Post #81 · Posted at 2021-08-02 12:15:13pm 2.8 years ago
Retroguy | |
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Quote: Sigrev2
I can still simp the older games and appreciate the small changes made since.
Speaking of changes from old games, I personally feel that the "Good" judgement should be how it used to. (Drops the combo, but you don't lose life.) "Almost/Boo" was kinda redundant, so getting rid of it was nice change.
Post #82 · Posted at 2021-08-03 04:46:09am 2.8 years ago
n00b_saib0t | |
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Sorry if I’m missing something obvious, but how are the BG videos in Max US “not synced”? They’re generic videos, and the scripts are from other songs. How was that ever going to sync up? With so many of them being completely generic with no real theme I couldn’t even tell you if they weren’t synced on the song they came from, much less the song they were transplanted to.
Post #83 · Posted at 2021-08-03 06:17:24am 2.8 years ago
CuzcoBlocko | |
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It's not necessarily about the videos themselves. Most (if not all) of the DDRMAX/DDRMAX2 Arcade scripts were made with specific song structures in mind. So seeing something like NOTHING GONNA STOP's background script, fit for a song that goes in 4/4 time, be used for CUTIE CHASER morning mx, a song that goes in 6/4 time, is incredibly awkward. And, like I said, most of the scripts are a measure off.
Like... the green crystal video should begin at 0:23 (at the 29 combo mark), instead of at 0:25 (35 combo mark). And so on.
Anyway, yes, some of the decision in which songs use what transplanted scripts (I don't think of MIRACLE's videos when I hear PEACE-OUT or IT'S RAINING MEN's videos when I hear BABY GIMME YOUR LOVE) is also fairly arbitrary, but that's a separate issue.
Like... the green crystal video should begin at 0:23 (at the 29 combo mark), instead of at 0:25 (35 combo mark). And so on.
Anyway, yes, some of the decision in which songs use what transplanted scripts (I don't think of MIRACLE's videos when I hear PEACE-OUT or IT'S RAINING MEN's videos when I hear BABY GIMME YOUR LOVE) is also fairly arbitrary, but that's a separate issue.
Post #84 · Posted at 2021-08-03 06:26:31am 2.8 years ago
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Speaking of DDRMAX, is it possible to AAA Spin the Disc on single heavy in that game? I didn't see the OK judgement in the last freeze arrow.
Reminds me of Cutie Chaser's solo chart.
Reminds me of Cutie Chaser's solo chart.
Post #85 · Posted at 2021-08-03 10:03:36am 2.8 years ago
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Yes.
Post #86 · Posted at 2021-08-03 12:41:58pm 2.8 years ago
n00b_saib0t | |
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For Spin the Disc, what you have to do is change the sync. The song ends too early normally, but that timing doesn’t change with changing the sync. There was a topic about this on Aaron In Japan way back in the day.
As for the bg videos, I still don’t see how they’re off sync. They belong to other songs, I don’t see how changing what times specific parts are at will make them sync up.
As for the bg videos, I still don’t see how they’re off sync. They belong to other songs, I don’t see how changing what times specific parts are at will make them sync up.
Post #87 · Posted at 2021-08-03 08:19:10pm 2.8 years ago
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Compare this...
To this.
To this.
Post #88 · Posted at 2021-08-03 09:13:54pm 2.8 years ago
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That BG sync for Max 1 is horrendous...
Post #89 · Posted at 2021-08-03 09:37:17pm 2.8 years ago
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Bus and Train were never selectable outside of DDR Party Collection.
Post #90 · Posted at 2021-08-03 10:53:32pm 2.8 years ago
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Quote: CuzcoBlocko
Compare this...
To this.
They’re random videos scripted together. They don’t sync up either way. The Max 2 video doesn’t fit the music any more than the Max video.To this.
Post #91 · Posted at 2021-08-03 11:08:14pm 2.8 years ago
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You have no idea what I'm talking about, do you?
Post #92 · Posted at 2021-08-04 03:32:01am 2.8 years ago
500MASTER | |
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Quote: n00b_saib0t
They’re random videos scripted together. They don’t sync up either way. The Max 2 video doesn’t fit the music any more than the Max video.
I think he means that the background videos change in synchronization with every passing four measures in the MAX 2 scripts, rather than changing a few measures after in the MAX scripts, where they are more conspicuous because the changes don't match the timing of the music. I do not believe that he's complaining that the content of the videos doesn't match the music. After all, they're random videos scripted together. Why would they?This is likely what he meant when he grumbled about moving BG video changes from a 4/4 song into CUTIE CHASER, which is particularly egregious since the videos are changing to a completely different time signature.
Post #93 · Posted at 2021-08-04 04:24:15am 2.8 years ago
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If we are still on the topic of background sequences, it feels annoying how some if not half of the background sequences in DDR Ultramix 1 feel randomly generated. I get the game was rush considering the switch from PC to Xbox and is a lot better than Konami copy and paste a background sequence from DDRMAX2 but it still just feels somewhat odd.
Dynamite Rave in Ultramix 1 seems to also be missing a background clip because the sequence seems to go back to the background picture a couple of times.
[youtube]https://youtu.be/Yog4XKqiQdo[/youtube]
(Hopefully this is formatted right.)
Dynamite Rave in Ultramix 1 seems to also be missing a background clip because the sequence seems to go back to the background picture a couple of times.
[youtube]https://youtu.be/Yog4XKqiQdo[/youtube]
(Hopefully this is formatted right.)
Post #94 · Posted at 2021-08-04 04:24:32am 2.8 years ago
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Quote: 500MASTER
Quote: n00b_saib0t
They’re random videos scripted together. They don’t sync up either way. The Max 2 video doesn’t fit the music any more than the Max video.
