuzcoBlocko
On the symbols wheel background [0:48], that gimmick is one that's very obtrusive to me and it's not immediately obvious that the LR jump is supposed to be an 8th. It looks somewhat like a jump and then step jack. Scrolls definitely would've been helpful here.
Oh yeah, I know. I did that intentionally to try and get players to put a little thought into their play. As I've stated before, adding replayability to a chart means a ton to a player like me. Yeah, they focus on a less obvious facet of the song, but I felt they needed to be marked like most of the other elements. On scrolls - Yeah, they would probably have helped a little, but I felt using old-fashioned speed changed benefitted the song a little more, especially since not everyone plays on a newer version of Stepmania. Quote: CuzcoBlocko
On the same background and then the vacation background, there are some REALLY unusual footswitches such as [0:53]. A DR jump, and then footswitching so that you're facing backwards-left, which I have a hard time pulling off, and I'm sure I'm not the only one
Those are the L/R Footswitches mentioned above in the first point above ^.^ They are tough for even seasoned players, and definitely hard to predict. I don't think I know anyone personally who can rock them out unless they know they are coming. Since footswitches were a major theme to this chart, I felt it added to it in a "variety/potpourri" sort of way. Plus I didn't want to bore everyone with nonstop front-facing ones when an opportunity like this presented itself which actually works.Quote: CuzcoBlocko
he red ship fusion background had a slowdown gimmick that I felt didn't work at all. This section is one that stands out the most to me for how confusing it is. Granted, there's no bass drum on that beat, but it still felt really arbitrary. It's especially even more obvious on the Heavy chart, note the rhythm at [0:58] that goes X--X--X-. At [1:02], it looks like the exact rhythm, but it's not, which makes it really confusing.
Fair enough. I see your point, and you see why I added it. If I hadn't added it, it wouldn't have really affected the rest of the chart minus keeping everything on the 8th beat instead of back onto the 4th, which would have looked horrible, especially through the synth-minefield. I guess trying to avoid a complaint about "Blue Arrow Syndrome" pushed me to include it as well. At least it goes with the lyrics on Heavy, on challenge I kinda expect you know it's coming, and even though it's the only set of 16th freezes in the song it's kind of sudden. Adds replayability though lol
Quote: CuzcoBlocko
Anyway, throughout that, the fractal room, and cactus backgrounds, there was more nice use of the mines going to the synths, however, I felt that in Challenge, some of the 4ths that come before the 8ths should've been 16ths instead. There's nothing going on where the wrong 4ths are placed. In Heavy, 16ths are used instead, which is correct.
I actually did that on purpose. The mines on 

Quote: CuzcoBlocko
On the heatud up (yea, it says heatud), this is when things start getting out of whack again (note I get three NGs in total). There are freeze arrows that are just so weirdly placed (similar to this one mission for i feel... in DDR EXTREME US). I think pitch relevancy has to do with something here, though.
This part I am actually really proud of lol. I essentially tried to use the same type of patterns as the section before, but added the extra arrows in the form of forced double-steps to position yourself for the next upcoming pattern. It is absolutely a recipe for ruining a FPC, and again adds replayability. Also removes some of the guesswork for what the next arrow is going to be by closing the gap for those who like to play on ridiculously fast speeds. Also, makes the chart seem less copy-paste and I've had complaints about not switching up the patterns a little. Quote: CuzcoBlocko
The disturb and CYBER backgrounds repeat the bracelets background. However, there appear to be spins in Heavy at this part. But the rolling cube background, I am almost certain that you HAVE to face backwards or doublestep to pull this section off. I guess there's a place to footswitch somewhere here?


Thank you so much for taking the time to go into depth. I understand I will never be able to fully please everyone, especially with the hectic nature of most of my charts. The best I can hope for is the willingness for people to think outside of the box and try something new - after all, everything is new at one point or another. Hopefully I'm not coming off rude or anything lol, I was so excited to have a large post to respond to, especially since I considered most of the points you brought up before I released it. I also would be so happy if any of my explanations helped you or anyone else on here to think of new patterns or rhythms. There is so much potential in just about every song, after all - you just have to get creative and let it out!
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Quote: Gameoson
That's something that I've always admired about your stepping style. You're willing to take risks even if they don't go over so well. I picked up on a lot of the footswitches, even the sideways footswitches, but the file usually ended up going into overkill mode for my tastes with the footswitches and whatnot.
Not gonna lie, hearing this feels AMAZING. It's somewhat discouraging to regularly place lowly just because of a silly gimmick or pattern, but just seeing that some people appreciate what I do from time to time makes it all worth it. I certainly go into most rounds expecting a few bad reviews, but I definitely try to go a somewhat different/unconventional route when possible. I know it's a 17 year old game, but I wouldn't put as much effort and energy into these if it didn't mean a lot. (Have I really been playing DDR for 14 years now? I feel so old 
Quote: Gameoson
I'd actually be really interested in seeing you play it. And don't worry, back in middle school our principal was a gray-haired balding guy with a ponytail. I don't think it's possible to have a worse hairdo than he did.
You got it. Lemme figure out a way to set up my ancient camera and I'll try to at least capture my feet from behind. I am no good at video editing though, so I probably won't be super awesome at showing the screen or the chart at the same time. May take me a day or two, my roommates have some odd schedules and I try to respect them since they respect mine.------------------------------------------
I'm pretty sure this just became my longest single forum post. What is happening to me?! I gotta go back to lurking lol
Post #1037 · Posted at 2016-01-12 06:57:19am 9.4 years ago
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I actually have some ideas for a song with absolutely insane and creative gimmicks, but I need to get the right song to pull them off without them being too arbitrary.... I'll probably get 0 points for doing it (if a chance for it happens), but I'll have lots of fun doing it. :P So I feel you on this one, Spork!. And you're welcome. I've actually never reviewed a file more than just brief thoughts, this one, I reviewed because it seems like you had some tricks up your sleeve from this one and I wanted to tell how I saw them.
Post #1038 · Posted at 2016-01-12 07:22:46am 9.4 years ago
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Spork, thank you for making something like this. I don't know what I missed or how I missed, but that was very enjoyable. Twisty charts are a guilty pleasure of mine to play.

votes to come tues/wed/when I get to it

votes to come tues/wed/when I get to it
Post #1039 · Posted at 2016-01-12 07:27:49am 9.4 years ago
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BTW, what font did you use for Wicked Irie also, i like it. 

Post #1040 · Posted at 2016-01-12 07:31:33am 9.4 years ago
Quote: Dreamland200
BTW, what font did you use for Wicked Irie also, i like it. 
The King of Lost Towel, my good lady. With lots of random blending effects.
Thanks XxMakouxX ^.^