Post #81 · Posted at 2016-03-31 02:38:02am 9.2 years ago
Hello, I found an error in the "screen select style" aka "select link" icons move from position if you navigate between them repeatedly.
It is easy to fix:
In the folder Dance Dance Revolution Konamix\Graphics\ScreenSelectPlayMode Icon\default. lua change:
t [# t + 1] = Def.ActorFrame {
GainFocusCommand = cmd (addx, 20; linear, 0.1; addx, -40, linear, 0.1; addx, 20);
LoseFocusCommand = cmd (stoptweening; stopeffect, decelerate, 0.1);
for
t [# t + 1] = Def.ActorFrame {
GainFocusCommand = cmd (linear, 0.1);
LoseFocusCommand = cmd (stoptweening; stopeffect, decelerate, 0.1);
It is easy to fix:
In the folder Dance Dance Revolution Konamix\Graphics\ScreenSelectPlayMode Icon\default. lua change:
t [# t + 1] = Def.ActorFrame {
GainFocusCommand = cmd (addx, 20; linear, 0.1; addx, -40, linear, 0.1; addx, 20);
LoseFocusCommand = cmd (stoptweening; stopeffect, decelerate, 0.1);
for
t [# t + 1] = Def.ActorFrame {
GainFocusCommand = cmd (linear, 0.1);
LoseFocusCommand = cmd (stoptweening; stopeffect, decelerate, 0.1);
Post #82 · Posted at 2016-03-31 04:48:51am 9.2 years ago
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Quote: reiaya
Hello, I found an error in the "screen select style" aka "select link" icons move from position if you navigate between them repeatedly.
It is easy to fix:
In the folder Dance Dance Revolution Konamix\Graphics\ScreenSelectPlayMode Icon\default. lua change:
t [# t + 1] = Def.ActorFrame {
GainFocusCommand = cmd (addx, 20; linear, 0.1; addx, -40, linear, 0.1; addx, 20);
LoseFocusCommand = cmd (stoptweening; stopeffect, decelerate, 0.1);
for
t [# t + 1] = Def.ActorFrame {
GainFocusCommand = cmd (linear, 0.1);
LoseFocusCommand = cmd (stoptweening; stopeffect, decelerate, 0.1);
It is easy to fix:
In the folder Dance Dance Revolution Konamix\Graphics\ScreenSelectPlayMode Icon\default. lua change:
t [# t + 1] = Def.ActorFrame {
GainFocusCommand = cmd (addx, 20; linear, 0.1; addx, -40, linear, 0.1; addx, 20);
LoseFocusCommand = cmd (stoptweening; stopeffect, decelerate, 0.1);
for
t [# t + 1] = Def.ActorFrame {
GainFocusCommand = cmd (linear, 0.1);
LoseFocusCommand = cmd (stoptweening; stopeffect, decelerate, 0.1);
Thanks for finding the error but I'm definitely not going to use that command instead since it literally just breaks the animation instead of correcting it.
Post #83 · Posted at 2016-03-31 12:03:34pm 9.2 years ago
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"I'm honestly pissed off." |
Use finishtweening instead of stoptweening so that the actor ends up in the final position of the motion when it loses focus.
Post #84 · Posted at 2016-03-31 09:46:28pm 9.2 years ago
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"ITG, The Best Dance Machine!" |
Reiaya contacted me (via pm) about if I could remake the LifeMeter bar specially with the wave-style animation. I want to show all of you the results:
Post #85 · Posted at 2016-03-31 10:10:24pm 9.2 years ago
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"~The message~" |
Quote: Th3_Ov3rHell_3XoduZ
Reiaya contacted me (via pm) about if I could remake the LifeMeter bar specially with the wave-style animation. I want to show all of you the results:
I love it. o.o Nice work.

Post #86 · Posted at 2016-03-31 10:22:00pm 9.2 years ago
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Quote: Th3_Ov3rHell_3XoduZ
Reiaya contacted me (via pm) about if I could remake the LifeMeter bar specially with the wave-style animation. I want to show all of you the results:
Why are you so great.
Post #87 · Posted at 2016-03-31 10:26:51pm 9.2 years ago
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Last updated: 2016-03-31 10:26pm
Quote: Inorizushi
Quote: Th3_Ov3rHell_3XoduZ
Reiaya contacted me (via pm) about if I could remake the LifeMeter bar specially with the wave-style animation. I want to show all of you the results:
Why are you so great.
I am glad to help in anything I can, I need to redone the LifeMeter in lua so technically the hardcoded one is hidden. I will send u the files in a moment.
EDIT: Remember to hidden the hardcoded LifeMeters on metrics.ini
LINK: https://mega.nz/#!1kBSBS4T!PmaL9gbundSoism76LxWvO-v0wl1pn-SGPtcH9Zb_lY
Post #88 · Posted at 2016-04-01 12:02:59am 9.2 years ago
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OMG, look beautiful... really you so awesome.
Post #89 · Posted at 2016-04-01 03:26:02am 9.2 years ago
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Really nice, this covers the Pre-5th Mixes lifebars, now there is no excuses to complete the old school DDR themes 