I think he means that the background videos change in synchronization with every passing four measures in the MAX 2 scripts, rather than changing a few measures after in the MAX scripts, where they are more conspicuous because the changes don't match the timing of the music. I do not believe that he's complaining that the content of the videos doesn't match the music. After all, they're random videos scripted together. Why would they?This is likely what he meant when he grumbled about moving BG video changes from a 4/4 song into CUTIE CHASER, which is particularly egregious since the videos are changing to a completely different time signature.
Post #95 · Posted at 2021-08-04 05:10:08am 2.8 years ago
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You know what, whatever, see it your way. I'm not gonna bother arguing about this anymore because you're missing the point of what I was saying. Way to kill my motivation to post here.
Post #96 · Posted at 2021-08-04 06:56:06am 2.8 years ago
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Quote: n00b_saib0t
Quote: 500MASTER
Quote: n00b_saib0t
They’re random videos scripted together. They don’t sync up either way. The Max 2 video doesn’t fit the music any more than the Max video.
I think he means that the background videos change in synchronization with every passing four measures in the MAX 2 scripts, rather than changing a few measures after in the MAX scripts, where they are more conspicuous because the changes don't match the timing of the music. I do not believe that he's complaining that the content of the videos doesn't match the music. After all, they're random videos scripted together. Why would they?This is likely what he meant when he grumbled about moving BG video changes from a 4/4 song into CUTIE CHASER, which is particularly egregious since the videos are changing to a completely different time signature.
Reminder that this thread literally has "MINOR DETAILS" in the fucking title. If you haven't noticed it, awesome, I didn't either until it was just pointed out to me, but come the fuck on, give Cuzco a break, he absolutely knows what he's talking about when it comes to BGanimations. As pointless as they are to me, a twat who plays everything with backgrounds off or static whenever he can.
They are ABSOLUTELY meant to be synced to the music (Legend of MAX being a prime example of this), so you can't say "saying they aren't synced just makes no sense" and "just say they're supposed to change every four measures or so".
Post #97 · Posted at 2021-08-04 08:56:19am 2.8 years ago
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I feel as though what Cuzco was talking about was pretty clear, cut & dry. Don't quite understand why it turned into a debacle. Just a minor inconveniences thread. There's no need to argue for the sake of arguing.
To try and swing things back to normal, let me say that I don't like how the Key Disc system worked for the early beatmania CS titles. I get what they were trying to do, but forcing newer content to play on older, more antiquated, UI and coding just doesn't work. And trying to get the appends to work on later Key Discs is a bit of a headache too. I just want to enjoy the GOTTAMIX/GOTTAMIX2 songs on a game that plays well and looks nice. Guess I'll be stuck playing those songs on BEST HITS because the og beatmania UI sucks an entire fuck.
To try and swing things back to normal, let me say that I don't like how the Key Disc system worked for the early beatmania CS titles. I get what they were trying to do, but forcing newer content to play on older, more antiquated, UI and coding just doesn't work. And trying to get the appends to work on later Key Discs is a bit of a headache too. I just want to enjoy the GOTTAMIX/GOTTAMIX2 songs on a game that plays well and looks nice. Guess I'll be stuck playing those songs on BEST HITS because the og beatmania UI sucks an entire fuck.
Post #98 · Posted at 2021-08-04 09:12:45am 2.8 years ago
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Quote: black4ever
WHY did they change Do It Right's banner to this?
...when the remixes retained the original style of the song's first (proper) banner from KONAMIX?
The stark contrast is jarring when you scroll though the song wheel in the "D" folder.
Yeah, this was weird. Especially when I first saw it in Party Edition and didn't see the other banner at all until SN1. I take a pretty dim view of the "FUCK IT, ARIAL BOLD IT IS" banners at the best of times....when the remixes retained the original style of the song's first (proper) banner from KONAMIX?
The stark contrast is jarring when you scroll though the song wheel in the "D" folder.
Post #99 · Posted at 2021-08-04 10:28:25am 2.8 years ago
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With the talk earlier about background videos, I have a take on the opposite.
In the PS2 pre-SuperNOVA games, that small floor that appears under the characters when you turn off background videos are more distracting than they should be. At times, it takes away from watching the dance animations of the characters.
Example:
And my response from DarkFeline:
In the PS2 pre-SuperNOVA games, that small floor that appears under the characters when you turn off background videos are more distracting than they should be. At times, it takes away from watching the dance animations of the characters.
Example:
And my response from DarkFeline:
Quote: DarkFeline
DDR SN2 has 2 dancers in arcade during versus play but not in PS2
Not to mention that in the US version, playing songs that are supposed to have unique videos, but have them turned off, makes you feel like you're playing the first DDR SN again because no cut-ins appear at all.Post #100 · Posted at 2021-08-04 01:34:41pm 2.8 years ago
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^Hahaha yeah I knew that, too. Probably a programming oversight on their part. It wasn't like that in DDR X.
I actually have a lot of things regarding the case of two dancers that annoy me but I don't feel like posting it because that would be nitpicking, especially since dancers are just there for aesthetic purposes, considering MAX-EXTREME only had the dancers in videos (some of them lacking any dancers).
Oh and what's your opinion of Put Your Faith in Me Jazzy Groove's script in DS Fever being a direct copy of the original Put Your Faith in Me script in DDRMAX2?
I actually have a lot of things regarding the case of two dancers that annoy me but I don't feel like posting it because that would be nitpicking, especially since dancers are just there for aesthetic purposes, considering MAX-EXTREME only had the dancers in videos (some of them lacking any dancers).
Oh and what's your opinion of Put Your Faith in Me Jazzy Groove's script in DS Fever being a direct copy of the original Put Your Faith in Me script in DDRMAX2?