Post #81 · Posted at 2008-12-17 07:25:05am 16.5 years ago
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Finalised the first 3 songs, Including everyone's favorite (which took a full day to step) 888! 

Post #82 · Posted at 2008-12-17 08:00:30am 16.5 years ago
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"jubeat knit one, purl two" |
Exaggeration much?
And I don't just mean me. Overall, there's a mixed opinion. Even FELMDemon, the boss song fanatic, has criticized it.
And I don't just mean me. Overall, there's a mixed opinion. Even FELMDemon, the boss song fanatic, has criticized it.
Post #83 · Posted at 2008-12-17 08:02:29am 16.5 years ago
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I don't think he was being literal, dude.
Post #84 · Posted at 2008-12-17 09:17:39am 16.5 years ago
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Wow... 888 Oni is so... devilish... Even my shoulders started to give up before even making it to the halfway point... xD
Post #85 · Posted at 2008-12-17 09:35:35am 16.5 years ago
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"I'm honestly pissed off." |
Quote: Brazen
Finalised the first 3 songs, Including everyone's favorite (which took a full day to step) 888! 
Um, are you approximating 12ths with 32nds? Because that's really not cool, and not necessary anymore, and that's what it looks like you're doing. I don't have uni3 myself though, so if the chart really does use 32nds (and I doubt the viewer in the game allows you to tell the difference), then fine.
Post #86 · Posted at 2008-12-17 09:40:17am 16.5 years ago
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"BEMANI Sound Team" |
I can confirm the game's actual data does indeed use 32nds.
Post #87 · Posted at 2008-12-17 09:41:15am 16.5 years ago
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The chart is perfect, I used both SSQ and training mode (Edit mode breaks the song).
Post #88 · Posted at 2008-12-17 09:49:48am 16.5 years ago
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"I'm honestly pissed off." |
Okay, I guess it's just Konami being lame then.
Post #89 · Posted at 2008-12-17 10:04:03am 16.5 years ago
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"キナヨ" |
Quote: al2k4
I can confirm the game's actual data does indeed use 32nds.
O_o Eww... Why can't Konami actually learn something? I'm definitely not a good step chart-er person, but I do know rhythm. I should go to Konami and tell them how to actually do rhythms properly... And suggest putting 32nds and 24ths in edit mode! XD
Post #90 · Posted at 2008-12-17 10:14:41am 16.5 years ago
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Quote: Kynayo
O_o Eww... Why can't Konami actually learn something? I'm definitely not a good step chart-er person, but I do know rhythm. I should go to Konami and tell them how to actually do rhythms properly... And suggest putting 32nds and 24ths in edit mode! XD
KOJ now uses almost exact 12ths (24ths are still an issue for them), but KOH has always done triplets their own way. It used to be laughably bad; now they've smartened up a bit and are using a close approximation akin to what KOJ did in the pre-SuperNOVA2 days. But, yes, it's still terrible. The Universe games always have such a broken engine...Post #91 · Posted at 2008-12-17 01:33:15pm 16.5 years ago
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"I'm honestly pissed off." |
Since nobody else has mentioned it, I'll say it. 888 oni's 753 steps put it right up there with ITG 12s and 13s in terms of step count. It's fast enough that I'm sure it's harder than Monolith, so it's at least a 12 if it doesn't qualify as a 13.
Post #92 · Posted at 2008-12-17 01:35:36pm 16.5 years ago
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"shakeitdon'tbreakit" |
Quote: Kyzentun
Since nobody else has mentioned it, I'll say it. 888 oni's 753 steps put it right up there with ITG 12s and 13s in terms of step count. It's fast enough that I'm sure it's harder than Monolith, so it's at least a 12 if it doesn't qualify as a 13.
In Stepmania you would get a full combo count of 777...now just imagine if they actually made it 888.

Post #93 · Posted at 2008-12-17 02:18:21pm 16.5 years ago
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888 Oni is probably an easy to mid 13 as it is very similar, but less difficult, than ReaF from ITG Rebirth (Which is technically a 13, but it seems harder than the resident 14 of the mix, Chromatic Blitz.)
Post #94 · Posted at 2008-12-17 11:32:27pm 16.5 years ago
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"jubeat knit one, purl two" |
Quote: piepiepie75
I don't think he was being literal, dude.
Still delusional, though.Post #95 · Posted at 2008-12-18 12:08:27am 16.5 years ago
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"Focul tău nu ne mai încălzește" |
I see that even aftershock!! is finally updated as well. Keep going! 

Post #96 · Posted at 2008-12-18 12:22:34am 16.5 years ago
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Quote: Arctic Wolves
Quote: Kynayo
O_o Eww... Why can't Konami actually learn something? I'm definitely not a good step chart-er person, but I do know rhythm. I should go to Konami and tell them how to actually do rhythms properly... And suggest putting 32nds and 24ths in edit mode! XD
KOJ now uses almost exact 12ths (24ths are still an issue for them), but KOH has always done triplets their own way. It used to be laughably bad; now they've smartened up a bit and are using a close approximation akin to what KOJ did in the pre-SuperNOVA2 days. But, yes, it's still terrible. The Universe games always have such a broken engine...Uuuuh, it's just Edit mode which doesn't allow anything faster than 16th. Just like every other DDR game's Edit mode.
Post #97 · Posted at 2008-12-18 12:40:11am 16.5 years ago
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? I wasn't talking about Edit Mode. How could I be; no Edit Mode has ever allowed the placement of 24ths. I mean the engine itself, how KOH designed it to handle triplets and beyond.
They, in the past, used a hilarious blend of 16ths, 32nds, and 64ths, which was just awful. They've smartened up about it now, but it's apparently not at KOJ's level yet (which is sad because not even KOJ has it *perfect*).
They, in the past, used a hilarious blend of 16ths, 32nds, and 64ths, which was just awful. They've smartened up about it now, but it's apparently not at KOJ's level yet (which is sad because not even KOJ has it *perfect*).
Post #98 · Posted at 2008-12-19 05:33:55am 16.5 years ago
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Quote: Brazen
Finalised the first 3 songs, Including everyone's favorite (which took a full day to step) 888! 

Wow thank you so much!! I'm so excited for these stepcharts! I think everyone is!! What a great thing!! What a great holiday gift for everyone!
Post #99 · Posted at 2008-12-19 07:27:48am 16.5 years ago
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I am willing to do all the DLC aswell, one problem. I need US Microsoft points. If anybody can donate even the slightest amount of money or buy me the points. This will help ZIV alot as a community as we will have all the DLC before Christmas.
Post #100 · Posted at 2008-12-19 07:44:44am 16.5 years ago
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Quote: Arctic Wolves
? I wasn't talking about Edit Mode. How could I be; no Edit Mode has ever allowed the placement of 24ths. I mean the engine itself, how KOH designed it to handle triplets and beyond.
They, in the past, used a hilarious blend of 16ths, 32nds, and 64ths, which was just awful. They've smartened up about it now, but it's apparently not at KOJ's level yet (which is sad because not even KOJ has it *perfect*).
They, in the past, used a hilarious blend of 16ths, 32nds, and 64ths, which was just awful. They've smartened up about it now, but it's apparently not at KOJ's level yet (which is sad because not even KOJ has it *perfect*).
I'm pretty sure both sides use triples perfectly now. =/