Post #90 · Posted at 2016-04-01 04:32:56am 9.2 years ago
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Quote: MadkaT
Really nice, this covers the Pre-5th Mixes lifebars, now there is no excuses to complete the old school DDR themes 
It's true.
Post #91 · Posted at 2016-04-03 02:13:22am 9.2 years ago
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Nice work guys. Now the dream is becoming closer to being realized. Keep it up.
Post #92 · Posted at 2016-04-03 07:01:20am 9.2 years ago
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As someone whose first/most favorite DDR game was Konamix, this is very important to me. I sincerely thank basically just about everyone who has contributed to this because sweet jesus the memories came back when I first got wind of this.
I'm curious; though; what would be the most technically difficult thing to accomplish about this now that more of the harder things to tackle (song selection, lifebar bobbing, etc) have been successfully recreated? If so, will it actually be possible to recreate it?
I'm curious; though; what would be the most technically difficult thing to accomplish about this now that more of the harder things to tackle (song selection, lifebar bobbing, etc) have been successfully recreated? If so, will it actually be possible to recreate it?
Post #93 · Posted at 2016-04-03 08:56:49pm 9.2 years ago
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Quote: KaiserKnuckle
As someone whose first/most favorite DDR game was Konamix, this is very important to me. I sincerely thank basically just about everyone who has contributed to this because sweet jesus the memories came back when I first got wind of this.
I'm curious; though; what would be the most technically difficult thing to accomplish about this now that more of the harder things to tackle (song selection, lifebar bobbing, etc) have been successfully recreated? If so, will it actually be possible to recreate it?
I'm curious; though; what would be the most technically difficult thing to accomplish about this now that more of the harder things to tackle (song selection, lifebar bobbing, etc) have been successfully recreated? If so, will it actually be possible to recreate it?
Song select is definitely going to be one of the hardest things to do since the entire screen will have to coded completely from scratch without using sm5's music wheel.
Post #94 · Posted at 2016-04-04 12:29:27am 9.2 years ago
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Quote: Inorizushi
Song select is definitely going to be one of the hardest things to do since the entire screen will have to coded completely from scratch without using sm5's music wheel.
Yeah, I could understand that, given the way it's inconsistent when you go to the next 7 songs. Does that mean that the standard "song groups, and the rest of said group banners continue after the songs in the group you chose" or will it stay as "song group is chosen, and you only return by choosing the song group banner"?
Post #95 · Posted at 2016-04-04 12:40:12am 9.2 years ago
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I'm honestly not sure quite yet, to keep with the original concept, I'm probably going to have it not show the song group banner.
However, we could go with the Cover Flow style and keep it the way it is.
However, we could go with the Cover Flow style and keep it the way it is.
Post #96 · Posted at 2016-04-06 07:48:04pm 9.2 years ago
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Last updated: 2016-04-06 07:48pm
Amazing remake... this should be fun... Anyways, thanks. I really liked you put it together nicely... It needs a little more adjustments. Combo numbers are a little bit small... Anyways good theme.
Append: Please fix the results screen... sort of...
Append: Please fix the results screen... sort of...
Post #97 · Posted at 2016-07-12 04:48:23am 8.9 years ago
Quote: ToxDalt
Amazing remake... this should be fun... Anyways, thanks. I really liked you put it together nicely... It needs a little more adjustments. Combo numbers are a little bit small... Anyways good theme.
Append: Please fix the results screen... sort of...
Append: Please fix the results screen... sort of...
Provide details.
I can't fix problems that I'm not aware about.
"fix" is not sufficient.
UPDATE
Sorry that it seems that this project has been abandoned.
I've been busy with the SuperNOVA 3 project so I haven't been able to find time to work on this theme
If anyone's interested, here's the github repository. It should be even with all the changes since my last release.
https://github.com/Inorizushi/DDR-Konamix-SM5
Post #98 · Posted at 2016-07-12 03:02:56pm 8.9 years ago
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Nice theme :3 thank you.
Post #99 · Posted at 2016-07-12 03:05:08pm 8.9 years ago
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Quote: Inorizushi
Quote: ToxDalt
Amazing remake... this should be fun... Anyways, thanks. I really liked you put it together nicely... It needs a little more adjustments. Combo numbers are a little bit small... Anyways good theme.
Append: Please fix the results screen... sort of...
Append: Please fix the results screen... sort of...
Provide details.
I can't fix problems that I'm not aware about.
"fix" is not sufficient.
UPDATE
Sorry that it seems that this project has been abandoned.
I've been busy with the SuperNOVA 3 project so I haven't been able to find time to work on this theme
If anyone's interested, here's the github repository. It should be even with all the changes since my last release.
https://github.com/Inorizushi/DDR-Konamix-SM5
Dude I have been busy too. I'm trying to go back to it. *sigh* [...]

Post #100 · Posted at 2016-07-17 06:33:13am 8.9 years ago
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Just wanted to say thank you guys a whole ton for getting as far with this as you have. I've missed the underground club aesthetic of 1st-4th, and I've been having a ton of fun using this.
I'll keep using it if it gets abandoned for good, but I'll always be looking forward to an update. ;9
I'll keep using it if it gets abandoned for good, but I'll always be looking forward to an update. ;9